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Dark Elf - Shillien Saint Lineage2 Essence


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Introduction

The Shillien Saint ("ShE") is the third profession in the Dark Elf magic branch of Lineage II Essence, obtained by choosing the Dark Mystic class and progressing through the following evolutions: Shillien Oracle > Shillien Elder > Shillien Saint. Far from being a conventional healer, this character stands out as one of the most complete and formidable magic branches in the game, capable of providing support to the party and dealing damage. Their identity is forged around a perfect balance between damage and survivability. They not only keep their team alive but also punish enemies in order to stay alive, making them a welcome addition to any party and a self-sufficient adversary.

Self-Sufficiency

Possesses abilities that allow it to regenerate mana (MP) and health (HP) without relying on items.

Offensive Power: Its high INT grants it the highest magic critical hit rate among all healers.

Utility: It is the only one capable of removing and blocking class transformations, a vital resource in PvP.

Disadvantages

Fragility: Like all healers, its hit points and defense are low, requiring very careful positioning and use.

Characteristics

Attribute

Base

Stat Description

STR

23

 Increased physical damage, increased physical critical damage, and increased damage in physical skills.

DEX

23

Increased physical critical hit rate, reduced physical cooldown, and physical skill evasion.

CON

24

Physical defense, maximum life, and life regeneration.

INT

44

Magic damage, increased critical damage, and increased damage on magic skills.

WIT

19

Magical critical hits, CD reduction, and magical evasion

MEN

37

Magic defense, maximum mana, and mana regeneration

Each value influences your character differently, so let's look at the bonuses we get from having a certain number of points.
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Now that you know what each stat contributes, you can decide where to allocate the points earned at higher levels.

Abilities

Like all characters in Essence, the Shillient Saint possesses active abilities that you activate with a click (left-click for single use, right-click for automatic use) and passive abilities that do not require any activation.

Passives

Level-up Achievement - Glory Skill

These passives are present in most characters and are learned through books obtained by completing leveling missions.

glory_expand_limit_weight.pnglv_benefit_panel.pngGlorious Warrior: Increased Weight Limit Increases the weight you can carry by +10,000.

glory_expand_inventory.pnglv_benefit_panel.pngGlorious Warrior: Inventory Bonus Inventory slots +3 and Max MP +300.

lv_benefit_spt.pnglv_benefit_panel.pngGlorious Warrior: Special Teleport enables personal teleportation.

lv_benefit_frt.pnglv_benefit_panel.pngGlorious Warrior: My Teleport Extension teleport locations adds +5.

lv_benefit_nick.pnglv_benefit_panel.pngGlorious Warrior's Title: Sky-blue It allows you to change the title color to blue.

s_glory_decrease_resurrection_cost.pnglv_benefit_panel.pngGlorious Warrior: XP Recovery -10% to XP recovery cost.

s_glory_trenscendence_teleport.pnglv_benefit_panel.pngGlorious Warrior: Quick Escape reduces teleport common cast time -1 sec.

Abilities

Listed below are the character's passive abilities:

skill1040.pngShield increases P Def by an amount according to the skill level.

skill1059.pngEmpower increases the M. Atk which is our main damage base.

skill1068.pngMight increase the P. Atk.

skill1077.pngFocus increases the basic Critical Rate.

skill1242.pngDeath Whisper increases the basic Critical Damage.

skill1397.pngClarity grants a percentage reduction to consumption in P skill and M skill.

skill19131.pngEvolution Defense increases M/P def based on the character's level.

ev_magic_flame_game_wind1.pngBlessed by Sayha it increases Max HP and grants a PVE damage bonus.

skill19132.pngEvolution Power increases M/P Atk based on the character's level.

skill11752.pngetc_level_panel_lv1.pngExtended Life increases the HP based on the character's level.

Unique Skills

mana_gain.pngMana Gain provides M Atk based on your current mana.

skill2514.pngRoot Mastery increases the hold success rate

skill10268.pngSleep Mastery increases the sleep success rate.

s_children_of_shilen2.pngMighty Children of Shillien increases MP recovery, M Atk, M critical rate and grants a PVE damage bonus.

s_darkness_oath.pngDark Oath increases M Atk, Max HP and grants a PVE damage bonus, also changes our "skill11773.pngDivine Beam" to "Dark Beam".

s_sacred_power.pngSacred Power increases M Atk depending on the M Def.

m_class_robe.pngPriest's Armor Mastery gives P Def as base.

Robe: P/M def, P skill critical damage reduction and PVE damage bonus.

Light: P/M def, casting speed, Atk speed and MP recovery rate.

s_priest_attack_mastery.pngPriest's Attack Mastery increases the P/M attack, if you have a bow or spear, it decreases by -30%.

skill0146.pngAnti-magic increases M Def and M damage resistance.

skill11788.pngPriest's Recovery Mastery HP and MP recovery rate increases.

skill1911.pngpanel_2.pngSpell Master increases the M Atk and casting Speed.

Other Skills - Passive

skill1405.pngetc_level_panel_lv3.pngDivine Inspiration increases the number of active buffs.

s_expand_dye_potential.pngExpanded Potential of Dyes unlocks the 4th slot pattern and the 4th hidden power slot.

Actives

Magic skills

These will be our main source of damage, therefore they will be the most used; they also deal additional damage to undead (including the Death Knight) and demons.

skill1028.pngMight of Heaven deals M DMG to the target, with additional DMG to demons and undead.

skill11773.pngDivine Beam deals M DMG to the target, more DMG to demons and undead, replaces the skills of skill1177.pngWind Strike, skill1184.pngIce Bolt and energy_burst1.pngDivine Strike.

s_nemesis.pngNemesis deals M DMG and applies a debuff of received healing -70% (affects 6 targets in PvE/PvP).

Buffs

The improvements provided by the buffs enhance both defense and damage. They also increase the chance and percentage of skill effects. These buffs also affect the pets we get.

skill1204.pngWind Walk increased speed.

skill1268.pngVampiric Rage is your primary source of sustenance. When activated, each time you inflict damage, you will recover the damage dealt as HP.

skill1303.pngWild Magic increased the M Skill critical rate.

skill1357.pngProphecy of Wind increased the M Skill critical rate/DMG, Speed, PVE bonus DMG and increased debuff/anomaly resistance.

skill1912.pngShillien's Touchskill1912.pngShillien's Touch increased the M Atk.

skill1085.pngAcumen increased the casting speed.

skill1036.pngMagic Barrier increases M Defense.

skill1086.pngHaste increased the Atk speed.

skill1062.pngBerserker Spirit increases our P/M Atk, casting and Atk speed and our speed at the cost of a percentage of our hp and mp.

s_darkness_buster.pngSaint's Burst: Dark increases M Atk when using skill11773.pngDivine Beam or Dark Beam,with** a 15% chance to increase the number of targets to 2 (more DMG to demons and undead).

skill19167.pngShillien's Power increased the M Atk, casting speed and P/M Def.

s_awaken.pngUnleashing increases the M Atk, casting speed, M critical rate and healing power at the same time that it decreases the MP cost of the M skills.

skill1013.pngMana Effect Boost increased the Max MP and MP recovery rate.

s_shilen_grail.pngShillien's Grail we obtain a bonus to PVE DMG, M Atk, M skill power, P/M Def and when using skill11773.pngDivine Beam or Dark Beam make an additional attack (more DMG to undead and demons).

skill1532.pngEnlightenment increased casting speed, M Atk, M skill critical, speed, received healing and decreases the MP cost of M skills

skill0211.pngHP Recovery increased the Max HP, P/M Atk and recovery HP per second.

skill0213.pngMP Recovery increased the Max MP P/M Def and recovery MP per second.

skill11785.pngFavorable Cover increases the Max HP, Dagger resistance and P Def for 1 min.

Debuff or anomaly skill

Here, the most important are s_imprison.pngDuress which decreases P/M Atk, skill1539.pngShillien's Stigma which reduces magic defense and melee weapon defense, and skill1206.pngWind Shackles as well as the attack and casting speed of enemies.

skill1539.pngShillien's Stigma reduces the M Def and Melee weapon resistance of an enemy and skill1897.pngShillien's Mass Stigma applies to multiple.

skill1201.pngDryad Root apply hold to the enemy skill1508.pngMass Dryad Root apply hold on the target and nearby enemies.

s_imprison.pngDuress P./ M. Atk. -30% on the target and nearby enemies this skill removes skill1508.pngMass Dryad Root.

 skill1206.pngWind Shackles reduces the Attack speed and casting speed of an enemy and skill30523.pngMass Wind Shackles apply to multiple enemies.

skill1069.pngSleep sleep on the target.

Transformation and mounting skills

Transformations add a percentage to secondary stats such as HP, mana, defenses, attacks, etc.

skill1800.pngTransformation: Pirate increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate and speed.

skill1801.pngDark Assassin Transformation increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate and speed.

skill1802.pngLight Assassin Transformation increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate and speed.

white_knight_suit.pngWhite Guardian Transformation increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate/DMG and speed.

dragon_slayer_suit.pngDragon Slayer Appearance increased the P/M Atk, P/M Def, Atk/Casting speed and Max MP/HP.

Mounts are simply means of transportation with no other notable function.

skill1835.pngMount Saber-toothed Cougar

warhorse_vehicle.pnglv_benefit_panel.pngMount Glorious Steed

skill8607.pnglv_benefit_panel.pngMount Shining Lady

Recovery skills

Here are listed the abilities that recover life to allies or to oneself.

Healing abilities will be listed from lowest to highest recoverable amount.

skill1216.pngSelf Heal recovers life based on the skill level.

skill1011.pngHeal recovers life based on the skill level.

skill1027.pngGroup Heal recovers life based on the skill level.

skill1015.pngBattle Heal recovers life based on the skill level.

skill1219.pngGreater Group Heal recovers life based on the skill level.

skill1027.pngGroup Heal recovers life based on the skill level.

skill1218.pngGreater Battle Heal recovers life based on the skill level.

skill1020.pngVitalize Here's a special mention because this ability removes debuffs that decrease the P/M Atk and the P/M Def.

skill1428.pngRapid Recharge recovers mana depending on the skill level

Active other skills

This section compiles all the skills to purify altered states such as poison, paralysis, sleep, fear, etc., from both the character and allies.

skill11772.pngCure removes infection, suppression, hold and silence debuff from the target, skill1550.pngMass Cure from the party members.

skill1018.pngPurify removes paralysis, shock, sleep, fear and imprisonment from the target, skill1551.pngMass Purify from the party members.

skill19203.pngDetection removes hide effect from nearby enemies and prevents the use for 2 sec.

skill1016.pngResurrection resurrects a dead party member.

Active special skills

banish.pngDark Disruption: This is your ultimate weapon, the ability that can decide the outcome of any PvP battle.

Effect: It's an area-of-effect magic damage attack that, for 10 seconds, applies a debuff reducing the effectiveness of the enemy's healing potions by 500 points.

Anti-Class Function: Removes any active class transformation and blocks the ability to transform for those 10 seconds. This is devastating against classes like Dominators or Tyrs, which rely on these forms for their power.

Use it to neutralize the most dangerous enemies just as they try to activate their resources.

PvP: Attacks up to 15 targets.

PvE: Attacks up to 15 targets.

skill1288.pnglv_benefit_panel.pngGlorious Warrior: Enhanced Abilities at higher levels, it increases stats in, as well as Max HP/MP, P/M Def and reduces damage received.

How do we obtain these skills?

We will learn them as we level up, but in some cases we will need Adena, the Magic Table or the Spellbook, all obtained in the game through Special Crafting (in the Spell Book section), elites, world trade, events and purchase packages.

We must keep in mind that a higher level of skill may require more resources.

Spellbook are divided into different ranks and can be acquired by trading with other players, special craft, rare monsters, bosses, raids, events and on some occasions by gift codes or events in social networks.

The ranges are:

etc_hidden_1st_page_i00.pngMagic Tablet, ev_sb_0_trade_ticket.pngpannel_cursed.pngCommon Spellbook (Time-limited) Sealed, ev_sb_1_trade_ticket.pngskillgrade_panel_d_64.pngEnhanced Spellbook, ev_sb_2_trade_ticket.pngskillgrade_panel_carved_c_64.pngSuperior Spellbook (Time-limited) Sealed, ev_sb_3_trade_ticket.pngskillgrade_panel_carved_b_64.pngRare Spellbook (Time-limited) Sealed, etc_magic_book_white_i00.pngskillgrade_panel_carved_a_64_ani_00.pngSpellbook: Dark Disruption Sealed

How to learn skills

We must press the "K" key which will display this window

ad6fe5bac004a7a5536213f27191a283.png

  • 1 The Character tab will display three sub-tabs:

Active: skills that can be activated by clicking.

Passive: skills that are always active.

Available: skills that can be learned if the player meets the required level or other requirements.

  • 2 The items tab will show us a list of abilities that the items possess; the ones you activate with a click (and that you can drag to the bar will be first) followed by those that are part of our equipment such as bracelets, gems, armor, weapons, etc.
  • 3 The Enchant tab which shows us skills that can be improved once learned. For this, we only need a "Spellbook" of the skill's rank or lower (the latter will give us fewer points than a book of the skill's rarity) and Adena.

When you level up, the skill will display a number: 1, 2, or 3, with 3 being the final level.

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A +1 +2 or +3 is added depending on the level.

There are also tickets that can directly increase your skill enchantment level.

skill_ench_plus_ticket.pngenchant_panel_01.png+1 Guaranteed Rare Skill Enchantment Coupon Sealed It rises with a 100% to +1.

skill_ench_plus_ticket.pngenchant_panel_02.png+2 Guaranteed Rare Skill Enchantment Coupon Sealed it rises with a 100% to +2.

skill_ench_plus_ticket.pngenchant_panel_03.png+3 Guaranteed Rare Skill Enchantment Coupon Sealed it rises with a 100% to +3.

And stones that raise the bar by a fixed percentage, the probability of failure will apply to this method

energy_condenser_i04.pngskillgrade_panel_d_64.pngCharging Stone: Enhanced Skill Enchant (10%) recovers 10% of enchant points for enhanced skills.

energy_condenser_i04.pngskillgrade_panel_d_64.pngCharging Stone: Enhanced Skill Enchant (50%) recovers 50% of enchant points for enhanced skills.

energy_condenser_i06.pngskillgrade_panel_b_64.pngCharging Stone: Rare Skill Enchant (10%)  Recovers 10% of enchant points for rare skills.

energy_condenser_i06.pngskillgrade_panel_b_64.pngCharging Stone: Rare Skill Enchant (50%)  Recovers 50% of enchant points for rare skills.

energy_condenser_i05.pngskillgrade_panel_c_64.pngCharging Stone: Superior Skill Enchant (10%)) recovers 10% of enchant points for unique skills.

energy_condenser_i05.pngskillgrade_panel_c_64.pngCharging Stone: Superior Skill Enchant (50%)) recovers 50% of enchant points for unique skills.

Can be acquired by trading with other players, special craft, rare monsters, bosses, raids, events and L-Coin Store.

F2P option

Knowing this, we go to the character panel (T key) there we will find this

46aea454ae45c7e085a49590feae359e.png

By having the total obtainable amount of SP and at a cost of Adena we will obtain the bag

4f2b7ed77311a1e1759b15cbb0f9d6ca.png

Equipment

Initial equipment

You can equip it with either a robe or a light armor set; both provide different bonuses with the passive, so use whichever you have depending on the situation.

It's important to know that in L2 Essence, Grade-A equipment has bonuses as an individual piece, so you can get a Majestic piece and other Grade-A pieces.

As for a weapon, you should equip a weapon_crystal_of_deamon_i00.pngDaimon Crystal for a defensive item, if available, use the weapon_karyen_i00.pngMajestic Sigil, which will provide increased casting speed, maximum mana, and critical rate. If it's not available, use whatever item you have at the time.

963414b0bfa91c5a8462c0196d55d506.png

There are different types of special armor and weapons, but we will focus on the easiest to obtain, whether through purchase with Ancient Adena, drops from elites or bosses, world trade, special crafting, events or by purchasing packs in the L-store.

Weapon

staff_of_bereth.pngBeleth's Soul Eater with a certain chance on attack triggers an additional attack based on M Atk and gains P/M Atk according to the enchantment level, to increase it we need etc_scroll_of_enchant_weapon_i04.pngScroll: Enchant Weapon (keep in mind that the safe enchant is up to +4, then the item has a chance of failing), there is also an etc_blessed_scrl_of_ench_wp_a_i04.pngImproved Scroll: Enchant Weapon version that increases levels by 2 If you have this scroll, you should use it at +3 on the item to hopefully obtain the item at +5.

Level

 P Atk

M Atk

Extra Stat

Killing Thunder (trigger)

Enhanced Killed Thunder (Trigger)

0

0

0

---

1%

--

1

12

6

--

1%

--

2

24

12

--

1%

--

3

36

18

--

1%

--

4

72

36

--

1%

--

5

108

54

INT +1 MEN +1

4%

1%

6

144

72

INT +2 MEN +2

7%

1%

7

180

90

INT +3 MEN +3

10%

2%

8

216

108

INT +4 MEN +4

13%

3%

9

252

126

INT +5 MEN +5

16%

4%

10

288

144

INT +6 MEN +6

20

5%

This staff have a special LVL Bonus Effect

Character Level

P Atk

M ATK

Character Level

P Atk

M Atk

0-59

245

212

60-69

246

216

70-79

247

222

80

249

232

81

250

234

82

251

236

83

252

238

84

255

240

85

255

245

86

256

249

87

257

253

88

258

257

89

259

261

90

261

269

91

262

274

92

263

279

93

264

284

94

265

289

95

267

294

96

268

300

97

269

304

98

270

308

Armor Set

Early

Mid

Late

armor_leather_helmet_i00.pngHelmet of Mana

armor_t96_g_i03.pngStun Gauntlets

armor_t94_g_i01.pngGloves of Silence

armor_t100_b_i00.pngBoots of Evasion

 

elos_i00.pngSigil of Inevitability

shield_of_revenge.pngShield of Vengeance

 

armor_t96_u_i03.pngFlaming Tunic

armor_t96_l_i03.pngFlaming Stockings

armor_t94_u_i01.pngIce Crystal Breastplate

armor_t94_l_i01.pngIce Crystal Gaiters

armor_t101_u_i00.pngLeather Armor of Lightning

armor_t102_l_i00.pngLeather Leggings of Lightning

 

 

 

 

 

armor_leather_helmet_i00.pngpannel_sayha2017.pngWild Wind Helmet

armor_t702_g_i00.pngRed Flame Gauntlets

armor_leather_helmet_i00.pngtier1_panel_00.pngHelmet of Protection

armor_t901_g_i00.pngtier1_panel_00.pngGauntlets of Protection

armor_t901_b_i00.pngtier1_panel_00.pngBoots of Protection

 

 

shield_of_protection.pngtier1_panel_00.pngShield of Protection

sigil_of_protection.pngtier1_panel_00.pngSigil of Protection

 

armor_t903_u_i00.pngtier1_panel_00.pngTunic of Protection

armor_t903_l_i00.pngtier1_panel_00.pngStockings of Protection

armor_t902_u_i00.pngtier1_panel_00.pngLeather Armor of Protection

armor_t902_l_i00.pngtier1_panel_00.pngLeather Leggings of Protection

armor_t901_u_i00.pngtier1_panel_00.pngBreastplate of Protection

armor_t901_l_i00.pngtier1_panel_00.pngGaiters of Protection

We'll opt for the armor_t96_u_i03.pngFlaming Tunic and armor_t96_l_i03.pngFlaming Stockings, taking advantage of the fact that the lower armor will grant a P/M attack debuff, as well as reduce P/M accuracy, and the upper armor has a chance to give us a barrier against damage and paralyze .

armor_t96_u_i03.pngFlaming Tunic

Base effect

Special effect 1

Special effect 2

Enchantment options

WIT +1

MEN +1

Overweight +1500

M Def +15

Max HP +75

Shock Resistance +20%

Paralysis Resistance +20%

Sleep Resistance +20%

Hold Resistance +20%

Silence Resistance +20%

Fear Resistance +20%

 

 

Flame Shield

Buff: When hit creates a barrier that absorbs 1500 of received damage

 

 

Flame Bind

Anomaly: When hit surrounds the target with flames and paralyzes them

 

 

When Enchanting +5 or more Max HP increases and magic skill consumption decreases

armor_t96_l_i03.pngFlaming Stockings

Base effect

Special skill 1

Enchantment options

WIT +1

Overweight limit +1000

M Def +10

Max HP +75

Shock Resistance +20%

Paralysis Resistance +20%

Sleep Resistance +20%

Hold Resistance +20%

Silence Resistance +20%

Fear Resistance +20%

Flame Weakness

Decreases the attacker's P/M power when hitting and their P/M accuracy

When enchanting +5 or more increased the Max HP and decreases M skill trigger cooldown

We can use a elos_i00.pngSigil of Inevitability for a damage boost if we want to add some extra damage.

Base effect

 Special effect 1

Special Effect 2

Max MP +2

Atk Speed +5

Casting Speed +5

All Critical Rate +1%

Fatal Power

When hit, all skill power increases

When enchanting +5 or more.
Fatal Impact

Increases all Critical damage when attacking

To complete our equipment, we opted for the following choices: armor_leather_helmet_i00.pngHelmet of Mana, armor_t100_b_i00.pngBoots of Evasion and any gloves complementing what your character lacks skill critical damage or skill power.

armor_leather_helmet_i00.pngHelmet of Mana

Base Effect

Special Effect

Enchantment Options

STR +1

INT +1

Overweight limit 1500

M Def +10

HP Recovery Rate +8%

MP Recovery Rate +8%

P Atk +6%

M Atk +8%

 

 

Benefits of Wisdom

When triggered: Recovers 100 MP on attack.

 

 

When enchanting +5 or more, reduce the probability of receiving all critical attacks and increase basic Stats.

armor_t100_b_i00.pngBoots of Evasion

Base effect

Special effect

Enchantment option

STR +1

INT +1

Overweight +1000

M Def +10

Max HP +200

Speed +8

Swift Evasion

Buff: When hit P/M Evasion +45, Skill Evasion +70.

When hit 5 times, the Swift Evasion effect is removed

 

When enchanting +5 or higher Skill cooldown -2% and increased P/M Def based on Max HP

armor_t96_g_i03.pngStun Gauntlets

Base Effect

Special effect

Enchantment options

STR +1

INT +1

Overweight limit +1000

M Def +50

Max HP +200

Atk Speed +10%

Casting Sped +18%

 

Swift Fist

Anomaly: On attack deals additional damage equal to P Atk and stun the target

 

When enchanting +5 or higher, all skill critical damage increases

armor_t94_g_i01.pngGloves of Silence

Base effect

Special effect 1

Special effect 2

Enchantment options

STR +1

INT +1

HP +150

Atk Speed +8%

Casting Speed +15%

 

Force Silence

Anomaly: Blocks the target´s skills on attack

 

Mana Leak

When triggered: Decreases MP on attack

 

When enchanting +5 or higher, all skill power

Weapon System

The same upgrade system exists for armor, both the normal etc_scroll_of_enchant_armor_i04.pngScroll: Enchant Armor and its etc_blessed_scrl_of_ench_am_a_i04.pngicon_red.pngImproved Scroll: Enchant Armor (Time-limited) Sealed version. These can be obtained through drops, elites, raids, events, or by purchasing them from players or in the world market.

As a tip, you can use the normal scroll to upgrade to +3 and then use the improved version, with luck, you'll have a +5 item; otherwise, you'll have a +4 item. You can then use the cetc_cursed_scrl_of_ench_wp_a_i00.pngCursed Scroll: Enchant Weapon or etc_cursed_scrl_of_ench_am_a_i00.pngCursed Scroll: Enchant Armor on the +4 item to lower its level to +3 and then repeat the process with the improved version.

The curse scroll comes in both forms for weapons etc_cursed_scrl_of_ench_wp_a_i00.pngCursed Scroll: Enchant Weapon and armor etc_cursed_scrl_of_ench_am_a_i00.pngCursed Scroll: Enchant Armor.

Jewelry System

The accessory system consists of rare accessories (rings, necklace, and earrings), the Agathion Bracelet, the Talisman Bracelet, a Brooch, a cloak, and head accessory. Each piece provides different stats, secondary stats, or increases and reductions to damage taken.

Rare Accessories

These items can all be obtained from the world market, events, drops from epic monsters or bosses, and special crafting.

Rings: We can only equip two rings. If we equip the same type of ring in both slots, only the one with the higher level will provide its benefits.

For example, if we equip two Queen Ant Rings, one being +3 and the other +2, only the one with the higher level will provide its stats and benefits.

accessory_ring_of_queen_ant_i03.pngQueen Ant's Ring

0

1

2

3

Max MP +9

P/M Accuracy +1

P/M Attack +4%

Infection Atk Rate +10%

Infection Resistance +10%

Max MP +15

P/M Accuracy +2

P/M Attack +6%

Infection Atk Rate +15%

Infection Resistance +15%

Max MP +21

P/M Accuracy +3

P/M Attack +7%

P/M Defense +35

P Critical DMG +10%

M Skill Critical DMG +5%

Infection Atk Rate +20%

Infection Resistance +20%

Max MP +30

P/M Accuracy +4

P/M Attack +9%

P/M Defense +65

All Critical DMG +10%

Infection Atk Rate +20%

Infection Resistance +20%

4

5

6

 

Max MP +40

P/M Accuracy +6

P/M Attack +11%

P/M Defense +95

All Critical DMG +15%

Infection Atk Rate +20%

Infection Resistance +20%

Max MP +50

P/M Accuracy +10

P/M Attack +15%

P/M Defense +125

All Critical DMG +20%

Infection Atk Rate +20%

Infection Resistance +20%

Queen Ant´s Power Lv. 1

Max MP +70

P/M Accuracy +15

P/M Attack +20%

P/M Defense +200

All Critical DMG +23%

Infection Atk Rate +20%

Infection Resistance +20%

Imprisonment Atk Rate +5%

Imprisonment Resistance +5%

Queen Ant´s Power Lv. 2

Queen Ant´s Power Lv. 1

Grants immunity to debuff that decrease P/M Atk.

Duration 5s (trigger rate 1%)

Queen Ant´s Power Lv. 2

Grants immunity to debuff that decrease P/M Atk.

Duration 5s (trigger rate 2%)

accessory_ring_of_core_i03.pngCore's Ring

0

1

2

3

Max MP +9

P/M Evasion +1

P/M Defense +2%

Receiver DMG -2%

Silence / Fear Atk Rate +10%

Silence / Fear Resistance +10%

Max MP +15

P/M Evasion +2

P/M Defense +4%

Receiver DMG -4%

Silence / Fear Atk Rate +15%

Silence / Fear Resistance +15%

Max MP +21

P/M Evasion +4

P/M Atk +20

P/M Defense +6%

Receiver DMG -6%

Silence / Fear Atk Rate +20%

Silence / Fear Resistance +20%

Max MP +30

P/M Evasion +6

P/M Atk +50

P/M Defense +8%

Receiver DMG -8%

Silence / Fear Atk Rate +20%

Silence / Fear Resistance +20%

4

5

6

 

Max MP +40

P/M Evasion +8

P/M Atk +100

P/M Defense +10%

Receiver DMG -10%

Silence / Fear Atk Rate +20%

Silence / Fear Resistance +20%

Max MP +50

P/M Evasion +10

P/M Atk +200

P/M Defense +15%

Receiver DMG -15%

Silence / Fear Atk Rate +20%

Silence / Fear Resistance +20%

Core´s Power Lv 1

Max MP +60

P/M Evasion +20

Skill Evasion +20%

P/M Atk +300

P/M Defense +20%

Receiver DMG -17%

Silence / Fear Atk Rate +20%

Silence Resistance +20%

Fear Resistance +30%

Core´s Power Lv 2

Core´s Blessing Lv 1

Removes debuff and anomalies (0.2 casting time)

Cooldown 2m (available+2 to 5)

Core´s Power Lv 1

Grants immunity to debuffs that decrease P/M Def.

Duration 5s (trigger rate 1%)

Core´s Power Lv 2

Def/Magic resistnce reduction skill immunity and DMG bonus +3%.

Duration 5s (trigger rate 3%)

 

accessory_ring_of_baium_i03.pngBaium's Ring

0

1

2

3

Max MP +15

P/M Accuracy +2

Atk/Cast Speed +3%

Skill Power +3%

Infection Atk Rate +5%

Shock Atk Rate +10%

Infection Resistance +5%

Shock Resistance  +10%

Max MP +21

P/M Accuracy +3

Atk/Cast Speed +4%

Skill Power +6%

Infection Atk Rate +10%

Shock Atk Rate +15%

Infection Resistance +10%

Shock Resistance  +15%

Max MP +27

P/M Accuracy +4

P/M Defense +35

Atk/Cast Speed +5%

Skill Power +10%

P Critical DMG +15%

M Skill Critical DMG +10%

Infection Atk Rate +15%

Shock Atk Rate +20%

Infection Resistance +15%

Shock Resistance  +20%

Max MP +40

P/M Accuracy +6

P/M Defense +65

Atk/Cast Speed +7%

Skill Power +12%

All Critical DMG +15%

Infection Atk Rate +15%

Shock Atk Rate +20%

Infection Resistance +15%

Shock Resistance  +20%

4

5

6

 

Max MP +55

P/M Accuracy +8

P/M Defense +95

Atk/Cast Speed +9%

Skill Power +15%

All Critical DMG +18%

Infection Atk Rate +15%

Shock Atk Rate +20%

Infection Resistance +15%

Shock Resistance  +20%

Max MP +70

P/M Accuracy +10

P/M Defense +125

Atk/Cast Speed +12%

Skill Power +20%

All Critical DMG +23%

Infection Atk Rate +15%

Shock Atk Rate +20%

Infection Resistance +15%

Shock Resistance  +20%

Baium Power Lv 1

Max MP +90

P/M Accuracy +15

P/M Defense +200

Atk/Cast Speed +15%

Skill Power +25%

All Critical DMG +24%

Infection Atk Rate +20%

Shock Atk Rate +20%

Infection Resistance +20%

Shock Resistance  +20%

Baium Power Lv 2

Baium Power Lv 1

Damage bonus +10%

Duration 5s (trigger rate 1%)

Baium Power Lv 2

Damage bonus 11%

Duration 5s (trigger rate 1%)

Beleth's Ring

0

1

2

3

Max MP +22

HP/MP recovery rate +1

Soulshot/Spiritshot DMG +2%

Sleep/Hold Atk Rate +15%

Paralysis Atk Rate +10%

Sleep/Hold Resistance +15%

Paralysis Resistance +10%

Max MP +22

HP/MP recovery rate +1

Soulshot/Spiritshot DMG +3%

Sleep/Hold Atk Rate +20%

Paralysis Atk Rate +15%

Sleep/Hold Resistance +20%

Paralysis Resistance +15%

Max MP +40

HP/MP recovery rate +1

Soulshot/Spiritshot DMG +6%

All received critical DMG -10%

Sleep/Hold Atk Rate +25%

Paralysis Atk Rate +20%

Sleep/Hold Resistance +25%

Paralysis Resistance +20%

Max MP +60

P/M Atk +50

HP/MP recovery rate +2

Soulshot/Spiritshot DMG +12%

All received critical DMG -13%

Skill Cooldown -3%

Sleep/Hold Atk Rate +25%

Paralysis Atk Rate +20%

Sleep/Hold Resistance +25%

Paralysis Resistance +20%

4

5

6

 

Max MP +85

P/M Atk +100

HP/MP recovery rate +2

Soulshot/Spiritshot DMG +15%

M Skill critical DMG +5%

All received critical DMG -16%

Skill Cooldown -5%

Sleep/Hold Atk Rate +25%

Paralysis Atk Rate +20%

Sleep/Hold Resistance +25%

Paralysis Resistance +20%

Max MP +100

P/M Atk +200

HP/MP recovery rate +3

Soulshot/Spiritshot DMG +20%

M Skill critical DMG +10%

All received critical DMG -20%

Skill Cooldown -10%

Sleep/Hold Atk Rate +25%

Paralysis Atk Rate +20%

Sleep/Hold Resistance +25%

Paralysis Resistance +20%

Beleth Power Lv 1

Max MP +120

P/M Atk +300

HP/MP recovery rate +5

Soulshot/Spiritshot DMG +22%

M Skill critical DMG +20%

All received critical DMG -23%

Skill Cooldown -10%

Sleep/Hold Atk Rate +30%

Paralysis Atk Rate +30%

Sleep/Hold Resistance +35%

Paralysis Resistance +30%

Beleth Power Lv 2

Beleth Power Lv 1

Received skill DMG -10%

Duration 5s (trigger rate 1%)

Beleth Power Lv 2

Received skill DMG -11%

Duration 5s (trigger rate 1%)

 

Rare Accessories Earrings

Earrings: We can only equip two earrings. If we equip the same type of earring in both slots, only the one with the higher level will provide its benefits.

For example, if we equip two Orfen Earrings, one being +3 and the other +2, only the one with the higher level will provide its stats and benefits.

accessory_earring_of_orfen_i03.pngOrfen's Earring

0

1

2

3

Max MP +19

Received Healing +2%

Skill MP Consumption -5%

Mp Recovery Rate +2

Hold Atk Rate +10%

Fear/Silence Atk Rate +5%

Hold Resistance +10%

Fear/Silence Resistance +5%

PvE DMG +0.5%

Max MP +25

Received Healing +4%

Skill MP Consumption -7%

Mp Recovery Rate +2

Hold Atk Rate +15%

Fear/Silence Atk Rate +10%

Hold Resistance +15%

Fear/Silence Resistance +10%

PvE DMG +1%

Max MP +31

Received Healing +6%

Skill MP Consumption -8%

Mp Recovery Rate +4

Hold Atk Rate +20%

Fear/Silence Atk Rate +15%

Hold Resistance +20%

Fear/Silence Resistance +15%

PvE DMG +1.5%

With a 30% chance absorb 3% of inflected DMG as MP

Max MP +40

P/M Atk +50

P/M Defense +100

Received Healing +8%

Skill MP Consumption -9%

Mp Recovery Rate +4

Hold Atk Rate +20%

Fear/Silence Atk Rate +15%

Hold Resistance +20%

Fear/Silence Resistance +15%

PvE DMG +2%

With a 30% chance absorb 3% of inflected DMG as MP

4

5

6

 

Max MP +50

P/M Atk +100

P/M Defense +200

Received Healing +10%

Skill MP Consumption -10%

Mp Recovery Rate +6

Hold Atk Rate +20%

Fear/Silence Atk Rate +15%

Hold Resistance +20%

Fear/Silence Resistance +15%

PvE DMG +2.5%

Received DMG -1%

With a 30% chance absorb 3% of inflected DMG as MP

Max MP +60

P/M Atk +200

P/M Defense +300

Received Healing +15%

Skill MP Consumption -11%

Mp Recovery Rate +8

Hold Atk Rate +20%

Fear/Silence Atk Rate +15%

Hold Resistance +20%

Fear/Silence Resistance +15%

PvE DMG +3%

Received DMG -2%

With a 30% chance absorb 3% of inflected DMG as MP

Orfen Power Lv 1

Max MP +80

P Atk +300

M Atk +500

P/M Defense +400

Received Healing +15%

Skill MP Consumption -12%

Mp Recovery Rate +10

Hold/Fear/Silence Atk Rate +20%

Hold/Fear/Silence Resistance +20%

PvE DMG +4%

Received DMG -5%

With a 30% chance absorb 3% of inflected DMG as MP

Orfen Power Lv 2

Orfen Power Recovery

Recovers 10% MP on Atk

Cooldown 5m

Orfen Power Lv 1

Inflict Hold on the target Atk

Duration 5s (trigger rate 1%)

Orfen Power Lv 2

Inflict Hold on the target Atk

Duration 5s (trigger rate 1%)

accessory_earring_of_zaken_i03.pngZaken's Earring

0

1

2

3

P/M Atk +100

All Critical Rate +1%

Max MP +22

Received Healing +4%

HP Recovery Rate +10%

MP Recovery Rate +20

Skill MP Consumption -2%

Infection Atk Rate and Resistance +10%

Shock/Silence/Fear Atk Rate and Resistance +5%

P/M Atk +200

All Critical Rate +2%

Max MP +28

Received Healing +6%

HP Recovery Rate +15%

MP Recovery Rate +21

Skill MP Consumption -3%

Infection Atk Rate and Resistance +15%

Shock/Silence/Fear Atk Rate and Resistance +10%

P/M Atk +300

All Critical Rate +3%

Max MP +34

Received Healing +10%

HP Recovery Rate +20%

MP Recovery Rate +22

Skill MP Consumption -4%

Infection Atk Rate and Resistance +20%

Shock/Silence/Fear Atk Rate and Resistance +15%

With an 80% chance, absorbs 8% of the inflected DMG as HP

P/M Atk +400

P/M Defense +150

All Critical Rate +4%

Max MP +45

Received Healing +12%

HP Recovery Rate +20%

HP recovery Potions Effect +50

MP Recovery Rate +23

Skill MP Consumption -5%

Infection Atk Rate and Resistance +20%

Shock/Silence/Fear Atk Rate and Resistance +15%

With an 80% chance, absorbs 8% of the inflected DMG as HP

4

5

6

 

P/M Atk +500

P/M Defense +250

All Critical Rate +5%

Max MP +60

Received Healing +15%

HP Recovery Rate +20%

HP recovery Potions Effect +100

MP Recovery Rate +24

Skill MP Consumption -6%

Infection Atk Rate and Resistance +20%

Shock/Silence/Fear Atk Rate and Resistance +15%

With an 80% chance, absorbs 8% of the inflected DMG as HP

P/M Atk +600

P/M Defense +350

All Critical Rate +6%

Max MP +90

Received Healing +20%

HP Recovery Rate +20%

HP recovery Potions Effect +200

MP Recovery Rate +25

Skill MP Consumption -8%

Infection Atk Rate and Resistance +20%

Shock/Silence/Fear Atk Rate and Resistance +15%

With an 80% chance, absorbs 8% of the inflected DMG as HP

Zaken Power Lv 1

Zaken Power Recovery

P/M Atk +800

P/M Defense +800

All Critical Rate +7%

Max MP +90

Received Healing +20%

HP Recovery Rate +20%

HP recovery Potions Effect +250

MP Recovery Rate +26

Skill MP Consumption -10%

Infection Atk Rate and Resistance +20%

Shock/Silence/Fear Atk Rate and Resistance +20%

With an 80% chance, absorbs 8% of the inflected DMG as HP

Zaken Power Lv 2

Zaken Power Recovery

Zaken Power Recovery

Recovers 10% HP on Atk (trigger rate 50%)

Cooldown 5m

Zaken Power Lv 1

Inflicts Silence on the target on Atk (trigger 1)

Duration 3s

Zaken Power Lv 2

Inflicts Silence on the target on Atk (trigger 1)

Duration 3s

accessory_earring_of_antaras_i02.pngAntharas' Earring

0

1

2

3

P/M Atk +150

All received Critical Rate -1%

Max MP +28

Received Healing +6%

Skill Mp Consumption -3%

Infection Atk Rate and Resistance +10%

Shock/Silence/FearAtk and Resistance +5%

With a 80% chance, absorbs 3% of inflicted DMG as HP

P/M Atk +300

All received Critical Rate -2%

Max MP +34

Received Healing +10%

Skill Mp Consumption -5%

Infection Atk Rate and Resistance +20%

Shock/Silence/FearAtk and Resistance +10%

Damage Reflection Resistance +7%

CON +1

With a 80% chance, absorbs 3% of inflicted DMG as HP

P/M Atk +400

All received Critical Rate -3%

Max MP +40

Received Healing +15%

Skill Mp Consumption -6%

Infection Atk Rate and Resistance +30%

Shock/Silence/FearAtk and Resistance +20%

Damage Reflection Resistance +15%

CON +1 / MEN +1

With a 80% chance, absorbs 3% of inflicted DMG as HP

P/M Atk +500

P/M Defense +200

All received Critical Rate -4%

Max MP +50

Received Healing +17%

Skill Mp Consumption -7%

Infection Atk Rate and Resistance +30%

Shock/Silence/FearAtk and Resistance +20%

Damage Reflection Resistance +20%

CON +2 / MEN +1

With a 80% chance, absorbs 3% of inflicted DMG as HP

4

5

6

 

P/M Atk +600

P/M Defense +350

All received Critical Rate -5%

Max MP +70

Received Healing +20%

Skill Mp Consumption -8%

Infection Atk Rate and Resistance +30%

Shock/Silence/FearAtk and Resistance +20%

Damage Reflection Resistance +25%

CON +2 / MEN +2

With a 80% chance, absorbs 3% of inflicted DMG as HP

P/M Atk +800

P/M Defense +500

All received Critical Rate -6%

Max MP +100

Received Healing +30%

Skill Mp Consumption -10%

Infection Atk Rate and Resistance +30%

Shock/Silence/FearAtk and Resistance +20%

Damage Reflection Resistance +30%

CON +3 / MEN +3

With a 80% chance, absorbs 3% of inflicted DMG as HP

Antharas Power Lv 1

Antharas Power Recovery

P/M Atk +1000

P/M Defense +800

All received Critical Rate -7%

Max MP +120

Received Healing +30%

Skill Mp Consumption -12%

Infection Atk Rate and Resistance +30%

Shock/Silence/FearAtk and Resistance +30%

Hold Atk Rate and Resistance +10%

Damage Reflection Resistance +30%

CON +4 / MEN +4

With a 80% chance, absorbs 3% of inflicted DMG as HP

Antharas Power Lv 2

Antharas Power Recovery

Antharas Power MP Recovery

 

Antharas Power Recovery

Recovers 30% HP/MP on Atk (trigger rate 50%)

Cooldown 5m

Antharas Power MP Recovery

Recovers 225 MP on Atk (trigger rate 30%)

Cooldown 1m

Antharas Power Lv 1

Inflicts Shock on Atk (trigger rate 1%)

Duration 5s

Antharas Power Lv 2

Inflicts Shock on Atk (trigger rate 1%)

Duration 5s

 

accessory_earring_of_tantaar_i02.pngpannel_cursed.pngAztacan's Earring Sealed

0

1

2

3

PvE DMG +5%

Received PvE DMG -5%

Acquired XP/SP +15%

MP Recovery Rate +20

Skill MP Consumption -2%

PvE DMG +6%

Received PvE DMG -6%

Acquired XP/SP +19%

MP Recovery Rate +20

Skill MP Consumption -3%

PvE DMG +7%

Received PvE DMG -7%

Acquired XP/SP +23%

MP Recovery Rate +20

Skill MP Consumption -4%

With a 30% chance, absorbs 3% of received DMG as MP

PvE DMG +8%

Received PvE DMG -8%

Acquired XP/SP +27%

MP Recovery Rate +20

Skill MP Consumption -6%

With a 30% chance, absorbs 3% of received DMG as MP

4

5

6

 

PvE DMG +9%

Received PvE DMG -9%

Acquired XP/SP +31%

MP Recovery Rate +20

Skill MP Consumption -8%

With a 30% chance, absorbs 3% of received DMG as MP

PvE DMG +10%

Received PvE DMG -10%

Acquired XP/SP +35%

MP Recovery Rate +20

Skill MP Consumption -10%

With a 30% chance, absorbs 3% of received DMG as MP

PvE DMG +11%

Received PvE DMG -11%

Acquired XP/SP +40%

MP Recovery Rate +20

Skill MP Consumption -12%

With a 30% chance, absorbs 3% of received DMG as MP

 

This item is an upgrade of the accessary_earing_of_blessing_i00.pngpannel_cursed.pngHunter's Earring Sealed and to obtain it we must upgrade accessary_earing_of_blessing_i00.pngpannel_cursed.pngHunter's Earring Sealed to +10 to use the bless_soul_bead.pngTranscendent Upgrade Stone, with luck we will get the accessory_earring_of_tantaar_i02.pngpannel_cursed.pngAztacan's Earring Sealed, it can also be obtained as a drop from the skill4295.pngAztacan Tantar Chief boss.

accessory_necklace_of_frintessa_i04.pngFrintezza's Necklace

0

1

2

3

Max MP +30

Skill Power +5%

Skill Cooldown -5%

All Critical Rate +2%

All Critical DMG +20

Sleep Atk Rate +10%

Sleep Resistance +10%

Max MP +36

Skill Power +10%

Skill Cooldown -6%

All Critical Rate +3%

All Critical DMG +50

Sleep Atk Rate +15%

Sleep Resistance +15%

Max MP +50

Skill Power +15%

Skill Cooldown -8%

All Critical Rate +5%

All Critical DMG +100

Reflects 5% of received DMG

Sleep Atk Rate +20%

Sleep Resistance +20%

Max MP +65

Skill Power +18%

Skill Cooldown -10%

All Critical Rate +6%

All Critical DMG +150

Reflects 6% of received DMG

Sleep Atk Rate +20%

Sleep Resistance +20%

4

5

6

 

Max MP +90

Skill Power +23%

Skill Cooldown -12%

All Critical Rate +7%

All Critical DMG +200

Reflects 10% of received DMG

Sleep Atk Rate +20%

Sleep Resistance +20%

Max MP +120

Skill Power +25%

Skill Cooldown -15%

All Critical Rate +10%

All Critical DMG +300

Reflects 5% of received DMG

Sleep Atk Rate +20%

Sleep Resistance +20%

Frintezza Power Lv 1

Max MP +150

P/M Atk +300

Skill Power +25%

Skill Cooldown -15%

All Critical Rate +12%

All Critical DMG +400

Reflects 5% of received DMG

Sleep Atk Rate +20%

Sleep Resistance +20%

Frintezza Power Lv 2

Frintezza Power Lv 1

Inflicts Anxiety (Fear) on an Atk enemy (trigger rate 1%)

Duration 3s

Frintezza Power Lv 2

Inflicts Anxiety (Fear) on an Atk enemy (trigger rate 1%)

Duration 3s

accessory_necklace_of_perion_i02.pngpannel_cursed.pngFerion's Necklace Sealed

0

1

2

3

Max MP +30

P/M Atk +300

P/M Defense +500

Skill Cooldown -5%

Max MP +36

P/M Atk +600

P/M Defense +1000

Skill Cooldown -6%

Max MP +50

P/M Atk +900

P/M Defense +1500

Skill Power +5%

Skill Cooldown -8%

Max MP +65

P/M Atk +1200

P/M Defense +2000

Skill Power +10%

Skill Cooldown -10%

Imprisonment Atk Rate +5%

Imprisonment Resistance +5%

4

5

6

 

Max MP +90

Max HP +1000

P/M Atk +1500

P/M Defense +3000

Skill Power +15%

Skill Cooldown -12%

Imprisonment Atk Rate +10%

Shock Atk Rate +10%

Imprisonment Resistance +10%

Max MP +120

Max HP +3000

P/M Atk +1200

P/M Defense +4000

Skill Power +20%

Skill Cooldown -15%

Imprisonment Atk Rate +15%

Shock Atk Rate +15%

Imprisonment Resistance +15%

Ferion Power Lv 1

Max MP +150

Max HP +5000

P/M Atk +3000

P/M Defense +5000

Skill Power +25%

Skill Cooldown -18%

Imprisonment Atk Rate +20%

Shock Atk Rate +20%

Imprisonment Resistance +20%

Ferion Power Lv 2

Ferion Power Lv 1

Suppresses the target on Spd/Cast Atk is 300

Speed is 100 (trigger rate 2%)

Duration 3s

Ferion Power Lv 2

Suppresses the target on Spd/Cast Atk is 300

Speed is 100 (trigger rate 5%)

Duration 3s

 

PvE

PvP

accessory_ring_of_queen_ant_i03.pngQueen Ant's Ring

Beleth's Ring

accessory_ring_of_baium_i03.pngBaium's Ring

accessory_ring_of_baium_i03.pngBaium's Ring

accessory_earring_of_tantaar_i02.pngpannel_cursed.pngAztacan's Earring Sealed

accessory_earring_of_zaken_i03.pngZaken's Earring

accessory_earring_of_zaken_i03.pngZaken's Earring

accessory_earring_of_antaras_i02.pngAntharas' Earring

accessory_necklace_of_frintessa_i04.pngFrintezza's Necklace

accessory_necklace_of_frintessa_i04.pngFrintezza's Necklace

accessory_necklace_of_perion_i02.pngpannel_cursed.pngFerion's Necklace Sealed +5

Agathions System

Agathions are divided into: agathion_magmeld_teleport.pngetc_level_panel_lv1.pngAgathion Bracelet Lv. 1, which allow equipping of Agathions, and Agathions themselves.

Agathion Bracelet can enhanced up to Lv. 10.

All agathions are Sealed so they cannot be transferred.

The amount of unlocked additional Agathion slots depends on the level of the Agathion Bracelet.

agathion_magmeld_teleport.pngetc_level_panel_lv1.pngAgathion Bracelet Lv. 1 each level will bring us better and more varied benefits, to level up we only have to have 2 of the same level and upon success this will level up.

1

2

3

4

5

Agathion slots +4

Agathion slots +4

Paralysis Resistance +2%

Shock Resistance +2%

Sleep Resistance +2%

Silence Resistance +2%

Fear Resistance +2%

Agathion slots +4

Paralysis Resistance +3%

Shock Resistance +3%

Sleep Resistance +3%

Silence Resistance +3%

Fear Resistance +3%

Agathion slots +5

STR +1

INT +1

CON +1

MEN +1

Paralysis Resistance +5%

Shock Resistance +5%

Sleep Resistance +5%

Silence Resistance +5%

Fear Resistance +5%

Agathion slots +5

STR +1

INT +1

DEX +1

WIT +1

CON +1

MEN +1

Paralysis Resistance +8%

Shock Resistance +8%

Sleep Resistance +8%

Silence Resistance +8%

Fear Resistance +8%

6

7

8

9

10

Agathion slots +5

STR +1

INT +1

DEX +2

WIT +2

CON +2

MEN +2

Paralysis Resistance +10%

Shock Resistance +10%

Sleep Resistance +10%

Silence Resistance +10%

Fear Resistance +10%

Agathion slots +5

STR +2

INT +2

DEX +2

WIT +2

CON +2

MEN +2

Paralysis Resistance +12%

Shock Resistance +12%

Sleep Resistance +12%

Silence Resistance +12%

Fear Resistance +12%

Hold Resistance +5%

Imprisonment Resistance +5%

Pull Resistance +5%

Knockback/ Knockdown Resistance +5%

Suppression Resistance +5%

Agathion slots +5

STR +2

INT +2

DEX +3

WIT +3

CON +3

MEN +3

Paralysis Resistance +15%

Shock Resistance +15%

Sleep Resistance +15%

Silence Resistance +15%

Fear Resistance +15%

Hold Resistance +10%

Imprisonment Resistance +10%

Pull Resistance +10%

Knockback/ Knockdown Resistance +10%

Suppression Resistance +10%

Agathion slots +5

STR +3

INT +3

DEX +3

WIT +3

CON +3

MEN +3

Paralysis Resistance +15%

Shock Resistance +15%

Sleep Resistance +15%

Silence Resistance +15%

Fear Resistance +15%

Hold Resistance +10%

Imprisonment Resistance +10%

Pull Resistance +10%

Knockback/ Knockdown Resistance +10%

Suppression Resistance +10%

Agathion slots +5

STR +4

INT +4

DEX +4

WIT +4

CON +4

MEN +4

Paralysis Resistance +15%

Shock Resistance +15%

Sleep Resistance +15%

Silence Resistance +15%

Fear Resistance +15%

Hold Resistance +10%

Imprisonment Resistance +10%

Pull Resistance +10%

Knockback/ Knockdown Resistance +10%

Suppression Resistance +10%

Agathions

This type of "pet" will provide different types of help depending on their level. To level up we need the bm_blessed_scrl_of_ench_lbracelet_charm.pngScroll: Enchant Ornaments Sealed, the higher the level the greater the risk of the Agathion disappearing.

Note: I will only talk about the basic agathions, if you are looking for information on the others you can visit the corresponding guide.

agathion_fire_1.pngAgathion Ignis Sealed without any improvement this agathion will grant us P/M Atk +1%

1

2

3

4

5

P/M Atk. +2%

P/M Atk. +3%

P/M Atk. +4%

P/M Atk. +5%

P/M Atk. +6%

Hold Atk. Rate +2%

Sleep Atk. Rate +2%

Paralysis Atk. Rate +2%

6

7

8

9

10

P/M Atk. +7%

Hold Atk. Rate +5%

Sleep Atk. Rate +5%

Paralysis Atk. Rate +5%

P/M Atk. +9%

Hold Atk. Rate +8%

Sleep Atk. Rate +8%

Paralysis Atk. Rate +8%

P/M Atk. +11%

Hold Atk. Rate +14%

Sleep Atk. Rate +14%

Paralysis Atk. Rate +14%

P/M Atk. +13%

Hold Atk. Rate +22%

Sleep Atk. Rate +22%

Paralysis Atk. Rate +22%

P/M Atk. +15%

Hold Atk. Rate +30%

Sleep Atk. Rate +30%

Paralysis Atk. Rate +30%

agathion_water_1.pngAgathion Nebula Sealed without any improvement this agathion will grant us All Crit Rate +1%

1

2

3

4

5

All Critical Rate +2%

All Critical Rate +3%

All Critical Rate +4%

All Critical Rate +5%

All Critical Rate +7%

Skill cooldown -1%

6

7

8

9

10

All Critical Rate +9%

Skill cooldown -2%

All Critical Rate +12%

Skill cooldown -3%

All Critical Rate +15%

Skill cooldown -5%

All Critical Rate +18%

Skill cooldown -7%

All Critical Rate +22%

Skill cooldown -10%

agathion_wind_1.pngAgathion Procella Sealed without any improvement this agathion will grant us Atk. Spd/Casting Spd. +2

1

2

3

4

5

Atk. Spd. +4

Casting Spd. +4

Atk. Spd. +7

Casting Spd. +7

Atk. Spd. +10

Casting Spd. +10

Atk. Spd. +15

Casting Spd. +15

Atk. Spd. +20

Casting Spd. +20

Skill MP Consumption -1%

6

7

8

9

10

Atk. Spd. +30

Casting Spd. +30

Skill MP Consumption -2%

Atk. Spd. +50

Casting Spd. +50

Skill MP Consumption -4%

Atk. Spd. +80

Casting Spd. +80

Skill MP Consumption -6%

Atk. Spd. +110

Casting Spd. +110

Skill MP Consumption -8%

Atk. Spd. +150

Casting Spd. +150

Skill MP Consumption -12%

agathion_earth_1.pngAgathion Petram Sealed without any improvement this agathion will grant us P/M Def. +1%

1

2

3

4

5

P. Def. +2%

M. Def. +2%

P. Def. +3%

M. Def. +3%

P. Def. +4%

M. Def. +4%

P. Def. +5%

M. Def. +5%

P. Def. +6%

M. Def. +6%

Shock Atk. Rate +2%

Silence Atk. Rate +2%

Fear Atk. Rate +2%

6

7

8

9

10

P. Def. +7%

M. Def. +7%

Shock Atk. Rate +5%

Silence Atk. Rate +5%

Fear Atk. Rate +5%

P. Def. +9%

M. Def. +9%

Shock Atk. Rate +8%

Silence Atk. Rate +8%

Fear Atk. Rate +8%

P. Def. +11%

M. Def. +11%

Speed +2

Shock Atk. Rate +14%

Silence Atk. Rate +14%

Fear Atk. Rate +14%

P. Def. +13%

M. Def. +13%

Speed +3

Shock Atk. Rate +22%

Silence Atk. Rate +22%

Fear Atk. Rate +22%

P. Def. +15%

M. Def. +15%

Speed +4

Shock Atk. Rate +30%

Silence Atk. Rate +30%

Fear Atk. Rate +30%

pleasure_agathion_i00.pngAgathion Joy Sealed without any improvement this agathion will grant us Acquired XP/ SP 1%

1

2

3

4

5

Acquired XP/ SP 2%

Acquired XP/ SP 3%

Acquired XP/ SP 4%

Acquired XP/ SP 6%

Max HP/ MP/ CP +1%

Acquired XP/ SP +10%

6

7

8

9

10

Max HP/ MP/ CP +2%

Acquired XP/ SP +12%

Max HP/ MP/ CP +5%

Acquired XP/ SP +15%

Max HP/ MP/ CP +8%

Acquired XP/ SP +20%

Max HP/ MP/ CP +11%

Acquired XP/ SP +25%

Max HP/ MP/ CP +15%

Acquired XP/ SP +36%

agathion_valakas_i00.pngAgathion Dragon Egg Sealed without any improvement this agathion will grant us Atk Spd/Cast Spd. +2 and P/M Atk +20

1

2

3

4

5

Atk. Spd. +4

Casting Spd. +4

P. Atk. +40

M. Atk. +40

Atk. Spd. +7

Casting Spd. +7

P. Atk. +60

M. Atk. +60

Atk. Spd. +10

Casting Spd. +10

P. Atk. +100

M. Atk. +100

Atk. Spd. +15

Casting Spd. +15

P. Atk. +140

M. Atk. +140

All Critical Rate +1%

Atk. Spd. +20

Casting Spd. +20

P. Atk. +180

M. Atk. +180

All Critical Rate +2%

Received AoE Skill Damage -100

6

7

8

9

10

Atk. Spd. +30

Casting Spd. +30

P. Atk. +220

M. Atk. +220

All Critical Rate +3%

Received AoE Skill Damage -250

Atk. Spd. +50

Casting Spd. +50

P. Atk. +260

M. Atk. +260

All Critical Rate +4%

Received AoE Skill Damage -400

Received damage -1%

Atk. Spd. +80

Casting Spd. +80

P. Atk. +360

M. Atk. +360

All Critical Rate +5%

Received AoE Skill Damage -650

Received damage -2%

Atk. Spd. +110

Casting Spd. +110

P. Atk. +500

M. Atk. +500

All Critical Rate +6%

Received AoE Skill Damage -800

Received damage -3%

All Critical Damage +1%

Atk. Spd. +150

Casting Spd. +150

P. Atk. +700

M. Atk. +700

All Critical Rate +8%

Received AoE Skill Damage -1000

Received damage -4%

All Critical Damage +3%

Talisman System

With the bracer we can equip different talismans, depending on the level of the bracer how many we can wear.

dimension_bracelet_i00.pngetc_level_panel_lv1.pngTalisman Bracelet Lv. 1 can enhanced up to Lv. 10.

To level up the talismans we will need to scroll to a higher level, but there will be the risk of losing the talisman.

To obtain talismans you can do so through events, weekly missions, killing mobs in certain special areas, buying some from the world market, etc.

dimension_bracelet_i00.pngetc_level_panel_lv1.pngTalisman Bracelet Lv. 1 each level will bring us better and more varied benefits, to level up we only have to have 2 of the same level and upon success this will level up.

1

2

3

4

5

Talisman slots +4

Talisman slots +4

P. Atk. +20

M. Atk. +20

Talisman slots +4

P. Atk. +50

M. Atk. +50

Talisman slots +5

P. Atk. +100

M. Atk. +100

Talisman slots +6

P. Atk. +200

M. Atk. +200

6

7

8

9

10

Talisman slots +6

P. Atk. +350

M. Atk. +350

Talisman slots +6

P. Atk. +500

M. Atk. +500

Skill Power +1%

Talisman slots +6

P. Atk. +650

M. Atk. +650

Skill Power +2%

Talisman slots +6

P. Atk. +800

M. Atk. +800

Skill Power +2%

Damage +1%

Talisman slots +6

P. Atk. +1000

M. Atk. +1000

Skill Power +3%

Damage +2%

bm_aden_talisman.pngTalisman of Aden Sealed

1

2

3

4

5

P. Def. +5

M. Def. +5

Atk. Spd. +10

Casting Spd. +10

Max HP +100

Max MP +30

P. Def. +10

M. Def. +10

Atk. Spd. +12

Casting Spd. +12

Max HP +120

Max MP +50

P. Def. +15

M. Def. +20

Atk. Spd. +15

Casting Spd. +15

Max HP +150

Max MP +70

P. Def. +20

M. Def. +30

Atk. Spd. +20

Casting Spd. +20

Max HP +180

Max MP +100

Acquired XP +10%

Acquired SP +10%

P. Atk. +50

M. Atk. +100

P. Def. +30

M. Def. +40

Atk. Spd. +25

Casting Spd. +25

Max HP +220

Max MP +130

Acquired XP +15%

Acquired SP +15%

6

7

8

9

10

P. Atk. +80

M. Atk. +150

P. Def. +40

M. Def. +60

Atk. Spd. +40

Casting Spd. +45

Max HP +260

Max MP +160

Acquired XP +20%

Acquired SP +20%

P. Atk. +135

M. Atk. +250

P. Def. +60

M. Def. +80

Atk. Spd. +70

Casting Spd. +75

Max HP +520

Max MP +320

Acquired XP +50%

Acquired SP +50%

P. Atk. +180

M. Atk. +360

P. Def. +80

M. Def. +120

Atk. Spd. +80

Casting Spd. +95

Max HP +640

Max MP +360

Acquired XP +55%

Acquired SP +55%

P. Atk. +225

M. Atk. +420

P. Def. +120

M. Def. +160

Atk. Spd. +90

Casting Spd. +110

Max HP +910

Max MP +430

Acquired XP +60%

Acquired SP +60%

P. Atk. +270

M. Atk. +490

P. Def. +160

M. Def. +200

Atk. Spd. +100

Casting Spd. +125

Max HP +1120

Max MP +530

Acquired XP +65%

Acquired SP +65%

sayhas_talisman_new.pngTalisman of Authority Sealed without any improvement this talisman will grant us P/M Atk +50,

P/M Def +10, Max HP +50, Max MP +30

1

2

3

4

5

P. Atk. +80

M. Atk. +80

P. Def. +13

M. Def. +13

Max HP +100

Max MP +80

P. Atk. +110

M. Atk. +110

P. Def. +16

M. Def. +16

Max HP +150

Max MP +130

P. Atk. +160

M. Atk. +160

P. Def. +19

M. Def. +19

Max HP +200

Max MP +180

Skill Critical Damage +50

P. Atk. +210

M. Atk. +210

P. Def. +22

M. Def. +22

Max HP +300

Max MP +280

Skill Critical Damage +100

Skill Power +2%

P. Atk. +290

M. Atk. +290

P. Def. +27

M. Def. +27

Max HP +400

Max MP +380

Skill Critical Damage +200

Skill Power +4%

6

7

8

9

10

P. Atk. +370

M. Atk. +370

P. Def. +32

M. Def. +32

Max HP +500

Max MP +480

Skill Critical Damage +300

Skill Power +6%

P. Atk. +470

M. Atk. +470

P. Def. +40

M. Def. +40

Max HP +1000

Max MP +880

Skill Critical Damage +400

Skill Power +8%

P. Atk. +570

M. Atk. +570

P. Def. +48

M. Def. +48

Max HP +1500

Max MP +1280

Skill Critical Damage +500

Skill Power +10%

P. Atk. +770

M. Atk. +770

P. Def. +56

M. Def. +56

Max HP +2500

Max MP +1780

Skill Critical Damage +700

Skill Power +12%

P. Atk. +1000

M. Atk. +1000

P. Def. +70

M. Def. +70

Max HP +4000

Max MP +2780

Skill Critical Damage +1000

Skill Power +15%

tallisman_rapid.pngTalisman of Speed Sealed without any improvement this talisman will grant us P./ M. Def. +5

<Special effect>

Buff Spd/Cast Atk +5

Trigger rate basic attack 5% and skill attack 10%

Duration 5s (trigger cooldown 10s)

1

2

3

4

5

P./ M. Def. +10

Max HP +50

Speed +1

<Special effect>

Energy of Speed

Buff: Spd/Cast Atk +10

Trigger rate: Basic/ Skill attack 10%

Duration: 5 sec.

Trigger cooldown: 10 sec.

P./ M. Def. +20

Max HP +100

Speed +1

<Special effect>

Energy of Speed

Buff: Spd/Cast Spd +30

Trigger rate: Basic/Skill Atk 10%

Duration: 5 sec.

Trigger cooldown: 10 sec.

P./ M. Def. +30

Max HP +200

Speed +1

<Special effect>

Energy of Speed

Buff: Spd/Cast Spd. +50

Trigger rate: Basic/Skill Atk 10%

Duration: 5 sec.

Trigger cooldown: 10 sec.

P./ M. Def. +40

Max HP +300

Speed +1

<Special effect>

Energy of Speed

Buff: Spd/Cast Spd +80,

Skill Critical Damage +100

Trigger rate: Basic/Skill Atk 10%

Duration: 5 sec.

Trigger cooldown: 10 sec.

P./ M. Def. +50

Max HP +600

Speed +1

<Special effect>

Energy of Speed

Buff: Spd/Cast Spd +150

Skill Critical Damage +300

Trigger rate: Basic/Skill Atk 10%

Duration: 5 sec.

Trigger cooldown: 10 sec.

6

7

8

9

10

P./ M. Def. +60

Max HP +1000

Speed +2

<Special effect>

Energy of Speed

Buff: Spd/Cast Spd +170

Skill Critical Damage +500

Trigger rate: Basic/Skill Atk 10%

Duration: 5 sec.

Trigger cooldown: 10 sec.

P./ M. Def. +80

Max HP +1500

Speed +3

<Special effect>

Energy of Speed

Buff: Spd/Cast Spd +200

Skill Critical Damage +700

Trigger rate: Basic/Skill Atk 10%

Duration: 10 sec.

Trigger cooldown: 10 sec.

P./ M. Def. +200

Max HP +2000

Speed +4

<Special effect>

Energy of Speed

Buff: Spd/Cast Spd +230

Skill Critical Damage +900

Trigger rate: Basic/Skill Atk 10%

Duration: 10 sec.

Trigger cooldown: 10 sec.

P./ M. Def. +250

Max HP +3000

Speed +6

<Special effect>

Energy of Speed

Buff: Spd/Cast Spd +260

Skill Critical Damage +1100

Trigger rate: Basic/Skill Atk 10%

Duration: 10 sec.

Trigger cooldown: 10 sec.

P./ M. Def. +300

Max HP +5000

Speed +8

<Special effect>

Energy of Speed

Buff: Spd/Cast Spd +300

Skill Critical Damage +1500

Trigger rate: Basic/Skill Atk 10%

Duration: 15 sec.

Trigger cooldown: 10 sec.

bm_eva_talisman.pngTalisman of Eva Sealed without any improvement this talisman will grant us M. Def. +20 and Max MP +100

1

2

3

4

5

M. Def. +30

Max MP +200

MP Recovery Rate +3

All received Critical Damage -1%

M. Def. +50

Max MP +300

MP Recovery Rate +5

All received Critical Damage -2%

Skill MP Consumption -2%

M. Def. +80

Max MP +400

MP Recovery Rate +8

All received Critical Damage -3%

Skill MP Consumption -4%

M. Def. +120

Max MP +500

MP Recovery Rate +12

All received Critical Damage -4%

Skill MP Consumption -6%

M. Def. +170

Max MP +700

MP Recovery Rate +16

All received Critical Damage -5%

Skill MP Consumption -8%

6

7

8

9

10

M. Def. +230

Max MP +1000

MP Recovery Rate +20

All received Critical Damage -7%

Skill MP Consumption -10%

M. Def. +300

Max MP +1200

MP Recovery Rate +25

All received Critical Damage -9%

Skill MP Consumption -12%

Imprisonment Resistance +5%

Knockback/ Knockdown Resistance +5%

M. Def. +380

Max MP +1400

MP Recovery Rate +30

All received Critical Damage -11%

Skill MP Consumption -14%

Imprisonment Resistance +8%

Knockback/ Knockdown Resistance +8%

M. Def. +470

Max MP +1700

MP Recovery Rate +35

All received Critical Damage -13%

Skill MP Consumption -17%

Imprisonment Resistance +11%

Knockback/ Knockdown Resistance +11%

M. Def. +600

Max MP +2000

MP Recovery Rate +40

All received Critical Damage -15%

Skill MP Consumption -20%

Imprisonment Resistance +15%

Knockback/ Knockdown Resistance +15%

talisman_of_heaven_i00.pngHeavenly Talisman Sealed without any improvement this talisman will grant us P/M Def +200, Max HP +200, All received Critical Damage -1%

1

2

3

4

5

P/M Def +400

Max HP +400

All received Critical Damage -2%

P/M Def +600

Max HP +600

All received Critical Damage -3%

P./M Def +800

Max HP +800

All received Critical Damage -4%

P/M Def +1000

Max HP +1000

All received Critical Damage -5%

P/M Def +1200

Max HP +1200

All received Critical Damage -6%

6

7

8

9

10

P/M Def +1400

Max HP +1400

All received Critical Damage -7%

Bow Resistance +2%

P/M Def +1600

Max HP +1600

All received Critical Damage -9%

Bow Resistance +4%

Sleep Resistance +3%

Hold Resistance +3%

P/M Def +1800

Max HP +1800

All received Critical Damage -11%

Bow Resistance +6%

Sleep Resistance +6%

Hold Resistance +6%

All Critical Damage +3%

P/M Def +2000

Max HP +2000

All received Critical Damage -13%

Bow Resistance +8%

Sleep Resistance +9%

Hold Resistance +9%

All Critical Damage +5%

<Special effect>

Limit Set

With a certain chance, applies a debuff on the target when hit.

Trigger rate: 1%

Duration: 3 sec.

Debuff:

Decreases the number of attacks to 1.

P/M Def +2500

Max HP +2500

All received Critical Damage -15%

Bow Resistance +10%

Sleep Resistance +12%

Hold Resistance +12%

All Critical Damage +10%

<Special effect>

Limit Set

With a certain chance, applies a debuff on the target when hit.

Trigger rate: 3%

Duration: 3 sec.

Debuff:

Decreases the number of attacks to 1.

The talismans mentioned above have a blessed version, which is obtained by fusing two talismans of the same type, provided they are level 4 or higher. These blessed versions grant a "bonus," exceeding the normal level but falling short of the standard upgrade.

For example:

Normal Version +4

Blessed Version +4

 Normal Version +5

sayhas_talisman_new.pngTalisman of Authority Sealed +4

A talisman imbued with power.

<Base effect>

P. Atk. +210

M. Atk. +210

P. Def. +22

M. Def. +22

Max HP +300

Max MP +280

Skill Critical Damage +100

Skill Power +2%

bless_tallisman_of_power_i00.pngBlessed Talisman of Authority Sealed +4

A talisman imbued with power.

<Base effect>

P. Atk. +250

M. Atk. +250

P. Def. +25

M. Def. +25

Max HP +350

Max MP +330

Skill Critical Damage +150

Skill Power +3%

sayhas_talisman_new.pngTalisman of Authority Sealed +5

A talisman imbued with power.

<Base effect>

P. Atk. +290

M. Atk. +290

P. Def. +27

M. Def. +27

Max HP +400

Max MP +380

Skill Critical Damage +200

Skill Power +4%

These talismans can also be upgraded using the same item; however, if the process fails, both the normal and blessed versions will be lost.

bm_blessed_scrl_of_ench_lbracelet_charm.pngScroll: Enchant Ornaments Sealed It is the item used to upgrade talismans.

These are the talismans that we will obtain most quickly and that will accompany us for much of our adventure.

hellbound_talisman_i00.pngetc_level_panel_lv1.pngTalisman of Hellbound Lv. 1 this talisman is obtained by acquiring 300 pieces of kelbim_piece.pngpannel_cursed.pngHellbound Energy Sealed, and to level up we will use etc_high_gem_black_i00.pngTalisman of Hellbound Fragment, which is obtained by exchanging 60 pieces of kelbim_piece.pngpannel_cursed.pngHellbound Energy Sealed .

1

2

3

4

5

Max HP +100

P. Atk. +50

M. Atk. +50

P. Def. +100

M. Def. +100

PvE damage bonus +0.3%

Acquired XP/ SP +1%

Max HP +200

P. Atk. +100

M. Atk. +100

P. Def. +200

M. Def. +200

P. Accuracy +1

M. Accuracy +1

PvE damage bonus +0.6%

Acquired XP/ SP +2%

Max HP +300

P. Atk. +150

M. Atk. +150

P. Def. +300

M. Def. +300

P. Accuracy +2

M. Accuracy +2

PvE damage bonus +0.9%

Acquired XP/ SP +3%

Max HP +400

P. Atk. +200

M. Atk. +200

P. Def. +400

M. Def. +400

P. Accuracy +3

M. Accuracy +3

PvE damage bonus +1.2%

Acquired XP/ SP +4%

Max HP +500

P. Atk. +250

M. Atk. +250

P. Def. +500

M. Def. +500

Atk. Spd. +35

Casting Spd. +35

P. Accuracy +4

M. Accuracy +4

PvE damage bonus +1.5%

Acquired XP/ SP +5%

 

Special effect

Hell Lightning

Attacks a single target.

Unleashes a black lightning at the target.

Fixed damage: 1000 (ignores barriers/ CP)

Trigger cooldown: 300 sec.

6

7

8

9

10

Max HP +700

P. Atk. +300

M. Atk. +300

P. Def. +600

M. Def. +600

Atk. Spd. +50

Casting Spd. +50

Speed +1

P. Accuracy +5

M. Accuracy +5

PvE damage bonus +1.8%

Acquired XP/ SP +7%

 

Special effect

Hell Lightning

Attacks a single target.

Unleashes a black lightning at the target.

Fixed damage: 1500 (ignores barriers/ CP)

Trigger cooldown: 300 sec.

Max HP +1000

P. Atk. +350

M. Atk. +350

P. Def. +700

M. Def. +700

Atk. Spd. +70

Casting Spd. +70

Speed +2

P. Accuracy +6

M. Accuracy +6

Received PvP damage -3%

PvE damage bonus +2.2%

Acquired XP/ SP +9%

 

Special effect

Hell Lightning

Attacks a single target.

Unleashes a black lightning at the target.

Fixed damage: 2000 (ignores barriers/ CP)

Trigger cooldown: 300 sec.

Max HP +2000

P. Atk. +400

M. Atk. +400

P. Def. +800

M. Def. +800

Atk. Spd. +100

Casting Spd. +100

Speed +5

P. Accuracy +7

M. Accuracy +7

Received PvP damage -7%

PvE damage bonus +2.6%

Acquired XP/ SP +12%

Debuff/ Anomaly Resistance +2%

All received Critical Damage -2%

 

Special effect

Hell Lightning

Attacks a single target.

Unleashes a black lightning at the target.

Fixed damage: 3000 (ignores barriers/ CP)

Trigger cooldown: 300 sec.

Max HP +3000

P. Atk. +450

M. Atk. +450

P. Def. +900

M. Def. +900

Atk. Spd. +150

Casting Spd. +150

Speed +7

P. Accuracy +8

M. Accuracy +8

Received PvP damage -12%

PvE damage bonus +3%

Acquired XP/ SP +15%

Debuff/ Anomaly Resistance +5%

All received Critical Damage -6%

 

Special effect

Hell Lightning

Attacks a single target.

Unleashes a black lightning at the target.

Fixed damage: 4000 (ignores barriers/ CP)

Trigger cooldown: 300 sec.

Max HP +5000

P. Atk. +500

M. Atk. +500

P. Def. +1000

M. Def. +1000

Atk. Spd. +200

Casting Spd. +200

Speed +10

P. Accuracy +10

M. Accuracy +10

Received PvP damage -20%

PvE damage bonus +3.5%

Acquired XP/ SP +20%

Debuff/ Anomaly Resistance +10%

All received Critical Damage -10%

 

Special effect

Hell Lightning

Attacks a single target.

Unleashes a black lightning at the target.

Fixed damage: 5000 (ignores barriers/ CP)

Trigger cooldown: 300 sec.

If the item fails to level up, it will lose -1 level.

Note!

Effects of two identical talisman do not stack; the higher-level talisman takes precedence.

The talismans described here are those that we can obtain in the simplest way; others require more expensive or complex processes.

Jewel System

The etc_bm_brooch_lavianrose_i00.pngetc_level_panel_lv1.pngBrooch Lv. 1 is where we can place gems that give us both stats, as well as active and passive abilities for combat.

1

2

3

4

5

Jewel slots +4

P. Def. +20

M. Def. +20

Jewel slots +4

P. Def. +100

M. Def. +100

Jewel slots +4

P. Def. +200

M. Def. +200

Jewel slots +5

P. Def. +300

M. Def. +300

Jewel slots +6

P. Def. +400

M. Def. +400

6

7

8

9

10

Jewel slots +6

P. Def. +600

M. Def. +600

Jewel slots +6

P. Def. +800

M. Def. +800

Max HP +250

Max MP +250

Jewel slots +6

P. Def. +1000

M. Def. +1000

Max HP +500

Max MP +500

Jewel slots +6

P. Def. +1200

M. Def. +1200

Max HP +1000

Max MP +1000

Received damage -1%

Jewel slots +6

P. Def. +1500

M. Def. +1500

Max HP +1500

Max MP +1500

Received damage -2%

etc_bm_jewel_emerald_i00.pngetc_material_lv1.pngEmerald Lv. 1 Sealed

1

2

3

4

Soulshot/ Spiritshot damage +2%

CON +1

P. Def. +20

M. Def. +10

<Special effect>

Emerald - Mana Recovery

When triggered: With a certain chance, recovers 12 MP when using skills.

Trigger rate: 10%

Trigger cooldown: 3 sec.

Soulshot/ Spiritshot damage +3%

CON/ MEN +1

P. Def. +30

M. Def. +20

<Special effect>

Emerald - Mana Recovery

When triggered: With a certain chance, recovers 16 MP when using skills.

Trigger rate: 10%

Trigger cooldown: 3 sec.

Soulshot/ Spiritshot damage +5%

DEX/ CON/ MEN +1

P. Def. +60

M. Def. +30

<Special effect>

Emerald - Mana Recovery

When triggered: With a certain chance, recovers 20 MP when using skills.

Trigger rate: 10%

Trigger cooldown: 3 sec.

Soulshot/ Spiritshot damage +8%

DEX/ WIT/ CON/ MEN +1

Received Basic Critical Damage -4%

Received M. Skill Critical Damage -4%

P. Def. +100

M. Def. +60

<Special effect>

Emerald - Mana Recovery

When triggered: With a certain chance, recovers 30 MP when using skills.

Trigger rate: 10%

Trigger cooldown: 3 sec.

5

6

7

8

Soulshot/ Spiritshot damage +12%

STR/ INT/ DEX/ WIT/ CON/ MEN +1

Received Basic Critical Damage -7%

Received M. Skill Critical Damage -7%

P. Def. +150

M. Def. +100

<Special effect>

Emerald - Mana Recovery

When triggered: With a certain chance, recovers 40 MP when using skills.

Trigger rate: 10%

Trigger cooldown: 3 sec.

Soulshot/ Spiritshot damage +16%

P. Atk. +50

M. Atk. +50

STR/ INT/ DEX/ WIT +1

CON/ MEN +2

Received Basic Critical Damage -10%

Received M. Skill Critical Damage -10%

P. Def. +200

M. Def. +150

<Special effect>

Emerald - Mana Recovery

When triggered: With a certain chance, recovers 50 MP when using skills.

Trigger rate: 10%

Trigger cooldown: 3 sec.

Soulshot/ Spiritshot damage +20%

P. Atk. +150

M. Atk. +150

STR/ INT/ DEX/ WIT/ CON/ MEN +2

All received Critical Damage -15%

P. Def. +250

M. Def. +220

<Special effect>

Emerald - Mana Recovery

When triggered: With a certain chance, recovers 60 MP when using skills.

Trigger rate: 10%

Trigger cooldown: 3 sec.

Soulshot/ Spiritshot damage +25%

P. Atk. +300

M. Atk. +300

STR/ INT/ DEX/ WIT/ CON/ MEN +3

All received Critical Damage -20%

P. Def. +350

M. Def. +300

<Special effect>

Emerald - Mana Recovery

When triggered: With a certain chance, recovers 70 MP when using skills.

Trigger rate: 10%

Trigger cooldown: 3 sec.

etc_bm_jewel_amber_i00.pngetc_level_panel_lv1.pngAmber Lv. 1 Sealed

1

2

3

4

Interrupts the target's skill casting.

Deals 500 fixed damage.

(Ignores barriers/ CP.)

Interrupts the target's skill casting.

Deals 700 fixed damage.

(Ignores barriers/ CP.)

Interrupts the target's skill casting.

Deals 1000 fixed damage.

(Ignores barriers/ CP.)

Interrupts the target's skill casting.

Deals 1500 fixed damage.

(Ignores barriers/ CP.)

5

6

7

8

Acquired XP/ SP +1%

+1%

Additional damage to dragon bosses +1%

<Active skill>

Interrupts the target's skill casting.

Ignores CP and deals 2000 fixed damage.

Acquired XP/ SP +2%

Additional damage to dragon bosses +2%

<Special effects>

Amber - Special Imprisonment

Debuff: Blocks the enemy's additional attack damage when hit.

Trigger rate: 1%

Duration: 10 sec.

<Active skill>

Interrupts the target's skill casting.

Deals 2500 fixed damage.

(Ignores barriers/ CP.)

P/M Def -4%

With a 20% chance, removes debuffs and anomalies.

P/M Def -10%

Acquired XP/ SP +3%

Additional damage to dragon bosses +3%

<Special effects>

Amber - Special Imprisonment

Debuff: Blocks the enemy's additional attack damage when hit.

Trigger rate: 2%

Duration: 10 sec.

<Active skill>

Interrupts the target's skill casting.

Deals 3000 fixed damage.

(Ignores barriers/ CP.)

P/M Def -8%

With a 30% chance, removes debuffs and anomalies.

P/M Def -15%

Acquired XP/ SP +5%

Additional damage to dragon bosses +5%

<Special effects>

Amber - Special Imprisonment

Debuff: Blocks the enemy's additional attack damage when hit.

Trigger rate: 5%

Duration: 10 sec.

<Active skill>

Interrupts the target's skill casting.

Deals 3500 fixed damage.

(Ignores barriers/ CP.)

P/M Def -12%

With a 50% chance, removes debuffs and anomalies.

P/M Def -20%

etc_bm_jewel_opal_i00.pngetc_level_panel_lv1.pngOpal Lv. 1 Sealed

1

2

3

4

Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +3%

Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +5%

Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +8%

Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +12%

<Active skill>

Opal - Special Property

Buff: Grants immunity to debuffs and anomalies.

Duration: 5 sec.

Cooldown: 5 min.

5

6

7

8

Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +15%

Max HP/ MP +100

MP Recovery Rate +5

<Active skill>

Opal - Special Property

Buff: Grants immunity to debuffs and anomalies.

Duration: 10 sec.

Cooldown: 5 min.

Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +20%

Max HP/ MP +200

MP Recovery Rate +10

<Active skill>

Opal - Special Property

Buff: Grants immunity to debuffs and anomalies.

Duration: 15 sec.

Cooldown: 5 min.

Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +25%

Max HP/ MP +300

MP Recovery Rate +20

<Active skill>

Opal - Special Property

Buff: Grants immunity to debuffs and anomalies.

Duration: 20 sec.

Cooldown: 5 min.

Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +30%

Max HP/ MP +500

MP Recovery Rate +30

<Active skill>

Opal - Special Property

Buff: Grants immunity to debuffs and anomalies.

Duration: 25 sec.

Cooldown: 5 min.

etc_bm_jewel_aquamarine_i00.pngetc_level_panel_lv1.pngAquamarine Lv. 1 Sealed

1

2

3

4

Atk. Spd. +1%

Casting Spd. +1%

Acquired XP/ SP +3%

Atk. Spd. +2%

Casting Spd. +2%

Acquired XP/ SP +4%

Atk. Spd. +4%

Casting Spd. +4%

Acquired XP/ SP +6%

Atk. Spd. +7%

Casting Spd. +7%

Acquired XP/ SP +8%

5

6

7

8

Atk. Spd. +10%

Casting Spd. +10%

Acquired XP/ SP +11%

Atk. Spd. +14%

Casting Spd. +14%

Speed +1

Acquired XP/ SP +15%

Acquired Magic Lamp XP +2%

Atk. Spd. +18%

Casting Spd. +18%

Speed +2

Acquired XP/ SP +20%

Acquired Magic Lamp XP +3%

Atk. Spd. +22%

Casting Spd. +22%

Speed +3

Acquired XP/ SP +25%

Acquired Magic Lamp XP +5%

etc_bm_jewel_sapphire_i00.pngetc_level_panel_lv1.pngSapphire Lv. 1 Sealed

1

2

3

4

P. Atk. +30

M. Atk. +30

P. Def. +50

M. Def. +50

Basic Critical Damage +2%

M. Skill Critical Damage +2%

P. Atk. +100

M. Atk. +100

P. Def. +125

M. Def. +125

Basic Critical Damage +4%

M. Skill Critical Damage +4%

P. Atk. +175

M. Atk. +175

P. Def. +245

M. Def. +245

Basic Critical Damage +6%

M. Skill Critical Damage +6%

P. Atk. +250

M. Atk. +250

P. Def. +365

M. Def. +365

Basic Critical Damage +8%

M. Skill Critical Damage +8%

5

6

7

8

P. Atk. +330

M. Atk. +330

P. Def. +495

M. Def. +495

Basic Critical Damage +11%

M. Skill Critical Damage +11%

P. Atk. +410

M. Atk. +410

P. Def. +625

M. Def. +625

Basic Critical Damage +15%

P. Skill Critical Damage +2%

M. Skill Critical Damage +15%

<Special effect>

Sapphire - Barrier

Buff: When hit, creates a barrier that absorbs 3000 damage.

Duration: 10 sec.

Trigger cooldown: 60 sec.

P. Atk. +490

M. Atk. +490

P. Def. +765

M. Def. +765

Basic Critical Damage +15%

P. Skill Critical Damage +5%

M. Skill Critical Damage +19%

Skill Power +2%

<Special effect>

Sapphire - Barrier

Buff: When hit, creates a barrier that absorbs 4000 damage.

Duration: 10 sec.

Trigger cooldown: 60 sec.

P. Atk. +570

M. Atk. +570

P. Def. +905

M. Def. +905

Basic Critical Damage +15%

P. Skill Critical Damage +9%

M. Skill Critical Damage +23%

Skill Power +5%

<Special effect>

Sapphire - Barrier

Buff: When hit, creates a barrier that absorbs 5000 damage.

Duration: 10 sec.

Trigger cooldown: 60 sec.

etc_bm_jewel_ruby_i00.pngetc_level_panel_lv1.pngRuby Lv. 1 Sealed

1

2

3

4

P. Atk. +50

M. Atk. +50

All received Critical Damage -30

Received AoE Skill Damage -0.3%

<Special effect>

Ruby - Special Property (Attack)

When triggered in PvE: Based on your attack type, makes an additional hit to a single target.

- Additional P. attack: Power 5964.

- Additional M. attack: Power 130.

Trigger rate: 1%

When triggered in PvP: Makes an additional hit with 300 fixed damage to a single target.

Trigger rate: 1%

P. Atk. +100

M. Atk. +100

All received Critical Damage -60

Received AoE Skill Damage -0.6%

<Special effect>

Ruby - Special Property (Attack)

When triggered in PvE: Based on your attack type, makes an additional hit to a single target.

- Additional P. attack: Power 6167.

- Additional M. attack: Power 138.

Trigger rate: 1%

When triggered in PvP: Makes an additional hit with 500 fixed damage to a single target.

Trigger rate: 1%

P. Atk. +150

M. Atk. +150

All received Critical Damage -90

Received AoE Skill Damage -0.9%

<Special effect>

Ruby - Special Property (Attack)

When triggered in PvE: Based on your attack type, makes an additional hit to a single target.

- Additional P. attack: Power 6370.

- Additional M. attack: Power 146.

Trigger rate: 1%

When triggered in PvP: Makes an additional hit with 700 fixed damage to a single target.

Trigger rate: 1%

P. Atk. +200

M. Atk. +200

All received Critical Damage -120

Received AoE Skill Damage -1.2%

<Special effect>

Ruby - Special Property (Attack)

When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 2 targets) on attack.

- Additional P. attack: Power 6573.

- Additional M. attack: Power 154.

Trigger rate: 1%

When triggered in PvP: Makes an additional hit with 800 fixed damage to nearby enemies (up to 2 targets) on attack.

Trigger rate: 1%

5

6

7

8

P. Atk. +300

M. Atk. +300

PvE damage +1%

All received Critical Damage -200

Received AoE Skill Damage -2%

<Special effect>

Ruby - Special Property (Attack)

When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 3 targets) on attack.

- Additional P. attack: Power 6776.

- Additional M. attack: Power 162.

Trigger rate: 2%

When triggered in PvP: Makes an additional hit with 900 fixed damage to nearby enemies (up to 3 targets) on attack.

Trigger rate: 2%

Ruby - Special Property (Defense)

Buff:

When hit, received damage -1%, Suppression Resistance +1%.

Trigger rate: 1%

Duration: 5 sec.

Trigger cooldown: 10 sec.

P. Atk. +400

M. Atk. +400

PvE damage +3%

All received Critical Damage -300

Received AoE Skill Damage -3%

<Special effect>

Ruby - Special Property (Attack)

When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 4 targets) on attack.

- Additional P. attack: Power 6979.

- Additional M. attack: Power 170.

Trigger rate: 3%

When triggered in PvP: Makes an additional hit with 1000 fixed damage to nearby enemies (up to 4 targets) on attack.

Trigger rate: 3%

Ruby - Special Property (Defense)

Buff:

When hit, received damage -2%, Suppression Resistance +2%.

Trigger rate: 2%

Duration: 5 sec.

Trigger cooldown: 10 sec.

P. Atk. +600

M. Atk. +600

PvE damage +5%

All received Critical Damage -400

Received AoE Skill Damage -4%

<Special effect>

Ruby - Special Property (Attack)

When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 5 targets) on attack.

- Additional P. attack: Power 7182.

- Additional M. attack: Power 178.

Trigger rate: 4%

When triggered in PvP: Makes an additional hit with 1100 fixed damage to nearby enemies (up to 5 targets) on attack.

Trigger rate: 4%

Ruby - Special Property (Defense)

Buff:

When hit, received damage -3%, Suppression Resistance +3%.

Trigger rate: 3%

Duration: 5 sec.

Trigger cooldown: 10 sec.

P. Atk. +800

M. Atk. +800

PvE damage +8%

All received Critical Damage -500

Received AoE Skill Damage -5%

<Special effect>

Ruby - Special Property (Attack)

When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 6 targets) on attack.

- Additional P. attack: Power 7385.

- Additional M. attack: Power 187.

Trigger rate: 5%

When triggered in PvP: Makes an additional hit with 1200 fixed damage to nearby enemies (up to 6 targets) on attack.

Trigger rate: 5%

Ruby - Special Property (Defense)

Buff:

When hit, received damage -5%, Suppression Resistance +5%.

P./ M. Def. +500

Trigger rate: 5%

Duration: 5 sec.

Trigger cooldown: 10 sec.

In PvP, it's very important to have items etc_bm_jewel_amber_i00.pngetc_level_panel_lv1.pngAmber Lv. 1 Sealed, etc_bm_jewel_opal_i00.pngetc_level_panel_lv1.pngOpal Lv. 1 Sealed and etc_bm_jewel_ruby_i00.pngetc_level_panel_lv1.pngRuby Lv. 1 Sealed at least at a level where they provide PvP bonuses; the rest can be used to supplement what we need.

Note!

Effects of two identical jewels do not stack; the higher-level jewel takes precedence.

Cloaks

alliance_cloak_pvp04.pngClan Cloak Sealed this is obtained using pledge_coin_dummy.pngHonor Coin Sealed, which are only earned if you are part of a guild and if a donation has been made.

To level up this cape, you must use the scroll_of_enchant_am_pledge_cloak.pngScroll: Enchant Clan Equipment Sealed; like any item, there is a chance of failure and losing the item.

alliance_cloak_pvp04.pngClan Cloak Sealed if no enchantment grants Max HP/MP +2% and Acquired XP/ SP +1%

1

2

3

4

5

Max HP +3%

Max MP +3%

Acquired XP/ SP +2%

Max HP +4%

Max MP +4%

P. Def. +2%

M. Def. +2%

Acquired XP/ SP +3%

Max HP +5%

Max MP +5%

P. Def. +3%

M. Def. +3%

Acquired XP/ SP +5%

Max HP +6%

Max MP +6%

P. Def. +4%

M. Def. +4%

Acquired XP/ SP +10%

Max HP +7%

Max MP +7%

P. Def. +5%

M. Def. +5%

Acquired XP/ SP +15%

6

7

8

9

10

Max HP +8%

Max MP +8%

P. Def. +6%

M. Def. +6%

Acquired XP/ SP +20%

Clan Cloak Growth Support

Guardian's XP +10%

Max HP +9%

Max MP +9%

P. Def. +7%

M. Def. +7%

All Critical Damage +5%

Acquired XP/ SP +25%

Clan Cloak Growth Support

Guardian's XP +20%

Max HP +10%

Max MP +10%

P. Def. +8%

M. Def. +8%

All Critical Damage +7%

Acquired XP/ SP +30%

Clan Cloak Growth Support

Guardian's XP +30%

Max HP +10%

Max MP +10%

P. Def. +9%

M. Def. +9%

All Critical Damage +10%

Acquired XP/ SP +40%

Clan Cloak Growth Support

Guardian's XP +40%

Max HP +10%

Max MP +10%

P. Def. +10%

M. Def. +10%

All Critical Damage +15%

Acquired XP/ SP +50%

Clan Cloak Growth Support

Guardian's XP +50%

bm_2018_sayha_cloak_back_i01.pngpanel_sa.pngCloak of Protection Sealed without any improvement this cloak will grant us Max HP/MP +3%, Bow Resistance +1%

1

2

3

4

5

Max HP +4%

Max MP +4%

Bow Resistance +1%

Max HP +5%

Max MP +5%

Bow Resistance +2%

Acquired XP +3%

Acquired SP +3%

Max HP +6%

Max MP +6%

Bow Resistance +2%

Acquired XP +5%

Acquired SP +5%

Max HP +7%

Max MP +7%

Bow Resistance +3%

Acquired XP +7%

Acquired SP +7%

P. Def. +2%

M. Def. +2%

Max HP +9%

Max MP +9%

Bow Resistance +3%

Acquired XP +10%

Acquired SP +10%

P. Def. +4%

M. Def. +4%

6

7

8

9

10

Max HP +11%

Max MP +11%

Bow Resistance +4%

Acquired XP +15%

Acquired SP +15%

P. Def. +6%

M. Def. +6%

Max HP +13%

Max MP +13%

Bow Resistance +6%

Acquired XP +20%

Acquired SP +20%

P. Def. +8%

M. Def. +8%

All Critical Damage +5%

Max HP +15%

Max MP +15%

Bow Resistance +9%

Acquired XP +25%

Acquired SP +25%

P. Def. +10%

M. Def. +10%

All Critical Damage +7%

All received Critical Rate -3%

All received Critical Damage -3%

Max HP +18%

Max MP +18%

Bow Resistance +12%

Acquired XP +30%

Acquired SP +30%

P. Def. +12%

M. Def. +12%

All Critical Damage +10%

All received Critical Rate -5%

All received Critical Damage -5%

Max HP +20%

Max MP +20%

Bow Resistance +15%

Acquired XP +30%

Acquired SP +30%

P. Def. +15%

M. Def. +15%

All Critical Damage +15%

All received Critical Rate -10%

All received Critical Damage -10%

When we raise our bm_2018_sayha_cloak_back_i01.pngpanel_sa.pngCloak of Protection Sealed to +10 to use the bless_soul_bead.pngTranscendent Upgrade Stone and obtain nobless_cloak_i00.pngbless_panel.pngHeavenly Cloak.

bm_blessed_scrl_of_ench_lbracelet_charm.pngScroll: Enchant Ornaments Sealed It is the item used to upgrade bm_2018_sayha_cloak_back_i01.pngpanel_sa.pngCloak of Protection Sealed.

0

1

2

3

4

5

Max HP +20%

Max MP +20%

Resistance to All Weapons +15%

Acquired XP +30%

Acquired SP +30%

P. Atk. +500

M. Atk. +500

P. Def. +15%

M. Def. +15%

All Critical Damage +15%

All received Critical Rate -10%

All received Critical Damage -10%

Received fixed damage -5%

Unequip Resistance +20%

<Special effect>

Angelic Recovery Lv. 1

Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.

Trigger rate: 1%

Duration: 10 sec.

Trigger cooldown: 120 sec.

Max HP +21%

Max MP +21%

Resistance to All Weapons +16%

Acquired XP +30%

Acquired SP +30%

P. Atk. +1000

M. Atk. +1000

P. Def. +15%

M. Def. +15%

All Critical Damage +15%

All received Critical Rate -10%

All received Critical Damage -10%

Received fixed damage -6%

Unequip Resistance +22%

<Special effect>

Angelic Recovery Lv. 1

Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.

Trigger rate: 3%

Duration: 10 sec.

Trigger cooldown: 120 sec.

Max HP +22%

Max MP +22%

Resistance to All Weapons +17%

Acquired XP +30%

Acquired SP +30%

P. Atk. +1500

M. Atk. +1500

P. Def. +15%

M. Def. +15%

All Critical Damage +15%

All received Critical Rate -10%

All received Critical Damage -10%

Received fixed damage -7%

Unequip Resistance +24%

<Special effect>

Angelic Recovery Lv. 1

Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.

Trigger rate: 5%

Duration: 10 sec.

Trigger cooldown: 120 sec.

Max HP +23%

Max MP +23%

Resistance to All Weapons +18%

Acquired XP +30%

Acquired SP +30%

P. Atk. +2000

M. Atk. +2000

P. Def. +15%

M. Def. +15%

All Critical Damage +15%

All received Critical Rate -10%

All received Critical Damage -10%

Received fixed damage -8%

Skill Power +1%

Unequip Resistance +26%

<Special effect>

Angelic Recovery Lv. 1

Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.

Trigger rate: 7%

Duration: 10 sec.

Trigger cooldown: 120 sec.

Max HP +24%

Max MP +24%

Resistance to All Weapons +19%

Acquired XP +50%

Acquired SP +50%

P. Atk. +2500

M. Atk. +2500

P. Def. +15%

M. Def. +15%

All Critical Damage +15%

All received Critical Rate -10%

All received Critical Damage -10%

Received fixed damage -9%

Skill Power +2%

Unequip Resistance +28%

<Special effect>

Angelic Recovery Lv. 1

Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.

Trigger rate: 9%

Duration: 10 sec.

Trigger cooldown: 120 sec.

Max HP +25%

Max MP +25%

Resistance to All Weapons +20%

Acquired XP +55%

Acquired SP +55%

P. Atk. +4000

M. Atk. +4000

P. Def. +15%

M. Def. +15%

All Critical Damage +15%

All received Critical Rate -10%

All received Critical Damage -10%

Received fixed damage -10%

Skill Power +3%

Unequip Resistance +30%

<Special effect>

Angelic Recovery Lv. 1

Buff: When hit, recovers 333 HP/ 167 MP every 3.3 sec., Speed +33.

Trigger rate: 12%

Duration: 10 sec.

Trigger cooldown: 120 sec.

Angelic Protection Lv. 1

Buff: When hit, damage from multiattack skills (2+ hits) -5%

Trigger rate: 1%

Duration: 5 sec.

Trigger cooldown: 60 sec.

Head Accessories

Head accessories can be equipped in two special slots: left and right.

Circlet

accessory_barka_karm_i00.pngCirclet of Hero Sealed if no enchantment grants Max HP/MP/CP +100, P/M Def +1% and Received damage -1%

1

2

3

4

5

Max HP +200

Max MP +200

Max CP +200

P. Def. +2%

M. Def. +2%

Received damage -2%

Max HP +300

Max MP +300

Max CP +300

P. Def. +3%

M. Def. +3%

Received damage -3%

Max HP +400

Max MP +400

Max CP +400

P. Def. +4%

M. Def. +4%

Received damage -4%

Max HP +500

Max MP +500

Max CP +500

P. Def. +5%

M. Def. +5%

Received damage -5%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +5% on attack.

Trigger rate: 5%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +600

Max MP +600

Max CP +600

P. Def. +6%

M. Def. +6%

Received damage -6%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +15% on attack.

Trigger rate: 10%

Duration: 8 sec.

Trigger cooldown: 8 sec.

6

7

8

9

10

Max HP +700

Max MP +700

Max CP +700

P. Def. +7%

M. Def. +7%

Received damage -7%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +25% on attack.

Trigger rate: 10%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +800

Max MP +800

Max CP +800

P. Def. +8%

M. Def. +8%

Received damage -8%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +40% on attack.

Trigger rate: 10%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +1000

Max MP +1000

Max CP +1000

P. Def. +10%

M. Def. +10%

Received damage -10%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +60% on attack.

Trigger rate: 15%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +2000

Max MP +2000

Max CP +2000

P. Def. +12%

M. Def. +12%

Received damage -12%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +80% on attack.

Trigger rate: 15%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +3000

Max MP +3000

Max CP +3000

P. Def. +15%

M. Def. +15%

Received damage -15%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +100% on attack.

Trigger rate: 15%

Duration: 8 sec.

Trigger cooldown: 8 sec.

This item can be leveled up with bm_blessed_scrl_of_ench_lbracelet_charm.pngScroll: Enchant Ornaments Sealed, but as always, if you fail, the item is lost.

accessory_flame_circlet_i00.pngClan Circlet Sealed  this is obtained using pledge_coin_dummy.pngHonor Coin Sealed, which are only earned if you are part of a guild and if a donation has been made.

To level up this circlet, you must use the scroll_of_enchant_am_pledge_cloak.pngScroll: Enchant Clan Equipment Sealed; like any item, there is a chance of failure and losing the item.

accessory_flame_circlet_i00.pngClan Circlet Sealed if no enchantment grants Max HP/MP +50

1

2

3

4

5

Max HP +100

Max MP +100

Max HP +150

Max MP +150

Max HP +200

Max MP +200

P. Def. +1%

M. Def. +1%

Max HP +250

Max MP +250

P. Def. +2%

M. Def. +2%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +5% on attack.

Trigger rate: 5%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +300

Max MP +300

P. Def. +3%

M. Def. +3%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +10% on attack.

Trigger rate: 5%

Duration: 8 sec.

Trigger cooldown: 8 sec.

6

7

8

9

10

Max HP +350

Max MP +350

P. Def. +4%

M. Def. +4%

Acquired XP/ SP +5%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +20% on attack.

Trigger rate: 10%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +400

Max MP +400

P. Def. +5%

M. Def. +5%

Acquired XP/ SP +10%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +30% on attack.

Trigger rate: 10%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +450

Max MP +450

P. Def. +6%

M. Def. +6%

Acquired XP/ SP +15%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +40% on attack.

Trigger rate: 10%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +500

Max MP +500

P. Def. +7%

M. Def. +7%

Acquired XP/ SP +20%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +60% on attack.

Trigger rate: 15%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Max HP +1000

Max MP +1000

P. Def. +8%

M. Def. +8%

Acquired XP/ SP +30%

<Special effects>

Fatal Critical Strike

Buff: Skill Critical Damage +80% on attack.

Trigger rate: 15%

Duration: 8 sec.

Trigger cooldown: 8 sec.

Mask

accessory_black_half_face_i00.pngPiercing Mask Sealed without any improvement gives us Max HP/MP +100 and P/M  Atk. +100

1

2

3

4

5

Max HP +200

Max MP +200

P. Atk. +200

M. Atk. +200

Max HP +400

Max MP +400

P. Atk. +300

M. Atk. +300

Damage decrease ignore +50

Max HP +600

Max MP +600

P. Atk. +400

M. Atk. +400

Damage decrease ignore +100

Max HP +800

Max MP +800

P. Atk. +600

M. Atk. +600

Damage decrease ignore +150

Skill Power +1%

Max HP +1000

Max MP +1000

P. Atk. +800

M. Atk. +800

Damage decrease ignore +200

Skill Power +2%

6

7

8

9

10

Max HP +1200

Max MP +1200

P. Atk. +1000

M. Atk. +1000

Damage decrease ignore +300

Skill Power +3%

Max HP +1400

Max MP +1400

P. Atk. +1200

M. Atk. +1200

Damage decrease ignore +400

Skill Power +4%

Max HP +1600

Max MP +1600

P. Atk. +1400

M. Atk. +1400

Damage decrease ignore +500

Skill Power +5%

Max HP +1800

Max MP +1800

P. Atk. +1700

M. Atk. +1700

Damage decrease ignore +500

Skill Power +6%

Max HP +2000

Max MP +2000

P. Atk. +2000

M. Atk. +2000

Damage decrease ignore +500

Skill Power +7%

This item can be leveled up with bm_blessed_scrl_of_ench_lbracelet_charm.pngScroll: Enchant Ornaments Sealed, but as always, if you fail, the item is lost.

mask_of_phantom_i00.pngPhantom Mask Sealed (PvE) without any improvement gives us P/M Def +100, P/M Atk +100, Acquired XP/SP +1% and PvE damage +0.3%

1

Basic

Bonus

2

Basic

Bonus

3

Basic

Bonus

4

Basic

Bonus

5

Basic

Bonus

P. Def. +200

M. Def. +200

P. Atk. +200

M. Atk. +200

Acquired XP +2%

Acquired SP +2%

PvE damage +0.6%

P. Def. +1

P. Def. +300

M. Def. +300

P. Atk. +300

M. Atk. +300

Acquired XP +3%

Acquired SP +3%

PvE damage +0.9%

P. Def. +2

P. Def. +400

M. Def. +400

P. Atk. +400

M. Atk. +400

Acquired XP +4%

Acquired SP +4%

PvE damage +1.2%

P. Def. +3

P. Def. +500

M. Def. +500

P. Atk. +600

M. Atk. +600

Acquired XP +5%

Acquired SP +5%

PvE damage +1.5%

Paralysis Resistance +2%

P. Def. +6

P. Def. +700

M. Def. +700

P. Atk. +800

M. Atk. +800

Acquired XP +7%

Acquired SP +7%

PvE damage +1.8%

Received PvE damage -1%

Paralysis Resistance +4%

P. Def. +9

6

Basic

Bonus

7

Basic

Bonus

8

Basic

Bonus

9

Basic

Bonus

10

Basic

Bonus

P. Def. +900

M. Def. +900

P. Atk. +1000

M. Atk. +1000

Acquired XP +9%

Acquired SP +9%

PvE damage +2.1%

Received PvE damage -2%

Paralysis Resistance +6%

Imprisonment Resistance +3%

P. Def. +12

P. Def. +1100

M. Def. +1100

P. Atk. +1500

M. Atk. +1500

Acquired XP+11%

Acquired SP +11%

PvE damage +2.4%

Received PvE damage -3%

Paralysis Resistance +8%

Imprisonment Resistance +6%

<Special effect>

Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Soldier may appear.

P. Def. +15

P. Def. +1300

M. Def. +1300

P. Atk. +2000

M. Atk. +2000

Acquired XP+13%

Acquired SP +13%

PvE damage +3%

Received PvE damage -4%

Paralysis Resistance +10%

Imprisonment Resistance +9%

<Special effect>

Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Fighter may appear.

P. Def. +18

P. Def. +1500

M. Def. +1500

P. Atk. +2500

M. Atk. +2500

Acquired XP+15%

Acquired SP +15%

PvE damage +4%

Received PvE damage -5%

Paralysis Resistance +12%

Imprisonment Resistance +12%

<Special effect>

Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Berserker may appear.

P. Def. +21

P. Def. +2000

M. Def. +2000

P. Atk. +3000

M. Atk. +3000

Acquired XP+20%

Acquired SP +20%

PvE damage +5%

Received PvE damage -7%

Paralysis Resistance +15%

Imprisonment Resistance +15%

<Special effect>

Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Commander may appear.

 

P. Def. +24

 

This item can be leveled up with bm_blessed_scrl_of_ench_lbracelet_charm.pngScroll: Enchant Ornaments Sealed, but as always, if you fail, the item is lost.

Note: the accessory_barka_karm_i00.pngCirclet of Hero Sealed, accessory_black_half_face_i00.pngPiercing Mask Sealed and the mask_of_phantom_i00.pngPhantom Mask Sealed have their blessed version, which as mentioned before is an intermediate level version and can only be obtained by having 2 masks +4 or higher.

There are more types of head accessories, but since they offer more benefits than those mentioned, they will not be taken into account.

Dyes

Dyes are obtained through world trade, events, rare drops, bosses, and trading with other players.

There are 6 types of dyes: g_premium_dye_attribute_water.pngINT Pattern Dye (Sealed) Lv. 0, g_premium_dye_attribute_earth.pngpannel_cursed.pngWIT Pattern Dye (Sealed) Lv. 0, g_premium_dye_attribute_fire.pngCON Pattern Dye Lv. 0, g_premium_dye_attribute_unholy.pngSTR Pattern Dye Lv. 0, g_premium_dye_attribute_holy.pngDEX Pattern Dye Lv. 0 and g_premium_dye_attribute_wind.pngMEN Pattern Dye (Sealed) Lv. 0.

Dyes contribute points to these statistics, and increasing their level will provide even more benefits.

The minimum level is +0 and the maximum is +30.

Dye Stat

Bonus Provided

STR

P. Atk.

DEX

Atk. Spd., P. Accuracy, P. Evasion, P. Critical Rate

CON

Max HP/CP, HP/CP Recovery Rate, weight limit, breath gauge, Shield Defense Rate

INT

M. Atk.

WIT

Casting Spd., M. Accuracy, M. Evasion, M. Critical Rate, Magic Resistance

MEN

M. Def., Max MP, MP Recovery Rate, Casting Interruption Rate

To level up, you'll need a dye_charge_meal.pngpanel_star_1.pngDye Booster; the specific Dye Booster required depends on the dye's level. Together with Hidden Power, they can contribute to damage or resistances.

dye_charge_meal.pngpanel_star_1.pngDye Booster

dye_charge_meal.pngpanel_star_2.pngEnhanced Dye Booster

dye_charge_meal.pngpanel_star_3.pngSuperior Dye Booster

0-10

11-20

21-29

When you level up the Dye, you won't lose it. If you fail, the level will remain the same and you'll only lose the materials. As always, the higher the level, the lower your success rate will be.

89387b50c2834aee8611c98282a7124e.png

We will have access to 3 slots for placing dyes; to access the last one we will need the book of sb_expand_dye_potential_i00.pngskillgrade_panel_carved_b_64.pngSpellbook: Expanded Potential of Dyes Sealed which will enable the last slot (this book can be obtained through trade, special crafting, and from bosses).

Note: If you don't reach 50 WIT, it's recommended to use g_premium_dye_attribute_earth.pngpannel_cursed.pngWIT Pattern Dye (Sealed) Lv. 0 to reach 50. If you already have that amount and you're a healer main (playing in a party), use 2 g_premium_dye_attribute_fire.pngCON Pattern Dye Lv. 0, g_premium_dye_attribute_water.pngINT Pattern Dye (Sealed) Lv. 0, and 1 g_premium_dye_attribute_earth.pngpannel_cursed.pngWIT Pattern Dye (Sealed) Lv. 0.

If you're playing solo, you can choose the defensive setup mentioned above or go more aggressive by optimizing damage with 3 g_premium_dye_attribute_water.pngINT Pattern Dye (Sealed) Lv. 0 and 1 g_premium_dye_attribute_earth.pngpannel_cursed.pngWIT Pattern Dye (Sealed) Lv. 0.

Hidden Power

The hidden power is a mechanic within Dyes where we can use the etc_powder_orange_i00.pngpannel_cursed.pngHidden Power Booster Sealed to raise the level of a choice we make

76e19d43c4a8213ad8cca40f897cf6c9.png

Slot

Bonus

Value Max

1st

P./M. Atk.

P./M. Def.

Atk. Spd./Casting Spd.

3000

3000

600

2nd

PvE skill damage

Received PvE skill damage

PvP skill damage

Received PvP skill damage

 15%

-15%

 15%

-15%

3rd

Skill Critical Damage

Skill Critical Rate

Received Skill Critical Damage

Received Skill Critical Rate

 15%

 15%

-15%

-10%

4th

Soulshot/Spiritshot damage

Soulshot/Spiritshot Damage Resistance

Damage reduction

Damage reduction ignore

Anomaly Atk. Rate

 30%

 15%

-2600

 2600

 20%

The daily number of attempts is limited to 20 for all hidden power types.

Here we will supplement with whatever we need: defense, damage, reductions, etc.

Note: The Hidden Power level is equal to the Dye level. If your Dye is +6, the Hidden Power effect level will be 6, even if you have a higher level of Dye.

Hidden Power will only activate with Dye +1 or higher.

PvP Combat Tactics

In Duels (1v1): The key is to run to dodge, heal if necessary, and deal damage to recover health with your 9% vampirism. Your goal is to survive and deplete your opponent's resources. skill1268.pngVampiric Rage This "vampirism" allows you to stay in the fight for extended periods, reducing your reliance on potions and external healing. This effect stacks with certain epic accessories, further increasing your recovery capacity.

Immobilize the attacker with skill1201.pngDryad Root / skill1508.pngMass Dryad Root / s_imprison.pngDuress.

While running cast skill1539.pngShillien's Stigma to make your vampirism damage more effective.

If it's a Daggers or Tyr, keep moving and use your roots to maintain distance.

 

 

In Groups (CP): Your priority is keeping tanks and warriors alive. From a safe distance, apply your "skill1539.pngShillien's Stigma" and "banish.pngDark Disruption" to priority targets so your team can quickly eliminate them. Remove debuffs from your allies and use your skill1219.pngGreater Group Heal to keep them alive and skill1020.pngVitalize for removing Debuff P/M Attack and P/M Defense. Your true power in PvP and in difficult situations lies in your ability to paralyze the enemy.

skill1539.pngShillien's Stigma: Possibly the most iconic and powerful debuff in all of Lineage II. Reduces the target's Magic Defense by 30% and their melee weapon resistance by 60%. Applying this to a priority target is a death sentence, as it leaves them extremely vulnerable to your party's physical attacks.

In Sieges or Mass PvP: You must position yourself in the back with a view of the battlefield. Your primary role is to communicate to your team which enemies are weakened or have lost their transformation. Place area debuffs to slow as many enemies as possible, survival is the most valuable resource.

Other control tools include abilities that root, reduce attack and casting speed, or decrease the physical and magical attack of enemies in an area, making you an expert at battlefield management.

Healing and Support Abilities

 skill1219.pngGreater Group Heal: Your primary tool for keeping the party alive. Recovery hp for all party members.
skill1020.pngVitalize: Recovery HP for all party members and removes P/M attack and P/M defense debuff.

skill1550.pngMass Cure / skill1551.pngMass Purify: Removes negative effects such as poison, paralysis, or bleeding from the entire party, essential for collective survival.

Synergies with Allied Classes

With Physical DPS (Tyr, Dreadnought): skill1539.pngShillien's Stigma is their best friend; the 60% reduction to melee weapon resistance is a death sentence for the enemy.

With Mages (Archmage, Soultaker): skill1539.pngShillien's Stigma and  skill1206.pngWind Shackles will greatly boost their burst damage, as well as reduce enemy attack or casting speed.

With Tanks (Phoenix Knight, Hell Knight): Your mission is to keep them alive with constant heals so they can continue protecting the group.

Group Combat Rotation

Keep your essential buffs active

  1. Detect the enemy with a key transformation.
  2. Open with: banish.pngDark Disruption (to cancel their transformation and apply anti-potion).
  3. Control: skill1201.pngDryad Root / skill1508.pngMass Dryad Root/ s_imprison.pngDuress to immobilize as many as possible.
  4. Follow up with: skill1897.pngShillien's Mass Stigma on the rooted group.
  5. Heal: skill1219.pngGreater Group Heal when the group takes massive damage and skill1020.pngVitalize in case the group has reductions in attack or defense.
  6. Cleanse: skill1551.pngMass Purify if the group is controlled by the enemy.

Pets

Pets are an important part of both PvE and PvP mechanics, and their effectiveness will depend on the pet you obtain and your specific needs.

The kukaburo_necklace_i00.pngKookaburra's Necklace is a magic-style pet, so you can equip it with items you no longer use. It's also a pet for area-of-effect farming and benefits from your magic buffs. Also, it can use the Magic Blunt Weapon, which deals the most magic damage in the game.

Its upgrade is the glassica_contract.pngGuardian Contract: Glassia pet, which deals magic damage and also uses the Magic Blunt Weapon. Pet weapons and armor can also be equipped with soul crystals and augmentation stones.

PVE

While the Shillien Saint shines in PvP, her PvE side is also quite capable thanks to her pet and magic damage.

Summon your pet kukaburo_necklace_i00.pngKookaburra's Necklace or glassica_contract.pngGuardian Contract: Glassia and use your buffs (especially those that increase magic attack and casting speed).

Attract a group of mobs (being careful not to group too many if your defense is low).

Use the buff s_darkness_buster.pngSaint's Burst: Dark and cast skill11773.pngDivine Beam (Dark Beam) to quickly clear the group. The pet will help distribute damage and tank if needed.

Survival in Elite Zones:

Always keep skill1268.pngVampiric Rage active; the damage you inflict will keep you alive.

Use skill1201.pngDryad Root to immobilize the most dangerous mobs and create distance if the pet loses aggro or if you are overwhelmed.

Always keep skill1428.pngRapid Recharge ready for mana emergencies, as mana consumption can be high in PvE if you chain many abilities together.

Epilogue

In conclusion, we can say that the Shillien Saint is a versatile healer, slightly more focused on damage and debuffs, but undoubtedly useful in PvP due to its banish.pngDark Disruption, which will allow us to turn some fights in our favor. I hope this guide is helpful and that you can draw your own conclusions about the class.

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