Network Posted May 5 Share Posted May 5 Introduction The Shillien Saint ("ShE") is the third profession in the Dark Elf magic branch of Lineage II Essence, obtained by choosing the Dark Mystic class and progressing through the following evolutions: Shillien Oracle > Shillien Elder > Shillien Saint. Far from being a conventional healer, this character stands out as one of the most complete and formidable magic branches in the game, capable of providing support to the party and dealing damage. Their identity is forged around a perfect balance between damage and survivability. They not only keep their team alive but also punish enemies in order to stay alive, making them a welcome addition to any party and a self-sufficient adversary. Self-Sufficiency Possesses abilities that allow it to regenerate mana (MP) and health (HP) without relying on items. Offensive Power: Its high INT grants it the highest magic critical hit rate among all healers. Utility: It is the only one capable of removing and blocking class transformations, a vital resource in PvP. Disadvantages Fragility: Like all healers, its hit points and defense are low, requiring very careful positioning and use. Characteristics Attribute Base Stat Description STR 23 Increased physical damage, increased physical critical damage, and increased damage in physical skills. DEX 23 Increased physical critical hit rate, reduced physical cooldown, and physical skill evasion. CON 24 Physical defense, maximum life, and life regeneration. INT 44 Magic damage, increased critical damage, and increased damage on magic skills. WIT 19 Magical critical hits, CD reduction, and magical evasion MEN 37 Magic defense, maximum mana, and mana regeneration Each value influences your character differently, so let's look at the bonuses we get from having a certain number of points. Now that you know what each stat contributes, you can decide where to allocate the points earned at higher levels. Abilities Like all characters in Essence, the Shillient Saint possesses active abilities that you activate with a click (left-click for single use, right-click for automatic use) and passive abilities that do not require any activation. Passives Level-up Achievement - Glory Skill These passives are present in most characters and are learned through books obtained by completing leveling missions. Glorious Warrior: Increased Weight Limit Increases the weight you can carry by +10,000. Glorious Warrior: Inventory Bonus Inventory slots +3 and Max MP +300. Glorious Warrior: Special Teleport enables personal teleportation. Glorious Warrior: My Teleport Extension teleport locations adds +5. Glorious Warrior's Title: Sky-blue It allows you to change the title color to blue. Glorious Warrior: XP Recovery -10% to XP recovery cost. Glorious Warrior: Quick Escape reduces teleport common cast time -1 sec. Abilities Listed below are the character's passive abilities: Shield increases P Def by an amount according to the skill level. Empower increases the M. Atk which is our main damage base. Might increase the P. Atk. Focus increases the basic Critical Rate. Death Whisper increases the basic Critical Damage. Clarity grants a percentage reduction to consumption in P skill and M skill. Evolution Defense increases M/P def based on the character's level. Blessed by Sayha it increases Max HP and grants a PVE damage bonus. Evolution Power increases M/P Atk based on the character's level. Extended Life increases the HP based on the character's level. Unique Skills Mana Gain provides M Atk based on your current mana. Root Mastery increases the hold success rate Sleep Mastery increases the sleep success rate. Mighty Children of Shillien increases MP recovery, M Atk, M critical rate and grants a PVE damage bonus. Dark Oath increases M Atk, Max HP and grants a PVE damage bonus, also changes our "Divine Beam" to "Dark Beam". Sacred Power increases M Atk depending on the M Def. Priest's Armor Mastery gives P Def as base. Robe: P/M def, P skill critical damage reduction and PVE damage bonus. Light: P/M def, casting speed, Atk speed and MP recovery rate. Priest's Attack Mastery increases the P/M attack, if you have a bow or spear, it decreases by -30%. Anti-magic increases M Def and M damage resistance. Priest's Recovery Mastery HP and MP recovery rate increases. Spell Master increases the M Atk and casting Speed. Other Skills - Passive Divine Inspiration increases the number of active buffs. Expanded Potential of Dyes unlocks the 4th slot pattern and the 4th hidden power slot. Actives Magic skills These will be our main source of damage, therefore they will be the most used; they also deal additional damage to undead (including the Death Knight) and demons. Might of Heaven deals M DMG to the target, with additional DMG to demons and undead. Divine Beam deals M DMG to the target, more DMG to demons and undead, replaces the skills of Wind Strike, Ice Bolt and Divine Strike. Nemesis deals M DMG and applies a debuff of received healing -70% (affects 6 targets in PvE/PvP). Buffs The improvements provided by the buffs enhance both defense and damage. They also increase the chance and percentage of skill effects. These buffs also affect the pets we get. Wind Walk increased speed. Vampiric Rage is your primary source of sustenance. When activated, each time you inflict damage, you will recover the damage dealt as HP. Wild Magic increased the M Skill critical rate. Prophecy of Wind increased the M Skill critical rate/DMG, Speed, PVE bonus DMG and increased debuff/anomaly resistance. Shillien's TouchShillien's Touch increased the M Atk. Acumen increased the casting speed. Magic Barrier increases M Defense. Haste increased the Atk speed. Berserker Spirit increases our P/M Atk, casting and Atk speed and our speed at the cost of a percentage of our hp and mp. Saint's Burst: Dark increases M Atk when using Divine Beam or Dark Beam,with** a 15% chance to increase the number of targets to 2 (more DMG to demons and undead). Shillien's Power increased the M Atk, casting speed and P/M Def. Unleashing increases the M Atk, casting speed, M critical rate and healing power at the same time that it decreases the MP cost of the M skills. Mana Effect Boost increased the Max MP and MP recovery rate. Shillien's Grail we obtain a bonus to PVE DMG, M Atk, M skill power, P/M Def and when using Divine Beam or Dark Beam make an additional attack (more DMG to undead and demons). Enlightenment increased casting speed, M Atk, M skill critical, speed, received healing and decreases the MP cost of M skills HP Recovery increased the Max HP, P/M Atk and recovery HP per second. MP Recovery increased the Max MP P/M Def and recovery MP per second. Favorable Cover increases the Max HP, Dagger resistance and P Def for 1 min. Debuff or anomaly skill Here, the most important are Duress which decreases P/M Atk, Shillien's Stigma which reduces magic defense and melee weapon defense, and Wind Shackles as well as the attack and casting speed of enemies. Shillien's Stigma reduces the M Def and Melee weapon resistance of an enemy and Shillien's Mass Stigma applies to multiple. Dryad Root apply hold to the enemy Mass Dryad Root apply hold on the target and nearby enemies. Duress P./ M. Atk. -30% on the target and nearby enemies this skill removes Mass Dryad Root. Wind Shackles reduces the Attack speed and casting speed of an enemy and Mass Wind Shackles apply to multiple enemies. Sleep sleep on the target. Transformation and mounting skills Transformations add a percentage to secondary stats such as HP, mana, defenses, attacks, etc. Transformation: Pirate increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate and speed. Dark Assassin Transformation increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate and speed. Light Assassin Transformation increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate and speed. White Guardian Transformation increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate/DMG and speed. Dragon Slayer Appearance increased the P/M Atk, P/M Def, Atk/Casting speed and Max MP/HP. Mounts are simply means of transportation with no other notable function. Mount Saber-toothed Cougar Mount Glorious Steed Mount Shining Lady Recovery skills Here are listed the abilities that recover life to allies or to oneself. Healing abilities will be listed from lowest to highest recoverable amount. Self Heal recovers life based on the skill level. Heal recovers life based on the skill level. Group Heal recovers life based on the skill level. Battle Heal recovers life based on the skill level. Greater Group Heal recovers life based on the skill level. Group Heal recovers life based on the skill level. Greater Battle Heal recovers life based on the skill level. Vitalize Here's a special mention because this ability removes debuffs that decrease the P/M Atk and the P/M Def. Rapid Recharge recovers mana depending on the skill level Active other skills This section compiles all the skills to purify altered states such as poison, paralysis, sleep, fear, etc., from both the character and allies. Cure removes infection, suppression, hold and silence debuff from the target, Mass Cure from the party members. Purify removes paralysis, shock, sleep, fear and imprisonment from the target, Mass Purify from the party members. Detection removes hide effect from nearby enemies and prevents the use for 2 sec. Resurrection resurrects a dead party member. Active special skills Dark Disruption: This is your ultimate weapon, the ability that can decide the outcome of any PvP battle. Effect: It's an area-of-effect magic damage attack that, for 10 seconds, applies a debuff reducing the effectiveness of the enemy's healing potions by 500 points. Anti-Class Function: Removes any active class transformation and blocks the ability to transform for those 10 seconds. This is devastating against classes like Dominators or Tyrs, which rely on these forms for their power. Use it to neutralize the most dangerous enemies just as they try to activate their resources. PvP: Attacks up to 15 targets. PvE: Attacks up to 15 targets. Glorious Warrior: Enhanced Abilities at higher levels, it increases stats in, as well as Max HP/MP, P/M Def and reduces damage received. How do we obtain these skills? We will learn them as we level up, but in some cases we will need Adena, the Magic Table or the Spellbook, all obtained in the game through Special Crafting (in the Spell Book section), elites, world trade, events and purchase packages. We must keep in mind that a higher level of skill may require more resources. Spellbook are divided into different ranks and can be acquired by trading with other players, special craft, rare monsters, bosses, raids, events and on some occasions by gift codes or events in social networks. The ranges are: Magic Tablet, Common Spellbook (Time-limited) Sealed, Enhanced Spellbook, Superior Spellbook (Time-limited) Sealed, Rare Spellbook (Time-limited) Sealed, Spellbook: Dark Disruption Sealed How to learn skills We must press the "K" key which will display this window 1 The Character tab will display three sub-tabs: Active: skills that can be activated by clicking. Passive: skills that are always active. Available: skills that can be learned if the player meets the required level or other requirements. 2 The items tab will show us a list of abilities that the items possess; the ones you activate with a click (and that you can drag to the bar will be first) followed by those that are part of our equipment such as bracelets, gems, armor, weapons, etc. 3 The Enchant tab which shows us skills that can be improved once learned. For this, we only need a "Spellbook" of the skill's rank or lower (the latter will give us fewer points than a book of the skill's rarity) and Adena. When you level up, the skill will display a number: 1, 2, or 3, with 3 being the final level. A +1 +2 or +3 is added depending on the level. There are also tickets that can directly increase your skill enchantment level. +1 Guaranteed Rare Skill Enchantment Coupon Sealed It rises with a 100% to +1. +2 Guaranteed Rare Skill Enchantment Coupon Sealed it rises with a 100% to +2. +3 Guaranteed Rare Skill Enchantment Coupon Sealed it rises with a 100% to +3. And stones that raise the bar by a fixed percentage, the probability of failure will apply to this method Charging Stone: Enhanced Skill Enchant (10%) recovers 10% of enchant points for enhanced skills. Charging Stone: Enhanced Skill Enchant (50%) recovers 50% of enchant points for enhanced skills. Charging Stone: Rare Skill Enchant (10%) Recovers 10% of enchant points for rare skills. Charging Stone: Rare Skill Enchant (50%) Recovers 50% of enchant points for rare skills. Charging Stone: Superior Skill Enchant (10%)) recovers 10% of enchant points for unique skills. Charging Stone: Superior Skill Enchant (50%)) recovers 50% of enchant points for unique skills. Can be acquired by trading with other players, special craft, rare monsters, bosses, raids, events and L-Coin Store. F2P option Knowing this, we go to the character panel (T key) there we will find this By having the total obtainable amount of SP and at a cost of Adena we will obtain the bag Equipment Initial equipment You can equip it with either a robe or a light armor set; both provide different bonuses with the passive, so use whichever you have depending on the situation. It's important to know that in L2 Essence, Grade-A equipment has bonuses as an individual piece, so you can get a Majestic piece and other Grade-A pieces. As for a weapon, you should equip a Daimon Crystal for a defensive item, if available, use the Majestic Sigil, which will provide increased casting speed, maximum mana, and critical rate. If it's not available, use whatever item you have at the time. There are different types of special armor and weapons, but we will focus on the easiest to obtain, whether through purchase with Ancient Adena, drops from elites or bosses, world trade, special crafting, events or by purchasing packs in the L-store. Weapon Beleth's Soul Eater with a certain chance on attack triggers an additional attack based on M Atk and gains P/M Atk according to the enchantment level, to increase it we need Scroll: Enchant Weapon (keep in mind that the safe enchant is up to +4, then the item has a chance of failing), there is also an Improved Scroll: Enchant Weapon version that increases levels by 2 If you have this scroll, you should use it at +3 on the item to hopefully obtain the item at +5. Level P Atk M Atk Extra Stat Killing Thunder (trigger) Enhanced Killed Thunder (Trigger) 0 0 0 --- 1% -- 1 12 6 -- 1% -- 2 24 12 -- 1% -- 3 36 18 -- 1% -- 4 72 36 -- 1% -- 5 108 54 INT +1 MEN +1 4% 1% 6 144 72 INT +2 MEN +2 7% 1% 7 180 90 INT +3 MEN +3 10% 2% 8 216 108 INT +4 MEN +4 13% 3% 9 252 126 INT +5 MEN +5 16% 4% 10 288 144 INT +6 MEN +6 20 5% This staff have a special LVL Bonus Effect Character Level P Atk M ATK Character Level P Atk M Atk 0-59 245 212 60-69 246 216 70-79 247 222 80 249 232 81 250 234 82 251 236 83 252 238 84 255 240 85 255 245 86 256 249 87 257 253 88 258 257 89 259 261 90 261 269 91 262 274 92 263 279 93 264 284 94 265 289 95 267 294 96 268 300 97 269 304 98 270 308 Armor Set Early Mid Late Helmet of Mana Stun Gauntlets Gloves of Silence Boots of Evasion Sigil of Inevitability Shield of Vengeance Flaming Tunic Flaming Stockings Ice Crystal Breastplate Ice Crystal Gaiters Leather Armor of Lightning Leather Leggings of Lightning Wild Wind Helmet Red Flame Gauntlets Helmet of Protection Gauntlets of Protection Boots of Protection Shield of Protection Sigil of Protection Tunic of Protection Stockings of Protection Leather Armor of Protection Leather Leggings of Protection Breastplate of Protection Gaiters of Protection We'll opt for the Flaming Tunic and Flaming Stockings, taking advantage of the fact that the lower armor will grant a P/M attack debuff, as well as reduce P/M accuracy, and the upper armor has a chance to give us a barrier against damage and paralyze . Flaming Tunic Base effect Special effect 1 Special effect 2 Enchantment options WIT +1 MEN +1 Overweight +1500 M Def +15 Max HP +75 Shock Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% Flame Shield Buff: When hit creates a barrier that absorbs 1500 of received damage Flame Bind Anomaly: When hit surrounds the target with flames and paralyzes them When Enchanting +5 or more Max HP increases and magic skill consumption decreases Flaming Stockings Base effect Special skill 1 Enchantment options WIT +1 Overweight limit +1000 M Def +10 Max HP +75 Shock Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% Flame Weakness Decreases the attacker's P/M power when hitting and their P/M accuracy When enchanting +5 or more increased the Max HP and decreases M skill trigger cooldown We can use a Sigil of Inevitability for a damage boost if we want to add some extra damage. Base effect Special effect 1 Special Effect 2 Max MP +2 Atk Speed +5 Casting Speed +5 All Critical Rate +1% Fatal Power When hit, all skill power increases When enchanting +5 or more. Fatal Impact Increases all Critical damage when attacking To complete our equipment, we opted for the following choices: Helmet of Mana, Boots of Evasion and any gloves complementing what your character lacks skill critical damage or skill power. Helmet of Mana Base Effect Special Effect Enchantment Options STR +1 INT +1 Overweight limit 1500 M Def +10 HP Recovery Rate +8% MP Recovery Rate +8% P Atk +6% M Atk +8% Benefits of Wisdom When triggered: Recovers 100 MP on attack. When enchanting +5 or more, reduce the probability of receiving all critical attacks and increase basic Stats. Boots of Evasion Base effect Special effect Enchantment option STR +1 INT +1 Overweight +1000 M Def +10 Max HP +200 Speed +8 Swift Evasion Buff: When hit P/M Evasion +45, Skill Evasion +70. When hit 5 times, the Swift Evasion effect is removed When enchanting +5 or higher Skill cooldown -2% and increased P/M Def based on Max HP Stun Gauntlets Base Effect Special effect Enchantment options STR +1 INT +1 Overweight limit +1000 M Def +50 Max HP +200 Atk Speed +10% Casting Sped +18% Swift Fist Anomaly: On attack deals additional damage equal to P Atk and stun the target When enchanting +5 or higher, all skill critical damage increases Gloves of Silence Base effect Special effect 1 Special effect 2 Enchantment options STR +1 INT +1 HP +150 Atk Speed +8% Casting Speed +15% Force Silence Anomaly: Blocks the target´s skills on attack Mana Leak When triggered: Decreases MP on attack When enchanting +5 or higher, all skill power Weapon System The same upgrade system exists for armor, both the normal Scroll: Enchant Armor and its Improved Scroll: Enchant Armor (Time-limited) Sealed version. These can be obtained through drops, elites, raids, events, or by purchasing them from players or in the world market. As a tip, you can use the normal scroll to upgrade to +3 and then use the improved version, with luck, you'll have a +5 item; otherwise, you'll have a +4 item. You can then use the cCursed Scroll: Enchant Weapon or Cursed Scroll: Enchant Armor on the +4 item to lower its level to +3 and then repeat the process with the improved version. The curse scroll comes in both forms for weapons Cursed Scroll: Enchant Weapon and armor Cursed Scroll: Enchant Armor. Jewelry System The accessory system consists of rare accessories (rings, necklace, and earrings), the Agathion Bracelet, the Talisman Bracelet, a Brooch, a cloak, and head accessory. Each piece provides different stats, secondary stats, or increases and reductions to damage taken. Rare Accessories These items can all be obtained from the world market, events, drops from epic monsters or bosses, and special crafting. Rings: We can only equip two rings. If we equip the same type of ring in both slots, only the one with the higher level will provide its benefits. For example, if we equip two Queen Ant Rings, one being +3 and the other +2, only the one with the higher level will provide its stats and benefits. Queen Ant's Ring 0 1 2 3 Max MP +9 P/M Accuracy +1 P/M Attack +4% Infection Atk Rate +10% Infection Resistance +10% Max MP +15 P/M Accuracy +2 P/M Attack +6% Infection Atk Rate +15% Infection Resistance +15% Max MP +21 P/M Accuracy +3 P/M Attack +7% P/M Defense +35 P Critical DMG +10% M Skill Critical DMG +5% Infection Atk Rate +20% Infection Resistance +20% Max MP +30 P/M Accuracy +4 P/M Attack +9% P/M Defense +65 All Critical DMG +10% Infection Atk Rate +20% Infection Resistance +20% 4 5 6 Max MP +40 P/M Accuracy +6 P/M Attack +11% P/M Defense +95 All Critical DMG +15% Infection Atk Rate +20% Infection Resistance +20% Max MP +50 P/M Accuracy +10 P/M Attack +15% P/M Defense +125 All Critical DMG +20% Infection Atk Rate +20% Infection Resistance +20% Queen Ant´s Power Lv. 1 Max MP +70 P/M Accuracy +15 P/M Attack +20% P/M Defense +200 All Critical DMG +23% Infection Atk Rate +20% Infection Resistance +20% Imprisonment Atk Rate +5% Imprisonment Resistance +5% Queen Ant´s Power Lv. 2 Queen Ant´s Power Lv. 1 Grants immunity to debuff that decrease P/M Atk. Duration 5s (trigger rate 1%) Queen Ant´s Power Lv. 2 Grants immunity to debuff that decrease P/M Atk. Duration 5s (trigger rate 2%) Core's Ring 0 1 2 3 Max MP +9 P/M Evasion +1 P/M Defense +2% Receiver DMG -2% Silence / Fear Atk Rate +10% Silence / Fear Resistance +10% Max MP +15 P/M Evasion +2 P/M Defense +4% Receiver DMG -4% Silence / Fear Atk Rate +15% Silence / Fear Resistance +15% Max MP +21 P/M Evasion +4 P/M Atk +20 P/M Defense +6% Receiver DMG -6% Silence / Fear Atk Rate +20% Silence / Fear Resistance +20% Max MP +30 P/M Evasion +6 P/M Atk +50 P/M Defense +8% Receiver DMG -8% Silence / Fear Atk Rate +20% Silence / Fear Resistance +20% 4 5 6 Max MP +40 P/M Evasion +8 P/M Atk +100 P/M Defense +10% Receiver DMG -10% Silence / Fear Atk Rate +20% Silence / Fear Resistance +20% Max MP +50 P/M Evasion +10 P/M Atk +200 P/M Defense +15% Receiver DMG -15% Silence / Fear Atk Rate +20% Silence / Fear Resistance +20% Core´s Power Lv 1 Max MP +60 P/M Evasion +20 Skill Evasion +20% P/M Atk +300 P/M Defense +20% Receiver DMG -17% Silence / Fear Atk Rate +20% Silence Resistance +20% Fear Resistance +30% Core´s Power Lv 2 Core´s Blessing Lv 1 Removes debuff and anomalies (0.2 casting time) Cooldown 2m (available+2 to 5) Core´s Power Lv 1 Grants immunity to debuffs that decrease P/M Def. Duration 5s (trigger rate 1%) Core´s Power Lv 2 Def/Magic resistnce reduction skill immunity and DMG bonus +3%. Duration 5s (trigger rate 3%) Baium's Ring 0 1 2 3 Max MP +15 P/M Accuracy +2 Atk/Cast Speed +3% Skill Power +3% Infection Atk Rate +5% Shock Atk Rate +10% Infection Resistance +5% Shock Resistance +10% Max MP +21 P/M Accuracy +3 Atk/Cast Speed +4% Skill Power +6% Infection Atk Rate +10% Shock Atk Rate +15% Infection Resistance +10% Shock Resistance +15% Max MP +27 P/M Accuracy +4 P/M Defense +35 Atk/Cast Speed +5% Skill Power +10% P Critical DMG +15% M Skill Critical DMG +10% Infection Atk Rate +15% Shock Atk Rate +20% Infection Resistance +15% Shock Resistance +20% Max MP +40 P/M Accuracy +6 P/M Defense +65 Atk/Cast Speed +7% Skill Power +12% All Critical DMG +15% Infection Atk Rate +15% Shock Atk Rate +20% Infection Resistance +15% Shock Resistance +20% 4 5 6 Max MP +55 P/M Accuracy +8 P/M Defense +95 Atk/Cast Speed +9% Skill Power +15% All Critical DMG +18% Infection Atk Rate +15% Shock Atk Rate +20% Infection Resistance +15% Shock Resistance +20% Max MP +70 P/M Accuracy +10 P/M Defense +125 Atk/Cast Speed +12% Skill Power +20% All Critical DMG +23% Infection Atk Rate +15% Shock Atk Rate +20% Infection Resistance +15% Shock Resistance +20% Baium Power Lv 1 Max MP +90 P/M Accuracy +15 P/M Defense +200 Atk/Cast Speed +15% Skill Power +25% All Critical DMG +24% Infection Atk Rate +20% Shock Atk Rate +20% Infection Resistance +20% Shock Resistance +20% Baium Power Lv 2 Baium Power Lv 1 Damage bonus +10% Duration 5s (trigger rate 1%) Baium Power Lv 2 Damage bonus 11% Duration 5s (trigger rate 1%) Beleth's Ring 0 1 2 3 Max MP +22 HP/MP recovery rate +1 Soulshot/Spiritshot DMG +2% Sleep/Hold Atk Rate +15% Paralysis Atk Rate +10% Sleep/Hold Resistance +15% Paralysis Resistance +10% Max MP +22 HP/MP recovery rate +1 Soulshot/Spiritshot DMG +3% Sleep/Hold Atk Rate +20% Paralysis Atk Rate +15% Sleep/Hold Resistance +20% Paralysis Resistance +15% Max MP +40 HP/MP recovery rate +1 Soulshot/Spiritshot DMG +6% All received critical DMG -10% Sleep/Hold Atk Rate +25% Paralysis Atk Rate +20% Sleep/Hold Resistance +25% Paralysis Resistance +20% Max MP +60 P/M Atk +50 HP/MP recovery rate +2 Soulshot/Spiritshot DMG +12% All received critical DMG -13% Skill Cooldown -3% Sleep/Hold Atk Rate +25% Paralysis Atk Rate +20% Sleep/Hold Resistance +25% Paralysis Resistance +20% 4 5 6 Max MP +85 P/M Atk +100 HP/MP recovery rate +2 Soulshot/Spiritshot DMG +15% M Skill critical DMG +5% All received critical DMG -16% Skill Cooldown -5% Sleep/Hold Atk Rate +25% Paralysis Atk Rate +20% Sleep/Hold Resistance +25% Paralysis Resistance +20% Max MP +100 P/M Atk +200 HP/MP recovery rate +3 Soulshot/Spiritshot DMG +20% M Skill critical DMG +10% All received critical DMG -20% Skill Cooldown -10% Sleep/Hold Atk Rate +25% Paralysis Atk Rate +20% Sleep/Hold Resistance +25% Paralysis Resistance +20% Beleth Power Lv 1 Max MP +120 P/M Atk +300 HP/MP recovery rate +5 Soulshot/Spiritshot DMG +22% M Skill critical DMG +20% All received critical DMG -23% Skill Cooldown -10% Sleep/Hold Atk Rate +30% Paralysis Atk Rate +30% Sleep/Hold Resistance +35% Paralysis Resistance +30% Beleth Power Lv 2 Beleth Power Lv 1 Received skill DMG -10% Duration 5s (trigger rate 1%) Beleth Power Lv 2 Received skill DMG -11% Duration 5s (trigger rate 1%) Rare Accessories Earrings Earrings: We can only equip two earrings. If we equip the same type of earring in both slots, only the one with the higher level will provide its benefits. For example, if we equip two Orfen Earrings, one being +3 and the other +2, only the one with the higher level will provide its stats and benefits. Orfen's Earring 0 1 2 3 Max MP +19 Received Healing +2% Skill MP Consumption -5% Mp Recovery Rate +2 Hold Atk Rate +10% Fear/Silence Atk Rate +5% Hold Resistance +10% Fear/Silence Resistance +5% PvE DMG +0.5% Max MP +25 Received Healing +4% Skill MP Consumption -7% Mp Recovery Rate +2 Hold Atk Rate +15% Fear/Silence Atk Rate +10% Hold Resistance +15% Fear/Silence Resistance +10% PvE DMG +1% Max MP +31 Received Healing +6% Skill MP Consumption -8% Mp Recovery Rate +4 Hold Atk Rate +20% Fear/Silence Atk Rate +15% Hold Resistance +20% Fear/Silence Resistance +15% PvE DMG +1.5% With a 30% chance absorb 3% of inflected DMG as MP Max MP +40 P/M Atk +50 P/M Defense +100 Received Healing +8% Skill MP Consumption -9% Mp Recovery Rate +4 Hold Atk Rate +20% Fear/Silence Atk Rate +15% Hold Resistance +20% Fear/Silence Resistance +15% PvE DMG +2% With a 30% chance absorb 3% of inflected DMG as MP 4 5 6 Max MP +50 P/M Atk +100 P/M Defense +200 Received Healing +10% Skill MP Consumption -10% Mp Recovery Rate +6 Hold Atk Rate +20% Fear/Silence Atk Rate +15% Hold Resistance +20% Fear/Silence Resistance +15% PvE DMG +2.5% Received DMG -1% With a 30% chance absorb 3% of inflected DMG as MP Max MP +60 P/M Atk +200 P/M Defense +300 Received Healing +15% Skill MP Consumption -11% Mp Recovery Rate +8 Hold Atk Rate +20% Fear/Silence Atk Rate +15% Hold Resistance +20% Fear/Silence Resistance +15% PvE DMG +3% Received DMG -2% With a 30% chance absorb 3% of inflected DMG as MP Orfen Power Lv 1 Max MP +80 P Atk +300 M Atk +500 P/M Defense +400 Received Healing +15% Skill MP Consumption -12% Mp Recovery Rate +10 Hold/Fear/Silence Atk Rate +20% Hold/Fear/Silence Resistance +20% PvE DMG +4% Received DMG -5% With a 30% chance absorb 3% of inflected DMG as MP Orfen Power Lv 2 Orfen Power Recovery Recovers 10% MP on Atk Cooldown 5m Orfen Power Lv 1 Inflict Hold on the target Atk Duration 5s (trigger rate 1%) Orfen Power Lv 2 Inflict Hold on the target Atk Duration 5s (trigger rate 1%) Zaken's Earring 0 1 2 3 P/M Atk +100 All Critical Rate +1% Max MP +22 Received Healing +4% HP Recovery Rate +10% MP Recovery Rate +20 Skill MP Consumption -2% Infection Atk Rate and Resistance +10% Shock/Silence/Fear Atk Rate and Resistance +5% P/M Atk +200 All Critical Rate +2% Max MP +28 Received Healing +6% HP Recovery Rate +15% MP Recovery Rate +21 Skill MP Consumption -3% Infection Atk Rate and Resistance +15% Shock/Silence/Fear Atk Rate and Resistance +10% P/M Atk +300 All Critical Rate +3% Max MP +34 Received Healing +10% HP Recovery Rate +20% MP Recovery Rate +22 Skill MP Consumption -4% Infection Atk Rate and Resistance +20% Shock/Silence/Fear Atk Rate and Resistance +15% With an 80% chance, absorbs 8% of the inflected DMG as HP P/M Atk +400 P/M Defense +150 All Critical Rate +4% Max MP +45 Received Healing +12% HP Recovery Rate +20% HP recovery Potions Effect +50 MP Recovery Rate +23 Skill MP Consumption -5% Infection Atk Rate and Resistance +20% Shock/Silence/Fear Atk Rate and Resistance +15% With an 80% chance, absorbs 8% of the inflected DMG as HP 4 5 6 P/M Atk +500 P/M Defense +250 All Critical Rate +5% Max MP +60 Received Healing +15% HP Recovery Rate +20% HP recovery Potions Effect +100 MP Recovery Rate +24 Skill MP Consumption -6% Infection Atk Rate and Resistance +20% Shock/Silence/Fear Atk Rate and Resistance +15% With an 80% chance, absorbs 8% of the inflected DMG as HP P/M Atk +600 P/M Defense +350 All Critical Rate +6% Max MP +90 Received Healing +20% HP Recovery Rate +20% HP recovery Potions Effect +200 MP Recovery Rate +25 Skill MP Consumption -8% Infection Atk Rate and Resistance +20% Shock/Silence/Fear Atk Rate and Resistance +15% With an 80% chance, absorbs 8% of the inflected DMG as HP Zaken Power Lv 1 Zaken Power Recovery P/M Atk +800 P/M Defense +800 All Critical Rate +7% Max MP +90 Received Healing +20% HP Recovery Rate +20% HP recovery Potions Effect +250 MP Recovery Rate +26 Skill MP Consumption -10% Infection Atk Rate and Resistance +20% Shock/Silence/Fear Atk Rate and Resistance +20% With an 80% chance, absorbs 8% of the inflected DMG as HP Zaken Power Lv 2 Zaken Power Recovery Zaken Power Recovery Recovers 10% HP on Atk (trigger rate 50%) Cooldown 5m Zaken Power Lv 1 Inflicts Silence on the target on Atk (trigger 1) Duration 3s Zaken Power Lv 2 Inflicts Silence on the target on Atk (trigger 1) Duration 3s Antharas' Earring 0 1 2 3 P/M Atk +150 All received Critical Rate -1% Max MP +28 Received Healing +6% Skill Mp Consumption -3% Infection Atk Rate and Resistance +10% Shock/Silence/FearAtk and Resistance +5% With a 80% chance, absorbs 3% of inflicted DMG as HP P/M Atk +300 All received Critical Rate -2% Max MP +34 Received Healing +10% Skill Mp Consumption -5% Infection Atk Rate and Resistance +20% Shock/Silence/FearAtk and Resistance +10% Damage Reflection Resistance +7% CON +1 With a 80% chance, absorbs 3% of inflicted DMG as HP P/M Atk +400 All received Critical Rate -3% Max MP +40 Received Healing +15% Skill Mp Consumption -6% Infection Atk Rate and Resistance +30% Shock/Silence/FearAtk and Resistance +20% Damage Reflection Resistance +15% CON +1 / MEN +1 With a 80% chance, absorbs 3% of inflicted DMG as HP P/M Atk +500 P/M Defense +200 All received Critical Rate -4% Max MP +50 Received Healing +17% Skill Mp Consumption -7% Infection Atk Rate and Resistance +30% Shock/Silence/FearAtk and Resistance +20% Damage Reflection Resistance +20% CON +2 / MEN +1 With a 80% chance, absorbs 3% of inflicted DMG as HP 4 5 6 P/M Atk +600 P/M Defense +350 All received Critical Rate -5% Max MP +70 Received Healing +20% Skill Mp Consumption -8% Infection Atk Rate and Resistance +30% Shock/Silence/FearAtk and Resistance +20% Damage Reflection Resistance +25% CON +2 / MEN +2 With a 80% chance, absorbs 3% of inflicted DMG as HP P/M Atk +800 P/M Defense +500 All received Critical Rate -6% Max MP +100 Received Healing +30% Skill Mp Consumption -10% Infection Atk Rate and Resistance +30% Shock/Silence/FearAtk and Resistance +20% Damage Reflection Resistance +30% CON +3 / MEN +3 With a 80% chance, absorbs 3% of inflicted DMG as HP Antharas Power Lv 1 Antharas Power Recovery P/M Atk +1000 P/M Defense +800 All received Critical Rate -7% Max MP +120 Received Healing +30% Skill Mp Consumption -12% Infection Atk Rate and Resistance +30% Shock/Silence/FearAtk and Resistance +30% Hold Atk Rate and Resistance +10% Damage Reflection Resistance +30% CON +4 / MEN +4 With a 80% chance, absorbs 3% of inflicted DMG as HP Antharas Power Lv 2 Antharas Power Recovery Antharas Power MP Recovery Antharas Power Recovery Recovers 30% HP/MP on Atk (trigger rate 50%) Cooldown 5m Antharas Power MP Recovery Recovers 225 MP on Atk (trigger rate 30%) Cooldown 1m Antharas Power Lv 1 Inflicts Shock on Atk (trigger rate 1%) Duration 5s Antharas Power Lv 2 Inflicts Shock on Atk (trigger rate 1%) Duration 5s Aztacan's Earring Sealed 0 1 2 3 PvE DMG +5% Received PvE DMG -5% Acquired XP/SP +15% MP Recovery Rate +20 Skill MP Consumption -2% PvE DMG +6% Received PvE DMG -6% Acquired XP/SP +19% MP Recovery Rate +20 Skill MP Consumption -3% PvE DMG +7% Received PvE DMG -7% Acquired XP/SP +23% MP Recovery Rate +20 Skill MP Consumption -4% With a 30% chance, absorbs 3% of received DMG as MP PvE DMG +8% Received PvE DMG -8% Acquired XP/SP +27% MP Recovery Rate +20 Skill MP Consumption -6% With a 30% chance, absorbs 3% of received DMG as MP 4 5 6 PvE DMG +9% Received PvE DMG -9% Acquired XP/SP +31% MP Recovery Rate +20 Skill MP Consumption -8% With a 30% chance, absorbs 3% of received DMG as MP PvE DMG +10% Received PvE DMG -10% Acquired XP/SP +35% MP Recovery Rate +20 Skill MP Consumption -10% With a 30% chance, absorbs 3% of received DMG as MP PvE DMG +11% Received PvE DMG -11% Acquired XP/SP +40% MP Recovery Rate +20 Skill MP Consumption -12% With a 30% chance, absorbs 3% of received DMG as MP This item is an upgrade of the Hunter's Earring Sealed and to obtain it we must upgrade Hunter's Earring Sealed to +10 to use the Transcendent Upgrade Stone, with luck we will get the Aztacan's Earring Sealed, it can also be obtained as a drop from the Aztacan Tantar Chief boss. Frintezza's Necklace 0 1 2 3 Max MP +30 Skill Power +5% Skill Cooldown -5% All Critical Rate +2% All Critical DMG +20 Sleep Atk Rate +10% Sleep Resistance +10% Max MP +36 Skill Power +10% Skill Cooldown -6% All Critical Rate +3% All Critical DMG +50 Sleep Atk Rate +15% Sleep Resistance +15% Max MP +50 Skill Power +15% Skill Cooldown -8% All Critical Rate +5% All Critical DMG +100 Reflects 5% of received DMG Sleep Atk Rate +20% Sleep Resistance +20% Max MP +65 Skill Power +18% Skill Cooldown -10% All Critical Rate +6% All Critical DMG +150 Reflects 6% of received DMG Sleep Atk Rate +20% Sleep Resistance +20% 4 5 6 Max MP +90 Skill Power +23% Skill Cooldown -12% All Critical Rate +7% All Critical DMG +200 Reflects 10% of received DMG Sleep Atk Rate +20% Sleep Resistance +20% Max MP +120 Skill Power +25% Skill Cooldown -15% All Critical Rate +10% All Critical DMG +300 Reflects 5% of received DMG Sleep Atk Rate +20% Sleep Resistance +20% Frintezza Power Lv 1 Max MP +150 P/M Atk +300 Skill Power +25% Skill Cooldown -15% All Critical Rate +12% All Critical DMG +400 Reflects 5% of received DMG Sleep Atk Rate +20% Sleep Resistance +20% Frintezza Power Lv 2 Frintezza Power Lv 1 Inflicts Anxiety (Fear) on an Atk enemy (trigger rate 1%) Duration 3s Frintezza Power Lv 2 Inflicts Anxiety (Fear) on an Atk enemy (trigger rate 1%) Duration 3s Ferion's Necklace Sealed 0 1 2 3 Max MP +30 P/M Atk +300 P/M Defense +500 Skill Cooldown -5% Max MP +36 P/M Atk +600 P/M Defense +1000 Skill Cooldown -6% Max MP +50 P/M Atk +900 P/M Defense +1500 Skill Power +5% Skill Cooldown -8% Max MP +65 P/M Atk +1200 P/M Defense +2000 Skill Power +10% Skill Cooldown -10% Imprisonment Atk Rate +5% Imprisonment Resistance +5% 4 5 6 Max MP +90 Max HP +1000 P/M Atk +1500 P/M Defense +3000 Skill Power +15% Skill Cooldown -12% Imprisonment Atk Rate +10% Shock Atk Rate +10% Imprisonment Resistance +10% Max MP +120 Max HP +3000 P/M Atk +1200 P/M Defense +4000 Skill Power +20% Skill Cooldown -15% Imprisonment Atk Rate +15% Shock Atk Rate +15% Imprisonment Resistance +15% Ferion Power Lv 1 Max MP +150 Max HP +5000 P/M Atk +3000 P/M Defense +5000 Skill Power +25% Skill Cooldown -18% Imprisonment Atk Rate +20% Shock Atk Rate +20% Imprisonment Resistance +20% Ferion Power Lv 2 Ferion Power Lv 1 Suppresses the target on Spd/Cast Atk is 300 Speed is 100 (trigger rate 2%) Duration 3s Ferion Power Lv 2 Suppresses the target on Spd/Cast Atk is 300 Speed is 100 (trigger rate 5%) Duration 3s PvE PvP Queen Ant's Ring Beleth's Ring Baium's Ring Baium's Ring Aztacan's Earring Sealed Zaken's Earring Zaken's Earring Antharas' Earring Frintezza's Necklace Frintezza's Necklace Ferion's Necklace Sealed +5 Agathions System Agathions are divided into: Agathion Bracelet Lv. 1, which allow equipping of Agathions, and Agathions themselves. Agathion Bracelet can enhanced up to Lv. 10. All agathions are Sealed so they cannot be transferred. The amount of unlocked additional Agathion slots depends on the level of the Agathion Bracelet. Agathion Bracelet Lv. 1 each level will bring us better and more varied benefits, to level up we only have to have 2 of the same level and upon success this will level up. 1 2 3 4 5 Agathion slots +4 Agathion slots +4 Paralysis Resistance +2% Shock Resistance +2% Sleep Resistance +2% Silence Resistance +2% Fear Resistance +2% Agathion slots +4 Paralysis Resistance +3% Shock Resistance +3% Sleep Resistance +3% Silence Resistance +3% Fear Resistance +3% Agathion slots +5 STR +1 INT +1 CON +1 MEN +1 Paralysis Resistance +5% Shock Resistance +5% Sleep Resistance +5% Silence Resistance +5% Fear Resistance +5% Agathion slots +5 STR +1 INT +1 DEX +1 WIT +1 CON +1 MEN +1 Paralysis Resistance +8% Shock Resistance +8% Sleep Resistance +8% Silence Resistance +8% Fear Resistance +8% 6 7 8 9 10 Agathion slots +5 STR +1 INT +1 DEX +2 WIT +2 CON +2 MEN +2 Paralysis Resistance +10% Shock Resistance +10% Sleep Resistance +10% Silence Resistance +10% Fear Resistance +10% Agathion slots +5 STR +2 INT +2 DEX +2 WIT +2 CON +2 MEN +2 Paralysis Resistance +12% Shock Resistance +12% Sleep Resistance +12% Silence Resistance +12% Fear Resistance +12% Hold Resistance +5% Imprisonment Resistance +5% Pull Resistance +5% Knockback/ Knockdown Resistance +5% Suppression Resistance +5% Agathion slots +5 STR +2 INT +2 DEX +3 WIT +3 CON +3 MEN +3 Paralysis Resistance +15% Shock Resistance +15% Sleep Resistance +15% Silence Resistance +15% Fear Resistance +15% Hold Resistance +10% Imprisonment Resistance +10% Pull Resistance +10% Knockback/ Knockdown Resistance +10% Suppression Resistance +10% Agathion slots +5 STR +3 INT +3 DEX +3 WIT +3 CON +3 MEN +3 Paralysis Resistance +15% Shock Resistance +15% Sleep Resistance +15% Silence Resistance +15% Fear Resistance +15% Hold Resistance +10% Imprisonment Resistance +10% Pull Resistance +10% Knockback/ Knockdown Resistance +10% Suppression Resistance +10% Agathion slots +5 STR +4 INT +4 DEX +4 WIT +4 CON +4 MEN +4 Paralysis Resistance +15% Shock Resistance +15% Sleep Resistance +15% Silence Resistance +15% Fear Resistance +15% Hold Resistance +10% Imprisonment Resistance +10% Pull Resistance +10% Knockback/ Knockdown Resistance +10% Suppression Resistance +10% Agathions This type of "pet" will provide different types of help depending on their level. To level up we need the Scroll: Enchant Ornaments Sealed, the higher the level the greater the risk of the Agathion disappearing. Note: I will only talk about the basic agathions, if you are looking for information on the others you can visit the corresponding guide. Agathion Ignis Sealed without any improvement this agathion will grant us P/M Atk +1% 1 2 3 4 5 P/M Atk. +2% P/M Atk. +3% P/M Atk. +4% P/M Atk. +5% P/M Atk. +6% Hold Atk. Rate +2% Sleep Atk. Rate +2% Paralysis Atk. Rate +2% 6 7 8 9 10 P/M Atk. +7% Hold Atk. Rate +5% Sleep Atk. Rate +5% Paralysis Atk. Rate +5% P/M Atk. +9% Hold Atk. Rate +8% Sleep Atk. Rate +8% Paralysis Atk. Rate +8% P/M Atk. +11% Hold Atk. Rate +14% Sleep Atk. Rate +14% Paralysis Atk. Rate +14% P/M Atk. +13% Hold Atk. Rate +22% Sleep Atk. Rate +22% Paralysis Atk. Rate +22% P/M Atk. +15% Hold Atk. Rate +30% Sleep Atk. Rate +30% Paralysis Atk. Rate +30% Agathion Nebula Sealed without any improvement this agathion will grant us All Crit Rate +1% 1 2 3 4 5 All Critical Rate +2% All Critical Rate +3% All Critical Rate +4% All Critical Rate +5% All Critical Rate +7% Skill cooldown -1% 6 7 8 9 10 All Critical Rate +9% Skill cooldown -2% All Critical Rate +12% Skill cooldown -3% All Critical Rate +15% Skill cooldown -5% All Critical Rate +18% Skill cooldown -7% All Critical Rate +22% Skill cooldown -10% Agathion Procella Sealed without any improvement this agathion will grant us Atk. Spd/Casting Spd. +2 1 2 3 4 5 Atk. Spd. +4 Casting Spd. +4 Atk. Spd. +7 Casting Spd. +7 Atk. Spd. +10 Casting Spd. +10 Atk. Spd. +15 Casting Spd. +15 Atk. Spd. +20 Casting Spd. +20 Skill MP Consumption -1% 6 7 8 9 10 Atk. Spd. +30 Casting Spd. +30 Skill MP Consumption -2% Atk. Spd. +50 Casting Spd. +50 Skill MP Consumption -4% Atk. Spd. +80 Casting Spd. +80 Skill MP Consumption -6% Atk. Spd. +110 Casting Spd. +110 Skill MP Consumption -8% Atk. Spd. +150 Casting Spd. +150 Skill MP Consumption -12% Agathion Petram Sealed without any improvement this agathion will grant us P/M Def. +1% 1 2 3 4 5 P. Def. +2% M. Def. +2% P. Def. +3% M. Def. +3% P. Def. +4% M. Def. +4% P. Def. +5% M. Def. +5% P. Def. +6% M. Def. +6% Shock Atk. Rate +2% Silence Atk. Rate +2% Fear Atk. Rate +2% 6 7 8 9 10 P. Def. +7% M. Def. +7% Shock Atk. Rate +5% Silence Atk. Rate +5% Fear Atk. Rate +5% P. Def. +9% M. Def. +9% Shock Atk. Rate +8% Silence Atk. Rate +8% Fear Atk. Rate +8% P. Def. +11% M. Def. +11% Speed +2 Shock Atk. Rate +14% Silence Atk. Rate +14% Fear Atk. Rate +14% P. Def. +13% M. Def. +13% Speed +3 Shock Atk. Rate +22% Silence Atk. Rate +22% Fear Atk. Rate +22% P. Def. +15% M. Def. +15% Speed +4 Shock Atk. Rate +30% Silence Atk. Rate +30% Fear Atk. Rate +30% Agathion Joy Sealed without any improvement this agathion will grant us Acquired XP/ SP 1% 1 2 3 4 5 Acquired XP/ SP 2% Acquired XP/ SP 3% Acquired XP/ SP 4% Acquired XP/ SP 6% Max HP/ MP/ CP +1% Acquired XP/ SP +10% 6 7 8 9 10 Max HP/ MP/ CP +2% Acquired XP/ SP +12% Max HP/ MP/ CP +5% Acquired XP/ SP +15% Max HP/ MP/ CP +8% Acquired XP/ SP +20% Max HP/ MP/ CP +11% Acquired XP/ SP +25% Max HP/ MP/ CP +15% Acquired XP/ SP +36% Agathion Dragon Egg Sealed without any improvement this agathion will grant us Atk Spd/Cast Spd. +2 and P/M Atk +20 1 2 3 4 5 Atk. Spd. +4 Casting Spd. +4 P. Atk. +40 M. Atk. +40 Atk. Spd. +7 Casting Spd. +7 P. Atk. +60 M. Atk. +60 Atk. Spd. +10 Casting Spd. +10 P. Atk. +100 M. Atk. +100 Atk. Spd. +15 Casting Spd. +15 P. Atk. +140 M. Atk. +140 All Critical Rate +1% Atk. Spd. +20 Casting Spd. +20 P. Atk. +180 M. Atk. +180 All Critical Rate +2% Received AoE Skill Damage -100 6 7 8 9 10 Atk. Spd. +30 Casting Spd. +30 P. Atk. +220 M. Atk. +220 All Critical Rate +3% Received AoE Skill Damage -250 Atk. Spd. +50 Casting Spd. +50 P. Atk. +260 M. Atk. +260 All Critical Rate +4% Received AoE Skill Damage -400 Received damage -1% Atk. Spd. +80 Casting Spd. +80 P. Atk. +360 M. Atk. +360 All Critical Rate +5% Received AoE Skill Damage -650 Received damage -2% Atk. Spd. +110 Casting Spd. +110 P. Atk. +500 M. Atk. +500 All Critical Rate +6% Received AoE Skill Damage -800 Received damage -3% All Critical Damage +1% Atk. Spd. +150 Casting Spd. +150 P. Atk. +700 M. Atk. +700 All Critical Rate +8% Received AoE Skill Damage -1000 Received damage -4% All Critical Damage +3% Talisman System With the bracer we can equip different talismans, depending on the level of the bracer how many we can wear. Talisman Bracelet Lv. 1 can enhanced up to Lv. 10. To level up the talismans we will need to scroll to a higher level, but there will be the risk of losing the talisman. To obtain talismans you can do so through events, weekly missions, killing mobs in certain special areas, buying some from the world market, etc. Talisman Bracelet Lv. 1 each level will bring us better and more varied benefits, to level up we only have to have 2 of the same level and upon success this will level up. 1 2 3 4 5 Talisman slots +4 Talisman slots +4 P. Atk. +20 M. Atk. +20 Talisman slots +4 P. Atk. +50 M. Atk. +50 Talisman slots +5 P. Atk. +100 M. Atk. +100 Talisman slots +6 P. Atk. +200 M. Atk. +200 6 7 8 9 10 Talisman slots +6 P. Atk. +350 M. Atk. +350 Talisman slots +6 P. Atk. +500 M. Atk. +500 Skill Power +1% Talisman slots +6 P. Atk. +650 M. Atk. +650 Skill Power +2% Talisman slots +6 P. Atk. +800 M. Atk. +800 Skill Power +2% Damage +1% Talisman slots +6 P. Atk. +1000 M. Atk. +1000 Skill Power +3% Damage +2% Talisman of Aden Sealed 1 2 3 4 5 P. Def. +5 M. Def. +5 Atk. Spd. +10 Casting Spd. +10 Max HP +100 Max MP +30 P. Def. +10 M. Def. +10 Atk. Spd. +12 Casting Spd. +12 Max HP +120 Max MP +50 P. Def. +15 M. Def. +20 Atk. Spd. +15 Casting Spd. +15 Max HP +150 Max MP +70 P. Def. +20 M. Def. +30 Atk. Spd. +20 Casting Spd. +20 Max HP +180 Max MP +100 Acquired XP +10% Acquired SP +10% P. Atk. +50 M. Atk. +100 P. Def. +30 M. Def. +40 Atk. Spd. +25 Casting Spd. +25 Max HP +220 Max MP +130 Acquired XP +15% Acquired SP +15% 6 7 8 9 10 P. Atk. +80 M. Atk. +150 P. Def. +40 M. Def. +60 Atk. Spd. +40 Casting Spd. +45 Max HP +260 Max MP +160 Acquired XP +20% Acquired SP +20% P. Atk. +135 M. Atk. +250 P. Def. +60 M. Def. +80 Atk. Spd. +70 Casting Spd. +75 Max HP +520 Max MP +320 Acquired XP +50% Acquired SP +50% P. Atk. +180 M. Atk. +360 P. Def. +80 M. Def. +120 Atk. Spd. +80 Casting Spd. +95 Max HP +640 Max MP +360 Acquired XP +55% Acquired SP +55% P. Atk. +225 M. Atk. +420 P. Def. +120 M. Def. +160 Atk. Spd. +90 Casting Spd. +110 Max HP +910 Max MP +430 Acquired XP +60% Acquired SP +60% P. Atk. +270 M. Atk. +490 P. Def. +160 M. Def. +200 Atk. Spd. +100 Casting Spd. +125 Max HP +1120 Max MP +530 Acquired XP +65% Acquired SP +65% Talisman of Authority Sealed without any improvement this talisman will grant us P/M Atk +50, P/M Def +10, Max HP +50, Max MP +30 1 2 3 4 5 P. Atk. +80 M. Atk. +80 P. Def. +13 M. Def. +13 Max HP +100 Max MP +80 P. Atk. +110 M. Atk. +110 P. Def. +16 M. Def. +16 Max HP +150 Max MP +130 P. Atk. +160 M. Atk. +160 P. Def. +19 M. Def. +19 Max HP +200 Max MP +180 Skill Critical Damage +50 P. Atk. +210 M. Atk. +210 P. Def. +22 M. Def. +22 Max HP +300 Max MP +280 Skill Critical Damage +100 Skill Power +2% P. Atk. +290 M. Atk. +290 P. Def. +27 M. Def. +27 Max HP +400 Max MP +380 Skill Critical Damage +200 Skill Power +4% 6 7 8 9 10 P. Atk. +370 M. Atk. +370 P. Def. +32 M. Def. +32 Max HP +500 Max MP +480 Skill Critical Damage +300 Skill Power +6% P. Atk. +470 M. Atk. +470 P. Def. +40 M. Def. +40 Max HP +1000 Max MP +880 Skill Critical Damage +400 Skill Power +8% P. Atk. +570 M. Atk. +570 P. Def. +48 M. Def. +48 Max HP +1500 Max MP +1280 Skill Critical Damage +500 Skill Power +10% P. Atk. +770 M. Atk. +770 P. Def. +56 M. Def. +56 Max HP +2500 Max MP +1780 Skill Critical Damage +700 Skill Power +12% P. Atk. +1000 M. Atk. +1000 P. Def. +70 M. Def. +70 Max HP +4000 Max MP +2780 Skill Critical Damage +1000 Skill Power +15% Talisman of Speed Sealed without any improvement this talisman will grant us P./ M. Def. +5 <Special effect> Buff Spd/Cast Atk +5 Trigger rate basic attack 5% and skill attack 10% Duration 5s (trigger cooldown 10s) 1 2 3 4 5 P./ M. Def. +10 Max HP +50 Speed +1 <Special effect> Energy of Speed Buff: Spd/Cast Atk +10 Trigger rate: Basic/ Skill attack 10% Duration: 5 sec. Trigger cooldown: 10 sec. P./ M. Def. +20 Max HP +100 Speed +1 <Special effect> Energy of Speed Buff: Spd/Cast Spd +30 Trigger rate: Basic/Skill Atk 10% Duration: 5 sec. Trigger cooldown: 10 sec. P./ M. Def. +30 Max HP +200 Speed +1 <Special effect> Energy of Speed Buff: Spd/Cast Spd. +50 Trigger rate: Basic/Skill Atk 10% Duration: 5 sec. Trigger cooldown: 10 sec. P./ M. Def. +40 Max HP +300 Speed +1 <Special effect> Energy of Speed Buff: Spd/Cast Spd +80, Skill Critical Damage +100 Trigger rate: Basic/Skill Atk 10% Duration: 5 sec. Trigger cooldown: 10 sec. P./ M. Def. +50 Max HP +600 Speed +1 <Special effect> Energy of Speed Buff: Spd/Cast Spd +150 Skill Critical Damage +300 Trigger rate: Basic/Skill Atk 10% Duration: 5 sec. Trigger cooldown: 10 sec. 6 7 8 9 10 P./ M. Def. +60 Max HP +1000 Speed +2 <Special effect> Energy of Speed Buff: Spd/Cast Spd +170 Skill Critical Damage +500 Trigger rate: Basic/Skill Atk 10% Duration: 5 sec. Trigger cooldown: 10 sec. P./ M. Def. +80 Max HP +1500 Speed +3 <Special effect> Energy of Speed Buff: Spd/Cast Spd +200 Skill Critical Damage +700 Trigger rate: Basic/Skill Atk 10% Duration: 10 sec. Trigger cooldown: 10 sec. P./ M. Def. +200 Max HP +2000 Speed +4 <Special effect> Energy of Speed Buff: Spd/Cast Spd +230 Skill Critical Damage +900 Trigger rate: Basic/Skill Atk 10% Duration: 10 sec. Trigger cooldown: 10 sec. P./ M. Def. +250 Max HP +3000 Speed +6 <Special effect> Energy of Speed Buff: Spd/Cast Spd +260 Skill Critical Damage +1100 Trigger rate: Basic/Skill Atk 10% Duration: 10 sec. Trigger cooldown: 10 sec. P./ M. Def. +300 Max HP +5000 Speed +8 <Special effect> Energy of Speed Buff: Spd/Cast Spd +300 Skill Critical Damage +1500 Trigger rate: Basic/Skill Atk 10% Duration: 15 sec. Trigger cooldown: 10 sec. Talisman of Eva Sealed without any improvement this talisman will grant us M. Def. +20 and Max MP +100 1 2 3 4 5 M. Def. +30 Max MP +200 MP Recovery Rate +3 All received Critical Damage -1% M. Def. +50 Max MP +300 MP Recovery Rate +5 All received Critical Damage -2% Skill MP Consumption -2% M. Def. +80 Max MP +400 MP Recovery Rate +8 All received Critical Damage -3% Skill MP Consumption -4% M. Def. +120 Max MP +500 MP Recovery Rate +12 All received Critical Damage -4% Skill MP Consumption -6% M. Def. +170 Max MP +700 MP Recovery Rate +16 All received Critical Damage -5% Skill MP Consumption -8% 6 7 8 9 10 M. Def. +230 Max MP +1000 MP Recovery Rate +20 All received Critical Damage -7% Skill MP Consumption -10% M. Def. +300 Max MP +1200 MP Recovery Rate +25 All received Critical Damage -9% Skill MP Consumption -12% Imprisonment Resistance +5% Knockback/ Knockdown Resistance +5% M. Def. +380 Max MP +1400 MP Recovery Rate +30 All received Critical Damage -11% Skill MP Consumption -14% Imprisonment Resistance +8% Knockback/ Knockdown Resistance +8% M. Def. +470 Max MP +1700 MP Recovery Rate +35 All received Critical Damage -13% Skill MP Consumption -17% Imprisonment Resistance +11% Knockback/ Knockdown Resistance +11% M. Def. +600 Max MP +2000 MP Recovery Rate +40 All received Critical Damage -15% Skill MP Consumption -20% Imprisonment Resistance +15% Knockback/ Knockdown Resistance +15% Heavenly Talisman Sealed without any improvement this talisman will grant us P/M Def +200, Max HP +200, All received Critical Damage -1% 1 2 3 4 5 P/M Def +400 Max HP +400 All received Critical Damage -2% P/M Def +600 Max HP +600 All received Critical Damage -3% P./M Def +800 Max HP +800 All received Critical Damage -4% P/M Def +1000 Max HP +1000 All received Critical Damage -5% P/M Def +1200 Max HP +1200 All received Critical Damage -6% 6 7 8 9 10 P/M Def +1400 Max HP +1400 All received Critical Damage -7% Bow Resistance +2% P/M Def +1600 Max HP +1600 All received Critical Damage -9% Bow Resistance +4% Sleep Resistance +3% Hold Resistance +3% P/M Def +1800 Max HP +1800 All received Critical Damage -11% Bow Resistance +6% Sleep Resistance +6% Hold Resistance +6% All Critical Damage +3% P/M Def +2000 Max HP +2000 All received Critical Damage -13% Bow Resistance +8% Sleep Resistance +9% Hold Resistance +9% All Critical Damage +5% <Special effect> Limit Set With a certain chance, applies a debuff on the target when hit. Trigger rate: 1% Duration: 3 sec. Debuff: Decreases the number of attacks to 1. P/M Def +2500 Max HP +2500 All received Critical Damage -15% Bow Resistance +10% Sleep Resistance +12% Hold Resistance +12% All Critical Damage +10% <Special effect> Limit Set With a certain chance, applies a debuff on the target when hit. Trigger rate: 3% Duration: 3 sec. Debuff: Decreases the number of attacks to 1. The talismans mentioned above have a blessed version, which is obtained by fusing two talismans of the same type, provided they are level 4 or higher. These blessed versions grant a "bonus," exceeding the normal level but falling short of the standard upgrade. For example: Normal Version +4 Blessed Version +4 Normal Version +5 Talisman of Authority Sealed +4 A talisman imbued with power. <Base effect> P. Atk. +210 M. Atk. +210 P. Def. +22 M. Def. +22 Max HP +300 Max MP +280 Skill Critical Damage +100 Skill Power +2% Blessed Talisman of Authority Sealed +4 A talisman imbued with power. <Base effect> P. Atk. +250 M. Atk. +250 P. Def. +25 M. Def. +25 Max HP +350 Max MP +330 Skill Critical Damage +150 Skill Power +3% Talisman of Authority Sealed +5 A talisman imbued with power. <Base effect> P. Atk. +290 M. Atk. +290 P. Def. +27 M. Def. +27 Max HP +400 Max MP +380 Skill Critical Damage +200 Skill Power +4% These talismans can also be upgraded using the same item; however, if the process fails, both the normal and blessed versions will be lost. Scroll: Enchant Ornaments Sealed It is the item used to upgrade talismans. These are the talismans that we will obtain most quickly and that will accompany us for much of our adventure. Talisman of Hellbound Lv. 1 this talisman is obtained by acquiring 300 pieces of Hellbound Energy Sealed, and to level up we will use Talisman of Hellbound Fragment, which is obtained by exchanging 60 pieces of Hellbound Energy Sealed . 1 2 3 4 5 Max HP +100 P. Atk. +50 M. Atk. +50 P. Def. +100 M. Def. +100 PvE damage bonus +0.3% Acquired XP/ SP +1% Max HP +200 P. Atk. +100 M. Atk. +100 P. Def. +200 M. Def. +200 P. Accuracy +1 M. Accuracy +1 PvE damage bonus +0.6% Acquired XP/ SP +2% Max HP +300 P. Atk. +150 M. Atk. +150 P. Def. +300 M. Def. +300 P. Accuracy +2 M. Accuracy +2 PvE damage bonus +0.9% Acquired XP/ SP +3% Max HP +400 P. Atk. +200 M. Atk. +200 P. Def. +400 M. Def. +400 P. Accuracy +3 M. Accuracy +3 PvE damage bonus +1.2% Acquired XP/ SP +4% Max HP +500 P. Atk. +250 M. Atk. +250 P. Def. +500 M. Def. +500 Atk. Spd. +35 Casting Spd. +35 P. Accuracy +4 M. Accuracy +4 PvE damage bonus +1.5% Acquired XP/ SP +5% Special effect Hell Lightning Attacks a single target. Unleashes a black lightning at the target. Fixed damage: 1000 (ignores barriers/ CP) Trigger cooldown: 300 sec. 6 7 8 9 10 Max HP +700 P. Atk. +300 M. Atk. +300 P. Def. +600 M. Def. +600 Atk. Spd. +50 Casting Spd. +50 Speed +1 P. Accuracy +5 M. Accuracy +5 PvE damage bonus +1.8% Acquired XP/ SP +7% Special effect Hell Lightning Attacks a single target. Unleashes a black lightning at the target. Fixed damage: 1500 (ignores barriers/ CP) Trigger cooldown: 300 sec. Max HP +1000 P. Atk. +350 M. Atk. +350 P. Def. +700 M. Def. +700 Atk. Spd. +70 Casting Spd. +70 Speed +2 P. Accuracy +6 M. Accuracy +6 Received PvP damage -3% PvE damage bonus +2.2% Acquired XP/ SP +9% Special effect Hell Lightning Attacks a single target. Unleashes a black lightning at the target. Fixed damage: 2000 (ignores barriers/ CP) Trigger cooldown: 300 sec. Max HP +2000 P. Atk. +400 M. Atk. +400 P. Def. +800 M. Def. +800 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Accuracy +7 M. Accuracy +7 Received PvP damage -7% PvE damage bonus +2.6% Acquired XP/ SP +12% Debuff/ Anomaly Resistance +2% All received Critical Damage -2% Special effect Hell Lightning Attacks a single target. Unleashes a black lightning at the target. Fixed damage: 3000 (ignores barriers/ CP) Trigger cooldown: 300 sec. Max HP +3000 P. Atk. +450 M. Atk. +450 P. Def. +900 M. Def. +900 Atk. Spd. +150 Casting Spd. +150 Speed +7 P. Accuracy +8 M. Accuracy +8 Received PvP damage -12% PvE damage bonus +3% Acquired XP/ SP +15% Debuff/ Anomaly Resistance +5% All received Critical Damage -6% Special effect Hell Lightning Attacks a single target. Unleashes a black lightning at the target. Fixed damage: 4000 (ignores barriers/ CP) Trigger cooldown: 300 sec. Max HP +5000 P. Atk. +500 M. Atk. +500 P. Def. +1000 M. Def. +1000 Atk. Spd. +200 Casting Spd. +200 Speed +10 P. Accuracy +10 M. Accuracy +10 Received PvP damage -20% PvE damage bonus +3.5% Acquired XP/ SP +20% Debuff/ Anomaly Resistance +10% All received Critical Damage -10% Special effect Hell Lightning Attacks a single target. Unleashes a black lightning at the target. Fixed damage: 5000 (ignores barriers/ CP) Trigger cooldown: 300 sec. If the item fails to level up, it will lose -1 level. Note! Effects of two identical talisman do not stack; the higher-level talisman takes precedence. The talismans described here are those that we can obtain in the simplest way; others require more expensive or complex processes. Jewel System The Brooch Lv. 1 is where we can place gems that give us both stats, as well as active and passive abilities for combat. 1 2 3 4 5 Jewel slots +4 P. Def. +20 M. Def. +20 Jewel slots +4 P. Def. +100 M. Def. +100 Jewel slots +4 P. Def. +200 M. Def. +200 Jewel slots +5 P. Def. +300 M. Def. +300 Jewel slots +6 P. Def. +400 M. Def. +400 6 7 8 9 10 Jewel slots +6 P. Def. +600 M. Def. +600 Jewel slots +6 P. Def. +800 M. Def. +800 Max HP +250 Max MP +250 Jewel slots +6 P. Def. +1000 M. Def. +1000 Max HP +500 Max MP +500 Jewel slots +6 P. Def. +1200 M. Def. +1200 Max HP +1000 Max MP +1000 Received damage -1% Jewel slots +6 P. Def. +1500 M. Def. +1500 Max HP +1500 Max MP +1500 Received damage -2% Emerald Lv. 1 Sealed 1 2 3 4 Soulshot/ Spiritshot damage +2% CON +1 P. Def. +20 M. Def. +10 <Special effect> Emerald - Mana Recovery When triggered: With a certain chance, recovers 12 MP when using skills. Trigger rate: 10% Trigger cooldown: 3 sec. Soulshot/ Spiritshot damage +3% CON/ MEN +1 P. Def. +30 M. Def. +20 <Special effect> Emerald - Mana Recovery When triggered: With a certain chance, recovers 16 MP when using skills. Trigger rate: 10% Trigger cooldown: 3 sec. Soulshot/ Spiritshot damage +5% DEX/ CON/ MEN +1 P. Def. +60 M. Def. +30 <Special effect> Emerald - Mana Recovery When triggered: With a certain chance, recovers 20 MP when using skills. Trigger rate: 10% Trigger cooldown: 3 sec. Soulshot/ Spiritshot damage +8% DEX/ WIT/ CON/ MEN +1 Received Basic Critical Damage -4% Received M. Skill Critical Damage -4% P. Def. +100 M. Def. +60 <Special effect> Emerald - Mana Recovery When triggered: With a certain chance, recovers 30 MP when using skills. Trigger rate: 10% Trigger cooldown: 3 sec. 5 6 7 8 Soulshot/ Spiritshot damage +12% STR/ INT/ DEX/ WIT/ CON/ MEN +1 Received Basic Critical Damage -7% Received M. Skill Critical Damage -7% P. Def. +150 M. Def. +100 <Special effect> Emerald - Mana Recovery When triggered: With a certain chance, recovers 40 MP when using skills. Trigger rate: 10% Trigger cooldown: 3 sec. Soulshot/ Spiritshot damage +16% P. Atk. +50 M. Atk. +50 STR/ INT/ DEX/ WIT +1 CON/ MEN +2 Received Basic Critical Damage -10% Received M. Skill Critical Damage -10% P. Def. +200 M. Def. +150 <Special effect> Emerald - Mana Recovery When triggered: With a certain chance, recovers 50 MP when using skills. Trigger rate: 10% Trigger cooldown: 3 sec. Soulshot/ Spiritshot damage +20% P. Atk. +150 M. Atk. +150 STR/ INT/ DEX/ WIT/ CON/ MEN +2 All received Critical Damage -15% P. Def. +250 M. Def. +220 <Special effect> Emerald - Mana Recovery When triggered: With a certain chance, recovers 60 MP when using skills. Trigger rate: 10% Trigger cooldown: 3 sec. Soulshot/ Spiritshot damage +25% P. Atk. +300 M. Atk. +300 STR/ INT/ DEX/ WIT/ CON/ MEN +3 All received Critical Damage -20% P. Def. +350 M. Def. +300 <Special effect> Emerald - Mana Recovery When triggered: With a certain chance, recovers 70 MP when using skills. Trigger rate: 10% Trigger cooldown: 3 sec. Amber Lv. 1 Sealed 1 2 3 4 Interrupts the target's skill casting. Deals 500 fixed damage. (Ignores barriers/ CP.) Interrupts the target's skill casting. Deals 700 fixed damage. (Ignores barriers/ CP.) Interrupts the target's skill casting. Deals 1000 fixed damage. (Ignores barriers/ CP.) Interrupts the target's skill casting. Deals 1500 fixed damage. (Ignores barriers/ CP.) 5 6 7 8 Acquired XP/ SP +1% +1% Additional damage to dragon bosses +1% <Active skill> Interrupts the target's skill casting. Ignores CP and deals 2000 fixed damage. Acquired XP/ SP +2% Additional damage to dragon bosses +2% <Special effects> Amber - Special Imprisonment Debuff: Blocks the enemy's additional attack damage when hit. Trigger rate: 1% Duration: 10 sec. <Active skill> Interrupts the target's skill casting. Deals 2500 fixed damage. (Ignores barriers/ CP.) P/M Def -4% With a 20% chance, removes debuffs and anomalies. P/M Def -10% Acquired XP/ SP +3% Additional damage to dragon bosses +3% <Special effects> Amber - Special Imprisonment Debuff: Blocks the enemy's additional attack damage when hit. Trigger rate: 2% Duration: 10 sec. <Active skill> Interrupts the target's skill casting. Deals 3000 fixed damage. (Ignores barriers/ CP.) P/M Def -8% With a 30% chance, removes debuffs and anomalies. P/M Def -15% Acquired XP/ SP +5% Additional damage to dragon bosses +5% <Special effects> Amber - Special Imprisonment Debuff: Blocks the enemy's additional attack damage when hit. Trigger rate: 5% Duration: 10 sec. <Active skill> Interrupts the target's skill casting. Deals 3500 fixed damage. (Ignores barriers/ CP.) P/M Def -12% With a 50% chance, removes debuffs and anomalies. P/M Def -20% Opal Lv. 1 Sealed 1 2 3 4 Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +3% Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +5% Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +8% Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +12% <Active skill> Opal - Special Property Buff: Grants immunity to debuffs and anomalies. Duration: 5 sec. Cooldown: 5 min. 5 6 7 8 Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +15% Max HP/ MP +100 MP Recovery Rate +5 <Active skill> Opal - Special Property Buff: Grants immunity to debuffs and anomalies. Duration: 10 sec. Cooldown: 5 min. Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +20% Max HP/ MP +200 MP Recovery Rate +10 <Active skill> Opal - Special Property Buff: Grants immunity to debuffs and anomalies. Duration: 15 sec. Cooldown: 5 min. Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +25% Max HP/ MP +300 MP Recovery Rate +20 <Active skill> Opal - Special Property Buff: Grants immunity to debuffs and anomalies. Duration: 20 sec. Cooldown: 5 min. Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +30% Max HP/ MP +500 MP Recovery Rate +30 <Active skill> Opal - Special Property Buff: Grants immunity to debuffs and anomalies. Duration: 25 sec. Cooldown: 5 min. Aquamarine Lv. 1 Sealed 1 2 3 4 Atk. Spd. +1% Casting Spd. +1% Acquired XP/ SP +3% Atk. Spd. +2% Casting Spd. +2% Acquired XP/ SP +4% Atk. Spd. +4% Casting Spd. +4% Acquired XP/ SP +6% Atk. Spd. +7% Casting Spd. +7% Acquired XP/ SP +8% 5 6 7 8 Atk. Spd. +10% Casting Spd. +10% Acquired XP/ SP +11% Atk. Spd. +14% Casting Spd. +14% Speed +1 Acquired XP/ SP +15% Acquired Magic Lamp XP +2% Atk. Spd. +18% Casting Spd. +18% Speed +2 Acquired XP/ SP +20% Acquired Magic Lamp XP +3% Atk. Spd. +22% Casting Spd. +22% Speed +3 Acquired XP/ SP +25% Acquired Magic Lamp XP +5% Sapphire Lv. 1 Sealed 1 2 3 4 P. Atk. +30 M. Atk. +30 P. Def. +50 M. Def. +50 Basic Critical Damage +2% M. Skill Critical Damage +2% P. Atk. +100 M. Atk. +100 P. Def. +125 M. Def. +125 Basic Critical Damage +4% M. Skill Critical Damage +4% P. Atk. +175 M. Atk. +175 P. Def. +245 M. Def. +245 Basic Critical Damage +6% M. Skill Critical Damage +6% P. Atk. +250 M. Atk. +250 P. Def. +365 M. Def. +365 Basic Critical Damage +8% M. Skill Critical Damage +8% 5 6 7 8 P. Atk. +330 M. Atk. +330 P. Def. +495 M. Def. +495 Basic Critical Damage +11% M. Skill Critical Damage +11% P. Atk. +410 M. Atk. +410 P. Def. +625 M. Def. +625 Basic Critical Damage +15% P. Skill Critical Damage +2% M. Skill Critical Damage +15% <Special effect> Sapphire - Barrier Buff: When hit, creates a barrier that absorbs 3000 damage. Duration: 10 sec. Trigger cooldown: 60 sec. P. Atk. +490 M. Atk. +490 P. Def. +765 M. Def. +765 Basic Critical Damage +15% P. Skill Critical Damage +5% M. Skill Critical Damage +19% Skill Power +2% <Special effect> Sapphire - Barrier Buff: When hit, creates a barrier that absorbs 4000 damage. Duration: 10 sec. Trigger cooldown: 60 sec. P. Atk. +570 M. Atk. +570 P. Def. +905 M. Def. +905 Basic Critical Damage +15% P. Skill Critical Damage +9% M. Skill Critical Damage +23% Skill Power +5% <Special effect> Sapphire - Barrier Buff: When hit, creates a barrier that absorbs 5000 damage. Duration: 10 sec. Trigger cooldown: 60 sec. Ruby Lv. 1 Sealed 1 2 3 4 P. Atk. +50 M. Atk. +50 All received Critical Damage -30 Received AoE Skill Damage -0.3% <Special effect> Ruby - Special Property (Attack) When triggered in PvE: Based on your attack type, makes an additional hit to a single target. - Additional P. attack: Power 5964. - Additional M. attack: Power 130. Trigger rate: 1% When triggered in PvP: Makes an additional hit with 300 fixed damage to a single target. Trigger rate: 1% P. Atk. +100 M. Atk. +100 All received Critical Damage -60 Received AoE Skill Damage -0.6% <Special effect> Ruby - Special Property (Attack) When triggered in PvE: Based on your attack type, makes an additional hit to a single target. - Additional P. attack: Power 6167. - Additional M. attack: Power 138. Trigger rate: 1% When triggered in PvP: Makes an additional hit with 500 fixed damage to a single target. Trigger rate: 1% P. Atk. +150 M. Atk. +150 All received Critical Damage -90 Received AoE Skill Damage -0.9% <Special effect> Ruby - Special Property (Attack) When triggered in PvE: Based on your attack type, makes an additional hit to a single target. - Additional P. attack: Power 6370. - Additional M. attack: Power 146. Trigger rate: 1% When triggered in PvP: Makes an additional hit with 700 fixed damage to a single target. Trigger rate: 1% P. Atk. +200 M. Atk. +200 All received Critical Damage -120 Received AoE Skill Damage -1.2% <Special effect> Ruby - Special Property (Attack) When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 2 targets) on attack. - Additional P. attack: Power 6573. - Additional M. attack: Power 154. Trigger rate: 1% When triggered in PvP: Makes an additional hit with 800 fixed damage to nearby enemies (up to 2 targets) on attack. Trigger rate: 1% 5 6 7 8 P. Atk. +300 M. Atk. +300 PvE damage +1% All received Critical Damage -200 Received AoE Skill Damage -2% <Special effect> Ruby - Special Property (Attack) When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 3 targets) on attack. - Additional P. attack: Power 6776. - Additional M. attack: Power 162. Trigger rate: 2% When triggered in PvP: Makes an additional hit with 900 fixed damage to nearby enemies (up to 3 targets) on attack. Trigger rate: 2% Ruby - Special Property (Defense) Buff: When hit, received damage -1%, Suppression Resistance +1%. Trigger rate: 1% Duration: 5 sec. Trigger cooldown: 10 sec. P. Atk. +400 M. Atk. +400 PvE damage +3% All received Critical Damage -300 Received AoE Skill Damage -3% <Special effect> Ruby - Special Property (Attack) When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 4 targets) on attack. - Additional P. attack: Power 6979. - Additional M. attack: Power 170. Trigger rate: 3% When triggered in PvP: Makes an additional hit with 1000 fixed damage to nearby enemies (up to 4 targets) on attack. Trigger rate: 3% Ruby - Special Property (Defense) Buff: When hit, received damage -2%, Suppression Resistance +2%. Trigger rate: 2% Duration: 5 sec. Trigger cooldown: 10 sec. P. Atk. +600 M. Atk. +600 PvE damage +5% All received Critical Damage -400 Received AoE Skill Damage -4% <Special effect> Ruby - Special Property (Attack) When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 5 targets) on attack. - Additional P. attack: Power 7182. - Additional M. attack: Power 178. Trigger rate: 4% When triggered in PvP: Makes an additional hit with 1100 fixed damage to nearby enemies (up to 5 targets) on attack. Trigger rate: 4% Ruby - Special Property (Defense) Buff: When hit, received damage -3%, Suppression Resistance +3%. Trigger rate: 3% Duration: 5 sec. Trigger cooldown: 10 sec. P. Atk. +800 M. Atk. +800 PvE damage +8% All received Critical Damage -500 Received AoE Skill Damage -5% <Special effect> Ruby - Special Property (Attack) When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 6 targets) on attack. - Additional P. attack: Power 7385. - Additional M. attack: Power 187. Trigger rate: 5% When triggered in PvP: Makes an additional hit with 1200 fixed damage to nearby enemies (up to 6 targets) on attack. Trigger rate: 5% Ruby - Special Property (Defense) Buff: When hit, received damage -5%, Suppression Resistance +5%. P./ M. Def. +500 Trigger rate: 5% Duration: 5 sec. Trigger cooldown: 10 sec. In PvP, it's very important to have items Amber Lv. 1 Sealed, Opal Lv. 1 Sealed and Ruby Lv. 1 Sealed at least at a level where they provide PvP bonuses; the rest can be used to supplement what we need. Note! Effects of two identical jewels do not stack; the higher-level jewel takes precedence. Cloaks Clan Cloak Sealed this is obtained using Honor Coin Sealed, which are only earned if you are part of a guild and if a donation has been made. To level up this cape, you must use the Scroll: Enchant Clan Equipment Sealed; like any item, there is a chance of failure and losing the item. Clan Cloak Sealed if no enchantment grants Max HP/MP +2% and Acquired XP/ SP +1% 1 2 3 4 5 Max HP +3% Max MP +3% Acquired XP/ SP +2% Max HP +4% Max MP +4% P. Def. +2% M. Def. +2% Acquired XP/ SP +3% Max HP +5% Max MP +5% P. Def. +3% M. Def. +3% Acquired XP/ SP +5% Max HP +6% Max MP +6% P. Def. +4% M. Def. +4% Acquired XP/ SP +10% Max HP +7% Max MP +7% P. Def. +5% M. Def. +5% Acquired XP/ SP +15% 6 7 8 9 10 Max HP +8% Max MP +8% P. Def. +6% M. Def. +6% Acquired XP/ SP +20% Clan Cloak Growth Support Guardian's XP +10% Max HP +9% Max MP +9% P. Def. +7% M. Def. +7% All Critical Damage +5% Acquired XP/ SP +25% Clan Cloak Growth Support Guardian's XP +20% Max HP +10% Max MP +10% P. Def. +8% M. Def. +8% All Critical Damage +7% Acquired XP/ SP +30% Clan Cloak Growth Support Guardian's XP +30% Max HP +10% Max MP +10% P. Def. +9% M. Def. +9% All Critical Damage +10% Acquired XP/ SP +40% Clan Cloak Growth Support Guardian's XP +40% Max HP +10% Max MP +10% P. Def. +10% M. Def. +10% All Critical Damage +15% Acquired XP/ SP +50% Clan Cloak Growth Support Guardian's XP +50% Cloak of Protection Sealed without any improvement this cloak will grant us Max HP/MP +3%, Bow Resistance +1% 1 2 3 4 5 Max HP +4% Max MP +4% Bow Resistance +1% Max HP +5% Max MP +5% Bow Resistance +2% Acquired XP +3% Acquired SP +3% Max HP +6% Max MP +6% Bow Resistance +2% Acquired XP +5% Acquired SP +5% Max HP +7% Max MP +7% Bow Resistance +3% Acquired XP +7% Acquired SP +7% P. Def. +2% M. Def. +2% Max HP +9% Max MP +9% Bow Resistance +3% Acquired XP +10% Acquired SP +10% P. Def. +4% M. Def. +4% 6 7 8 9 10 Max HP +11% Max MP +11% Bow Resistance +4% Acquired XP +15% Acquired SP +15% P. Def. +6% M. Def. +6% Max HP +13% Max MP +13% Bow Resistance +6% Acquired XP +20% Acquired SP +20% P. Def. +8% M. Def. +8% All Critical Damage +5% Max HP +15% Max MP +15% Bow Resistance +9% Acquired XP +25% Acquired SP +25% P. Def. +10% M. Def. +10% All Critical Damage +7% All received Critical Rate -3% All received Critical Damage -3% Max HP +18% Max MP +18% Bow Resistance +12% Acquired XP +30% Acquired SP +30% P. Def. +12% M. Def. +12% All Critical Damage +10% All received Critical Rate -5% All received Critical Damage -5% Max HP +20% Max MP +20% Bow Resistance +15% Acquired XP +30% Acquired SP +30% P. Def. +15% M. Def. +15% All Critical Damage +15% All received Critical Rate -10% All received Critical Damage -10% When we raise our Cloak of Protection Sealed to +10 to use the Transcendent Upgrade Stone and obtain Heavenly Cloak. Scroll: Enchant Ornaments Sealed It is the item used to upgrade Cloak of Protection Sealed. 0 1 2 3 4 5 Max HP +20% Max MP +20% Resistance to All Weapons +15% Acquired XP +30% Acquired SP +30% P. Atk. +500 M. Atk. +500 P. Def. +15% M. Def. +15% All Critical Damage +15% All received Critical Rate -10% All received Critical Damage -10% Received fixed damage -5% Unequip Resistance +20% <Special effect> Angelic Recovery Lv. 1 Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33. Trigger rate: 1% Duration: 10 sec. Trigger cooldown: 120 sec. Max HP +21% Max MP +21% Resistance to All Weapons +16% Acquired XP +30% Acquired SP +30% P. Atk. +1000 M. Atk. +1000 P. Def. +15% M. Def. +15% All Critical Damage +15% All received Critical Rate -10% All received Critical Damage -10% Received fixed damage -6% Unequip Resistance +22% <Special effect> Angelic Recovery Lv. 1 Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33. Trigger rate: 3% Duration: 10 sec. Trigger cooldown: 120 sec. Max HP +22% Max MP +22% Resistance to All Weapons +17% Acquired XP +30% Acquired SP +30% P. Atk. +1500 M. Atk. +1500 P. Def. +15% M. Def. +15% All Critical Damage +15% All received Critical Rate -10% All received Critical Damage -10% Received fixed damage -7% Unequip Resistance +24% <Special effect> Angelic Recovery Lv. 1 Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33. Trigger rate: 5% Duration: 10 sec. Trigger cooldown: 120 sec. Max HP +23% Max MP +23% Resistance to All Weapons +18% Acquired XP +30% Acquired SP +30% P. Atk. +2000 M. Atk. +2000 P. Def. +15% M. Def. +15% All Critical Damage +15% All received Critical Rate -10% All received Critical Damage -10% Received fixed damage -8% Skill Power +1% Unequip Resistance +26% <Special effect> Angelic Recovery Lv. 1 Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33. Trigger rate: 7% Duration: 10 sec. Trigger cooldown: 120 sec. Max HP +24% Max MP +24% Resistance to All Weapons +19% Acquired XP +50% Acquired SP +50% P. Atk. +2500 M. Atk. +2500 P. Def. +15% M. Def. +15% All Critical Damage +15% All received Critical Rate -10% All received Critical Damage -10% Received fixed damage -9% Skill Power +2% Unequip Resistance +28% <Special effect> Angelic Recovery Lv. 1 Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33. Trigger rate: 9% Duration: 10 sec. Trigger cooldown: 120 sec. Max HP +25% Max MP +25% Resistance to All Weapons +20% Acquired XP +55% Acquired SP +55% P. Atk. +4000 M. Atk. +4000 P. Def. +15% M. Def. +15% All Critical Damage +15% All received Critical Rate -10% All received Critical Damage -10% Received fixed damage -10% Skill Power +3% Unequip Resistance +30% <Special effect> Angelic Recovery Lv. 1 Buff: When hit, recovers 333 HP/ 167 MP every 3.3 sec., Speed +33. Trigger rate: 12% Duration: 10 sec. Trigger cooldown: 120 sec. Angelic Protection Lv. 1 Buff: When hit, damage from multiattack skills (2+ hits) -5% Trigger rate: 1% Duration: 5 sec. Trigger cooldown: 60 sec. Head Accessories Head accessories can be equipped in two special slots: left and right. Circlet Circlet of Hero Sealed if no enchantment grants Max HP/MP/CP +100, P/M Def +1% and Received damage -1% 1 2 3 4 5 Max HP +200 Max MP +200 Max CP +200 P. Def. +2% M. Def. +2% Received damage -2% Max HP +300 Max MP +300 Max CP +300 P. Def. +3% M. Def. +3% Received damage -3% Max HP +400 Max MP +400 Max CP +400 P. Def. +4% M. Def. +4% Received damage -4% Max HP +500 Max MP +500 Max CP +500 P. Def. +5% M. Def. +5% Received damage -5% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +5% on attack. Trigger rate: 5% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +600 Max MP +600 Max CP +600 P. Def. +6% M. Def. +6% Received damage -6% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +15% on attack. Trigger rate: 10% Duration: 8 sec. Trigger cooldown: 8 sec. 6 7 8 9 10 Max HP +700 Max MP +700 Max CP +700 P. Def. +7% M. Def. +7% Received damage -7% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +25% on attack. Trigger rate: 10% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +800 Max MP +800 Max CP +800 P. Def. +8% M. Def. +8% Received damage -8% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +40% on attack. Trigger rate: 10% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +1000 Max MP +1000 Max CP +1000 P. Def. +10% M. Def. +10% Received damage -10% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +60% on attack. Trigger rate: 15% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +2000 Max MP +2000 Max CP +2000 P. Def. +12% M. Def. +12% Received damage -12% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +80% on attack. Trigger rate: 15% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +3000 Max MP +3000 Max CP +3000 P. Def. +15% M. Def. +15% Received damage -15% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +100% on attack. Trigger rate: 15% Duration: 8 sec. Trigger cooldown: 8 sec. This item can be leveled up with Scroll: Enchant Ornaments Sealed, but as always, if you fail, the item is lost. Clan Circlet Sealed this is obtained using Honor Coin Sealed, which are only earned if you are part of a guild and if a donation has been made. To level up this circlet, you must use the Scroll: Enchant Clan Equipment Sealed; like any item, there is a chance of failure and losing the item. Clan Circlet Sealed if no enchantment grants Max HP/MP +50 1 2 3 4 5 Max HP +100 Max MP +100 Max HP +150 Max MP +150 Max HP +200 Max MP +200 P. Def. +1% M. Def. +1% Max HP +250 Max MP +250 P. Def. +2% M. Def. +2% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +5% on attack. Trigger rate: 5% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +300 Max MP +300 P. Def. +3% M. Def. +3% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +10% on attack. Trigger rate: 5% Duration: 8 sec. Trigger cooldown: 8 sec. 6 7 8 9 10 Max HP +350 Max MP +350 P. Def. +4% M. Def. +4% Acquired XP/ SP +5% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +20% on attack. Trigger rate: 10% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +400 Max MP +400 P. Def. +5% M. Def. +5% Acquired XP/ SP +10% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +30% on attack. Trigger rate: 10% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +450 Max MP +450 P. Def. +6% M. Def. +6% Acquired XP/ SP +15% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +40% on attack. Trigger rate: 10% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +500 Max MP +500 P. Def. +7% M. Def. +7% Acquired XP/ SP +20% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +60% on attack. Trigger rate: 15% Duration: 8 sec. Trigger cooldown: 8 sec. Max HP +1000 Max MP +1000 P. Def. +8% M. Def. +8% Acquired XP/ SP +30% <Special effects> Fatal Critical Strike Buff: Skill Critical Damage +80% on attack. Trigger rate: 15% Duration: 8 sec. Trigger cooldown: 8 sec. Mask Piercing Mask Sealed without any improvement gives us Max HP/MP +100 and P/M Atk. +100 1 2 3 4 5 Max HP +200 Max MP +200 P. Atk. +200 M. Atk. +200 Max HP +400 Max MP +400 P. Atk. +300 M. Atk. +300 Damage decrease ignore +50 Max HP +600 Max MP +600 P. Atk. +400 M. Atk. +400 Damage decrease ignore +100 Max HP +800 Max MP +800 P. Atk. +600 M. Atk. +600 Damage decrease ignore +150 Skill Power +1% Max HP +1000 Max MP +1000 P. Atk. +800 M. Atk. +800 Damage decrease ignore +200 Skill Power +2% 6 7 8 9 10 Max HP +1200 Max MP +1200 P. Atk. +1000 M. Atk. +1000 Damage decrease ignore +300 Skill Power +3% Max HP +1400 Max MP +1400 P. Atk. +1200 M. Atk. +1200 Damage decrease ignore +400 Skill Power +4% Max HP +1600 Max MP +1600 P. Atk. +1400 M. Atk. +1400 Damage decrease ignore +500 Skill Power +5% Max HP +1800 Max MP +1800 P. Atk. +1700 M. Atk. +1700 Damage decrease ignore +500 Skill Power +6% Max HP +2000 Max MP +2000 P. Atk. +2000 M. Atk. +2000 Damage decrease ignore +500 Skill Power +7% This item can be leveled up with Scroll: Enchant Ornaments Sealed, but as always, if you fail, the item is lost. Phantom Mask Sealed (PvE) without any improvement gives us P/M Def +100, P/M Atk +100, Acquired XP/SP +1% and PvE damage +0.3% 1 Basic Bonus 2 Basic Bonus 3 Basic Bonus 4 Basic Bonus 5 Basic Bonus P. Def. +200 M. Def. +200 P. Atk. +200 M. Atk. +200 Acquired XP +2% Acquired SP +2% PvE damage +0.6% P. Def. +1 P. Def. +300 M. Def. +300 P. Atk. +300 M. Atk. +300 Acquired XP +3% Acquired SP +3% PvE damage +0.9% P. Def. +2 P. Def. +400 M. Def. +400 P. Atk. +400 M. Atk. +400 Acquired XP +4% Acquired SP +4% PvE damage +1.2% P. Def. +3 P. Def. +500 M. Def. +500 P. Atk. +600 M. Atk. +600 Acquired XP +5% Acquired SP +5% PvE damage +1.5% Paralysis Resistance +2% P. Def. +6 P. Def. +700 M. Def. +700 P. Atk. +800 M. Atk. +800 Acquired XP +7% Acquired SP +7% PvE damage +1.8% Received PvE damage -1% Paralysis Resistance +4% P. Def. +9 6 Basic Bonus 7 Basic Bonus 8 Basic Bonus 9 Basic Bonus 10 Basic Bonus P. Def. +900 M. Def. +900 P. Atk. +1000 M. Atk. +1000 Acquired XP +9% Acquired SP +9% PvE damage +2.1% Received PvE damage -2% Paralysis Resistance +6% Imprisonment Resistance +3% P. Def. +12 P. Def. +1100 M. Def. +1100 P. Atk. +1500 M. Atk. +1500 Acquired XP+11% Acquired SP +11% PvE damage +2.4% Received PvE damage -3% Paralysis Resistance +8% Imprisonment Resistance +6% <Special effect> Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Soldier may appear. P. Def. +15 P. Def. +1300 M. Def. +1300 P. Atk. +2000 M. Atk. +2000 Acquired XP+13% Acquired SP +13% PvE damage +3% Received PvE damage -4% Paralysis Resistance +10% Imprisonment Resistance +9% <Special effect> Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Fighter may appear. P. Def. +18 P. Def. +1500 M. Def. +1500 P. Atk. +2500 M. Atk. +2500 Acquired XP+15% Acquired SP +15% PvE damage +4% Received PvE damage -5% Paralysis Resistance +12% Imprisonment Resistance +12% <Special effect> Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Berserker may appear. P. Def. +21 P. Def. +2000 M. Def. +2000 P. Atk. +3000 M. Atk. +3000 Acquired XP+20% Acquired SP +20% PvE damage +5% Received PvE damage -7% Paralysis Resistance +15% Imprisonment Resistance +15% <Special effect> Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Commander may appear. P. Def. +24 This item can be leveled up with Scroll: Enchant Ornaments Sealed, but as always, if you fail, the item is lost. Note: the Circlet of Hero Sealed, Piercing Mask Sealed and the Phantom Mask Sealed have their blessed version, which as mentioned before is an intermediate level version and can only be obtained by having 2 masks +4 or higher. There are more types of head accessories, but since they offer more benefits than those mentioned, they will not be taken into account. Dyes Dyes are obtained through world trade, events, rare drops, bosses, and trading with other players. There are 6 types of dyes: INT Pattern Dye (Sealed) Lv. 0, WIT Pattern Dye (Sealed) Lv. 0, CON Pattern Dye Lv. 0, STR Pattern Dye Lv. 0, DEX Pattern Dye Lv. 0 and MEN Pattern Dye (Sealed) Lv. 0. Dyes contribute points to these statistics, and increasing their level will provide even more benefits. The minimum level is +0 and the maximum is +30. Dye Stat Bonus Provided STR P. Atk. DEX Atk. Spd., P. Accuracy, P. Evasion, P. Critical Rate CON Max HP/CP, HP/CP Recovery Rate, weight limit, breath gauge, Shield Defense Rate INT M. Atk. WIT Casting Spd., M. Accuracy, M. Evasion, M. Critical Rate, Magic Resistance MEN M. Def., Max MP, MP Recovery Rate, Casting Interruption Rate To level up, you'll need a Dye Booster; the specific Dye Booster required depends on the dye's level. Together with Hidden Power, they can contribute to damage or resistances. Dye Booster Enhanced Dye Booster Superior Dye Booster 0-10 11-20 21-29 When you level up the Dye, you won't lose it. If you fail, the level will remain the same and you'll only lose the materials. As always, the higher the level, the lower your success rate will be. We will have access to 3 slots for placing dyes; to access the last one we will need the book of Spellbook: Expanded Potential of Dyes Sealed which will enable the last slot (this book can be obtained through trade, special crafting, and from bosses). Note: If you don't reach 50 WIT, it's recommended to use WIT Pattern Dye (Sealed) Lv. 0 to reach 50. If you already have that amount and you're a healer main (playing in a party), use 2 CON Pattern Dye Lv. 0, INT Pattern Dye (Sealed) Lv. 0, and 1 WIT Pattern Dye (Sealed) Lv. 0. If you're playing solo, you can choose the defensive setup mentioned above or go more aggressive by optimizing damage with 3 INT Pattern Dye (Sealed) Lv. 0 and 1 WIT Pattern Dye (Sealed) Lv. 0. Hidden Power The hidden power is a mechanic within Dyes where we can use the Hidden Power Booster Sealed to raise the level of a choice we make Slot Bonus Value Max 1st P./M. Atk. P./M. Def. Atk. Spd./Casting Spd. 3000 3000 600 2nd PvE skill damage Received PvE skill damage PvP skill damage Received PvP skill damage 15% -15% 15% -15% 3rd Skill Critical Damage Skill Critical Rate Received Skill Critical Damage Received Skill Critical Rate 15% 15% -15% -10% 4th Soulshot/Spiritshot damage Soulshot/Spiritshot Damage Resistance Damage reduction Damage reduction ignore Anomaly Atk. Rate 30% 15% -2600 2600 20% The daily number of attempts is limited to 20 for all hidden power types. Here we will supplement with whatever we need: defense, damage, reductions, etc. Note: The Hidden Power level is equal to the Dye level. If your Dye is +6, the Hidden Power effect level will be 6, even if you have a higher level of Dye. Hidden Power will only activate with Dye +1 or higher. PvP Combat Tactics In Duels (1v1): The key is to run to dodge, heal if necessary, and deal damage to recover health with your 9% vampirism. Your goal is to survive and deplete your opponent's resources. Vampiric Rage This "vampirism" allows you to stay in the fight for extended periods, reducing your reliance on potions and external healing. This effect stacks with certain epic accessories, further increasing your recovery capacity. Immobilize the attacker with Dryad Root / Mass Dryad Root / Duress. While running cast Shillien's Stigma to make your vampirism damage more effective. If it's a Daggers or Tyr, keep moving and use your roots to maintain distance. In Groups (CP): Your priority is keeping tanks and warriors alive. From a safe distance, apply your "Shillien's Stigma" and "Dark Disruption" to priority targets so your team can quickly eliminate them. Remove debuffs from your allies and use your Greater Group Heal to keep them alive and Vitalize for removing Debuff P/M Attack and P/M Defense. Your true power in PvP and in difficult situations lies in your ability to paralyze the enemy. Shillien's Stigma: Possibly the most iconic and powerful debuff in all of Lineage II. Reduces the target's Magic Defense by 30% and their melee weapon resistance by 60%. Applying this to a priority target is a death sentence, as it leaves them extremely vulnerable to your party's physical attacks. In Sieges or Mass PvP: You must position yourself in the back with a view of the battlefield. Your primary role is to communicate to your team which enemies are weakened or have lost their transformation. Place area debuffs to slow as many enemies as possible, survival is the most valuable resource. Other control tools include abilities that root, reduce attack and casting speed, or decrease the physical and magical attack of enemies in an area, making you an expert at battlefield management. Healing and Support Abilities Greater Group Heal: Your primary tool for keeping the party alive. Recovery hp for all party members. Vitalize: Recovery HP for all party members and removes P/M attack and P/M defense debuff. Mass Cure / Mass Purify: Removes negative effects such as poison, paralysis, or bleeding from the entire party, essential for collective survival. Synergies with Allied Classes With Physical DPS (Tyr, Dreadnought): Shillien's Stigma is their best friend; the 60% reduction to melee weapon resistance is a death sentence for the enemy. With Mages (Archmage, Soultaker): Shillien's Stigma and Wind Shackles will greatly boost their burst damage, as well as reduce enemy attack or casting speed. With Tanks (Phoenix Knight, Hell Knight): Your mission is to keep them alive with constant heals so they can continue protecting the group. Group Combat Rotation Keep your essential buffs active Detect the enemy with a key transformation. Open with: Dark Disruption (to cancel their transformation and apply anti-potion). Control: Dryad Root / Mass Dryad Root/ Duress to immobilize as many as possible. Follow up with: Shillien's Mass Stigma on the rooted group. Heal: Greater Group Heal when the group takes massive damage and Vitalize in case the group has reductions in attack or defense. Cleanse: Mass Purify if the group is controlled by the enemy. Pets Pets are an important part of both PvE and PvP mechanics, and their effectiveness will depend on the pet you obtain and your specific needs. The Kookaburra's Necklace is a magic-style pet, so you can equip it with items you no longer use. It's also a pet for area-of-effect farming and benefits from your magic buffs. Also, it can use the Magic Blunt Weapon, which deals the most magic damage in the game. Its upgrade is the Guardian Contract: Glassia pet, which deals magic damage and also uses the Magic Blunt Weapon. Pet weapons and armor can also be equipped with soul crystals and augmentation stones. PVE While the Shillien Saint shines in PvP, her PvE side is also quite capable thanks to her pet and magic damage. Summon your pet Kookaburra's Necklace or Guardian Contract: Glassia and use your buffs (especially those that increase magic attack and casting speed). Attract a group of mobs (being careful not to group too many if your defense is low). Use the buff Saint's Burst: Dark and cast Divine Beam (Dark Beam) to quickly clear the group. The pet will help distribute damage and tank if needed. Survival in Elite Zones: Always keep Vampiric Rage active; the damage you inflict will keep you alive. Use Dryad Root to immobilize the most dangerous mobs and create distance if the pet loses aggro or if you are overwhelmed. Always keep Rapid Recharge ready for mana emergencies, as mana consumption can be high in PvE if you chain many abilities together. Epilogue In conclusion, we can say that the Shillien Saint is a versatile healer, slightly more focused on damage and debuffs, but undoubtedly useful in PvP due to its Dark Disruption, which will allow us to turn some fights in our favor. I hope this guide is helpful and that you can draw your own conclusions about the class. Link to comment Share on other sites More sharing options...
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