<?xml version="1.0"?>
<rss version="2.0"><channel><title>All Activity</title><link>https://l2network.eu/forums/index.php?/discover/</link><description>L2Network.eu - L2Community - L2Servers - L2top - All Activity</description><language>en</language><item><title>Human - Sagittarius Lineage2 Essence</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308955-human-sagittarius-lineage2-essence/&do=findComment&comment=314434]]></link><description>Content



	Introduction
 


	Characteristics
 


	Abilities
 


	Equipment
 


	PVP
 


	Pets
 


	Conclusion
 


	Introduction



	Archers are the class with the highest ranged damage, however, this quality is balanced by their low health and defense, as the main objective of this class is to be elusive, dealing the most damage in the shortest time possible and trying to avoid melee combat.
 


	Characteristics



	The human archer is characterized by having the most balanced stats of the 3 archer classes in terms of health, damage, and critical hits. This characteristic makes it very versatile when wanting to choose to enhance any of these characteristics to better adapt to your playstyle.
 


	As for their equipment, they can wield a two-handed bow complemented only by a sigil in one hand; they also specialize in using light armor.
 


	Advantages



	
		Has the highest amount of health among the 3 archer classes.
	
	
		Has the best balance of damage and critical hits among the 3 classes.
	
	
		Archers in general have the longest attack range.
	
	
		Archers in general excel in evasion and movement speed.
	
	
		They have both single-target and AOE abilities.
	
	
		Do not consume many resources, such as Spirit Ore for example.
	
	
		They can farm comfortably in one spot without moving from their location.
	



	Disadvantages



	
		They have low health compared to other classes.
	
	
		They have low defense when using light armor.
	
	
		The human archer is the slowest of the 3 archer classes.
	
	
		Skills consume a lot of MP, so it is recommended to use an Orfen +2.
	



	Abilities



	As for their abilities, we will highlight the active skills, buffs, and debuffs, as the passives mainly revolve around mastery of light armor, weapon mastery (limited to bow usage), critical hits, and evasion.
 


	Active Skills:



	Active skills are the skills that deal direct damage to the target, including:
 


	
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	Buffs



	For buffs, it is necessary to specify that all characters will have practically the same amount and types of base buffs (the names or icons may vary between races but they are essentially the same buffs), except for dancers and songs, which have their own additional buffs exclusive to their class; having said that, we will highlight the buffs you should choose for your archer:
 


	
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		&#x427;&#x438;&#x441;&#x442;&#x43E;&#x442;&#x430; 
	
	
		&#x412;&#x43E;&#x441;&#x441;&#x442;&#x430;&#x43D;&#x43E;&#x432;&#x43B;&#x435;&#x43D;&#x438;&#x435; MP 
	
	
		&#x41F;&#x440;&#x438;&#x446;&#x435;&#x43B;&#x44C;&#x43D;&#x44B;&#x439; &#x41E;&#x433;&#x43E;&#x43D;&#x44C; 
	
	
		&#x412;&#x43E;&#x441;&#x441;&#x442;&#x430;&#x43D;&#x43E;&#x432;&#x43B;&#x435;&#x43D;&#x438;&#x435; HP 
	
	
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	Debuffs



	The debuffs of the human archer will try to slow down or immobilize your enemy to avoid melee combat, and even to see invisible warriors. 
 


	
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	Equipment



	The human archer has mastery with Light armor, which provides stats such as physical defense, evasion, increased HP, and boosts the percentage of critical hits.
 


	
 


	Starting Equipment



	When you reach level 61, you will be given a choice of grade A weapons and armor. For armor, you can choose from 2 sets: Majestic and Nightmare. I recommend combining and choosing as follows for our archer:
 


	
 


	Helmet: Majestic Circlet (Light) 
	From the helmet, you can take advantage of the P. Atk. +8% when using a bow + P. Atk. +4%, so you will get good damage compared to other helmets.
 


	Gloves: Gauntlets of Nightmare (Light) 
	From the gloves, you can take advantage of the vampiric or 2% damage absorption in HP, which will help you recover health and not die.
 


	Body: Leather Armor of Nightmare 
	Unlike Majestic, this will give you more resistance to hold and sleep.
 


	Boots: Majestic Boots (Heavy) 
	Being heavy boots, they will give you more defense and speed than light ones.
 


	Weapon: Shyeed&#xB4;s Bow  
	It is the third bow with the best damage and you will receive it when you reach Grade A, which is recommended to upgrade to +5 to maximize its damage.
 


	Sigil: Majestic Sigil  
	Which you should upgrade to +5 and look for the augmentation of +2 STR.
 


	Advanced Equipment



	The next level of equipment can be obtained from RB drops or by buying from the World Trade. For the archer, we recommend the following:
 


	Helmet: Mana helmet 
 


	It will give you +8% mana or MP recovery, which will help you maintain mana for longer. Also, if you upgrade it to +5, it will give you an additional 3% chance to recover 100 mana or MP after an attack.Chest and Pants: Light Armor of Lightning Set
 


	In addition to having higher P.Def, together they will increase your resistance to Paralysis, Shock, Sleep, Hold, Silence, and Fear by 40%.
 


	When upgraded to +5, you will have other bonuses such as: -2 MP consumption, also with a 3% chance, a defense will be activated for 30 seconds giving you an extra 350 points of physical and magical defense. Additionally, it has a 3% chance that when hit, your opponent will be paralyzed for 2 seconds. Finally, for the pants, similarly, with a 3% chance, a skill will be activated for 10 seconds that will cause your opponents to receive 3% Critical Damage and 6% Critical Rate.
 


	Gloves: Stun Gauntlets
 


	These gloves, when enchanted to +5, have a 2% chance of stunning your target for 3 seconds, leaving them stunned and unable to move, which is very convenient for the archer.Boots: Boots of Evasion
 


	These boots will give you +8 speed and when enchanted to +5, they will reduce -1% skill cooldown. Also, with a 3% chance, it will activate a skill that will give you an extra 45 points of physical and magical evasion for 30 seconds, additionally a +70% Skill Evasion for the first 5 hits received.
 


	Weapon: Core's Plasmic Bow
 


	It is the second-best bow, which is recommended to upgrade to +5 to activate with a certain chance its ability to deliver an additional blow depending on M. Atk. when attacking.
 


	Sigil: Sigil of Inevitability
 


	Similarly, you should upgrade it to +5 to activate its special abilities and look for the augmentation of +2 STR.
 


	Pro Equipment



	When you reach this level, there isn't much to say as you will know that you should go for the Protection Set and choose Heavy to obtain the maximum defense for your character.
 


	Weapon: Frost Lord's Bow
 


	It is the best bow in this Essence, as mentioned before you should have it at least at +5 to activate its abilities to deliver an additional blow with a certain chance, also being able to chain with ice to the target for 5 seconds preventing it from teleporting and reducing its P./M. Def. by -25%.
 


	Sigil: Sigil of Protection y Berserker's Sigil
 


	Here I will leave it to the player's preference depending on whether it's for PVE or PVP. It is worth noting that the Berserker's Sigil has the highest value and is the most difficult to obtain.
 


	Improvements



	Soul Crystals y Hardin&#xB4;s: 
 


	For the weapon, you will always look for the highest level possible stones (try to aim for level 14 and above) and you can only place 2 Soul Crystals and 1 Hardin's. 
	The recommended abilities to choose for your bow are; Physical Skill Critical Rate, Physical Skill Critical Damage, and Physical Abilities (Hardin's).
 


	On the other hand, we also have Soul Crystals for armor, these are placed directly and do not have any ability to choose unlike those for your weapon, instead they will give you physical and magical defense according to the level of the crystal. 
	Dyes
 


	The first 3 Dyes we should choose for our archer will be STR, for maximum damage, and when the fourth slot is available, we will go for DEX to reach the Passive called Dexterous Body which will give us P.Atack. +5% onwards.
 


	As for the level of the Dyes, level 3 is recommended to start, and for advanced players, level 11 will be fine, after that, the higher the level, the better.
 


	PVP



	As mentioned before, the archer is a character that attacks from very far away, has a lot of movement speed, but has low health and defense; so you should avoid melee combat, your strategy in a 1 vs 1 is to position yourself at a good distance and start with debuff attacks, that is, you will start with the skills that imprison or slow down your opponent, in that way it will give you time to keep your distance and continue with the attacks of greater damage; in case the debuffs fail and you reach melee combat you will have a chance to activate Ultimate Evasion that will last 30 seconds and will give you a certain balance to evade some blows and skills from your enemy until your debuffs recharge and allow you to connect one to keep your distance again.
 


	For PVP with your party or clan, your role will be fundamental being a character that deals a lot of damage as you must be very attentive and assist anyone who needs it always keeping your distance and from a position if possible invisible (either hidden or behind an object). Your main targets will be characters that you know you can quickly kill, such as mages, dagger users, and other archers; on the contrary, you should avoid combat with tank characters or those with a lot of health and resistance to bows.
 


	Pets



	The most recommended pet for the archer is the Hawk since it has skills for both PVP and PVE.
 


	For PVP, this pet will help you with your goal of keeping your distance from your opponent since it has 2 skills; the Scout's Strike which has a chance to stun and the Quick Jump which with a certain chance can push or push back your opponent; these 2 skills combined with those of your archer will increase your chances of coming out victorious.
 


	For PVE, it also has an AOE skill called Feather Storm, which will help you farm multiple targets at once.
 


	Conclusion



	The archer is a character that requires a lot of skill, strategy, and quick reaction, if you have all of these, you can be the best and on your own merit. 
	Good luck, and may L2 bless you.</description><pubDate>Tue, 05 May 2026 16:08:43 +0000</pubDate></item><item><title>Classes - Assassin Lineage2 Essence</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308954-classes-assassin-lineage2-essence/&do=findComment&comment=314433]]></link><description><![CDATA[Content



	
		 Introduction
	
	
		 Characteristics
	
	
		 Abilities
	
	
		 Equipment
	
	
		 Conclusion
	



	1. Introduction



	The Assassin is a unique melee class that combines high mobility with a wide arsenal of ranged attacks. It is designed for rapid elimination of enemies and effective performance against large groups of targets. The class stands out due to its own mechanics, an unconventional combat style, and distinctive skill animations, making the gameplay experience fundamentally different from that of most other professions.
 


	Visually, the Assassin is easily recognizable. Light armor, a hooded outfit that partially conceals the face, an unusual movement style, and the use of a dagger as the weapon create a cohesive and memorable appearance. All design elements emphasize the Assassin’s role as a fast, lethal, and elusive fighter.
 


	Assassin gameplay is built around high action speed, instant repositioning, the summoning of clones, and a broad range of AoE abilities. These tools allow the class to control the battlefield and deal significant damage to multiple targets simultaneously. As a result, the Assassin performs strongly both during leveling and in PvP encounters.
 


	Despite the fact that a considerable amount of time has passed since the class was introduced, the Assassin remains one of the most popular choices among players. It is equally well suited for newcomers seeking a dynamic and visually engaging playstyle, as well as for experienced players aiming to fully unlock the class’s potential.
 


	Special attention should be given to the Assassin’s visual presentation. Its animations and effects are executed in a restrained and serious style, avoiding excessive visual clutter. A dark color palette combined with subtle “smoke” effects enhances the class’s atmosphere and reinforces its cohesive identity.
 


	In this guide, we will take a detailed look at the Assassin class, examine its key abilities and progression, and cover core game mechanics that must be considered for effective gameplay in Lineage 2 Essence.
 


	Advantages



	
		High burst damage, allowing the Assassin to quickly eliminate priority targets.
	
	
		Excellent mobility and a fast-paced gameplay style.
	
	
		Access to effective crowd control abilities.
	
	
		Particularly effective against low-survivability targets.
	
	
		Very high movement speed and combat tempo, making leveling and farming both efficient and visually dynamic.
	
	
		In PvP, the Assassin is difficult to target using standard cursor-based selection, significantly increasing survivability in player-versus-player encounters.
	
	
		A wide range of AoE abilities, enabling fast and efficient clearing of groups of enemies.
	
	
		The ability to summon a clone that automatically uses AoE skills against nearby enemies and cannot be targeted or destroyed.
	
	
		Some offensive skills strike multiple times, significantly increasing overall damage output compared to other classes.
	
	
		Access to unique defensive buffs that automatically apply debuffs to enemies when attacking, reducing their offensive or defensive parameters.
	
	
		Most abilities have an extended attack range, allowing the Assassin to maintain distance and prevent enemies from closing in.
	
	
		A relatively low entry threshold in terms of skill books: most active abilities require only common books, while comfortable PvE gameplay requires a minimal number of rare books.
	



	Disadvantages



	
		High dependence on the quality of equipment and various enhancement systems.
	
	
		Effective gameplay requires a solid understanding of game mechanics and skill interactions.
	
	
		Relatively low health pool and defensive stats compared to more durable classes.
	
	
		Sensitive to MP sustain, making epic accessories with MP recovery effects especially valuable for comfortable gameplay.
	
	
		Consistent HP recovery relies heavily on equipment and enhancements that provide vampirism effects.
	
	
		Despite its physical orientation, the Assassin significantly depends on magical attributes, complicating optimal stat distribution.
	
	
		Overall performance is closely tied to enhancing certain key skills, requiring additional investment to fully unlock their potential.
	
	
		Some abilities considerably increase resource consumption at higher enhancement levels, which must be considered during farming.
	
	
		Due to high mobility, it is difficult to keep the character in a strictly fixed position while farming, which can be inconvenient on limited spots.
	
	
		Fully unlocking the Assassin’s potential requires a substantial level of overall enhancements, resulting in a relatively high entry threshold in terms of total character boost.
	



	2. Characteristics



	Below are the base attributes of the Assassin:
 


	
		STR – 41
	
	
		INT – 15
	
	
		DEX – 38
	
	
		WIT – 10
	
	
		CON – 38
	
	
		MEN – 28
	



	As an initial progression goal, the Assassin should aim to reach 90 STR and 60 DEX.
 


	A distinctive feature of the Assassin is its unconventional dependence on attributes. Despite being a physical class, its overall performance is noticeably influenced by certain magical attributes, such as INT, WIT, and MEN. Because of this, stat distribution requires a more careful and balanced approach. Achieving optimal efficiency involves finding the right balance between physical and magical parameters in order to maximize damage output while maintaining comfortable gameplay.
 


	Dyes



	All dye slots should be allocated to STR. There are no alternative options recommended for this class. Even though the Assassin requires reaching specific thresholds for DEX (for example, 60 DEX) and may need adjustments to certain magical attributes, all dyes — including the fourth slot — should be placed exclusively into STR.
 


	Attribute Mechanics and Efficiency Caps



	The Assassin is a class whose performance is largely determined by parameters that enhance Skill Power and Physical Skill Critical Damage. The more different items and sources providing these attributes are used simultaneously, the more noticeable the overall increase in effectiveness becomes. This behavior is explained by the internal damage calculation formulas, which are strongly influenced by the class’s passive mechanics.
 


	At the same time, it is important to keep in mind that several attributes have strict efficiency caps. Exceeding these limits does not provide additional benefits:
 


	
		Maximum movement speed: 300
	
	
		Maximum attack speed: 2000
	
	
		Maximum Received Skill Damage in PvP: −70%
	



	Increasing values beyond these thresholds does not improve character performance and usually results in inefficient use of resources.
 


	Evasion Mechanics



	When developing an Assassin, special attention should be paid to how the evasion parameter works. This stat does not stack from multiple sources and does not scale when several effects are active at the same time.
 


	For example, if the buff from skill “Time Distortion” grants 35% evasion, and an additional equipment effect (such as Boots of Evasion) temporarily provides 55% evasion, the final evasion value will be 55%, not the sum of both bonuses. The system always applies only the highest active evasion bonus, while all other sources are ignored.
 


	For this reason, investing in additional sources of evasion beyond already high values does not increase effectiveness and may lead to inefficient allocation of resources.
 


	3. Abilities



	The Assassin is a class built around high action speed, skill-based damage, and evasion mechanics. Unlike classes with high survivability, it does not rely on raw defense, but instead on proper positioning, precise timing of abilities, and the ability to disengage at the right moment.
 


	For this reason, the Assassin’s skill set plays a crucial role in its overall effectiveness. Active abilities define its burst potential and mobility, while control and defensive skills allow the class to maintain distance, manage engagements, and survive in high-risk situations. Understanding how and when to use these abilities is essential for both efficient PvE farming and successful PvP encounters.
 


	Active skills



	Relentless Attack
 


	A single-target ability that attacks the enemy three times, each hit dealing up to 6257 power within a 400 range. Effectively, this skill delivers three consecutive strikes to the target, making it particularly effective in PvP and against high-HP enemies such as elite monsters and bosses, where its full potential can be fully utilized.
 


	Blow
 


	A single-target ability that strikes the enemy with a maximum power of 9115 within a 400 range. It has a very short cooldown and a 50% chance to trigger an additional hit.
 


	Forward Move
 


	An AOE movement skill that deals damage to nearby enemies equal to 120% of the character’s Physical Attack, hitting up to 5 targets.
 


	Shadow Attack
 


	An AOE ability that changes its attack behavior depending on the distance to the target. If the distance exceeds 400, the Assassin rapidly closes the gap and strikes up to 5 targets twice, with each hit dealing up to 5155 power.
 


	Return Motion
 


	A unique Assassin ability that moves the character backward while creating a shadow at the point of activation. The shadow performs an area-of-effect attack, dealing damage equal to 120% of Physical Attack to up to 5 enemies.
 


	After activation, the Assassin gains +55% skill evasion, and has a certain chance to retreat backward once more. The base cooldown of this ability is 60 seconds.
 


	This skill has a high Spirit Ore cost in PvE, while the increase in experience gain sometimes remains relatively minor. For more efficient Adena farming, this ability can be omitted from regular PvE rotations.
 


	Clone Dance
 


	An AOE ability with a distinctive animation that visually summons multiple shadow clones. These clones attack nearby enemies twice, hitting up to 7 targets. This skill can be enhanced.
 


	Enhancement levels:
 


	
		+1: Skill Power 6900, maximum number of targets 10.
	
	
		+2: Skill Power 7800, maximum number of targets 12.
	
	
		+3: Skill Power 10500, number of attacks 3, maximum number of targets 16, and applies an additional debuff “Cramp” to affected enemies.
	



	The “Cramp” debuff reduces Dagger Resistance and increases the chance of receiving critical damage from physical skills.
 


	At maximum enhancement level, this skill has a very high Spirit Ore cost in PvE, while the increase in experience gain remains relatively minor. For more efficient Adena farming, this ability can be omitted from regular PvE rotations.
 


	Constraint
 


	A purely debuff-oriented ability that deals no damage. It reduces the target’s Physical Attack, Magical Attack, Physical Defense, and Magical Defense by 10%, and additionally applies a unique race-specific debuff depending on the target’s race. It is recommended to use this ability only in PvP.
 


	Resolve to Kill
 


	A unique Assassin mechanic related to filling the Dagger gauge. Upon activation, it grants 2–3 daggers, which can be consumed by the ability “Assassination”. While the buff is active, additional daggers are generated as enemies are defeated. This ability has a very long cooldown.
 


	This skill has a high Spirit Ore cost in PvE, while the increase in experience gain remains almost the same. For more efficient Adena farming, this ability can be omitted from regular PvE rotations.
 


	Assassination
 


	The Assassin teleports behind the target, and the ability applies different effects depending on the outcome of the attack.
 


	If the target is killed by this skill (the finishing blow is dealt), a positive effect is applied to the Assassin, increasing Physical Attack and Physical Skill Critical Damage by 5%.
 


	If the ability is used while consuming the last Dagger and the target is not defeated, the skill instead attempts to knock down the target.
 


	As the previous one, this skill has a high Spirit Ore cost in PvE, while the increase in experience gain remains almost the same. For more efficient Adena farming, this ability can be omitted from regular PvE rotations.
 


	Time Distortion
 


	An area-of-effect ability that strikes three times with extremely high power, dealing up to 20,000 damage per hit, and affecting up to 10 targets.
 


	This skill has a chance to apply a powerful positive effect to the Assassin, granting the following bonuses:
 


	
		Physical Attack +10%
	
	
		 Skill Power +10%
	
	
		Physical Skill Power +1%
	
	
		Physical Skill Critical Damage +5%
	
	
		Attack Speed +30%
	
	
		Movement Speed +30
	
	
		Skill Evasion +35%
	



	The ability is learned using a Heroic Book.
 


	A second upgrade level, “Master”, can be learned using a Legendary Book. This enhanced version reduces the skill’s cooldown, decreases incoming damage to the Assassin, and applies a powerful debuff to affected enemies, significantly reducing their attack speed and movement speed, while additionally increasing the cooldown of their abilities by approximately 30 seconds.
 


	Despite its Spirit Ore consumption, this ability should be used consistently, and the Assassin is strongly recommended to remain under its buff whenever possible.
 


	Passive skills



	Agile Movements
 


	A passive ability that increases Physical Attack by 15%, Physical Skill Power by 20%, Physical Evasion by 10, and Skill Evasion by 10%.
 


	This passive is active only while wearing Light Armor and is available starting from the first class change. These values are treated as base parameters and are used in the damage calculation formulas that determine the Assassin’s increased damage scaling.
 


	Detect Vulnerability
 


	A passive ability that increases Physical Skill Critical Damage by 5% and grants a +5% bonus to PvE damage. This skill can be enhanced, further improving its effectiveness.
 


	Enhancement levels:
 


	
		+1: PvE Damage Bonus +8%, Physical Skill Critical Rate +3%
	
	
		+2: PvE Damage Bonus +13%, Physical Skill Critical Rate +6%
	
	
		+3: PvE Damage Bonus +20%, Physical Skill Critical Rate +10%
	



	Blow Boost
 


	A passive ability directly linked to the active skill « Blow », which transforms it into « Enhanced Blow ». When it’s used, it has a 50% chance to strike the target twice.
 


	Shadow Boost
 


	A passive ability directly linked to « Shadow Attack », transforming it into « Enhanced Shadow Attack ». When a Dagger is consumed, the skill gains additional effects: Physical Attack is increased by 15%, the skill’s power is increased, and the maximum number of targets is raised to 5.
 


	Maximum Critical
 


	A passive ability that increases Physical Skill Critical Damage by 20% and grants an additional +300 Physical Skill Critical Damage. These bonuses apply to all types of attacks, including double hits, clone attacks, and other multi-hit effects.
 


	This is the reason why special attention was given earlier in the guide to this particular stat: for the Assassin, scaling Physical Skill Critical Damage provides the highest overall efficiency compared to most other parameters.
 


	The values granted by this passive are treated as base parameters and are used in the damage calculation formulas that determine the increased damage scaling coefficient of the class.
 


	Noda's Hidden Power
 


	A particularly interesting passive ability that is fully focused on the Assassin’s magical attributes. This skill is highly recommended to be enhanced to +3, as each enhancement level lowers the required attribute thresholds needed to activate its additional bonuses.
 


	Below are the effects at maximum enhancement level and the bonuses granted when the required attribute values are met.
 


	Enhancement effects and attribute thresholds:
 


	
		+1 Enhancement:

		
			
				INT 55+: Physical Attack +7%
			
			
				MEN 45+: Physical Skill Critical Rate +5%
			
			
				WIT 75+: Physical Skill Power +5%
			
		
	
	
		+2 Enhancement:
		
			
				INT 50+: Physical Attack +15%
			
			
				MEN 40+: Physical Skill Critical Rate +7%
			
			
				WIT 70+: Physical Skill Power +7%
			
		
	
	
		+3 Enhancement:
		
			
				INT 45+: Physical Attack +20%
			
			
				MEN 35+: Physical Skill Critical Rate +10%
			
			
				WIT 65+: Physical Skill Power +10%
			
		
	



	At maximum enhancement, this skill provides significant bonuses while requiring lower attribute thresholds, making it a key component in optimizing the Assassin’s overall damage scaling through balanced stat investment.
 


	Buffs



	Sharp Blade
 


	A 20-minute self-buff that increases Physical Attack by 10%, Physical Skill Critical Rate by 5%, and grants a +5% PvE damage bonus.
 


	Murder Attempt
 


	A 20-minute self-buff that increases Physical Attack by 500 and Physical Skill Critical Rate by 5%. When using skills, it has a certain chance to restore 1% MP.
 


	Additionally, the ability applies the “Assassination” curse to the target in three stages. Upon reaching the third stage, the curse reduces the target’s Physical and Magical Defense by 20%.
 


	The skill cannot be used simultaneously with the “Erosion” buff.
 


	Erosion
 


	A 20-minute self-buff that increases Physical Defense and Magical Defense by 500, and maximum HP by 500. When using skills, it has a certain chance to restore 1% MP.
 


	At the same time, this ability applies the “Erosion” curse to the target in three stages. Upon reaching the third stage, the curse reduces the target’s Physical Attack and Magical Attack by 1200.
 


	This buff is used less frequently compared to other options and is typically selected for specific situations.
 


	The skill cannot be used simultaneously with the “Murder Attempt” buff. So is generally not recommended for use due to its low practical value.
 


	4. Equipment



	Here is the recommended equipment setup that players should aim for. Low-level alternatives are not covered, as they don’t allow the Assassin to fully unlock its potential. In cases of a very limited budget, it may be more reasonable to consider other classes instead.
 


	Weapon



	The best weapon for the Assassin is  Baium's Thunder Breaker. It is strongly recommended to have it enhanced to +7 or higher, as this helps cover missing STR and INT values, which are required to fully benefit from the skill « Noda’s Hidden Power ».
 


	For PvP  Frost Lord's Dagger enhanced to +7 or higher can also be considered as an option, although it is not mandatory.
 


	Recommended Soul Crystal options for weapon:
 


	
		Physical Skill Critical Rate — mandatory.
	
	
		Physical Skill Critical Damage — recommended for PvE.
	
	
		Maximum HP — recommended for PvP.
	
	
		Physical Abilities (Hardin – Physical Attack) — mandatory.
	



	Recommended Augmentation options for weapon:
 


	
		Skill Power — up to +5% (option for PvE).
	
	
		Skill Critical Damage — up to +300 (option for PvP).
	



	The Assassin cannot equip a shield and instead uses a sigil as an off-hand item. For this slot, players can choose either the more budget-friendly  Sigil of Inevitability or the higher-end  Berserker's Sigil, preferably enhanced to the highest possible level.
 


	Recommended Augmentation options for sigil:
 


	
		+2 STR — option for PvE.
	
	
		-7% Received Critical Damage — option for PvP.
	



	Armor



	As for helmets, if you are on a limited budget  Helmet of Mana is a good choice, as it helps cover missing attributes. A slightly more expensive alternative is  Helmet of Protection which provides increased survivability. The best and most expensive option is  Wild Wind Helmet, which offers the strongest overall performance for the Assassin.
 


	When it comes to armor, the choice is straightforward. For PvE, the  Hunter's Leather Armor &amp; Hunter’s Leather Leggings is recommended in order to gain more experience. For PvP, the   Leather Armor of Protection &amp; Leather Leggings of Protection is the preferred option, providing increased survivability and resists.
 


	 Gloves of Silence are recommended for increasing skill power, making them a solid and effective choice for the Assassin. A higher-end alternative for players with a larger budget is the  Red Flame Gauntlets, which provide superior overall performance.
 


	For boots,  Boots of Evasion are recommended, as their effect activates when taking damage and can often be lifesaving in situations with large groups of enemies.
 


	If budget is not a limitation, highly enhanced  Sea Boots offer an even stronger alternative.
 


	Accessories



	The Assassin is highly dependent on MP, and since leveling is primarily based on AOE skills, HP vampirism is also an important factor. For this reason, the following set of epic accessories is recommended:
 


	 Frintezza's Necklace increases skill power and reduces skill cooldown time. An enhancement level of +2 is considered the minimum and optimal option.
 


	 Aztacan's Earring restores MP and additionally increases PvE damage and defence. A more affordable alternative is the  Orfen's Earring. An enhancement level of +2 is considered the minimum and optimal option.
 


	 Zaken's Earring grants Skill Critical Rate and converts a portion of dealt damage into HP (vampirism). An enhancement level of +2 is considered the minimum and optimal option.
 


	 Antharas' Earring grants additional CON and MEN, and converts a portion of dealt damage into HP (vampirism). It can effectively replace Aztacan’s Earring in PvP situations. An enhancement level of +2 is considered the minimum and optimal option.
 


	 Baium's Ring increases the power of all skills and the critical damage of all attacks. An enhancement level of +3 is considered the minimum and optimal option.
 


	 Queen Ant's Ring increases Physical Attack and the Critical Damage of all attacks. An enhancement level of +3 is considered the minimum and optimal option.
 


	Special items



	 Circlet of Hero Sealed is arguably the most important item for the Assassin. It is highly recommended to take advantage of special events to enhance this item to at least +7, which should be considered the minimum viable level.
 


	This item provides one of the largest damage increases for the Assassin compared to other equipment slots. As a result, the higher its enhancement level, the more noticeable its impact on overall performance will be.
 


	 Phantom Mask Sealed increases defensive and offensive stats, boosts PvE experience gain and PvE damage, and also affects the chance of spawning additional monsters when defeating certain enemies.
 


	 Piercing Mask Sealed increases HP and MP, enhances Skill Power, and improves the Assassin’s ability to penetrate enemy defenses in PvP.
 


	 Blessed Dragon Belt Sealed with enhancement of +7 or higher is recommended as a minimum. This item is important for the Assassin not only because of the stats it provides, but also because it increases the amount of HP restored when using Health Recovery Potions, which is especially valuable in large-scale battles and mass PvP situations.
 


	  Cloak of Protection Sealed in addition to increasing defensive stats, it also enhances the Critical damage of all skills, which is essential for the Assassin. In the future, this item can be replaced with   Heavenly Cloak.
 


	 Einhasad's Pendant Lv. 4 Sealed is primarily required to improve overall survivability. In the future, this item can be replaced with   Gran Kain's Pendant Sealed which provides an even greater increase to skill critical damage.
 


	Jewels



	As for jewels, the situation is straightforward, as there is no need to make a choice — all available jewels can be equipped simultaneously.
 


	However, it is important to note that priority should be given to three specific jewels that provide attributes and damage, namely  Emerald Lv. 7 Sealed,  Sapphire Lv. 7 Sealed, and  Ruby Lv. 7 Sealed.
 


	To gain more experience, equip Aquamarine Lv. 7 Sealed.
 


	For PvP, the last two jewels should be added :  Opal Lv. 7 Sealed and Amber Lv. 7 Sealed.
 


	Talismans



	As a rule, the talisman setup is almost identical for most classes.
 


	  Venir's Talisman Lv. 30 the primary source of additional Attributes.
 


	 Talisman of Hellbound Lv. 10 provides additional defense in PvP, as well as increased Experience gain and Damage in PvE.
 


	 Talisman of Baium the source of additional Attributes and Skill Power.
 


	 Talisman of Authority Sealed significantly increases Skill Power.
 


	 Talisman of Speed Sealed significantly increases Skill Critical Damage.
 


	 Talisman of Aden Sealed significantly increases Experience gain.
 


	 Talisman of Eva Sealed or a more expensive alternative Heavenly Talisman Sealed is equipped only in PvP, replacing Talisman of Aden, in order to increase survivability.
 


	Agathions



	Agathion Procella is not required for the Assassin, while  Agathion Nebula Sealed,  Agathion Ignis Sealed,  Agathion Petram Sealed,  Agathion Joy Sealed should be enhanced to the highest possible level.
 


	In the remaining slot, equip the  Agathion Dragon Egg Sealed which will eventually be upgraded into  Agathion Valakas Sealed.
 


	Dolls



	The current Doll system does not allow players to purchase a specific doll directly. Instead, dolls are obtained by opening cards, which randomly grant one of several dolls of varying rarity.
 


	Because of this, publishing a fixed list of recommended dolls for the Assassin is not entirely relevant. In practice, the most beneficial outcomes are dolls that increase skill power, core attributes, physical skill critical rate, physical skill critical damage, as well as Physical Attack and Defense, regardless of their specific type.
 


	Collections



	It is recommended to prioritize completing the following collections first:
 


	
		Physical Skill Power
	
	
		 Physical Skill Critical Damage
	
	
		Physical Skill Critical Rate
	
	
		 Skill Cooldown Reduction
	
	
		Physical Attack
	
	
		Missing core attributes
	



	After these priorities are covered, remaining collections can be completed based on availability and personal progression goals.
 


	Aden’s Laboratory



	It is recommended not to invest resources into this content until all other progression systems are sufficiently developed. While it provides a small increase to PvE damage, attack, and defense, focusing heavily on it is generally not efficient and should not be a priority.
 


	5. Conclusion



	This guide is based on practical gameplay experience and reflects the current state of Lineage 2 Essence at the time of writing.
 


	In this guide, we have explored the Assassin — a class unique to Lineage 2 Essence — and examined its key characteristics, strengths, and weaknesses, as well as the impact of attributes and equipment on overall effectiveness. Special attention was given to the Assassin’s unconventional dependence on magical parameters for a physical class and to how different sources of enhancements influence the character’s final damage output.
 


	Assassin gameplay is built around high dynamics, fast decision-making, and constant movement across locations. The class is well suited for active farming and demonstrates strong performance when equipment, attributes, and skills are properly selected.
 


	At the same time, it is important to note that the Assassin is relatively demanding in terms of character progression. Fully unlocking its potential requires high-quality equipment, epic accessories, and a high level of weapon and armor enhancement. A low health pool and limited base defenses may impose certain restrictions when choosing farming locations and require a more careful approach to positioning.
 


	Despite these considerations, the Assassin remains one of the most appealing classes in Lineage 2 Essence. It offers an engaging and visually striking gameplay experience, combining efficient leveling, high damage output, and a distinctive visual style. With a well-planned progression approach, the Assassin can provide steady progress and comfortable gameplay in both PvE and PvP.]]></description><pubDate>Tue, 05 May 2026 16:07:45 +0000</pubDate></item><item><title>Dark Elf - Shillien Saint Lineage2 Essence</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308953-dark-elf-shillien-saint-lineage2-essence/&do=findComment&comment=314432]]></link><description><![CDATA[Introduction



	The Shillien Saint ("ShE") is the third profession in the Dark Elf magic branch of Lineage II Essence, obtained by choosing the Dark Mystic class and progressing through the following evolutions: Shillien Oracle &gt; Shillien Elder &gt; Shillien Saint. Far from being a conventional healer, this character stands out as one of the most complete and formidable magic branches in the game, capable of providing support to the party and dealing damage. Their identity is forged around a perfect balance between damage and survivability. They not only keep their team alive but also punish enemies in order to stay alive, making them a welcome addition to any party and a self-sufficient adversary.
 


	Self-Sufficiency



	Possesses abilities that allow it to regenerate mana (MP) and health (HP) without relying on items.
 


	Offensive Power: Its high INT grants it the highest magic critical hit rate among all healers.
 


	Utility: It is the only one capable of removing and blocking class transformations, a vital resource in PvP.
 


	Disadvantages



	Fragility: Like all healers, its hit points and defense are low, requiring very careful positioning and use.
 


	Characteristics



	
		
			
				
					Attribute
				 
			
			
				
					Base
				 
			
			
				
					Stat Description
				 
			
		
	
	
		
			
				
					STR
				 
			
			
				
					23
				 
			
			
				
					 Increased physical damage, increased physical critical damage, and increased damage in physical skills.
				 
			
		
		
			
				
					DEX
				 
			
			
				
					23
				 
			
			
				
					Increased physical critical hit rate, reduced physical cooldown, and physical skill evasion.
				 
			
		
		
			
				
					CON
				 
			
			
				
					24
				 
			
			
				
					Physical defense, maximum life, and life regeneration.
				 
			
		
		
			
				
					INT
				 
			
			
				
					44
				 
			
			
				
					Magic damage, increased critical damage, and increased damage on magic skills.
				 
			
		
		
			
				
					WIT
				 
			
			
				
					19
				 
			
			
				
					Magical critical hits, CD reduction, and magical evasion
				 
			
		
		
			
				
					MEN
				 
			
			
				
					37
				 
			
			
				
					Magic defense, maximum mana, and mana regeneration
				 
			
		
	



	Each value influences your character differently, so let's look at the bonuses we get from having a certain number of points. 
	
 


	Now that you know what each stat contributes, you can decide where to allocate the points earned at higher levels.
 


	Abilities



	Like all characters in Essence, the Shillient Saint possesses active abilities that you activate with a click (left-click for single use, right-click for automatic use) and passive abilities that do not require any activation.
 


	Passives



	Level-up Achievement - Glory Skill



	These passives are present in most characters and are learned through books obtained by completing leveling missions.
 


	Glorious Warrior: Increased Weight Limit Increases the weight you can carry by +10,000.
 


	Glorious Warrior: Inventory Bonus Inventory slots +3 and Max MP +300.
 


	Glorious Warrior: Special Teleport enables personal teleportation.
 


	Glorious Warrior: My Teleport Extension teleport locations adds +5.
 


	Glorious Warrior's Title: Sky-blue It allows you to change the title color to blue.
 


	Glorious Warrior: XP Recovery -10% to XP recovery cost.
 


	Glorious Warrior: Quick Escape reduces teleport common cast time -1 sec.
 


	Abilities



	Listed below are the character's passive abilities:
 


	Shield increases P Def by an amount according to the skill level.
 


	Empower increases the M. Atk which is our main damage base.
 


	Might increase the P. Atk.
 


	Focus increases the basic Critical Rate.
 


	Death Whisper increases the basic Critical Damage.
 


	Clarity grants a percentage reduction to consumption in P skill and M skill.
 


	Evolution Defense increases M/P def based on the character's level.
 


	Blessed by Sayha it increases Max HP and grants a PVE damage bonus.
 


	Evolution Power increases M/P Atk based on the character's level.
 


	Extended Life increases the HP based on the character's level.
 


	Unique Skills



	Mana Gain provides M Atk based on your current mana.
 


	Root Mastery increases the hold success rate
 


	Sleep Mastery increases the sleep success rate.
 


	Mighty Children of Shillien increases MP recovery, M Atk, M critical rate and grants a PVE damage bonus.
 


	Dark Oath increases M Atk, Max HP and grants a PVE damage bonus, also changes our "Divine Beam" to "Dark Beam".
 


	Sacred Power increases M Atk depending on the M Def.
 


	Priest's Armor Mastery gives P Def as base.
 


	Robe: P/M def, P skill critical damage reduction and PVE damage bonus.
 


	Light: P/M def, casting speed, Atk speed and MP recovery rate.
 


	Priest's Attack Mastery increases the P/M attack, if you have a bow or spear, it decreases by -30%.
 


	Anti-magic increases M Def and M damage resistance.
 


	Priest's Recovery Mastery HP and MP recovery rate increases.
 


	Spell Master increases the M Atk and casting Speed.
 


	Other Skills - Passive



	Divine Inspiration increases the number of active buffs.
 


	Expanded Potential of Dyes unlocks the 4th slot pattern and the 4th hidden power slot.
 


	Actives



	Magic skills



	These will be our main source of damage, therefore they will be the most used; they also deal additional damage to undead (including the Death Knight) and demons.
 


	Might of Heaven deals M DMG to the target, with additional DMG to demons and undead.
 


	Divine Beam deals M DMG to the target, more DMG to demons and undead, replaces the skills of Wind Strike, Ice Bolt and Divine Strike.
 


	Nemesis deals M DMG and applies a debuff of received healing -70% (affects 6 targets in PvE/PvP).
 


	Buffs



	The improvements provided by the buffs enhance both defense and damage. They also increase the chance and percentage of skill effects. These buffs also affect the pets we get.
 


	Wind Walk increased speed.
 


	Vampiric Rage is your primary source of sustenance. When activated, each time you inflict damage, you will recover the damage dealt as HP.
 


	Wild Magic increased the M Skill critical rate.
 


	Prophecy of Wind increased the M Skill critical rate/DMG, Speed, PVE bonus DMG and increased debuff/anomaly resistance.
 


	Shillien's TouchShillien's Touch increased the M Atk.
 


	Acumen increased the casting speed.
 


	Magic Barrier increases M Defense.
 


	Haste increased the Atk speed.
 


	Berserker Spirit increases our P/M Atk, casting and Atk speed and our speed at the cost of a percentage of our hp and mp.
 


	Saint's Burst: Dark increases M Atk when using Divine Beam or Dark Beam,with** a 15% chance to increase the number of targets to 2 (more DMG to demons and undead).
 


	Shillien's Power increased the M Atk, casting speed and P/M Def.
 


	Unleashing increases the M Atk, casting speed, M critical rate and healing power at the same time that it decreases the MP cost of the M skills.
 


	Mana Effect Boost increased the Max MP and MP recovery rate.
 


	Shillien's Grail we obtain a bonus to PVE DMG, M Atk, M skill power, P/M Def and when using Divine Beam or Dark Beam make an additional attack (more DMG to undead and demons).
 


	Enlightenment increased casting speed, M Atk, M skill critical, speed, received healing and decreases the MP cost of M skills
 


	HP Recovery increased the Max HP, P/M Atk and recovery HP per second.
 


	MP Recovery increased the Max MP P/M Def and recovery MP per second.
 


	Favorable Cover increases the Max HP, Dagger resistance and P Def for 1 min.
 


	Debuff or anomaly skill



	Here, the most important are Duress which decreases P/M Atk, Shillien's Stigma which reduces magic defense and melee weapon defense, and Wind Shackles as well as the attack and casting speed of enemies.
 


	Shillien's Stigma reduces the M Def and Melee weapon resistance of an enemy and Shillien's Mass Stigma applies to multiple.
 


	Dryad Root apply hold to the enemy Mass Dryad Root apply hold on the target and nearby enemies.
 


	Duress P./ M. Atk. -30% on the target and nearby enemies this skill removes Mass Dryad Root.
 


	 Wind Shackles reduces the Attack speed and casting speed of an enemy and Mass Wind Shackles apply to multiple enemies.
 


	Sleep sleep on the target.
 


	Transformation and mounting skills



	Transformations add a percentage to secondary stats such as HP, mana, defenses, attacks, etc.
 


	Transformation: Pirate increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate and speed.
 


	Dark Assassin Transformation increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate and speed.
 


	Light Assassin Transformation increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate and speed.
 


	White Guardian Transformation increased the Max HP/MP, P/M Atk, P/M Def, Atk speed, P/M accuracy, M skill critical rate/DMG and speed.
 


	Dragon Slayer Appearance increased the P/M Atk, P/M Def, Atk/Casting speed and Max MP/HP.
 


	Mounts are simply means of transportation with no other notable function.
 


	Mount Saber-toothed Cougar
 


	Mount Glorious Steed
 


	Mount Shining Lady
 


	Recovery skills



	Here are listed the abilities that recover life to allies or to oneself.
 


	Healing abilities will be listed from lowest to highest recoverable amount.
 


	Self Heal recovers life based on the skill level.
 


	Heal recovers life based on the skill level.
 


	Group Heal recovers life based on the skill level.
 


	Battle Heal recovers life based on the skill level.
 


	Greater Group Heal recovers life based on the skill level.
 


	Group Heal recovers life based on the skill level.
 


	Greater Battle Heal recovers life based on the skill level.
 


	Vitalize Here's a special mention because this ability removes debuffs that decrease the P/M Atk and the P/M Def.
 


	Rapid Recharge recovers mana depending on the skill level
 


	Active other skills



	This section compiles all the skills to purify altered states such as poison, paralysis, sleep, fear, etc., from both the character and allies.
 


	Cure removes infection, suppression, hold and silence debuff from the target, Mass Cure from the party members.
 


	Purify removes paralysis, shock, sleep, fear and imprisonment from the target, Mass Purify from the party members.
 


	Detection removes hide effect from nearby enemies and prevents the use for 2 sec.
 


	Resurrection resurrects a dead party member.
 


	Active special skills



	Dark Disruption: This is your ultimate weapon, the ability that can decide the outcome of any PvP battle.
 


	Effect: It's an area-of-effect magic damage attack that, for 10 seconds, applies a debuff reducing the effectiveness of the enemy's healing potions by 500 points.
 


	Anti-Class Function: Removes any active class transformation and blocks the ability to transform for those 10 seconds. This is devastating against classes like Dominators or Tyrs, which rely on these forms for their power.
 


	Use it to neutralize the most dangerous enemies just as they try to activate their resources.
 


	PvP: Attacks up to 15 targets.
 


	PvE: Attacks up to 15 targets.
 


	Glorious Warrior: Enhanced Abilities at higher levels, it increases stats in, as well as Max HP/MP, P/M Def and reduces damage received.
 


	How do we obtain these skills?



	We will learn them as we level up, but in some cases we will need Adena, the Magic Table or the Spellbook, all obtained in the game through Special Crafting (in the Spell Book section), elites, world trade, events and purchase packages.
 


	We must keep in mind that a higher level of skill may require more resources.
 


	Spellbook are divided into different ranks and can be acquired by trading with other players, special craft, rare monsters, bosses, raids, events and on some occasions by gift codes or events in social networks.
 


	The ranges are:
 


	Magic Tablet, Common Spellbook (Time-limited) Sealed, Enhanced Spellbook, Superior Spellbook (Time-limited) Sealed, Rare Spellbook (Time-limited) Sealed, Spellbook: Dark Disruption Sealed
 


	How to learn skills



	We must press the "K" key which will display this window
 


	
 


	
		1 The Character tab will display three sub-tabs:
	



	Active: skills that can be activated by clicking.
 


	Passive: skills that are always active.
 


	Available: skills that can be learned if the player meets the required level or other requirements.
 


	
		2 The items tab will show us a list of abilities that the items possess; the ones you activate with a click (and that you can drag to the bar will be first) followed by those that are part of our equipment such as bracelets, gems, armor, weapons, etc.
	
	
		3 The Enchant tab which shows us skills that can be improved once learned. For this, we only need a "Spellbook" of the skill's rank or lower (the latter will give us fewer points than a book of the skill's rarity) and Adena.
	



	When you level up, the skill will display a number: 1, 2, or 3, with 3 being the final level.
 


	
 


	A +1 +2 or +3 is added depending on the level.
 


	There are also tickets that can directly increase your skill enchantment level.
 


	+1 Guaranteed Rare Skill Enchantment Coupon Sealed It rises with a 100% to +1.
 


	+2 Guaranteed Rare Skill Enchantment Coupon Sealed it rises with a 100% to +2.
 


	+3 Guaranteed Rare Skill Enchantment Coupon Sealed it rises with a 100% to +3.
 


	And stones that raise the bar by a fixed percentage, the probability of failure will apply to this method
 


	Charging Stone: Enhanced Skill Enchant (10%) recovers 10% of enchant points for enhanced skills.
 


	Charging Stone: Enhanced Skill Enchant (50%) recovers 50% of enchant points for enhanced skills.
 


	Charging Stone: Rare Skill Enchant (10%)  Recovers 10% of enchant points for rare skills.
 


	Charging Stone: Rare Skill Enchant (50%)  Recovers 50% of enchant points for rare skills.
 


	Charging Stone: Superior Skill Enchant (10%)) recovers 10% of enchant points for unique skills.
 


	Charging Stone: Superior Skill Enchant (50%)) recovers 50% of enchant points for unique skills.
 


	Can be acquired by trading with other players, special craft, rare monsters, bosses, raids, events and L-Coin Store.
 


	F2P option



	Knowing this, we go to the character panel (T key) there we will find this
 


	
 


	By having the total obtainable amount of SP and at a cost of Adena we will obtain the bag
 


	
 


	Equipment



	Initial equipment



	You can equip it with either a robe or a light armor set; both provide different bonuses with the passive, so use whichever you have depending on the situation.
 


	It's important to know that in L2 Essence, Grade-A equipment has bonuses as an individual piece, so you can get a Majestic piece and other Grade-A pieces.
 


	As for a weapon, you should equip a Daimon Crystal for a defensive item, if available, use the Majestic Sigil, which will provide increased casting speed, maximum mana, and critical rate. If it's not available, use whatever item you have at the time.
 


	
 


	There are different types of special armor and weapons, but we will focus on the easiest to obtain, whether through purchase with Ancient Adena, drops from elites or bosses, world trade, special crafting, events or by purchasing packs in the L-store.
 


	Weapon



	Beleth's Soul Eater with a certain chance on attack triggers an additional attack based on M Atk and gains P/M Atk according to the enchantment level, to increase it we need Scroll: Enchant Weapon (keep in mind that the safe enchant is up to +4, then the item has a chance of failing), there is also an Improved Scroll: Enchant Weapon version that increases levels by 2 If you have this scroll, you should use it at +3 on the item to hopefully obtain the item at +5.
 


	
		
			
				
					Level
				 
			
			
				
					 P Atk
				 
			
			
				
					M Atk
				 
			
			
				
					Extra Stat
				 
			
			
				
					Killing Thunder (trigger)
				 
			
			
				
					Enhanced Killed Thunder (Trigger)
				 
			
		
	
	
		
			
				
					0
				 
			
			
				
					0
				 
			
			
				
					0
				 
			
			
				
					---
				 
			
			
				
					1%
				 
			
			
				
					--
				 
			
		
		
			
				
					1
				 
			
			
				
					12
				 
			
			
				
					6
				 
			
			
				
					--
				 
			
			
				
					1%
				 
			
			
				
					--
				 
			
		
		
			
				
					2
				 
			
			
				
					24
				 
			
			
				
					12
				 
			
			
				
					--
				 
			
			
				
					1%
				 
			
			
				
					--
				 
			
		
		
			
				
					3
				 
			
			
				
					36
				 
			
			
				
					18
				 
			
			
				
					--
				 
			
			
				
					1%
				 
			
			
				
					--
				 
			
		
		
			
				
					4
				 
			
			
				
					72
				 
			
			
				
					36
				 
			
			
				
					--
				 
			
			
				
					1%
				 
			
			
				
					--
				 
			
		
		
			
				
					5
				 
			
			
				
					108
				 
			
			
				
					54
				 
			
			
				
					INT +1 MEN +1
				 
			
			
				
					4%
				 
			
			
				
					1%
				 
			
		
		
			
				
					6
				 
			
			
				
					144
				 
			
			
				
					72
				 
			
			
				
					INT +2 MEN +2
				 
			
			
				
					7%
				 
			
			
				
					1%
				 
			
		
		
			
				
					7
				 
			
			
				
					180
				 
			
			
				
					90
				 
			
			
				
					INT +3 MEN +3
				 
			
			
				
					10%
				 
			
			
				
					2%
				 
			
		
		
			
				
					8
				 
			
			
				
					216
				 
			
			
				
					108
				 
			
			
				
					INT +4 MEN +4
				 
			
			
				
					13%
				 
			
			
				
					3%
				 
			
		
		
			
				
					9
				 
			
			
				
					252
				 
			
			
				
					126
				 
			
			
				
					INT +5 MEN +5
				 
			
			
				
					16%
				 
			
			
				
					4%
				 
			
		
		
			
				
					10
				 
			
			
				
					288
				 
			
			
				
					144
				 
			
			
				
					INT +6 MEN +6
				 
			
			
				
					20
				 
			
			
				
					5%
				 
			
		
	



	This staff have a special LVL Bonus Effect
 


	
		
			
				
					Character Level
				 
			
			
				
					P Atk
				 
			
			
				
					M ATK
				 
			
			
				
					Character Level
				 
			
			
				
					P Atk
				 
			
			
				
					M Atk
				 
			
		
	
	
		
			
				
					0-59
				 
			
			
				
					245
				 
			
			
				
					212
				 
			
			
				
					60-69
				 
			
			
				
					246
				 
			
			
				
					216
				 
			
		
		
			
				
					70-79
				 
			
			
				
					247
				 
			
			
				
					222
				 
			
			
				
					80
				 
			
			
				
					249
				 
			
			
				
					232
				 
			
		
		
			
				
					81
				 
			
			
				
					250
				 
			
			
				
					234
				 
			
			
				
					82
				 
			
			
				
					251
				 
			
			
				
					236
				 
			
		
		
			
				
					83
				 
			
			
				
					252
				 
			
			
				
					238
				 
			
			
				
					84
				 
			
			
				
					255
				 
			
			
				
					240
				 
			
		
		
			
				
					85
				 
			
			
				
					255
				 
			
			
				
					245
				 
			
			
				
					86
				 
			
			
				
					256
				 
			
			
				
					249
				 
			
		
		
			
				
					87
				 
			
			
				
					257
				 
			
			
				
					253
				 
			
			
				
					88
				 
			
			
				
					258
				 
			
			
				
					257
				 
			
		
		
			
				
					89
				 
			
			
				
					259
				 
			
			
				
					261
				 
			
			
				
					90
				 
			
			
				
					261
				 
			
			
				
					269
				 
			
		
		
			
				
					91
				 
			
			
				
					262
				 
			
			
				
					274
				 
			
			
				
					92
				 
			
			
				
					263
				 
			
			
				
					279
				 
			
		
		
			
				
					93
				 
			
			
				
					264
				 
			
			
				
					284
				 
			
			
				
					94
				 
			
			
				
					265
				 
			
			
				
					289
				 
			
		
		
			
				
					95
				 
			
			
				
					267
				 
			
			
				
					294
				 
			
			
				
					96
				 
			
			
				
					268
				 
			
			
				
					300
				 
			
		
		
			
				
					97
				 
			
			
				
					269
				 
			
			
				
					304
				 
			
			
				
					98
				 
			
			
				
					270
				 
			
			
				
					308
				 
			
		
	



	Armor Set
 


	
		
			
				
					Early
				 
			
			
				
					Mid
				 
			
			
				
					Late
				 
			
		
	
	
		
			
				
					Helmet of Mana
				 

				
					Stun Gauntlets
				 

				
					Gloves of Silence
				 

				
					Boots of Evasion
				 

				
					 
				 

				
					Sigil of Inevitability
				 

				
					Shield of Vengeance
				 

				
					 
				 

				
					Flaming Tunic
				 

				
					Flaming Stockings
				 

				
					Ice Crystal Breastplate
				 

				
					Ice Crystal Gaiters
				 

				
					Leather Armor of Lightning
				 

				
					Leather Leggings of Lightning
				 
			
			
				
					 
				 

				
					 
				 

				
					 
				 

				
					 
				 

				
					 
				 

				
					Wild Wind Helmet
				 

				
					Red Flame Gauntlets
				 
			
			
				
					Helmet of Protection
				 

				
					Gauntlets of Protection
				 

				
					Boots of Protection
				 

				
					 
				 

				
					 
				 

				
					Shield of Protection
				 

				
					Sigil of Protection
				 

				
					 
				 

				
					Tunic of Protection
				 

				
					Stockings of Protection
				 

				
					Leather Armor of Protection
				 

				
					Leather Leggings of Protection
				 

				
					Breastplate of Protection
				 

				
					Gaiters of Protection
				 
			
		
	



	We'll opt for the Flaming Tunic and Flaming Stockings, taking advantage of the fact that the lower armor will grant a P/M attack debuff, as well as reduce P/M accuracy, and the upper armor has a chance to give us a barrier against damage and paralyze .
 


	Flaming Tunic
 


	
		
			
				
					Base effect
				 
			
			
				
					Special effect 1
				 
			
			
				
					Special effect 2
				 
			
			
				
					Enchantment options
				 
			
		
	
	
		
			
				
					WIT +1
				 

				
					MEN +1
				 

				
					Overweight +1500
				 

				
					M Def +15
				 

				
					Max HP +75
				 

				
					Shock Resistance +20%
				 

				
					Paralysis Resistance +20%
				 

				
					Sleep Resistance +20%
				 

				
					Hold Resistance +20%
				 

				
					Silence Resistance +20%
				 

				
					Fear Resistance +20%
				 
			
			
				
					 
				 

				
					 
				 

				
					Flame Shield
				 

				
					Buff: When hit creates a barrier that absorbs 1500 of received damage
				 
			
			
				
					 
				 

				
					 
				 

				
					Flame Bind
				 

				
					Anomaly: When hit surrounds the target with flames and paralyzes them
				 
			
			
				
					 
				 

				
					 
				 

				
					When Enchanting +5 or more Max HP increases and magic skill consumption decreases
				 
			
		
	



	Flaming Stockings
 


	
		
			
				
					Base effect
				 
			
			
				
					Special skill 1
				 
			
			
				
					Enchantment options
				 
			
		
	
	
		
			
				
					WIT +1
				 

				
					Overweight limit +1000
				 

				
					M Def +10
				 

				
					Max HP +75
				 

				
					Shock Resistance +20%
				 

				
					Paralysis Resistance +20%
				 

				
					Sleep Resistance +20%
				 

				
					Hold Resistance +20%
				 

				
					Silence Resistance +20%
				 

				
					Fear Resistance +20%
				 
			
			
				
					Flame Weakness
				 

				
					Decreases the attacker's P/M power when hitting and their P/M accuracy
				 
			
			
				
					When enchanting +5 or more increased the Max HP and decreases M skill trigger cooldown
				 
			
		
	



	We can use a Sigil of Inevitability for a damage boost if we want to add some extra damage.
 


	
		
			
				
					Base effect
				 
			
			
				
					 Special effect 1
				 
			
			
				
					Special Effect 2
				 
			
		
	
	
		
			
				
					Max MP +2
				 

				
					Atk Speed +5
				 

				
					Casting Speed +5
				 

				
					All Critical Rate +1%
				 
			
			
				
					Fatal Power
				 

				
					When hit, all skill power increases
				 
			
			
				
					When enchanting +5 or more. 
					Fatal Impact
				 

				
					Increases all Critical damage when attacking
				 
			
		
	



	To complete our equipment, we opted for the following choices: Helmet of Mana, Boots of Evasion and any gloves complementing what your character lacks skill critical damage or skill power.
 


	Helmet of Mana
 


	
		
			
				
					Base Effect
				 
			
			
				
					Special Effect
				 
			
			
				
					Enchantment Options
				 
			
		
	
	
		
			
				
					STR +1
				 

				
					INT +1
				 

				
					Overweight limit 1500
				 

				
					M Def +10
				 

				
					HP Recovery Rate +8%
				 

				
					MP Recovery Rate +8%
				 

				
					P Atk +6%
				 

				
					M Atk +8%
				 
			
			
				
					 
				 

				
					 
				 

				
					Benefits of Wisdom
				 

				
					When triggered: Recovers 100 MP on attack.
				 
			
			
				
					 
				 

				
					 
				 

				
					When enchanting +5 or more, reduce the probability of receiving all critical attacks and increase basic Stats.
				 
			
		
	



	Boots of Evasion
 


	
		
			
				
					Base effect
				 
			
			
				
					Special effect
				 
			
			
				
					Enchantment option
				 
			
		
	
	
		
			
				
					STR +1
				 

				
					INT +1
				 

				
					Overweight +1000
				 

				
					M Def +10
				 

				
					Max HP +200
				 

				
					Speed +8
				 
			
			
				
					Swift Evasion
				 

				
					Buff: When hit P/M Evasion +45, Skill Evasion +70.
				 

				
					When hit 5 times, the Swift Evasion effect is removed
				 
			
			
				
					 
				 

				
					When enchanting +5 or higher Skill cooldown -2% and increased P/M Def based on Max HP
				 
			
		
	



	Stun Gauntlets
 


	
		
			
				
					Base Effect
				 
			
			
				
					Special effect
				 
			
			
				
					Enchantment options
				 
			
		
	
	
		
			
				
					STR +1
				 

				
					INT +1
				 

				
					Overweight limit +1000
				 

				
					M Def +50
				 

				
					Max HP +200
				 

				
					Atk Speed +10%
				 

				
					Casting Sped +18%
				 
			
			
				
					 
				 

				
					Swift Fist
				 

				
					Anomaly: On attack deals additional damage equal to P Atk and stun the target
				 
			
			
				
					 
				 

				
					When enchanting +5 or higher, all skill critical damage increases
				 
			
		
	



	Gloves of Silence
 


	
		
			
				
					Base effect
				 
			
			
				
					Special effect 1
				 
			
			
				
					Special effect 2
				 
			
			
				
					Enchantment options
				 
			
		
	
	
		
			
				
					STR +1
				 

				
					INT +1
				 

				
					HP +150
				 

				
					Atk Speed +8%
				 

				
					Casting Speed +15%
				 
			
			
				
					 
				 

				
					Force Silence
				 

				
					Anomaly: Blocks the target´s skills on attack
				 
			
			
				
					 
				 

				
					Mana Leak
				 

				
					When triggered: Decreases MP on attack
				 
			
			
				
					 
				 

				
					When enchanting +5 or higher, all skill power
				 
			
		
	



	Weapon System



	The same upgrade system exists for armor, both the normal Scroll: Enchant Armor and its Improved Scroll: Enchant Armor (Time-limited) Sealed version. These can be obtained through drops, elites, raids, events, or by purchasing them from players or in the world market.
 


	As a tip, you can use the normal scroll to upgrade to +3 and then use the improved version, with luck, you'll have a +5 item; otherwise, you'll have a +4 item. You can then use the cCursed Scroll: Enchant Weapon or Cursed Scroll: Enchant Armor on the +4 item to lower its level to +3 and then repeat the process with the improved version.
 


	The curse scroll comes in both forms for weapons Cursed Scroll: Enchant Weapon and armor Cursed Scroll: Enchant Armor.
 


	Jewelry System



	The accessory system consists of rare accessories (rings, necklace, and earrings), the Agathion Bracelet, the Talisman Bracelet, a Brooch, a cloak, and head accessory. Each piece provides different stats, secondary stats, or increases and reductions to damage taken.
 


	Rare Accessories



	These items can all be obtained from the world market, events, drops from epic monsters or bosses, and special crafting.
 


	Rings: We can only equip two rings. If we equip the same type of ring in both slots, only the one with the higher level will provide its benefits.
 


	For example, if we equip two Queen Ant Rings, one being +3 and the other +2, only the one with the higher level will provide its stats and benefits.
 


	Queen Ant's Ring
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					Max MP +9
				 

				
					P/M Accuracy +1
				 

				
					P/M Attack +4%
				 

				
					Infection Atk Rate +10%
				 

				
					Infection Resistance +10%
				 
			
			
				
					Max MP +15
				 

				
					P/M Accuracy +2
				 

				
					P/M Attack +6%
				 

				
					Infection Atk Rate +15%
				 

				
					Infection Resistance +15%
				 
			
			
				
					Max MP +21
				 

				
					P/M Accuracy +3
				 

				
					P/M Attack +7%
				 

				
					P/M Defense +35
				 

				
					P Critical DMG +10%
				 

				
					M Skill Critical DMG +5%
				 

				
					Infection Atk Rate +20%
				 

				
					Infection Resistance +20%
				 
			
			
				
					Max MP +30
				 

				
					P/M Accuracy +4
				 

				
					P/M Attack +9%
				 

				
					P/M Defense +65
				 

				
					All Critical DMG +10%
				 

				
					Infection Atk Rate +20%
				 

				
					Infection Resistance +20%
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					Max MP +40
				 

				
					P/M Accuracy +6
				 

				
					P/M Attack +11%
				 

				
					P/M Defense +95
				 

				
					All Critical DMG +15%
				 

				
					Infection Atk Rate +20%
				 

				
					Infection Resistance +20%
				 
			
			
				
					Max MP +50
				 

				
					P/M Accuracy +10
				 

				
					P/M Attack +15%
				 

				
					P/M Defense +125
				 

				
					All Critical DMG +20%
				 

				
					Infection Atk Rate +20%
				 

				
					Infection Resistance +20%
				 

				
					Queen Ant´s Power Lv. 1
				 
			
			
				
					Max MP +70
				 

				
					P/M Accuracy +15
				 

				
					P/M Attack +20%
				 

				
					P/M Defense +200
				 

				
					All Critical DMG +23%
				 

				
					Infection Atk Rate +20%
				 

				
					Infection Resistance +20%
				 

				
					Imprisonment Atk Rate +5%
				 

				
					Imprisonment Resistance +5%
				 

				
					Queen Ant´s Power Lv. 2
				 
			
			
				
					Queen Ant´s Power Lv. 1
				 

				
					Grants immunity to debuff that decrease P/M Atk.
				 

				
					Duration 5s (trigger rate 1%)
				 

				
					Queen Ant´s Power Lv. 2
				 

				
					Grants immunity to debuff that decrease P/M Atk.
				 

				
					Duration 5s (trigger rate 2%)
				 
			
		
	



	Core's Ring
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					Max MP +9
				 

				
					P/M Evasion +1
				 

				
					P/M Defense +2%
				 

				
					Receiver DMG -2%
				 

				
					Silence / Fear Atk Rate +10%
				 

				
					Silence / Fear Resistance +10%
				 
			
			
				
					Max MP +15
				 

				
					P/M Evasion +2
				 

				
					P/M Defense +4%
				 

				
					Receiver DMG -4%
				 

				
					Silence / Fear Atk Rate +15%
				 

				
					Silence / Fear Resistance +15%
				 
			
			
				
					Max MP +21
				 

				
					P/M Evasion +4
				 

				
					P/M Atk +20
				 

				
					P/M Defense +6%
				 

				
					Receiver DMG -6%
				 

				
					Silence / Fear Atk Rate +20%
				 

				
					Silence / Fear Resistance +20%
				 
			
			
				
					Max MP +30
				 

				
					P/M Evasion +6
				 

				
					P/M Atk +50
				 

				
					P/M Defense +8%
				 

				
					Receiver DMG -8%
				 

				
					Silence / Fear Atk Rate +20%
				 

				
					Silence / Fear Resistance +20%
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					Max MP +40
				 

				
					P/M Evasion +8
				 

				
					P/M Atk +100
				 

				
					P/M Defense +10%
				 

				
					Receiver DMG -10%
				 

				
					Silence / Fear Atk Rate +20%
				 

				
					Silence / Fear Resistance +20%
				 
			
			
				
					Max MP +50
				 

				
					P/M Evasion +10
				 

				
					P/M Atk +200
				 

				
					P/M Defense +15%
				 

				
					Receiver DMG -15%
				 

				
					Silence / Fear Atk Rate +20%
				 

				
					Silence / Fear Resistance +20%
				 

				
					Core´s Power Lv 1
				 
			
			
				
					Max MP +60
				 

				
					P/M Evasion +20
				 

				
					Skill Evasion +20%
				 

				
					P/M Atk +300
				 

				
					P/M Defense +20%
				 

				
					Receiver DMG -17%
				 

				
					Silence / Fear Atk Rate +20%
				 

				
					Silence Resistance +20%
				 

				
					Fear Resistance +30%
				 

				
					Core´s Power Lv 2
				 
			
			
				
					Core´s Blessing Lv 1
				 

				
					Removes debuff and anomalies (0.2 casting time)
				 

				
					Cooldown 2m (available+2 to 5)
				 

				
					Core´s Power Lv 1
				 

				
					Grants immunity to debuffs that decrease P/M Def.
				 

				
					Duration 5s (trigger rate 1%)
				 

				
					Core´s Power Lv 2
				 

				
					Def/Magic resistnce reduction skill immunity and DMG bonus +3%.
				 

				
					Duration 5s (trigger rate 3%)
				 

				
					 
				 
			
		
	



	Baium's Ring
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					Max MP +15
				 

				
					P/M Accuracy +2
				 

				
					Atk/Cast Speed +3%
				 

				
					Skill Power +3%
				 

				
					Infection Atk Rate +5%
				 

				
					Shock Atk Rate +10%
				 

				
					Infection Resistance +5%
				 

				
					Shock Resistance  +10%
				 
			
			
				
					Max MP +21
				 

				
					P/M Accuracy +3
				 

				
					Atk/Cast Speed +4%
				 

				
					Skill Power +6%
				 

				
					Infection Atk Rate +10%
				 

				
					Shock Atk Rate +15%
				 

				
					Infection Resistance +10%
				 

				
					Shock Resistance  +15%
				 
			
			
				
					Max MP +27
				 

				
					P/M Accuracy +4
				 

				
					P/M Defense +35
				 

				
					Atk/Cast Speed +5%
				 

				
					Skill Power +10%
				 

				
					P Critical DMG +15%
				 

				
					M Skill Critical DMG +10%
				 

				
					Infection Atk Rate +15%
				 

				
					Shock Atk Rate +20%
				 

				
					Infection Resistance +15%
				 

				
					Shock Resistance  +20%
				 
			
			
				
					Max MP +40
				 

				
					P/M Accuracy +6
				 

				
					P/M Defense +65
				 

				
					Atk/Cast Speed +7%
				 

				
					Skill Power +12%
				 

				
					All Critical DMG +15%
				 

				
					Infection Atk Rate +15%
				 

				
					Shock Atk Rate +20%
				 

				
					Infection Resistance +15%
				 

				
					Shock Resistance  +20%
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					Max MP +55
				 

				
					P/M Accuracy +8
				 

				
					P/M Defense +95
				 

				
					Atk/Cast Speed +9%
				 

				
					Skill Power +15%
				 

				
					All Critical DMG +18%
				 

				
					Infection Atk Rate +15%
				 

				
					Shock Atk Rate +20%
				 

				
					Infection Resistance +15%
				 

				
					Shock Resistance  +20%
				 
			
			
				
					Max MP +70
				 

				
					P/M Accuracy +10
				 

				
					P/M Defense +125
				 

				
					Atk/Cast Speed +12%
				 

				
					Skill Power +20%
				 

				
					All Critical DMG +23%
				 

				
					Infection Atk Rate +15%
				 

				
					Shock Atk Rate +20%
				 

				
					Infection Resistance +15%
				 

				
					Shock Resistance  +20%
				 

				
					Baium Power Lv 1
				 
			
			
				
					Max MP +90
				 

				
					P/M Accuracy +15
				 

				
					P/M Defense +200
				 

				
					Atk/Cast Speed +15%
				 

				
					Skill Power +25%
				 

				
					All Critical DMG +24%
				 

				
					Infection Atk Rate +20%
				 

				
					Shock Atk Rate +20%
				 

				
					Infection Resistance +20%
				 

				
					Shock Resistance  +20%
				 

				
					Baium Power Lv 2
				 
			
			
				
					Baium Power Lv 1
				 

				
					Damage bonus +10%
				 

				
					Duration 5s (trigger rate 1%)
				 

				
					Baium Power Lv 2
				 

				
					Damage bonus 11%
				 

				
					Duration 5s (trigger rate 1%)
				 
			
		
	



	Beleth's Ring
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					Max MP +22
				 

				
					HP/MP recovery rate +1
				 

				
					Soulshot/Spiritshot DMG +2%
				 

				
					Sleep/Hold Atk Rate +15%
				 

				
					Paralysis Atk Rate +10%
				 

				
					Sleep/Hold Resistance +15%
				 

				
					Paralysis Resistance +10%
				 
			
			
				
					Max MP +22
				 

				
					HP/MP recovery rate +1
				 

				
					Soulshot/Spiritshot DMG +3%
				 

				
					Sleep/Hold Atk Rate +20%
				 

				
					Paralysis Atk Rate +15%
				 

				
					Sleep/Hold Resistance +20%
				 

				
					Paralysis Resistance +15%
				 
			
			
				
					Max MP +40
				 

				
					HP/MP recovery rate +1
				 

				
					Soulshot/Spiritshot DMG +6%
				 

				
					All received critical DMG -10%
				 

				
					Sleep/Hold Atk Rate +25%
				 

				
					Paralysis Atk Rate +20%
				 

				
					Sleep/Hold Resistance +25%
				 

				
					Paralysis Resistance +20%
				 
			
			
				
					Max MP +60
				 

				
					P/M Atk +50
				 

				
					HP/MP recovery rate +2
				 

				
					Soulshot/Spiritshot DMG +12%
				 

				
					All received critical DMG -13%
				 

				
					Skill Cooldown -3%
				 

				
					Sleep/Hold Atk Rate +25%
				 

				
					Paralysis Atk Rate +20%
				 

				
					Sleep/Hold Resistance +25%
				 

				
					Paralysis Resistance +20%
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					Max MP +85
				 

				
					P/M Atk +100
				 

				
					HP/MP recovery rate +2
				 

				
					Soulshot/Spiritshot DMG +15%
				 

				
					M Skill critical DMG +5%
				 

				
					All received critical DMG -16%
				 

				
					Skill Cooldown -5%
				 

				
					Sleep/Hold Atk Rate +25%
				 

				
					Paralysis Atk Rate +20%
				 

				
					Sleep/Hold Resistance +25%
				 

				
					Paralysis Resistance +20%
				 
			
			
				
					Max MP +100
				 

				
					P/M Atk +200
				 

				
					HP/MP recovery rate +3
				 

				
					Soulshot/Spiritshot DMG +20%
				 

				
					M Skill critical DMG +10%
				 

				
					All received critical DMG -20%
				 

				
					Skill Cooldown -10%
				 

				
					Sleep/Hold Atk Rate +25%
				 

				
					Paralysis Atk Rate +20%
				 

				
					Sleep/Hold Resistance +25%
				 

				
					Paralysis Resistance +20%
				 

				
					Beleth Power Lv 1
				 
			
			
				
					Max MP +120
				 

				
					P/M Atk +300
				 

				
					HP/MP recovery rate +5
				 

				
					Soulshot/Spiritshot DMG +22%
				 

				
					M Skill critical DMG +20%
				 

				
					All received critical DMG -23%
				 

				
					Skill Cooldown -10%
				 

				
					Sleep/Hold Atk Rate +30%
				 

				
					Paralysis Atk Rate +30%
				 

				
					Sleep/Hold Resistance +35%
				 

				
					Paralysis Resistance +30%
				 

				
					Beleth Power Lv 2
				 
			
			
				
					Beleth Power Lv 1
				 

				
					Received skill DMG -10%
				 

				
					Duration 5s (trigger rate 1%)
				 

				
					Beleth Power Lv 2
				 

				
					Received skill DMG -11%
				 

				
					Duration 5s (trigger rate 1%)
				 

				
					 
				 
			
		
	



	Rare Accessories Earrings



	Earrings: We can only equip two earrings. If we equip the same type of earring in both slots, only the one with the higher level will provide its benefits.
 


	For example, if we equip two Orfen Earrings, one being +3 and the other +2, only the one with the higher level will provide its stats and benefits.
 


	Orfen's Earring
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					Max MP +19
				 

				
					Received Healing +2%
				 

				
					Skill MP Consumption -5%
				 

				
					Mp Recovery Rate +2
				 

				
					Hold Atk Rate +10%
				 

				
					Fear/Silence Atk Rate +5%
				 

				
					Hold Resistance +10%
				 

				
					Fear/Silence Resistance +5%
				 

				
					PvE DMG +0.5%
				 
			
			
				
					Max MP +25
				 

				
					Received Healing +4%
				 

				
					Skill MP Consumption -7%
				 

				
					Mp Recovery Rate +2
				 

				
					Hold Atk Rate +15%
				 

				
					Fear/Silence Atk Rate +10%
				 

				
					Hold Resistance +15%
				 

				
					Fear/Silence Resistance +10%
				 

				
					PvE DMG +1%
				 
			
			
				
					Max MP +31
				 

				
					Received Healing +6%
				 

				
					Skill MP Consumption -8%
				 

				
					Mp Recovery Rate +4
				 

				
					Hold Atk Rate +20%
				 

				
					Fear/Silence Atk Rate +15%
				 

				
					Hold Resistance +20%
				 

				
					Fear/Silence Resistance +15%
				 

				
					PvE DMG +1.5%
				 

				
					With a 30% chance absorb 3% of inflected DMG as MP
				 
			
			
				
					Max MP +40
				 

				
					P/M Atk +50
				 

				
					P/M Defense +100
				 

				
					Received Healing +8%
				 

				
					Skill MP Consumption -9%
				 

				
					Mp Recovery Rate +4
				 

				
					Hold Atk Rate +20%
				 

				
					Fear/Silence Atk Rate +15%
				 

				
					Hold Resistance +20%
				 

				
					Fear/Silence Resistance +15%
				 

				
					PvE DMG +2%
				 

				
					With a 30% chance absorb 3% of inflected DMG as MP
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					Max MP +50
				 

				
					P/M Atk +100
				 

				
					P/M Defense +200
				 

				
					Received Healing +10%
				 

				
					Skill MP Consumption -10%
				 

				
					Mp Recovery Rate +6
				 

				
					Hold Atk Rate +20%
				 

				
					Fear/Silence Atk Rate +15%
				 

				
					Hold Resistance +20%
				 

				
					Fear/Silence Resistance +15%
				 

				
					PvE DMG +2.5%
				 

				
					Received DMG -1%
				 

				
					With a 30% chance absorb 3% of inflected DMG as MP
				 
			
			
				
					Max MP +60
				 

				
					P/M Atk +200
				 

				
					P/M Defense +300
				 

				
					Received Healing +15%
				 

				
					Skill MP Consumption -11%
				 

				
					Mp Recovery Rate +8
				 

				
					Hold Atk Rate +20%
				 

				
					Fear/Silence Atk Rate +15%
				 

				
					Hold Resistance +20%
				 

				
					Fear/Silence Resistance +15%
				 

				
					PvE DMG +3%
				 

				
					Received DMG -2%
				 

				
					With a 30% chance absorb 3% of inflected DMG as MP
				 

				
					Orfen Power Lv 1
				 
			
			
				
					Max MP +80
				 

				
					P Atk +300
				 

				
					M Atk +500
				 

				
					P/M Defense +400
				 

				
					Received Healing +15%
				 

				
					Skill MP Consumption -12%
				 

				
					Mp Recovery Rate +10
				 

				
					Hold/Fear/Silence Atk Rate +20%
				 

				
					Hold/Fear/Silence Resistance +20%
				 

				
					PvE DMG +4%
				 

				
					Received DMG -5%
				 

				
					With a 30% chance absorb 3% of inflected DMG as MP
				 

				
					Orfen Power Lv 2
				 
			
			
				
					Orfen Power Recovery
				 

				
					Recovers 10% MP on Atk
				 

				
					Cooldown 5m
				 

				
					Orfen Power Lv 1
				 

				
					Inflict Hold on the target Atk
				 

				
					Duration 5s (trigger rate 1%)
				 

				
					Orfen Power Lv 2
				 

				
					Inflict Hold on the target Atk
				 

				
					Duration 5s (trigger rate 1%)
				 
			
		
	



	Zaken's Earring
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					P/M Atk +100
				 

				
					All Critical Rate +1%
				 

				
					Max MP +22
				 

				
					Received Healing +4%
				 

				
					HP Recovery Rate +10%
				 

				
					MP Recovery Rate +20
				 

				
					Skill MP Consumption -2%
				 

				
					Infection Atk Rate and Resistance +10%
				 

				
					Shock/Silence/Fear Atk Rate and Resistance +5%
				 
			
			
				
					P/M Atk +200
				 

				
					All Critical Rate +2%
				 

				
					Max MP +28
				 

				
					Received Healing +6%
				 

				
					HP Recovery Rate +15%
				 

				
					MP Recovery Rate +21
				 

				
					Skill MP Consumption -3%
				 

				
					Infection Atk Rate and Resistance +15%
				 

				
					Shock/Silence/Fear Atk Rate and Resistance +10%
				 
			
			
				
					P/M Atk +300
				 

				
					All Critical Rate +3%
				 

				
					Max MP +34
				 

				
					Received Healing +10%
				 

				
					HP Recovery Rate +20%
				 

				
					MP Recovery Rate +22
				 

				
					Skill MP Consumption -4%
				 

				
					Infection Atk Rate and Resistance +20%
				 

				
					Shock/Silence/Fear Atk Rate and Resistance +15%
				 

				
					With an 80% chance, absorbs 8% of the inflected DMG as HP
				 
			
			
				
					P/M Atk +400
				 

				
					P/M Defense +150
				 

				
					All Critical Rate +4%
				 

				
					Max MP +45
				 

				
					Received Healing +12%
				 

				
					HP Recovery Rate +20%
				 

				
					HP recovery Potions Effect +50
				 

				
					MP Recovery Rate +23
				 

				
					Skill MP Consumption -5%
				 

				
					Infection Atk Rate and Resistance +20%
				 

				
					Shock/Silence/Fear Atk Rate and Resistance +15%
				 

				
					With an 80% chance, absorbs 8% of the inflected DMG as HP
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					P/M Atk +500
				 

				
					P/M Defense +250
				 

				
					All Critical Rate +5%
				 

				
					Max MP +60
				 

				
					Received Healing +15%
				 

				
					HP Recovery Rate +20%
				 

				
					HP recovery Potions Effect +100
				 

				
					MP Recovery Rate +24
				 

				
					Skill MP Consumption -6%
				 

				
					Infection Atk Rate and Resistance +20%
				 

				
					Shock/Silence/Fear Atk Rate and Resistance +15%
				 

				
					With an 80% chance, absorbs 8% of the inflected DMG as HP
				 
			
			
				
					P/M Atk +600
				 

				
					P/M Defense +350
				 

				
					All Critical Rate +6%
				 

				
					Max MP +90
				 

				
					Received Healing +20%
				 

				
					HP Recovery Rate +20%
				 

				
					HP recovery Potions Effect +200
				 

				
					MP Recovery Rate +25
				 

				
					Skill MP Consumption -8%
				 

				
					Infection Atk Rate and Resistance +20%
				 

				
					Shock/Silence/Fear Atk Rate and Resistance +15%
				 

				
					With an 80% chance, absorbs 8% of the inflected DMG as HP
				 

				
					Zaken Power Lv 1
				 

				
					Zaken Power Recovery
				 
			
			
				
					P/M Atk +800
				 

				
					P/M Defense +800
				 

				
					All Critical Rate +7%
				 

				
					Max MP +90
				 

				
					Received Healing +20%
				 

				
					HP Recovery Rate +20%
				 

				
					HP recovery Potions Effect +250
				 

				
					MP Recovery Rate +26
				 

				
					Skill MP Consumption -10%
				 

				
					Infection Atk Rate and Resistance +20%
				 

				
					Shock/Silence/Fear Atk Rate and Resistance +20%
				 

				
					With an 80% chance, absorbs 8% of the inflected DMG as HP
				 

				
					Zaken Power Lv 2
				 

				
					Zaken Power Recovery
				 
			
			
				
					Zaken Power Recovery
				 

				
					Recovers 10% HP on Atk (trigger rate 50%)
				 

				
					Cooldown 5m
				 

				
					Zaken Power Lv 1
				 

				
					Inflicts Silence on the target on Atk (trigger 1)
				 

				
					Duration 3s
				 

				
					Zaken Power Lv 2
				 

				
					Inflicts Silence on the target on Atk (trigger 1)
				 

				
					Duration 3s
				 
			
		
	



	Antharas' Earring
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					P/M Atk +150
				 

				
					All received Critical Rate -1%
				 

				
					Max MP +28
				 

				
					Received Healing +6%
				 

				
					Skill Mp Consumption -3%
				 

				
					Infection Atk Rate and Resistance +10%
				 

				
					Shock/Silence/FearAtk and Resistance +5%
				 

				
					With a 80% chance, absorbs 3% of inflicted DMG as HP
				 
			
			
				
					P/M Atk +300
				 

				
					All received Critical Rate -2%
				 

				
					Max MP +34
				 

				
					Received Healing +10%
				 

				
					Skill Mp Consumption -5%
				 

				
					Infection Atk Rate and Resistance +20%
				 

				
					Shock/Silence/FearAtk and Resistance +10%
				 

				
					Damage Reflection Resistance +7%
				 

				
					CON +1
				 

				
					With a 80% chance, absorbs 3% of inflicted DMG as HP
				 
			
			
				
					P/M Atk +400
				 

				
					All received Critical Rate -3%
				 

				
					Max MP +40
				 

				
					Received Healing +15%
				 

				
					Skill Mp Consumption -6%
				 

				
					Infection Atk Rate and Resistance +30%
				 

				
					Shock/Silence/FearAtk and Resistance +20%
				 

				
					Damage Reflection Resistance +15%
				 

				
					CON +1 / MEN +1
				 

				
					With a 80% chance, absorbs 3% of inflicted DMG as HP
				 
			
			
				
					P/M Atk +500
				 

				
					P/M Defense +200
				 

				
					All received Critical Rate -4%
				 

				
					Max MP +50
				 

				
					Received Healing +17%
				 

				
					Skill Mp Consumption -7%
				 

				
					Infection Atk Rate and Resistance +30%
				 

				
					Shock/Silence/FearAtk and Resistance +20%
				 

				
					Damage Reflection Resistance +20%
				 

				
					CON +2 / MEN +1
				 

				
					With a 80% chance, absorbs 3% of inflicted DMG as HP
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					P/M Atk +600
				 

				
					P/M Defense +350
				 

				
					All received Critical Rate -5%
				 

				
					Max MP +70
				 

				
					Received Healing +20%
				 

				
					Skill Mp Consumption -8%
				 

				
					Infection Atk Rate and Resistance +30%
				 

				
					Shock/Silence/FearAtk and Resistance +20%
				 

				
					Damage Reflection Resistance +25%
				 

				
					CON +2 / MEN +2
				 

				
					With a 80% chance, absorbs 3% of inflicted DMG as HP
				 
			
			
				
					P/M Atk +800
				 

				
					P/M Defense +500
				 

				
					All received Critical Rate -6%
				 

				
					Max MP +100
				 

				
					Received Healing +30%
				 

				
					Skill Mp Consumption -10%
				 

				
					Infection Atk Rate and Resistance +30%
				 

				
					Shock/Silence/FearAtk and Resistance +20%
				 

				
					Damage Reflection Resistance +30%
				 

				
					CON +3 / MEN +3
				 

				
					With a 80% chance, absorbs 3% of inflicted DMG as HP
				 

				
					Antharas Power Lv 1
				 

				
					Antharas Power Recovery
				 
			
			
				
					P/M Atk +1000
				 

				
					P/M Defense +800
				 

				
					All received Critical Rate -7%
				 

				
					Max MP +120
				 

				
					Received Healing +30%
				 

				
					Skill Mp Consumption -12%
				 

				
					Infection Atk Rate and Resistance +30%
				 

				
					Shock/Silence/FearAtk and Resistance +30%
				 

				
					Hold Atk Rate and Resistance +10%
				 

				
					Damage Reflection Resistance +30%
				 

				
					CON +4 / MEN +4
				 

				
					With a 80% chance, absorbs 3% of inflicted DMG as HP
				 

				
					Antharas Power Lv 2
				 

				
					Antharas Power Recovery
				 

				
					Antharas Power MP Recovery
				 

				
					 
				 
			
			
				
					Antharas Power Recovery
				 

				
					Recovers 30% HP/MP on Atk (trigger rate 50%)
				 

				
					Cooldown 5m
				 

				
					Antharas Power MP Recovery
				 

				
					Recovers 225 MP on Atk (trigger rate 30%)
				 

				
					Cooldown 1m
				 

				
					Antharas Power Lv 1
				 

				
					Inflicts Shock on Atk (trigger rate 1%)
				 

				
					Duration 5s
				 

				
					Antharas Power Lv 2
				 

				
					Inflicts Shock on Atk (trigger rate 1%)
				 

				
					Duration 5s
				 

				
					 
				 
			
		
	



	Aztacan's Earring Sealed
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					PvE DMG +5%
				 

				
					Received PvE DMG -5%
				 

				
					Acquired XP/SP +15%
				 

				
					MP Recovery Rate +20
				 

				
					Skill MP Consumption -2%
				 
			
			
				
					PvE DMG +6%
				 

				
					Received PvE DMG -6%
				 

				
					Acquired XP/SP +19%
				 

				
					MP Recovery Rate +20
				 

				
					Skill MP Consumption -3%
				 
			
			
				
					PvE DMG +7%
				 

				
					Received PvE DMG -7%
				 

				
					Acquired XP/SP +23%
				 

				
					MP Recovery Rate +20
				 

				
					Skill MP Consumption -4%
				 

				
					With a 30% chance, absorbs 3% of received DMG as MP
				 
			
			
				
					PvE DMG +8%
				 

				
					Received PvE DMG -8%
				 

				
					Acquired XP/SP +27%
				 

				
					MP Recovery Rate +20
				 

				
					Skill MP Consumption -6%
				 

				
					With a 30% chance, absorbs 3% of received DMG as MP
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					PvE DMG +9%
				 

				
					Received PvE DMG -9%
				 

				
					Acquired XP/SP +31%
				 

				
					MP Recovery Rate +20
				 

				
					Skill MP Consumption -8%
				 

				
					With a 30% chance, absorbs 3% of received DMG as MP
				 
			
			
				
					PvE DMG +10%
				 

				
					Received PvE DMG -10%
				 

				
					Acquired XP/SP +35%
				 

				
					MP Recovery Rate +20
				 

				
					Skill MP Consumption -10%
				 

				
					With a 30% chance, absorbs 3% of received DMG as MP
				 
			
			
				
					PvE DMG +11%
				 

				
					Received PvE DMG -11%
				 

				
					Acquired XP/SP +40%
				 

				
					MP Recovery Rate +20
				 

				
					Skill MP Consumption -12%
				 

				
					With a 30% chance, absorbs 3% of received DMG as MP
				 
			
			
				
					 
				 
			
		
	



	This item is an upgrade of the Hunter's Earring Sealed and to obtain it we must upgrade Hunter's Earring Sealed to +10 to use the Transcendent Upgrade Stone, with luck we will get the Aztacan's Earring Sealed, it can also be obtained as a drop from the Aztacan Tantar Chief boss.
 


	Frintezza's Necklace
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					Max MP +30
				 

				
					Skill Power +5%
				 

				
					Skill Cooldown -5%
				 

				
					All Critical Rate +2%
				 

				
					All Critical DMG +20
				 

				
					Sleep Atk Rate +10%
				 

				
					Sleep Resistance +10%
				 
			
			
				
					Max MP +36
				 

				
					Skill Power +10%
				 

				
					Skill Cooldown -6%
				 

				
					All Critical Rate +3%
				 

				
					All Critical DMG +50
				 

				
					Sleep Atk Rate +15%
				 

				
					Sleep Resistance +15%
				 
			
			
				
					Max MP +50
				 

				
					Skill Power +15%
				 

				
					Skill Cooldown -8%
				 

				
					All Critical Rate +5%
				 

				
					All Critical DMG +100
				 

				
					Reflects 5% of received DMG
				 

				
					Sleep Atk Rate +20%
				 

				
					Sleep Resistance +20%
				 
			
			
				
					Max MP +65
				 

				
					Skill Power +18%
				 

				
					Skill Cooldown -10%
				 

				
					All Critical Rate +6%
				 

				
					All Critical DMG +150
				 

				
					Reflects 6% of received DMG
				 

				
					Sleep Atk Rate +20%
				 

				
					Sleep Resistance +20%
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					Max MP +90
				 

				
					Skill Power +23%
				 

				
					Skill Cooldown -12%
				 

				
					All Critical Rate +7%
				 

				
					All Critical DMG +200
				 

				
					Reflects 10% of received DMG
				 

				
					Sleep Atk Rate +20%
				 

				
					Sleep Resistance +20%
				 
			
			
				
					Max MP +120
				 

				
					Skill Power +25%
				 

				
					Skill Cooldown -15%
				 

				
					All Critical Rate +10%
				 

				
					All Critical DMG +300
				 

				
					Reflects 5% of received DMG
				 

				
					Sleep Atk Rate +20%
				 

				
					Sleep Resistance +20%
				 

				
					Frintezza Power Lv 1
				 
			
			
				
					Max MP +150
				 

				
					P/M Atk +300
				 

				
					Skill Power +25%
				 

				
					Skill Cooldown -15%
				 

				
					All Critical Rate +12%
				 

				
					All Critical DMG +400
				 

				
					Reflects 5% of received DMG
				 

				
					Sleep Atk Rate +20%
				 

				
					Sleep Resistance +20%
				 

				
					Frintezza Power Lv 2
				 
			
			
				
					Frintezza Power Lv 1
				 

				
					Inflicts Anxiety (Fear) on an Atk enemy (trigger rate 1%)
				 

				
					Duration 3s
				 

				
					Frintezza Power Lv 2
				 

				
					Inflicts Anxiety (Fear) on an Atk enemy (trigger rate 1%)
				 

				
					Duration 3s
				 
			
		
	



	Ferion's Necklace Sealed
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
		
		
			
				
					Max MP +30
				 

				
					P/M Atk +300
				 

				
					P/M Defense +500
				 

				
					Skill Cooldown -5%
				 
			
			
				
					Max MP +36
				 

				
					P/M Atk +600
				 

				
					P/M Defense +1000
				 

				
					Skill Cooldown -6%
				 
			
			
				
					Max MP +50
				 

				
					P/M Atk +900
				 

				
					P/M Defense +1500
				 

				
					Skill Power +5%
				 

				
					Skill Cooldown -8%
				 
			
			
				
					Max MP +65
				 

				
					P/M Atk +1200
				 

				
					P/M Defense +2000
				 

				
					Skill Power +10%
				 

				
					Skill Cooldown -10%
				 

				
					Imprisonment Atk Rate +5%
				 

				
					Imprisonment Resistance +5%
				 
			
		
		
			
				
					4
				 
			
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					 
				 
			
		
		
			
				
					Max MP +90
				 

				
					Max HP +1000
				 

				
					P/M Atk +1500
				 

				
					P/M Defense +3000
				 

				
					Skill Power +15%
				 

				
					Skill Cooldown -12%
				 

				
					Imprisonment Atk Rate +10%
				 

				
					Shock Atk Rate +10%
				 

				
					Imprisonment Resistance +10%
				 
			
			
				
					Max MP +120
				 

				
					Max HP +3000
				 

				
					P/M Atk +1200
				 

				
					P/M Defense +4000
				 

				
					Skill Power +20%
				 

				
					Skill Cooldown -15%
				 

				
					Imprisonment Atk Rate +15%
				 

				
					Shock Atk Rate +15%
				 

				
					Imprisonment Resistance +15%
				 

				
					Ferion Power Lv 1
				 
			
			
				
					Max MP +150
				 

				
					Max HP +5000
				 

				
					P/M Atk +3000
				 

				
					P/M Defense +5000
				 

				
					Skill Power +25%
				 

				
					Skill Cooldown -18%
				 

				
					Imprisonment Atk Rate +20%
				 

				
					Shock Atk Rate +20%
				 

				
					Imprisonment Resistance +20%
				 

				
					Ferion Power Lv 2
				 
			
			
				
					Ferion Power Lv 1
				 

				
					Suppresses the target on Spd/Cast Atk is 300
				 

				
					Speed is 100 (trigger rate 2%)
				 

				
					Duration 3s
				 

				
					Ferion Power Lv 2
				 

				
					Suppresses the target on Spd/Cast Atk is 300
				 

				
					Speed is 100 (trigger rate 5%)
				 

				
					Duration 3s
				 

				
					 
				 
			
		
	



	
		
			
				
					PvE
				 
			
			
				
					PvP
				 
			
		
	
	
		
			
				
					Queen Ant's Ring
				 
			
			
				
					Beleth's Ring
				 
			
		
		
			
				
					Baium's Ring
				 
			
			
				
					Baium's Ring
				 
			
		
		
			
				
					Aztacan's Earring Sealed
				 
			
			
				
					Zaken's Earring
				 
			
		
		
			
				
					Zaken's Earring
				 
			
			
				
					Antharas' Earring
				 
			
		
		
			
				
					Frintezza's Necklace
				 
			
			
				
					Frintezza's Necklace
				 

				
					Ferion's Necklace Sealed +5
				 
			
		
	



	Agathions System



	Agathions are divided into: Agathion Bracelet Lv. 1, which allow equipping of Agathions, and Agathions themselves.
 


	Agathion Bracelet can enhanced up to Lv. 10.
 


	All agathions are Sealed so they cannot be transferred.
 


	The amount of unlocked additional Agathion slots depends on the level of the Agathion Bracelet.
 


	Agathion Bracelet Lv. 1 each level will bring us better and more varied benefits, to level up we only have to have 2 of the same level and upon success this will level up.
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Agathion slots +4
				 
			
			
				
					Agathion slots +4
				 

				
					Paralysis Resistance +2%
				 

				
					Shock Resistance +2%
				 

				
					Sleep Resistance +2%
				 

				
					Silence Resistance +2%
				 

				
					Fear Resistance +2%
				 
			
			
				
					Agathion slots +4
				 

				
					Paralysis Resistance +3%
				 

				
					Shock Resistance +3%
				 

				
					Sleep Resistance +3%
				 

				
					Silence Resistance +3%
				 

				
					Fear Resistance +3%
				 
			
			
				
					Agathion slots +5
				 

				
					STR +1
				 

				
					INT +1
				 

				
					CON +1
				 

				
					MEN +1
				 

				
					Paralysis Resistance +5%
				 

				
					Shock Resistance +5%
				 

				
					Sleep Resistance +5%
				 

				
					Silence Resistance +5%
				 

				
					Fear Resistance +5%
				 
			
			
				
					Agathion slots +5
				 

				
					STR +1
				 

				
					INT +1
				 

				
					DEX +1
				 

				
					WIT +1
				 

				
					CON +1
				 

				
					MEN +1
				 

				
					Paralysis Resistance +8%
				 

				
					Shock Resistance +8%
				 

				
					Sleep Resistance +8%
				 

				
					Silence Resistance +8%
				 

				
					Fear Resistance +8%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Agathion slots +5
				 

				
					STR +1
				 

				
					INT +1
				 

				
					DEX +2
				 

				
					WIT +2
				 

				
					CON +2
				 

				
					MEN +2
				 

				
					Paralysis Resistance +10%
				 

				
					Shock Resistance +10%
				 

				
					Sleep Resistance +10%
				 

				
					Silence Resistance +10%
				 

				
					Fear Resistance +10%
				 
			
			
				
					Agathion slots +5
				 

				
					STR +2
				 

				
					INT +2
				 

				
					DEX +2
				 

				
					WIT +2
				 

				
					CON +2
				 

				
					MEN +2
				 

				
					Paralysis Resistance +12%
				 

				
					Shock Resistance +12%
				 

				
					Sleep Resistance +12%
				 

				
					Silence Resistance +12%
				 

				
					Fear Resistance +12%
				 

				
					Hold Resistance +5%
				 

				
					Imprisonment Resistance +5%
				 

				
					Pull Resistance +5%
				 

				
					Knockback/ Knockdown Resistance +5%
				 

				
					Suppression Resistance +5%
				 
			
			
				
					Agathion slots +5
				 

				
					STR +2
				 

				
					INT +2
				 

				
					DEX +3
				 

				
					WIT +3
				 

				
					CON +3
				 

				
					MEN +3
				 

				
					Paralysis Resistance +15%
				 

				
					Shock Resistance +15%
				 

				
					Sleep Resistance +15%
				 

				
					Silence Resistance +15%
				 

				
					Fear Resistance +15%
				 

				
					Hold Resistance +10%
				 

				
					Imprisonment Resistance +10%
				 

				
					Pull Resistance +10%
				 

				
					Knockback/ Knockdown Resistance +10%
				 

				
					Suppression Resistance +10%
				 
			
			
				
					Agathion slots +5
				 

				
					STR +3
				 

				
					INT +3
				 

				
					DEX +3
				 

				
					WIT +3
				 

				
					CON +3
				 

				
					MEN +3
				 

				
					Paralysis Resistance +15%
				 

				
					Shock Resistance +15%
				 

				
					Sleep Resistance +15%
				 

				
					Silence Resistance +15%
				 

				
					Fear Resistance +15%
				 

				
					Hold Resistance +10%
				 

				
					Imprisonment Resistance +10%
				 

				
					Pull Resistance +10%
				 

				
					Knockback/ Knockdown Resistance +10%
				 

				
					Suppression Resistance +10%
				 
			
			
				
					Agathion slots +5
				 

				
					STR +4
				 

				
					INT +4
				 

				
					DEX +4
				 

				
					WIT +4
				 

				
					CON +4
				 

				
					MEN +4
				 

				
					Paralysis Resistance +15%
				 

				
					Shock Resistance +15%
				 

				
					Sleep Resistance +15%
				 

				
					Silence Resistance +15%
				 

				
					Fear Resistance +15%
				 

				
					Hold Resistance +10%
				 

				
					Imprisonment Resistance +10%
				 

				
					Pull Resistance +10%
				 

				
					Knockback/ Knockdown Resistance +10%
				 

				
					Suppression Resistance +10%
				 
			
		
	



	Agathions



	This type of "pet" will provide different types of help depending on their level. To level up we need the Scroll: Enchant Ornaments Sealed, the higher the level the greater the risk of the Agathion disappearing.
 


	Note: I will only talk about the basic agathions, if you are looking for information on the others you can visit the corresponding guide.
 


	Agathion Ignis Sealed without any improvement this agathion will grant us P/M Atk +1%
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					P/M Atk. +2%
				 
			
			
				
					P/M Atk. +3%
				 
			
			
				
					P/M Atk. +4%
				 
			
			
				
					P/M Atk. +5%
				 
			
			
				
					P/M Atk. +6%
				 

				
					Hold Atk. Rate +2%
				 

				
					Sleep Atk. Rate +2%
				 

				
					Paralysis Atk. Rate +2%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					P/M Atk. +7%
				 

				
					Hold Atk. Rate +5%
				 

				
					Sleep Atk. Rate +5%
				 

				
					Paralysis Atk. Rate +5%
				 
			
			
				
					P/M Atk. +9%
				 

				
					Hold Atk. Rate +8%
				 

				
					Sleep Atk. Rate +8%
				 

				
					Paralysis Atk. Rate +8%
				 
			
			
				
					P/M Atk. +11%
				 

				
					Hold Atk. Rate +14%
				 

				
					Sleep Atk. Rate +14%
				 

				
					Paralysis Atk. Rate +14%
				 
			
			
				
					P/M Atk. +13%
				 

				
					Hold Atk. Rate +22%
				 

				
					Sleep Atk. Rate +22%
				 

				
					Paralysis Atk. Rate +22%
				 
			
			
				
					P/M Atk. +15%
				 

				
					Hold Atk. Rate +30%
				 

				
					Sleep Atk. Rate +30%
				 

				
					Paralysis Atk. Rate +30%
				 
			
		
	



	Agathion Nebula Sealed without any improvement this agathion will grant us All Crit Rate +1%
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					All Critical Rate +2%
				 
			
			
				
					All Critical Rate +3%
				 
			
			
				
					All Critical Rate +4%
				 
			
			
				
					All Critical Rate +5%
				 
			
			
				
					All Critical Rate +7%
				 

				
					Skill cooldown -1%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					All Critical Rate +9%
				 

				
					Skill cooldown -2%
				 
			
			
				
					All Critical Rate +12%
				 

				
					Skill cooldown -3%
				 
			
			
				
					All Critical Rate +15%
				 

				
					Skill cooldown -5%
				 
			
			
				
					All Critical Rate +18%
				 

				
					Skill cooldown -7%
				 
			
			
				
					All Critical Rate +22%
				 

				
					Skill cooldown -10%
				 
			
		
	



	Agathion Procella Sealed without any improvement this agathion will grant us Atk. Spd/Casting Spd. +2
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Atk. Spd. +4
				 

				
					Casting Spd. +4
				 
			
			
				
					Atk. Spd. +7
				 

				
					Casting Spd. +7
				 
			
			
				
					Atk. Spd. +10
				 

				
					Casting Spd. +10
				 
			
			
				
					Atk. Spd. +15
				 

				
					Casting Spd. +15
				 
			
			
				
					Atk. Spd. +20
				 

				
					Casting Spd. +20
				 

				
					Skill MP Consumption -1%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Atk. Spd. +30
				 

				
					Casting Spd. +30
				 

				
					Skill MP Consumption -2%
				 
			
			
				
					Atk. Spd. +50
				 

				
					Casting Spd. +50
				 

				
					Skill MP Consumption -4%
				 
			
			
				
					Atk. Spd. +80
				 

				
					Casting Spd. +80
				 

				
					Skill MP Consumption -6%
				 
			
			
				
					Atk. Spd. +110
				 

				
					Casting Spd. +110
				 

				
					Skill MP Consumption -8%
				 
			
			
				
					Atk. Spd. +150
				 

				
					Casting Spd. +150
				 

				
					Skill MP Consumption -12%
				 
			
		
	



	Agathion Petram Sealed without any improvement this agathion will grant us P/M Def. +1%
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					P. Def. +2%
				 

				
					M. Def. +2%
				 
			
			
				
					P. Def. +3%
				 

				
					M. Def. +3%
				 
			
			
				
					P. Def. +4%
				 

				
					M. Def. +4%
				 
			
			
				
					P. Def. +5%
				 

				
					M. Def. +5%
				 
			
			
				
					P. Def. +6%
				 

				
					M. Def. +6%
				 

				
					Shock Atk. Rate +2%
				 

				
					Silence Atk. Rate +2%
				 

				
					Fear Atk. Rate +2%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					P. Def. +7%
				 

				
					M. Def. +7%
				 

				
					Shock Atk. Rate +5%
				 

				
					Silence Atk. Rate +5%
				 

				
					Fear Atk. Rate +5%
				 
			
			
				
					P. Def. +9%
				 

				
					M. Def. +9%
				 

				
					Shock Atk. Rate +8%
				 

				
					Silence Atk. Rate +8%
				 

				
					Fear Atk. Rate +8%
				 
			
			
				
					P. Def. +11%
				 

				
					M. Def. +11%
				 

				
					Speed +2
				 

				
					Shock Atk. Rate +14%
				 

				
					Silence Atk. Rate +14%
				 

				
					Fear Atk. Rate +14%
				 
			
			
				
					P. Def. +13%
				 

				
					M. Def. +13%
				 

				
					Speed +3
				 

				
					Shock Atk. Rate +22%
				 

				
					Silence Atk. Rate +22%
				 

				
					Fear Atk. Rate +22%
				 
			
			
				
					P. Def. +15%
				 

				
					M. Def. +15%
				 

				
					Speed +4
				 

				
					Shock Atk. Rate +30%
				 

				
					Silence Atk. Rate +30%
				 

				
					Fear Atk. Rate +30%
				 
			
		
	



	Agathion Joy Sealed without any improvement this agathion will grant us Acquired XP/ SP 1%
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Acquired XP/ SP 2%
				 
			
			
				
					Acquired XP/ SP 3%
				 
			
			
				
					Acquired XP/ SP 4%
				 
			
			
				
					Acquired XP/ SP 6%
				 
			
			
				
					Max HP/ MP/ CP +1%
				 

				
					Acquired XP/ SP +10%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Max HP/ MP/ CP +2%
				 

				
					Acquired XP/ SP +12%
				 
			
			
				
					Max HP/ MP/ CP +5%
				 

				
					Acquired XP/ SP +15%
				 
			
			
				
					Max HP/ MP/ CP +8%
				 

				
					Acquired XP/ SP +20%
				 
			
			
				
					Max HP/ MP/ CP +11%
				 

				
					Acquired XP/ SP +25%
				 
			
			
				
					Max HP/ MP/ CP +15%
				 

				
					Acquired XP/ SP +36%
				 
			
		
	



	Agathion Dragon Egg Sealed without any improvement this agathion will grant us Atk Spd/Cast Spd. +2 and P/M Atk +20
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Atk. Spd. +4
				 

				
					Casting Spd. +4
				 

				
					P. Atk. +40
				 

				
					M. Atk. +40
				 
			
			
				
					Atk. Spd. +7
				 

				
					Casting Spd. +7
				 

				
					P. Atk. +60
				 

				
					M. Atk. +60
				 
			
			
				
					Atk. Spd. +10
				 

				
					Casting Spd. +10
				 

				
					P. Atk. +100
				 

				
					M. Atk. +100
				 
			
			
				
					Atk. Spd. +15
				 

				
					Casting Spd. +15
				 

				
					P. Atk. +140
				 

				
					M. Atk. +140
				 

				
					All Critical Rate +1%
				 
			
			
				
					Atk. Spd. +20
				 

				
					Casting Spd. +20
				 

				
					P. Atk. +180
				 

				
					M. Atk. +180
				 

				
					All Critical Rate +2%
				 

				
					Received AoE Skill Damage -100
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Atk. Spd. +30
				 

				
					Casting Spd. +30
				 

				
					P. Atk. +220
				 

				
					M. Atk. +220
				 

				
					All Critical Rate +3%
				 

				
					Received AoE Skill Damage -250
				 
			
			
				
					Atk. Spd. +50
				 

				
					Casting Spd. +50
				 

				
					P. Atk. +260
				 

				
					M. Atk. +260
				 

				
					All Critical Rate +4%
				 

				
					Received AoE Skill Damage -400
				 

				
					Received damage -1%
				 
			
			
				
					Atk. Spd. +80
				 

				
					Casting Spd. +80
				 

				
					P. Atk. +360
				 

				
					M. Atk. +360
				 

				
					All Critical Rate +5%
				 

				
					Received AoE Skill Damage -650
				 

				
					Received damage -2%
				 
			
			
				
					Atk. Spd. +110
				 

				
					Casting Spd. +110
				 

				
					P. Atk. +500
				 

				
					M. Atk. +500
				 

				
					All Critical Rate +6%
				 

				
					Received AoE Skill Damage -800
				 

				
					Received damage -3%
				 

				
					All Critical Damage +1%
				 
			
			
				
					Atk. Spd. +150
				 

				
					Casting Spd. +150
				 

				
					P. Atk. +700
				 

				
					M. Atk. +700
				 

				
					All Critical Rate +8%
				 

				
					Received AoE Skill Damage -1000
				 

				
					Received damage -4%
				 

				
					All Critical Damage +3%
				 
			
		
	



	Talisman System



	With the bracer we can equip different talismans, depending on the level of the bracer how many we can wear.
 


	Talisman Bracelet Lv. 1 can enhanced up to Lv. 10.
 


	To level up the talismans we will need to scroll to a higher level, but there will be the risk of losing the talisman.
 


	To obtain talismans you can do so through events, weekly missions, killing mobs in certain special areas, buying some from the world market, etc.
 


	Talisman Bracelet Lv. 1 each level will bring us better and more varied benefits, to level up we only have to have 2 of the same level and upon success this will level up.
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Talisman slots +4
				 
			
			
				
					Talisman slots +4
				 

				
					P. Atk. +20
				 

				
					M. Atk. +20
				 
			
			
				
					Talisman slots +4
				 

				
					P. Atk. +50
				 

				
					M. Atk. +50
				 
			
			
				
					Talisman slots +5
				 

				
					P. Atk. +100
				 

				
					M. Atk. +100
				 
			
			
				
					Talisman slots +6
				 

				
					P. Atk. +200
				 

				
					M. Atk. +200
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Talisman slots +6
				 

				
					P. Atk. +350
				 

				
					M. Atk. +350
				 
			
			
				
					Talisman slots +6
				 

				
					P. Atk. +500
				 

				
					M. Atk. +500
				 

				
					Skill Power +1%
				 
			
			
				
					Talisman slots +6
				 

				
					P. Atk. +650
				 

				
					M. Atk. +650
				 

				
					Skill Power +2%
				 
			
			
				
					Talisman slots +6
				 

				
					P. Atk. +800
				 

				
					M. Atk. +800
				 

				
					Skill Power +2%
				 

				
					Damage +1%
				 
			
			
				
					Talisman slots +6
				 

				
					P. Atk. +1000
				 

				
					M. Atk. +1000
				 

				
					Skill Power +3%
				 

				
					Damage +2%
				 
			
		
	



	Talisman of Aden Sealed
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					P. Def. +5
				 

				
					M. Def. +5
				 

				
					Atk. Spd. +10
				 

				
					Casting Spd. +10
				 

				
					Max HP +100
				 

				
					Max MP +30
				 
			
			
				
					P. Def. +10
				 

				
					M. Def. +10
				 

				
					Atk. Spd. +12
				 

				
					Casting Spd. +12
				 

				
					Max HP +120
				 

				
					Max MP +50
				 
			
			
				
					P. Def. +15
				 

				
					M. Def. +20
				 

				
					Atk. Spd. +15
				 

				
					Casting Spd. +15
				 

				
					Max HP +150
				 

				
					Max MP +70
				 
			
			
				
					P. Def. +20
				 

				
					M. Def. +30
				 

				
					Atk. Spd. +20
				 

				
					Casting Spd. +20
				 

				
					Max HP +180
				 

				
					Max MP +100
				 

				
					Acquired XP +10%
				 

				
					Acquired SP +10%
				 
			
			
				
					P. Atk. +50
				 

				
					M. Atk. +100
				 

				
					P. Def. +30
				 

				
					M. Def. +40
				 

				
					Atk. Spd. +25
				 

				
					Casting Spd. +25
				 

				
					Max HP +220
				 

				
					Max MP +130
				 

				
					Acquired XP +15%
				 

				
					Acquired SP +15%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					P. Atk. +80
				 

				
					M. Atk. +150
				 

				
					P. Def. +40
				 

				
					M. Def. +60
				 

				
					Atk. Spd. +40
				 

				
					Casting Spd. +45
				 

				
					Max HP +260
				 

				
					Max MP +160
				 

				
					Acquired XP +20%
				 

				
					Acquired SP +20%
				 
			
			
				
					P. Atk. +135
				 

				
					M. Atk. +250
				 

				
					P. Def. +60
				 

				
					M. Def. +80
				 

				
					Atk. Spd. +70
				 

				
					Casting Spd. +75
				 

				
					Max HP +520
				 

				
					Max MP +320
				 

				
					Acquired XP +50%
				 

				
					Acquired SP +50%
				 
			
			
				
					P. Atk. +180
				 

				
					M. Atk. +360
				 

				
					P. Def. +80
				 

				
					M. Def. +120
				 

				
					Atk. Spd. +80
				 

				
					Casting Spd. +95
				 

				
					Max HP +640
				 

				
					Max MP +360
				 

				
					Acquired XP +55%
				 

				
					Acquired SP +55%
				 
			
			
				
					P. Atk. +225
				 

				
					M. Atk. +420
				 

				
					P. Def. +120
				 

				
					M. Def. +160
				 

				
					Atk. Spd. +90
				 

				
					Casting Spd. +110
				 

				
					Max HP +910
				 

				
					Max MP +430
				 

				
					Acquired XP +60%
				 

				
					Acquired SP +60%
				 
			
			
				
					P. Atk. +270
				 

				
					M. Atk. +490
				 

				
					P. Def. +160
				 

				
					M. Def. +200
				 

				
					Atk. Spd. +100
				 

				
					Casting Spd. +125
				 

				
					Max HP +1120
				 

				
					Max MP +530
				 

				
					Acquired XP +65%
				 

				
					Acquired SP +65%
				 
			
		
	



	Talisman of Authority Sealed without any improvement this talisman will grant us P/M Atk +50,
 


	P/M Def +10, Max HP +50, Max MP +30
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					P. Atk. +80
				 

				
					M. Atk. +80
				 

				
					P. Def. +13
				 

				
					M. Def. +13
				 

				
					Max HP +100
				 

				
					Max MP +80
				 
			
			
				
					P. Atk. +110
				 

				
					M. Atk. +110
				 

				
					P. Def. +16
				 

				
					M. Def. +16
				 

				
					Max HP +150
				 

				
					Max MP +130
				 
			
			
				
					P. Atk. +160
				 

				
					M. Atk. +160
				 

				
					P. Def. +19
				 

				
					M. Def. +19
				 

				
					Max HP +200
				 

				
					Max MP +180
				 

				
					Skill Critical Damage +50
				 
			
			
				
					P. Atk. +210
				 

				
					M. Atk. +210
				 

				
					P. Def. +22
				 

				
					M. Def. +22
				 

				
					Max HP +300
				 

				
					Max MP +280
				 

				
					Skill Critical Damage +100
				 

				
					Skill Power +2%
				 
			
			
				
					P. Atk. +290
				 

				
					M. Atk. +290
				 

				
					P. Def. +27
				 

				
					M. Def. +27
				 

				
					Max HP +400
				 

				
					Max MP +380
				 

				
					Skill Critical Damage +200
				 

				
					Skill Power +4%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					P. Atk. +370
				 

				
					M. Atk. +370
				 

				
					P. Def. +32
				 

				
					M. Def. +32
				 

				
					Max HP +500
				 

				
					Max MP +480
				 

				
					Skill Critical Damage +300
				 

				
					Skill Power +6%
				 
			
			
				
					P. Atk. +470
				 

				
					M. Atk. +470
				 

				
					P. Def. +40
				 

				
					M. Def. +40
				 

				
					Max HP +1000
				 

				
					Max MP +880
				 

				
					Skill Critical Damage +400
				 

				
					Skill Power +8%
				 
			
			
				
					P. Atk. +570
				 

				
					M. Atk. +570
				 

				
					P. Def. +48
				 

				
					M. Def. +48
				 

				
					Max HP +1500
				 

				
					Max MP +1280
				 

				
					Skill Critical Damage +500
				 

				
					Skill Power +10%
				 
			
			
				
					P. Atk. +770
				 

				
					M. Atk. +770
				 

				
					P. Def. +56
				 

				
					M. Def. +56
				 

				
					Max HP +2500
				 

				
					Max MP +1780
				 

				
					Skill Critical Damage +700
				 

				
					Skill Power +12%
				 
			
			
				
					P. Atk. +1000
				 

				
					M. Atk. +1000
				 

				
					P. Def. +70
				 

				
					M. Def. +70
				 

				
					Max HP +4000
				 

				
					Max MP +2780
				 

				
					Skill Critical Damage +1000
				 

				
					Skill Power +15%
				 
			
		
	



	Talisman of Speed Sealed without any improvement this talisman will grant us P./ M. Def. +5
 


	&lt;Special effect&gt;
 


	Buff Spd/Cast Atk +5
 


	Trigger rate basic attack 5% and skill attack 10%
 


	Duration 5s (trigger cooldown 10s)
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					P./ M. Def. +10
				 

				
					Max HP +50
				 

				
					Speed +1
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Atk +10
				 

				
					Trigger rate: Basic/ Skill attack 10%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P./ M. Def. +20
				 

				
					Max HP +100
				 

				
					Speed +1
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Spd +30
				 

				
					Trigger rate: Basic/Skill Atk 10%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P./ M. Def. +30
				 

				
					Max HP +200
				 

				
					Speed +1
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Spd. +50
				 

				
					Trigger rate: Basic/Skill Atk 10%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P./ M. Def. +40
				 

				
					Max HP +300
				 

				
					Speed +1
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Spd +80,
				 

				
					Skill Critical Damage +100
				 

				
					Trigger rate: Basic/Skill Atk 10%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P./ M. Def. +50
				 

				
					Max HP +600
				 

				
					Speed +1
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Spd +150
				 

				
					Skill Critical Damage +300
				 

				
					Trigger rate: Basic/Skill Atk 10%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					P./ M. Def. +60
				 

				
					Max HP +1000
				 

				
					Speed +2
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Spd +170
				 

				
					Skill Critical Damage +500
				 

				
					Trigger rate: Basic/Skill Atk 10%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P./ M. Def. +80
				 

				
					Max HP +1500
				 

				
					Speed +3
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Spd +200
				 

				
					Skill Critical Damage +700
				 

				
					Trigger rate: Basic/Skill Atk 10%
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P./ M. Def. +200
				 

				
					Max HP +2000
				 

				
					Speed +4
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Spd +230
				 

				
					Skill Critical Damage +900
				 

				
					Trigger rate: Basic/Skill Atk 10%
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P./ M. Def. +250
				 

				
					Max HP +3000
				 

				
					Speed +6
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Spd +260
				 

				
					Skill Critical Damage +1100
				 

				
					Trigger rate: Basic/Skill Atk 10%
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P./ M. Def. +300
				 

				
					Max HP +5000
				 

				
					Speed +8
				 

				
					&lt;Special effect&gt;
				 

				
					Energy of Speed
				 

				
					Buff: Spd/Cast Spd +300
				 

				
					Skill Critical Damage +1500
				 

				
					Trigger rate: Basic/Skill Atk 10%
				 

				
					Duration: 15 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
		
	



	Talisman of Eva Sealed without any improvement this talisman will grant us M. Def. +20 and Max MP +100
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					M. Def. +30
				 

				
					Max MP +200
				 

				
					MP Recovery Rate +3
				 

				
					All received Critical Damage -1%
				 
			
			
				
					M. Def. +50
				 

				
					Max MP +300
				 

				
					MP Recovery Rate +5
				 

				
					All received Critical Damage -2%
				 

				
					Skill MP Consumption -2%
				 
			
			
				
					M. Def. +80
				 

				
					Max MP +400
				 

				
					MP Recovery Rate +8
				 

				
					All received Critical Damage -3%
				 

				
					Skill MP Consumption -4%
				 
			
			
				
					M. Def. +120
				 

				
					Max MP +500
				 

				
					MP Recovery Rate +12
				 

				
					All received Critical Damage -4%
				 

				
					Skill MP Consumption -6%
				 
			
			
				
					M. Def. +170
				 

				
					Max MP +700
				 

				
					MP Recovery Rate +16
				 

				
					All received Critical Damage -5%
				 

				
					Skill MP Consumption -8%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					M. Def. +230
				 

				
					Max MP +1000
				 

				
					MP Recovery Rate +20
				 

				
					All received Critical Damage -7%
				 

				
					Skill MP Consumption -10%
				 
			
			
				
					M. Def. +300
				 

				
					Max MP +1200
				 

				
					MP Recovery Rate +25
				 

				
					All received Critical Damage -9%
				 

				
					Skill MP Consumption -12%
				 

				
					Imprisonment Resistance +5%
				 

				
					Knockback/ Knockdown Resistance +5%
				 
			
			
				
					M. Def. +380
				 

				
					Max MP +1400
				 

				
					MP Recovery Rate +30
				 

				
					All received Critical Damage -11%
				 

				
					Skill MP Consumption -14%
				 

				
					Imprisonment Resistance +8%
				 

				
					Knockback/ Knockdown Resistance +8%
				 
			
			
				
					M. Def. +470
				 

				
					Max MP +1700
				 

				
					MP Recovery Rate +35
				 

				
					All received Critical Damage -13%
				 

				
					Skill MP Consumption -17%
				 

				
					Imprisonment Resistance +11%
				 

				
					Knockback/ Knockdown Resistance +11%
				 
			
			
				
					M. Def. +600
				 

				
					Max MP +2000
				 

				
					MP Recovery Rate +40
				 

				
					All received Critical Damage -15%
				 

				
					Skill MP Consumption -20%
				 

				
					Imprisonment Resistance +15%
				 

				
					Knockback/ Knockdown Resistance +15%
				 
			
		
	



	Heavenly Talisman Sealed without any improvement this talisman will grant us P/M Def +200, Max HP +200, All received Critical Damage -1%
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					P/M Def +400
				 

				
					Max HP +400
				 

				
					All received Critical Damage -2%
				 
			
			
				
					P/M Def +600
				 

				
					Max HP +600
				 

				
					All received Critical Damage -3%
				 
			
			
				
					P./M Def +800
				 

				
					Max HP +800
				 

				
					All received Critical Damage -4%
				 
			
			
				
					P/M Def +1000
				 

				
					Max HP +1000
				 

				
					All received Critical Damage -5%
				 
			
			
				
					P/M Def +1200
				 

				
					Max HP +1200
				 

				
					All received Critical Damage -6%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					P/M Def +1400
				 

				
					Max HP +1400
				 

				
					All received Critical Damage -7%
				 

				
					Bow Resistance +2%
				 
			
			
				
					P/M Def +1600
				 

				
					Max HP +1600
				 

				
					All received Critical Damage -9%
				 

				
					Bow Resistance +4%
				 

				
					Sleep Resistance +3%
				 

				
					Hold Resistance +3%
				 
			
			
				
					P/M Def +1800
				 

				
					Max HP +1800
				 

				
					All received Critical Damage -11%
				 

				
					Bow Resistance +6%
				 

				
					Sleep Resistance +6%
				 

				
					Hold Resistance +6%
				 

				
					All Critical Damage +3%
				 
			
			
				
					P/M Def +2000
				 

				
					Max HP +2000
				 

				
					All received Critical Damage -13%
				 

				
					Bow Resistance +8%
				 

				
					Sleep Resistance +9%
				 

				
					Hold Resistance +9%
				 

				
					All Critical Damage +5%
				 

				
					&lt;Special effect&gt;
				 

				
					Limit Set
				 

				
					With a certain chance, applies a debuff on the target when hit.
				 

				
					Trigger rate: 1%
				 

				
					Duration: 3 sec.
				 

				
					Debuff:
				 

				
					Decreases the number of attacks to 1.
				 
			
			
				
					P/M Def +2500
				 

				
					Max HP +2500
				 

				
					All received Critical Damage -15%
				 

				
					Bow Resistance +10%
				 

				
					Sleep Resistance +12%
				 

				
					Hold Resistance +12%
				 

				
					All Critical Damage +10%
				 

				
					&lt;Special effect&gt;
				 

				
					Limit Set
				 

				
					With a certain chance, applies a debuff on the target when hit.
				 

				
					Trigger rate: 3%
				 

				
					Duration: 3 sec.
				 

				
					Debuff:
				 

				
					Decreases the number of attacks to 1.
				 
			
		
	



	The talismans mentioned above have a blessed version, which is obtained by fusing two talismans of the same type, provided they are level 4 or higher. These blessed versions grant a "bonus," exceeding the normal level but falling short of the standard upgrade.
 


	For example:
 


	
		
			
				
					Normal Version +4
				 
			
			
				
					Blessed Version +4
				 
			
			
				
					 Normal Version +5
				 
			
		
	
	
		
			
				
					Talisman of Authority Sealed +4
				 

				
					A talisman imbued with power.
				 

				
					&lt;Base effect&gt;
				 

				
					P. Atk. +210
				 

				
					M. Atk. +210
				 

				
					P. Def. +22
				 

				
					M. Def. +22
				 

				
					Max HP +300
				 

				
					Max MP +280
				 

				
					Skill Critical Damage +100
				 

				
					Skill Power +2%
				 
			
			
				
					Blessed Talisman of Authority Sealed +4
				 

				
					A talisman imbued with power.
				 

				
					&lt;Base effect&gt;
				 

				
					P. Atk. +250
				 

				
					M. Atk. +250
				 

				
					P. Def. +25
				 

				
					M. Def. +25
				 

				
					Max HP +350
				 

				
					Max MP +330
				 

				
					Skill Critical Damage +150
				 

				
					Skill Power +3%
				 
			
			
				
					Talisman of Authority Sealed +5
				 

				
					A talisman imbued with power.
				 

				
					&lt;Base effect&gt;
				 

				
					P. Atk. +290
				 

				
					M. Atk. +290
				 

				
					P. Def. +27
				 

				
					M. Def. +27
				 

				
					Max HP +400
				 

				
					Max MP +380
				 

				
					Skill Critical Damage +200
				 

				
					Skill Power +4%
				 
			
		
	



	These talismans can also be upgraded using the same item; however, if the process fails, both the normal and blessed versions will be lost.
 


	Scroll: Enchant Ornaments Sealed It is the item used to upgrade talismans.
 


	These are the talismans that we will obtain most quickly and that will accompany us for much of our adventure.
 


	Talisman of Hellbound Lv. 1 this talisman is obtained by acquiring 300 pieces of Hellbound Energy Sealed, and to level up we will use Talisman of Hellbound Fragment, which is obtained by exchanging 60 pieces of Hellbound Energy Sealed .
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Max HP +100
				 

				
					P. Atk. +50
				 

				
					M. Atk. +50
				 

				
					P. Def. +100
				 

				
					M. Def. +100
				 

				
					PvE damage bonus +0.3%
				 

				
					Acquired XP/ SP +1%
				 
			
			
				
					Max HP +200
				 

				
					P. Atk. +100
				 

				
					M. Atk. +100
				 

				
					P. Def. +200
				 

				
					M. Def. +200
				 

				
					P. Accuracy +1
				 

				
					M. Accuracy +1
				 

				
					PvE damage bonus +0.6%
				 

				
					Acquired XP/ SP +2%
				 
			
			
				
					Max HP +300
				 

				
					P. Atk. +150
				 

				
					M. Atk. +150
				 

				
					P. Def. +300
				 

				
					M. Def. +300
				 

				
					P. Accuracy +2
				 

				
					M. Accuracy +2
				 

				
					PvE damage bonus +0.9%
				 

				
					Acquired XP/ SP +3%
				 
			
			
				
					Max HP +400
				 

				
					P. Atk. +200
				 

				
					M. Atk. +200
				 

				
					P. Def. +400
				 

				
					M. Def. +400
				 

				
					P. Accuracy +3
				 

				
					M. Accuracy +3
				 

				
					PvE damage bonus +1.2%
				 

				
					Acquired XP/ SP +4%
				 
			
			
				
					Max HP +500
				 

				
					P. Atk. +250
				 

				
					M. Atk. +250
				 

				
					P. Def. +500
				 

				
					M. Def. +500
				 

				
					Atk. Spd. +35
				 

				
					Casting Spd. +35
				 

				
					P. Accuracy +4
				 

				
					M. Accuracy +4
				 

				
					PvE damage bonus +1.5%
				 

				
					Acquired XP/ SP +5%
				 

				
					 
				 

				
					Special effect
				 

				
					Hell Lightning
				 

				
					Attacks a single target.
				 

				
					Unleashes a black lightning at the target.
				 

				
					Fixed damage: 1000 (ignores barriers/ CP)
				 

				
					Trigger cooldown: 300 sec.
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Max HP +700
				 

				
					P. Atk. +300
				 

				
					M. Atk. +300
				 

				
					P. Def. +600
				 

				
					M. Def. +600
				 

				
					Atk. Spd. +50
				 

				
					Casting Spd. +50
				 

				
					Speed +1
				 

				
					P. Accuracy +5
				 

				
					M. Accuracy +5
				 

				
					PvE damage bonus +1.8%
				 

				
					Acquired XP/ SP +7%
				 

				
					 
				 

				
					Special effect
				 

				
					Hell Lightning
				 

				
					Attacks a single target.
				 

				
					Unleashes a black lightning at the target.
				 

				
					Fixed damage: 1500 (ignores barriers/ CP)
				 

				
					Trigger cooldown: 300 sec.
				 
			
			
				
					Max HP +1000
				 

				
					P. Atk. +350
				 

				
					M. Atk. +350
				 

				
					P. Def. +700
				 

				
					M. Def. +700
				 

				
					Atk. Spd. +70
				 

				
					Casting Spd. +70
				 

				
					Speed +2
				 

				
					P. Accuracy +6
				 

				
					M. Accuracy +6
				 

				
					Received PvP damage -3%
				 

				
					PvE damage bonus +2.2%
				 

				
					Acquired XP/ SP +9%
				 

				
					 
				 

				
					Special effect
				 

				
					Hell Lightning
				 

				
					Attacks a single target.
				 

				
					Unleashes a black lightning at the target.
				 

				
					Fixed damage: 2000 (ignores barriers/ CP)
				 

				
					Trigger cooldown: 300 sec.
				 
			
			
				
					Max HP +2000
				 

				
					P. Atk. +400
				 

				
					M. Atk. +400
				 

				
					P. Def. +800
				 

				
					M. Def. +800
				 

				
					Atk. Spd. +100
				 

				
					Casting Spd. +100
				 

				
					Speed +5
				 

				
					P. Accuracy +7
				 

				
					M. Accuracy +7
				 

				
					Received PvP damage -7%
				 

				
					PvE damage bonus +2.6%
				 

				
					Acquired XP/ SP +12%
				 

				
					Debuff/ Anomaly Resistance +2%
				 

				
					All received Critical Damage -2%
				 

				
					 
				 

				
					Special effect
				 

				
					Hell Lightning
				 

				
					Attacks a single target.
				 

				
					Unleashes a black lightning at the target.
				 

				
					Fixed damage: 3000 (ignores barriers/ CP)
				 

				
					Trigger cooldown: 300 sec.
				 
			
			
				
					Max HP +3000
				 

				
					P. Atk. +450
				 

				
					M. Atk. +450
				 

				
					P. Def. +900
				 

				
					M. Def. +900
				 

				
					Atk. Spd. +150
				 

				
					Casting Spd. +150
				 

				
					Speed +7
				 

				
					P. Accuracy +8
				 

				
					M. Accuracy +8
				 

				
					Received PvP damage -12%
				 

				
					PvE damage bonus +3%
				 

				
					Acquired XP/ SP +15%
				 

				
					Debuff/ Anomaly Resistance +5%
				 

				
					All received Critical Damage -6%
				 

				
					 
				 

				
					Special effect
				 

				
					Hell Lightning
				 

				
					Attacks a single target.
				 

				
					Unleashes a black lightning at the target.
				 

				
					Fixed damage: 4000 (ignores barriers/ CP)
				 

				
					Trigger cooldown: 300 sec.
				 
			
			
				
					Max HP +5000
				 

				
					P. Atk. +500
				 

				
					M. Atk. +500
				 

				
					P. Def. +1000
				 

				
					M. Def. +1000
				 

				
					Atk. Spd. +200
				 

				
					Casting Spd. +200
				 

				
					Speed +10
				 

				
					P. Accuracy +10
				 

				
					M. Accuracy +10
				 

				
					Received PvP damage -20%
				 

				
					PvE damage bonus +3.5%
				 

				
					Acquired XP/ SP +20%
				 

				
					Debuff/ Anomaly Resistance +10%
				 

				
					All received Critical Damage -10%
				 

				
					 
				 

				
					Special effect
				 

				
					Hell Lightning
				 

				
					Attacks a single target.
				 

				
					Unleashes a black lightning at the target.
				 

				
					Fixed damage: 5000 (ignores barriers/ CP)
				 

				
					Trigger cooldown: 300 sec.
				 
			
		
	



	If the item fails to level up, it will lose -1 level.
 


	Note!



	Effects of two identical talisman do not stack; the higher-level talisman takes precedence.
 


	The talismans described here are those that we can obtain in the simplest way; others require more expensive or complex processes.
 


	Jewel System



	The Brooch Lv. 1 is where we can place gems that give us both stats, as well as active and passive abilities for combat.
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Jewel slots +4
				 

				
					P. Def. +20
				 

				
					M. Def. +20
				 
			
			
				
					Jewel slots +4
				 

				
					P. Def. +100
				 

				
					M. Def. +100
				 
			
			
				
					Jewel slots +4
				 

				
					P. Def. +200
				 

				
					M. Def. +200
				 
			
			
				
					Jewel slots +5
				 

				
					P. Def. +300
				 

				
					M. Def. +300
				 
			
			
				
					Jewel slots +6
				 

				
					P. Def. +400
				 

				
					M. Def. +400
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Jewel slots +6
				 

				
					P. Def. +600
				 

				
					M. Def. +600
				 
			
			
				
					Jewel slots +6
				 

				
					P. Def. +800
				 

				
					M. Def. +800
				 

				
					Max HP +250
				 

				
					Max MP +250
				 
			
			
				
					Jewel slots +6
				 

				
					P. Def. +1000
				 

				
					M. Def. +1000
				 

				
					Max HP +500
				 

				
					Max MP +500
				 
			
			
				
					Jewel slots +6
				 

				
					P. Def. +1200
				 

				
					M. Def. +1200
				 

				
					Max HP +1000
				 

				
					Max MP +1000
				 

				
					Received damage -1%
				 
			
			
				
					Jewel slots +6
				 

				
					P. Def. +1500
				 

				
					M. Def. +1500
				 

				
					Max HP +1500
				 

				
					Max MP +1500
				 

				
					Received damage -2%
				 
			
		
	



	Emerald Lv. 1 Sealed
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
		
		
			
				
					Soulshot/ Spiritshot damage +2%
				 

				
					CON +1
				 

				
					P. Def. +20
				 

				
					M. Def. +10
				 

				
					&lt;Special effect&gt;
				 

				
					Emerald - Mana Recovery
				 

				
					When triggered: With a certain chance, recovers 12 MP when using skills.
				 

				
					Trigger rate: 10%
				 

				
					Trigger cooldown: 3 sec.
				 
			
			
				
					Soulshot/ Spiritshot damage +3%
				 

				
					CON/ MEN +1
				 

				
					P. Def. +30
				 

				
					M. Def. +20
				 

				
					&lt;Special effect&gt;
				 

				
					Emerald - Mana Recovery
				 

				
					When triggered: With a certain chance, recovers 16 MP when using skills.
				 

				
					Trigger rate: 10%
				 

				
					Trigger cooldown: 3 sec.
				 
			
			
				
					Soulshot/ Spiritshot damage +5%
				 

				
					DEX/ CON/ MEN +1
				 

				
					P. Def. +60
				 

				
					M. Def. +30
				 

				
					&lt;Special effect&gt;
				 

				
					Emerald - Mana Recovery
				 

				
					When triggered: With a certain chance, recovers 20 MP when using skills.
				 

				
					Trigger rate: 10%
				 

				
					Trigger cooldown: 3 sec.
				 
			
			
				
					Soulshot/ Spiritshot damage +8%
				 

				
					DEX/ WIT/ CON/ MEN +1
				 

				
					Received Basic Critical Damage -4%
				 

				
					Received M. Skill Critical Damage -4%
				 

				
					P. Def. +100
				 

				
					M. Def. +60
				 

				
					&lt;Special effect&gt;
				 

				
					Emerald - Mana Recovery
				 

				
					When triggered: With a certain chance, recovers 30 MP when using skills.
				 

				
					Trigger rate: 10%
				 

				
					Trigger cooldown: 3 sec.
				 
			
		
		
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
		
		
			
				
					Soulshot/ Spiritshot damage +12%
				 

				
					STR/ INT/ DEX/ WIT/ CON/ MEN +1
				 

				
					Received Basic Critical Damage -7%
				 

				
					Received M. Skill Critical Damage -7%
				 

				
					P. Def. +150
				 

				
					M. Def. +100
				 

				
					&lt;Special effect&gt;
				 

				
					Emerald - Mana Recovery
				 

				
					When triggered: With a certain chance, recovers 40 MP when using skills.
				 

				
					Trigger rate: 10%
				 

				
					Trigger cooldown: 3 sec.
				 
			
			
				
					Soulshot/ Spiritshot damage +16%
				 

				
					P. Atk. +50
				 

				
					M. Atk. +50
				 

				
					STR/ INT/ DEX/ WIT +1
				 

				
					CON/ MEN +2
				 

				
					Received Basic Critical Damage -10%
				 

				
					Received M. Skill Critical Damage -10%
				 

				
					P. Def. +200
				 

				
					M. Def. +150
				 

				
					&lt;Special effect&gt;
				 

				
					Emerald - Mana Recovery
				 

				
					When triggered: With a certain chance, recovers 50 MP when using skills.
				 

				
					Trigger rate: 10%
				 

				
					Trigger cooldown: 3 sec.
				 
			
			
				
					Soulshot/ Spiritshot damage +20%
				 

				
					P. Atk. +150
				 

				
					M. Atk. +150
				 

				
					STR/ INT/ DEX/ WIT/ CON/ MEN +2
				 

				
					All received Critical Damage -15%
				 

				
					P. Def. +250
				 

				
					M. Def. +220
				 

				
					&lt;Special effect&gt;
				 

				
					Emerald - Mana Recovery
				 

				
					When triggered: With a certain chance, recovers 60 MP when using skills.
				 

				
					Trigger rate: 10%
				 

				
					Trigger cooldown: 3 sec.
				 
			
			
				
					Soulshot/ Spiritshot damage +25%
				 

				
					P. Atk. +300
				 

				
					M. Atk. +300
				 

				
					STR/ INT/ DEX/ WIT/ CON/ MEN +3
				 

				
					All received Critical Damage -20%
				 

				
					P. Def. +350
				 

				
					M. Def. +300
				 

				
					&lt;Special effect&gt;
				 

				
					Emerald - Mana Recovery
				 

				
					When triggered: With a certain chance, recovers 70 MP when using skills.
				 

				
					Trigger rate: 10%
				 

				
					Trigger cooldown: 3 sec.
				 
			
		
	



	Amber Lv. 1 Sealed
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
		
		
			
				
					Interrupts the target's skill casting.
				 

				
					Deals 500 fixed damage.
				 

				
					(Ignores barriers/ CP.)
				 
			
			
				
					Interrupts the target's skill casting.
				 

				
					Deals 700 fixed damage.
				 

				
					(Ignores barriers/ CP.)
				 
			
			
				
					Interrupts the target's skill casting.
				 

				
					Deals 1000 fixed damage.
				 

				
					(Ignores barriers/ CP.)
				 
			
			
				
					Interrupts the target's skill casting.
				 

				
					Deals 1500 fixed damage.
				 

				
					(Ignores barriers/ CP.)
				 
			
		
		
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
		
		
			
				
					Acquired XP/ SP +1%
				 

				
					+1%
				 

				
					Additional damage to dragon bosses +1%
				 

				
					&lt;Active skill&gt;
				 

				
					Interrupts the target's skill casting.
				 

				
					Ignores CP and deals 2000 fixed damage.
				 
			
			
				
					Acquired XP/ SP +2%
				 

				
					Additional damage to dragon bosses +2%
				 

				
					&lt;Special effects&gt;
				 

				
					Amber - Special Imprisonment
				 

				
					Debuff: Blocks the enemy's additional attack damage when hit.
				 

				
					Trigger rate: 1%
				 

				
					Duration: 10 sec.
				 

				
					&lt;Active skill&gt;
				 

				
					Interrupts the target's skill casting.
				 

				
					Deals 2500 fixed damage.
				 

				
					(Ignores barriers/ CP.)
				 

				
					P/M Def -4%
				 

				
					With a 20% chance, removes debuffs and anomalies.
				 

				
					P/M Def -10%
				 
			
			
				
					Acquired XP/ SP +3%
				 

				
					Additional damage to dragon bosses +3%
				 

				
					&lt;Special effects&gt;
				 

				
					Amber - Special Imprisonment
				 

				
					Debuff: Blocks the enemy's additional attack damage when hit.
				 

				
					Trigger rate: 2%
				 

				
					Duration: 10 sec.
				 

				
					&lt;Active skill&gt;
				 

				
					Interrupts the target's skill casting.
				 

				
					Deals 3000 fixed damage.
				 

				
					(Ignores barriers/ CP.)
				 

				
					P/M Def -8%
				 

				
					With a 30% chance, removes debuffs and anomalies.
				 

				
					P/M Def -15%
				 
			
			
				
					Acquired XP/ SP +5%
				 

				
					Additional damage to dragon bosses +5%
				 

				
					&lt;Special effects&gt;
				 

				
					Amber - Special Imprisonment
				 

				
					Debuff: Blocks the enemy's additional attack damage when hit.
				 

				
					Trigger rate: 5%
				 

				
					Duration: 10 sec.
				 

				
					&lt;Active skill&gt;
				 

				
					Interrupts the target's skill casting.
				 

				
					Deals 3500 fixed damage.
				 

				
					(Ignores barriers/ CP.)
				 

				
					P/M Def -12%
				 

				
					With a 50% chance, removes debuffs and anomalies.
				 

				
					P/M Def -20%
				 
			
		
	



	Opal Lv. 1 Sealed
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
		
		
			
				
					Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +3%
				 
			
			
				
					Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +5%
				 
			
			
				
					Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +8%
				 
			
			
				
					Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +12%
				 

				
					&lt;Active skill&gt;
				 

				
					Opal - Special Property
				 

				
					Buff: Grants immunity to debuffs and anomalies.
				 

				
					Duration: 5 sec.
				 

				
					Cooldown: 5 min.
				 
			
		
		
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
		
		
			
				
					Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +15%
				 

				
					Max HP/ MP +100
				 

				
					MP Recovery Rate +5
				 

				
					&lt;Active skill&gt;
				 

				
					Opal - Special Property
				 

				
					Buff: Grants immunity to debuffs and anomalies.
				 

				
					Duration: 10 sec.
				 

				
					Cooldown: 5 min.
				 
			
			
				
					Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +20%
				 

				
					Max HP/ MP +200
				 

				
					MP Recovery Rate +10
				 

				
					&lt;Active skill&gt;
				 

				
					Opal - Special Property
				 

				
					Buff: Grants immunity to debuffs and anomalies.
				 

				
					Duration: 15 sec.
				 

				
					Cooldown: 5 min.
				 
			
			
				
					Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +25%
				 

				
					Max HP/ MP +300
				 

				
					MP Recovery Rate +20
				 

				
					&lt;Active skill&gt;
				 

				
					Opal - Special Property
				 

				
					Buff: Grants immunity to debuffs and anomalies.
				 

				
					Duration: 20 sec.
				 

				
					Cooldown: 5 min.
				 
			
			
				
					Paralysis/ Shock/ Pull/ Fear/ Silence Resistance +30%
				 

				
					Max HP/ MP +500
				 

				
					MP Recovery Rate +30
				 

				
					&lt;Active skill&gt;
				 

				
					Opal - Special Property
				 

				
					Buff: Grants immunity to debuffs and anomalies.
				 

				
					Duration: 25 sec.
				 

				
					Cooldown: 5 min.
				 
			
		
	



	Aquamarine Lv. 1 Sealed
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
		
		
			
				
					Atk. Spd. +1%
				 

				
					Casting Spd. +1%
				 

				
					Acquired XP/ SP +3%
				 
			
			
				
					Atk. Spd. +2%
				 

				
					Casting Spd. +2%
				 

				
					Acquired XP/ SP +4%
				 
			
			
				
					Atk. Spd. +4%
				 

				
					Casting Spd. +4%
				 

				
					Acquired XP/ SP +6%
				 
			
			
				
					Atk. Spd. +7%
				 

				
					Casting Spd. +7%
				 

				
					Acquired XP/ SP +8%
				 
			
		
		
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
		
		
			
				
					Atk. Spd. +10%
				 

				
					Casting Spd. +10%
				 

				
					Acquired XP/ SP +11%
				 
			
			
				
					Atk. Spd. +14%
				 

				
					Casting Spd. +14%
				 

				
					Speed +1
				 

				
					Acquired XP/ SP +15%
				 

				
					Acquired Magic Lamp XP +2%
				 
			
			
				
					Atk. Spd. +18%
				 

				
					Casting Spd. +18%
				 

				
					Speed +2
				 

				
					Acquired XP/ SP +20%
				 

				
					Acquired Magic Lamp XP +3%
				 
			
			
				
					Atk. Spd. +22%
				 

				
					Casting Spd. +22%
				 

				
					Speed +3
				 

				
					Acquired XP/ SP +25%
				 

				
					Acquired Magic Lamp XP +5%
				 
			
		
	



	Sapphire Lv. 1 Sealed
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
		
		
			
				
					P. Atk. +30
				 

				
					M. Atk. +30
				 

				
					P. Def. +50
				 

				
					M. Def. +50
				 

				
					Basic Critical Damage +2%
				 

				
					M. Skill Critical Damage +2%
				 
			
			
				
					P. Atk. +100
				 

				
					M. Atk. +100
				 

				
					P. Def. +125
				 

				
					M. Def. +125
				 

				
					Basic Critical Damage +4%
				 

				
					M. Skill Critical Damage +4%
				 
			
			
				
					P. Atk. +175
				 

				
					M. Atk. +175
				 

				
					P. Def. +245
				 

				
					M. Def. +245
				 

				
					Basic Critical Damage +6%
				 

				
					M. Skill Critical Damage +6%
				 
			
			
				
					P. Atk. +250
				 

				
					M. Atk. +250
				 

				
					P. Def. +365
				 

				
					M. Def. +365
				 

				
					Basic Critical Damage +8%
				 

				
					M. Skill Critical Damage +8%
				 
			
		
		
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
		
		
			
				
					P. Atk. +330
				 

				
					M. Atk. +330
				 

				
					P. Def. +495
				 

				
					M. Def. +495
				 

				
					Basic Critical Damage +11%
				 

				
					M. Skill Critical Damage +11%
				 
			
			
				
					P. Atk. +410
				 

				
					M. Atk. +410
				 

				
					P. Def. +625
				 

				
					M. Def. +625
				 

				
					Basic Critical Damage +15%
				 

				
					P. Skill Critical Damage +2%
				 

				
					M. Skill Critical Damage +15%
				 

				
					&lt;Special effect&gt;
				 

				
					Sapphire - Barrier
				 

				
					Buff: When hit, creates a barrier that absorbs 3000 damage.
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 60 sec.
				 
			
			
				
					P. Atk. +490
				 

				
					M. Atk. +490
				 

				
					P. Def. +765
				 

				
					M. Def. +765
				 

				
					Basic Critical Damage +15%
				 

				
					P. Skill Critical Damage +5%
				 

				
					M. Skill Critical Damage +19%
				 

				
					Skill Power +2%
				 

				
					&lt;Special effect&gt;
				 

				
					Sapphire - Barrier
				 

				
					Buff: When hit, creates a barrier that absorbs 4000 damage.
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 60 sec.
				 
			
			
				
					P. Atk. +570
				 

				
					M. Atk. +570
				 

				
					P. Def. +905
				 

				
					M. Def. +905
				 

				
					Basic Critical Damage +15%
				 

				
					P. Skill Critical Damage +9%
				 

				
					M. Skill Critical Damage +23%
				 

				
					Skill Power +5%
				 

				
					&lt;Special effect&gt;
				 

				
					Sapphire - Barrier
				 

				
					Buff: When hit, creates a barrier that absorbs 5000 damage.
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 60 sec.
				 
			
		
	



	Ruby Lv. 1 Sealed
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
		
		
			
				
					P. Atk. +50
				 

				
					M. Atk. +50
				 

				
					All received Critical Damage -30
				 

				
					Received AoE Skill Damage -0.3%
				 

				
					&lt;Special effect&gt;
				 

				
					Ruby - Special Property (Attack)
				 

				
					When triggered in PvE: Based on your attack type, makes an additional hit to a single target.
				 

				
					- Additional P. attack: Power 5964.
				 

				
					- Additional M. attack: Power 130.
				 

				
					Trigger rate: 1%
				 

				
					When triggered in PvP: Makes an additional hit with 300 fixed damage to a single target.
				 

				
					Trigger rate: 1%
				 
			
			
				
					P. Atk. +100
				 

				
					M. Atk. +100
				 

				
					All received Critical Damage -60
				 

				
					Received AoE Skill Damage -0.6%
				 

				
					&lt;Special effect&gt;
				 

				
					Ruby - Special Property (Attack)
				 

				
					When triggered in PvE: Based on your attack type, makes an additional hit to a single target.
				 

				
					- Additional P. attack: Power 6167.
				 

				
					- Additional M. attack: Power 138.
				 

				
					Trigger rate: 1%
				 

				
					When triggered in PvP: Makes an additional hit with 500 fixed damage to a single target.
				 

				
					Trigger rate: 1%
				 
			
			
				
					P. Atk. +150
				 

				
					M. Atk. +150
				 

				
					All received Critical Damage -90
				 

				
					Received AoE Skill Damage -0.9%
				 

				
					&lt;Special effect&gt;
				 

				
					Ruby - Special Property (Attack)
				 

				
					When triggered in PvE: Based on your attack type, makes an additional hit to a single target.
				 

				
					- Additional P. attack: Power 6370.
				 

				
					- Additional M. attack: Power 146.
				 

				
					Trigger rate: 1%
				 

				
					When triggered in PvP: Makes an additional hit with 700 fixed damage to a single target.
				 

				
					Trigger rate: 1%
				 
			
			
				
					P. Atk. +200
				 

				
					M. Atk. +200
				 

				
					All received Critical Damage -120
				 

				
					Received AoE Skill Damage -1.2%
				 

				
					&lt;Special effect&gt;
				 

				
					Ruby - Special Property (Attack)
				 

				
					When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 2 targets) on attack.
				 

				
					- Additional P. attack: Power 6573.
				 

				
					- Additional M. attack: Power 154.
				 

				
					Trigger rate: 1%
				 

				
					When triggered in PvP: Makes an additional hit with 800 fixed damage to nearby enemies (up to 2 targets) on attack.
				 

				
					Trigger rate: 1%
				 
			
		
		
			
				
					5
				 
			
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
		
		
			
				
					P. Atk. +300
				 

				
					M. Atk. +300
				 

				
					PvE damage +1%
				 

				
					All received Critical Damage -200
				 

				
					Received AoE Skill Damage -2%
				 

				
					&lt;Special effect&gt;
				 

				
					Ruby - Special Property (Attack)
				 

				
					When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 3 targets) on attack.
				 

				
					- Additional P. attack: Power 6776.
				 

				
					- Additional M. attack: Power 162.
				 

				
					Trigger rate: 2%
				 

				
					When triggered in PvP: Makes an additional hit with 900 fixed damage to nearby enemies (up to 3 targets) on attack.
				 

				
					Trigger rate: 2%
				 

				
					Ruby - Special Property (Defense)
				 

				
					Buff:
				 

				
					When hit, received damage -1%, Suppression Resistance +1%.
				 

				
					Trigger rate: 1%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P. Atk. +400
				 

				
					M. Atk. +400
				 

				
					PvE damage +3%
				 

				
					All received Critical Damage -300
				 

				
					Received AoE Skill Damage -3%
				 

				
					&lt;Special effect&gt;
				 

				
					Ruby - Special Property (Attack)
				 

				
					When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 4 targets) on attack.
				 

				
					- Additional P. attack: Power 6979.
				 

				
					- Additional M. attack: Power 170.
				 

				
					Trigger rate: 3%
				 

				
					When triggered in PvP: Makes an additional hit with 1000 fixed damage to nearby enemies (up to 4 targets) on attack.
				 

				
					Trigger rate: 3%
				 

				
					Ruby - Special Property (Defense)
				 

				
					Buff:
				 

				
					When hit, received damage -2%, Suppression Resistance +2%.
				 

				
					Trigger rate: 2%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P. Atk. +600
				 

				
					M. Atk. +600
				 

				
					PvE damage +5%
				 

				
					All received Critical Damage -400
				 

				
					Received AoE Skill Damage -4%
				 

				
					&lt;Special effect&gt;
				 

				
					Ruby - Special Property (Attack)
				 

				
					When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 5 targets) on attack.
				 

				
					- Additional P. attack: Power 7182.
				 

				
					- Additional M. attack: Power 178.
				 

				
					Trigger rate: 4%
				 

				
					When triggered in PvP: Makes an additional hit with 1100 fixed damage to nearby enemies (up to 5 targets) on attack.
				 

				
					Trigger rate: 4%
				 

				
					Ruby - Special Property (Defense)
				 

				
					Buff:
				 

				
					When hit, received damage -3%, Suppression Resistance +3%.
				 

				
					Trigger rate: 3%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
			
				
					P. Atk. +800
				 

				
					M. Atk. +800
				 

				
					PvE damage +8%
				 

				
					All received Critical Damage -500
				 

				
					Received AoE Skill Damage -5%
				 

				
					&lt;Special effect&gt;
				 

				
					Ruby - Special Property (Attack)
				 

				
					When triggered in PvE: Based on your attack type, makes an additional hit to nearby enemies (up to 6 targets) on attack.
				 

				
					- Additional P. attack: Power 7385.
				 

				
					- Additional M. attack: Power 187.
				 

				
					Trigger rate: 5%
				 

				
					When triggered in PvP: Makes an additional hit with 1200 fixed damage to nearby enemies (up to 6 targets) on attack.
				 

				
					Trigger rate: 5%
				 

				
					Ruby - Special Property (Defense)
				 

				
					Buff:
				 

				
					When hit, received damage -5%, Suppression Resistance +5%.
				 

				
					P./ M. Def. +500
				 

				
					Trigger rate: 5%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 10 sec.
				 
			
		
	



	In PvP, it's very important to have items Amber Lv. 1 Sealed, Opal Lv. 1 Sealed and Ruby Lv. 1 Sealed at least at a level where they provide PvP bonuses; the rest can be used to supplement what we need.
 


	Note!



	Effects of two identical jewels do not stack; the higher-level jewel takes precedence.
 


	Cloaks



	Clan Cloak Sealed this is obtained using Honor Coin Sealed, which are only earned if you are part of a guild and if a donation has been made.
 


	To level up this cape, you must use the Scroll: Enchant Clan Equipment Sealed; like any item, there is a chance of failure and losing the item.
 


	Clan Cloak Sealed if no enchantment grants Max HP/MP +2% and Acquired XP/ SP +1%
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Max HP +3%
				 

				
					Max MP +3%
				 

				
					Acquired XP/ SP +2%
				 
			
			
				
					Max HP +4%
				 

				
					Max MP +4%
				 

				
					P. Def. +2%
				 

				
					M. Def. +2%
				 

				
					Acquired XP/ SP +3%
				 
			
			
				
					Max HP +5%
				 

				
					Max MP +5%
				 

				
					P. Def. +3%
				 

				
					M. Def. +3%
				 

				
					Acquired XP/ SP +5%
				 
			
			
				
					Max HP +6%
				 

				
					Max MP +6%
				 

				
					P. Def. +4%
				 

				
					M. Def. +4%
				 

				
					Acquired XP/ SP +10%
				 
			
			
				
					Max HP +7%
				 

				
					Max MP +7%
				 

				
					P. Def. +5%
				 

				
					M. Def. +5%
				 

				
					Acquired XP/ SP +15%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Max HP +8%
				 

				
					Max MP +8%
				 

				
					P. Def. +6%
				 

				
					M. Def. +6%
				 

				
					Acquired XP/ SP +20%
				 

				
					Clan Cloak Growth Support
				 

				
					Guardian's XP +10%
				 
			
			
				
					Max HP +9%
				 

				
					Max MP +9%
				 

				
					P. Def. +7%
				 

				
					M. Def. +7%
				 

				
					All Critical Damage +5%
				 

				
					Acquired XP/ SP +25%
				 

				
					Clan Cloak Growth Support
				 

				
					Guardian's XP +20%
				 
			
			
				
					Max HP +10%
				 

				
					Max MP +10%
				 

				
					P. Def. +8%
				 

				
					M. Def. +8%
				 

				
					All Critical Damage +7%
				 

				
					Acquired XP/ SP +30%
				 

				
					Clan Cloak Growth Support
				 

				
					Guardian's XP +30%
				 
			
			
				
					Max HP +10%
				 

				
					Max MP +10%
				 

				
					P. Def. +9%
				 

				
					M. Def. +9%
				 

				
					All Critical Damage +10%
				 

				
					Acquired XP/ SP +40%
				 

				
					Clan Cloak Growth Support
				 

				
					Guardian's XP +40%
				 
			
			
				
					Max HP +10%
				 

				
					Max MP +10%
				 

				
					P. Def. +10%
				 

				
					M. Def. +10%
				 

				
					All Critical Damage +15%
				 

				
					Acquired XP/ SP +50%
				 

				
					Clan Cloak Growth Support
				 

				
					Guardian's XP +50%
				 
			
		
	



	Cloak of Protection Sealed without any improvement this cloak will grant us Max HP/MP +3%, Bow Resistance +1%
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Max HP +4%
				 

				
					Max MP +4%
				 

				
					Bow Resistance +1%
				 
			
			
				
					Max HP +5%
				 

				
					Max MP +5%
				 

				
					Bow Resistance +2%
				 

				
					Acquired XP +3%
				 

				
					Acquired SP +3%
				 
			
			
				
					Max HP +6%
				 

				
					Max MP +6%
				 

				
					Bow Resistance +2%
				 

				
					Acquired XP +5%
				 

				
					Acquired SP +5%
				 
			
			
				
					Max HP +7%
				 

				
					Max MP +7%
				 

				
					Bow Resistance +3%
				 

				
					Acquired XP +7%
				 

				
					Acquired SP +7%
				 

				
					P. Def. +2%
				 

				
					M. Def. +2%
				 
			
			
				
					Max HP +9%
				 

				
					Max MP +9%
				 

				
					Bow Resistance +3%
				 

				
					Acquired XP +10%
				 

				
					Acquired SP +10%
				 

				
					P. Def. +4%
				 

				
					M. Def. +4%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Max HP +11%
				 

				
					Max MP +11%
				 

				
					Bow Resistance +4%
				 

				
					Acquired XP +15%
				 

				
					Acquired SP +15%
				 

				
					P. Def. +6%
				 

				
					M. Def. +6%
				 
			
			
				
					Max HP +13%
				 

				
					Max MP +13%
				 

				
					Bow Resistance +6%
				 

				
					Acquired XP +20%
				 

				
					Acquired SP +20%
				 

				
					P. Def. +8%
				 

				
					M. Def. +8%
				 

				
					All Critical Damage +5%
				 
			
			
				
					Max HP +15%
				 

				
					Max MP +15%
				 

				
					Bow Resistance +9%
				 

				
					Acquired XP +25%
				 

				
					Acquired SP +25%
				 

				
					P. Def. +10%
				 

				
					M. Def. +10%
				 

				
					All Critical Damage +7%
				 

				
					All received Critical Rate -3%
				 

				
					All received Critical Damage -3%
				 
			
			
				
					Max HP +18%
				 

				
					Max MP +18%
				 

				
					Bow Resistance +12%
				 

				
					Acquired XP +30%
				 

				
					Acquired SP +30%
				 

				
					P. Def. +12%
				 

				
					M. Def. +12%
				 

				
					All Critical Damage +10%
				 

				
					All received Critical Rate -5%
				 

				
					All received Critical Damage -5%
				 
			
			
				
					Max HP +20%
				 

				
					Max MP +20%
				 

				
					Bow Resistance +15%
				 

				
					Acquired XP +30%
				 

				
					Acquired SP +30%
				 

				
					P. Def. +15%
				 

				
					M. Def. +15%
				 

				
					All Critical Damage +15%
				 

				
					All received Critical Rate -10%
				 

				
					All received Critical Damage -10%
				 
			
		
	



	When we raise our Cloak of Protection Sealed to +10 to use the Transcendent Upgrade Stone and obtain Heavenly Cloak.
 


	Scroll: Enchant Ornaments Sealed It is the item used to upgrade Cloak of Protection Sealed.
 


	
		
			
				
					0
				 
			
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
	
	
		
			
				
					Max HP +20%
				 

				
					Max MP +20%
				 

				
					Resistance to All Weapons +15%
				 

				
					Acquired XP +30%
				 

				
					Acquired SP +30%
				 

				
					P. Atk. +500
				 

				
					M. Atk. +500
				 

				
					P. Def. +15%
				 

				
					M. Def. +15%
				 

				
					All Critical Damage +15%
				 

				
					All received Critical Rate -10%
				 

				
					All received Critical Damage -10%
				 

				
					Received fixed damage -5%
				 

				
					Unequip Resistance +20%
				 

				
					&lt;Special effect&gt;
				 

				
					Angelic Recovery Lv. 1
				 

				
					Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.
				 

				
					Trigger rate: 1%
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 120 sec.
				 
			
			
				
					Max HP +21%
				 

				
					Max MP +21%
				 

				
					Resistance to All Weapons +16%
				 

				
					Acquired XP +30%
				 

				
					Acquired SP +30%
				 

				
					P. Atk. +1000
				 

				
					M. Atk. +1000
				 

				
					P. Def. +15%
				 

				
					M. Def. +15%
				 

				
					All Critical Damage +15%
				 

				
					All received Critical Rate -10%
				 

				
					All received Critical Damage -10%
				 

				
					Received fixed damage -6%
				 

				
					Unequip Resistance +22%
				 

				
					&lt;Special effect&gt;
				 

				
					Angelic Recovery Lv. 1
				 

				
					Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.
				 

				
					Trigger rate: 3%
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 120 sec.
				 
			
			
				
					Max HP +22%
				 

				
					Max MP +22%
				 

				
					Resistance to All Weapons +17%
				 

				
					Acquired XP +30%
				 

				
					Acquired SP +30%
				 

				
					P. Atk. +1500
				 

				
					M. Atk. +1500
				 

				
					P. Def. +15%
				 

				
					M. Def. +15%
				 

				
					All Critical Damage +15%
				 

				
					All received Critical Rate -10%
				 

				
					All received Critical Damage -10%
				 

				
					Received fixed damage -7%
				 

				
					Unequip Resistance +24%
				 

				
					&lt;Special effect&gt;
				 

				
					Angelic Recovery Lv. 1
				 

				
					Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.
				 

				
					Trigger rate: 5%
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 120 sec.
				 
			
			
				
					Max HP +23%
				 

				
					Max MP +23%
				 

				
					Resistance to All Weapons +18%
				 

				
					Acquired XP +30%
				 

				
					Acquired SP +30%
				 

				
					P. Atk. +2000
				 

				
					M. Atk. +2000
				 

				
					P. Def. +15%
				 

				
					M. Def. +15%
				 

				
					All Critical Damage +15%
				 

				
					All received Critical Rate -10%
				 

				
					All received Critical Damage -10%
				 

				
					Received fixed damage -8%
				 

				
					Skill Power +1%
				 

				
					Unequip Resistance +26%
				 

				
					&lt;Special effect&gt;
				 

				
					Angelic Recovery Lv. 1
				 

				
					Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.
				 

				
					Trigger rate: 7%
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 120 sec.
				 
			
			
				
					Max HP +24%
				 

				
					Max MP +24%
				 

				
					Resistance to All Weapons +19%
				 

				
					Acquired XP +50%
				 

				
					Acquired SP +50%
				 

				
					P. Atk. +2500
				 

				
					M. Atk. +2500
				 

				
					P. Def. +15%
				 

				
					M. Def. +15%
				 

				
					All Critical Damage +15%
				 

				
					All received Critical Rate -10%
				 

				
					All received Critical Damage -10%
				 

				
					Received fixed damage -9%
				 

				
					Skill Power +2%
				 

				
					Unequip Resistance +28%
				 

				
					&lt;Special effect&gt;
				 

				
					Angelic Recovery Lv. 1
				 

				
					Buff: When hit, recovers 333 HP and 167 MP every 3.3 sec., Speed +33.
				 

				
					Trigger rate: 9%
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 120 sec.
				 
			
			
				
					Max HP +25%
				 

				
					Max MP +25%
				 

				
					Resistance to All Weapons +20%
				 

				
					Acquired XP +55%
				 

				
					Acquired SP +55%
				 

				
					P. Atk. +4000
				 

				
					M. Atk. +4000
				 

				
					P. Def. +15%
				 

				
					M. Def. +15%
				 

				
					All Critical Damage +15%
				 

				
					All received Critical Rate -10%
				 

				
					All received Critical Damage -10%
				 

				
					Received fixed damage -10%
				 

				
					Skill Power +3%
				 

				
					Unequip Resistance +30%
				 

				
					&lt;Special effect&gt;
				 

				
					Angelic Recovery Lv. 1
				 

				
					Buff: When hit, recovers 333 HP/ 167 MP every 3.3 sec., Speed +33.
				 

				
					Trigger rate: 12%
				 

				
					Duration: 10 sec.
				 

				
					Trigger cooldown: 120 sec.
				 

				
					Angelic Protection Lv. 1
				 

				
					Buff: When hit, damage from multiattack skills (2+ hits) -5%
				 

				
					Trigger rate: 1%
				 

				
					Duration: 5 sec.
				 

				
					Trigger cooldown: 60 sec.
				 
			
		
	



	Head Accessories



	Head accessories can be equipped in two special slots: left and right.
 


	Circlet
 


	Circlet of Hero Sealed if no enchantment grants Max HP/MP/CP +100, P/M Def +1% and Received damage -1%
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Max HP +200
				 

				
					Max MP +200
				 

				
					Max CP +200
				 

				
					P. Def. +2%
				 

				
					M. Def. +2%
				 

				
					Received damage -2%
				 
			
			
				
					Max HP +300
				 

				
					Max MP +300
				 

				
					Max CP +300
				 

				
					P. Def. +3%
				 

				
					M. Def. +3%
				 

				
					Received damage -3%
				 
			
			
				
					Max HP +400
				 

				
					Max MP +400
				 

				
					Max CP +400
				 

				
					P. Def. +4%
				 

				
					M. Def. +4%
				 

				
					Received damage -4%
				 
			
			
				
					Max HP +500
				 

				
					Max MP +500
				 

				
					Max CP +500
				 

				
					P. Def. +5%
				 

				
					M. Def. +5%
				 

				
					Received damage -5%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +5% on attack.
				 

				
					Trigger rate: 5%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +600
				 

				
					Max MP +600
				 

				
					Max CP +600
				 

				
					P. Def. +6%
				 

				
					M. Def. +6%
				 

				
					Received damage -6%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +15% on attack.
				 

				
					Trigger rate: 10%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Max HP +700
				 

				
					Max MP +700
				 

				
					Max CP +700
				 

				
					P. Def. +7%
				 

				
					M. Def. +7%
				 

				
					Received damage -7%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +25% on attack.
				 

				
					Trigger rate: 10%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +800
				 

				
					Max MP +800
				 

				
					Max CP +800
				 

				
					P. Def. +8%
				 

				
					M. Def. +8%
				 

				
					Received damage -8%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +40% on attack.
				 

				
					Trigger rate: 10%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +1000
				 

				
					Max MP +1000
				 

				
					Max CP +1000
				 

				
					P. Def. +10%
				 

				
					M. Def. +10%
				 

				
					Received damage -10%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +60% on attack.
				 

				
					Trigger rate: 15%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +2000
				 

				
					Max MP +2000
				 

				
					Max CP +2000
				 

				
					P. Def. +12%
				 

				
					M. Def. +12%
				 

				
					Received damage -12%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +80% on attack.
				 

				
					Trigger rate: 15%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +3000
				 

				
					Max MP +3000
				 

				
					Max CP +3000
				 

				
					P. Def. +15%
				 

				
					M. Def. +15%
				 

				
					Received damage -15%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +100% on attack.
				 

				
					Trigger rate: 15%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
		
	



	This item can be leveled up with Scroll: Enchant Ornaments Sealed, but as always, if you fail, the item is lost.
 


	Clan Circlet Sealed  this is obtained using Honor Coin Sealed, which are only earned if you are part of a guild and if a donation has been made.
 


	To level up this circlet, you must use the Scroll: Enchant Clan Equipment Sealed; like any item, there is a chance of failure and losing the item.
 


	Clan Circlet Sealed if no enchantment grants Max HP/MP +50
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Max HP +100
				 

				
					Max MP +100
				 
			
			
				
					Max HP +150
				 

				
					Max MP +150
				 
			
			
				
					Max HP +200
				 

				
					Max MP +200
				 

				
					P. Def. +1%
				 

				
					M. Def. +1%
				 
			
			
				
					Max HP +250
				 

				
					Max MP +250
				 

				
					P. Def. +2%
				 

				
					M. Def. +2%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +5% on attack.
				 

				
					Trigger rate: 5%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +300
				 

				
					Max MP +300
				 

				
					P. Def. +3%
				 

				
					M. Def. +3%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +10% on attack.
				 

				
					Trigger rate: 5%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Max HP +350
				 

				
					Max MP +350
				 

				
					P. Def. +4%
				 

				
					M. Def. +4%
				 

				
					Acquired XP/ SP +5%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +20% on attack.
				 

				
					Trigger rate: 10%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +400
				 

				
					Max MP +400
				 

				
					P. Def. +5%
				 

				
					M. Def. +5%
				 

				
					Acquired XP/ SP +10%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +30% on attack.
				 

				
					Trigger rate: 10%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +450
				 

				
					Max MP +450
				 

				
					P. Def. +6%
				 

				
					M. Def. +6%
				 

				
					Acquired XP/ SP +15%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +40% on attack.
				 

				
					Trigger rate: 10%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +500
				 

				
					Max MP +500
				 

				
					P. Def. +7%
				 

				
					M. Def. +7%
				 

				
					Acquired XP/ SP +20%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +60% on attack.
				 

				
					Trigger rate: 15%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
			
				
					Max HP +1000
				 

				
					Max MP +1000
				 

				
					P. Def. +8%
				 

				
					M. Def. +8%
				 

				
					Acquired XP/ SP +30%
				 

				
					&lt;Special effects&gt;
				 

				
					Fatal Critical Strike
				 

				
					Buff: Skill Critical Damage +80% on attack.
				 

				
					Trigger rate: 15%
				 

				
					Duration: 8 sec.
				 

				
					Trigger cooldown: 8 sec.
				 
			
		
	



	Mask



	Piercing Mask Sealed without any improvement gives us Max HP/MP +100 and P/M  Atk. +100
 


	
		
			
				
					1
				 
			
			
				
					2
				 
			
			
				
					3
				 
			
			
				
					4
				 
			
			
				
					5
				 
			
		
		
			
				
					Max HP +200
				 

				
					Max MP +200
				 

				
					P. Atk. +200
				 

				
					M. Atk. +200
				 
			
			
				
					Max HP +400
				 

				
					Max MP +400
				 

				
					P. Atk. +300
				 

				
					M. Atk. +300
				 

				
					Damage decrease ignore +50
				 
			
			
				
					Max HP +600
				 

				
					Max MP +600
				 

				
					P. Atk. +400
				 

				
					M. Atk. +400
				 

				
					Damage decrease ignore +100
				 
			
			
				
					Max HP +800
				 

				
					Max MP +800
				 

				
					P. Atk. +600
				 

				
					M. Atk. +600
				 

				
					Damage decrease ignore +150
				 

				
					Skill Power +1%
				 
			
			
				
					Max HP +1000
				 

				
					Max MP +1000
				 

				
					P. Atk. +800
				 

				
					M. Atk. +800
				 

				
					Damage decrease ignore +200
				 

				
					Skill Power +2%
				 
			
		
		
			
				
					6
				 
			
			
				
					7
				 
			
			
				
					8
				 
			
			
				
					9
				 
			
			
				
					10
				 
			
		
		
			
				
					Max HP +1200
				 

				
					Max MP +1200
				 

				
					P. Atk. +1000
				 

				
					M. Atk. +1000
				 

				
					Damage decrease ignore +300
				 

				
					Skill Power +3%
				 
			
			
				
					Max HP +1400
				 

				
					Max MP +1400
				 

				
					P. Atk. +1200
				 

				
					M. Atk. +1200
				 

				
					Damage decrease ignore +400
				 

				
					Skill Power +4%
				 
			
			
				
					Max HP +1600
				 

				
					Max MP +1600
				 

				
					P. Atk. +1400
				 

				
					M. Atk. +1400
				 

				
					Damage decrease ignore +500
				 

				
					Skill Power +5%
				 
			
			
				
					Max HP +1800
				 

				
					Max MP +1800
				 

				
					P. Atk. +1700
				 

				
					M. Atk. +1700
				 

				
					Damage decrease ignore +500
				 

				
					Skill Power +6%
				 
			
			
				
					Max HP +2000
				 

				
					Max MP +2000
				 

				
					P. Atk. +2000
				 

				
					M. Atk. +2000
				 

				
					Damage decrease ignore +500
				 

				
					Skill Power +7%
				 
			
		
	



	This item can be leveled up with Scroll: Enchant Ornaments Sealed, but as always, if you fail, the item is lost.
 


	Phantom Mask Sealed (PvE) without any improvement gives us P/M Def +100, P/M Atk +100, Acquired XP/SP +1% and PvE damage +0.3%
 


	
		
			
				
					1
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
			
				
					2
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
			
				
					3
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
			
				
					4
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
			
				
					5
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
		
		
			
				
					P. Def. +200
				 

				
					M. Def. +200
				 

				
					P. Atk. +200
				 

				
					M. Atk. +200
				 

				
					Acquired XP +2%
				 

				
					Acquired SP +2%
				 

				
					PvE damage +0.6%
				 
			
			
				
					P. Def. +1
				 
			
			
				
					P. Def. +300
				 

				
					M. Def. +300
				 

				
					P. Atk. +300
				 

				
					M. Atk. +300
				 

				
					Acquired XP +3%
				 

				
					Acquired SP +3%
				 

				
					PvE damage +0.9%
				 
			
			
				
					P. Def. +2
				 
			
			
				
					P. Def. +400
				 

				
					M. Def. +400
				 

				
					P. Atk. +400
				 

				
					M. Atk. +400
				 

				
					Acquired XP +4%
				 

				
					Acquired SP +4%
				 

				
					PvE damage +1.2%
				 
			
			
				
					P. Def. +3
				 
			
			
				
					P. Def. +500
				 

				
					M. Def. +500
				 

				
					P. Atk. +600
				 

				
					M. Atk. +600
				 

				
					Acquired XP +5%
				 

				
					Acquired SP +5%
				 

				
					PvE damage +1.5%
				 

				
					Paralysis Resistance +2%
				 
			
			
				
					P. Def. +6
				 
			
			
				
					P. Def. +700
				 

				
					M. Def. +700
				 

				
					P. Atk. +800
				 

				
					M. Atk. +800
				 

				
					Acquired XP +7%
				 

				
					Acquired SP +7%
				 

				
					PvE damage +1.8%
				 

				
					Received PvE damage -1%
				 

				
					Paralysis Resistance +4%
				 
			
			
				
					P. Def. +9
				 
			
		
		
			
				
					6
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
			
				
					7
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
			
				
					8
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
			
				
					9
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
			
				
					10
				 
			
			
				
					Basic
				 

				
					Bonus
				 
			
		
		
			
				
					P. Def. +900
				 

				
					M. Def. +900
				 

				
					P. Atk. +1000
				 

				
					M. Atk. +1000
				 

				
					Acquired XP +9%
				 

				
					Acquired SP +9%
				 

				
					PvE damage +2.1%
				 

				
					Received PvE damage -2%
				 

				
					Paralysis Resistance +6%
				 

				
					Imprisonment Resistance +3%
				 
			
			
				
					P. Def. +12
				 
			
			
				
					P. Def. +1100
				 

				
					M. Def. +1100
				 

				
					P. Atk. +1500
				 

				
					M. Atk. +1500
				 

				
					Acquired XP+11%
				 

				
					Acquired SP +11%
				 

				
					PvE damage +2.4%
				 

				
					Received PvE damage -3%
				 

				
					Paralysis Resistance +8%
				 

				
					Imprisonment Resistance +6%
				 

				
					&lt;Special effect&gt;
				 

				
					Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Soldier may appear.
				 
			
			
				
					P. Def. +15
				 
			
			
				
					P. Def. +1300
				 

				
					M. Def. +1300
				 

				
					P. Atk. +2000
				 

				
					M. Atk. +2000
				 

				
					Acquired XP+13%
				 

				
					Acquired SP +13%
				 

				
					PvE damage +3%
				 

				
					Received PvE damage -4%
				 

				
					Paralysis Resistance +10%
				 

				
					Imprisonment Resistance +9%
				 

				
					&lt;Special effect&gt;
				 

				
					Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Fighter may appear.
				 
			
			
				
					P. Def. +18
				 
			
			
				
					P. Def. +1500
				 

				
					M. Def. +1500
				 

				
					P. Atk. +2500
				 

				
					M. Atk. +2500
				 

				
					Acquired XP+15%
				 

				
					Acquired SP +15%
				 

				
					PvE damage +4%
				 

				
					Received PvE damage -5%
				 

				
					Paralysis Resistance +12%
				 

				
					Imprisonment Resistance +12%
				 

				
					&lt;Special effect&gt;
				 

				
					Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Berserker may appear.
				 
			
			
				
					P. Def. +21
				 
			
			
				
					P. Def. +2000
				 

				
					M. Def. +2000
				 

				
					P. Atk. +3000
				 

				
					M. Atk. +3000
				 

				
					Acquired XP+20%
				 

				
					Acquired SP +20%
				 

				
					PvE damage +5%
				 

				
					Received PvE damage -7%
				 

				
					Paralysis Resistance +15%
				 

				
					Imprisonment Resistance +15%
				 

				
					&lt;Special effect&gt;
				 

				
					Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Commander may appear.
				 
			
			
				
					 
				 

				
					P. Def. +24
				 

				
					 
				 
			
		
	



	This item can be leveled up with Scroll: Enchant Ornaments Sealed, but as always, if you fail, the item is lost.
 


	Note: the Circlet of Hero Sealed, Piercing Mask Sealed and the Phantom Mask Sealed have their blessed version, which as mentioned before is an intermediate level version and can only be obtained by having 2 masks +4 or higher.
 


	There are more types of head accessories, but since they offer more benefits than those mentioned, they will not be taken into account.
 


	Dyes



	Dyes are obtained through world trade, events, rare drops, bosses, and trading with other players.
 


	There are 6 types of dyes: INT Pattern Dye (Sealed) Lv. 0, WIT Pattern Dye (Sealed) Lv. 0, CON Pattern Dye Lv. 0, STR Pattern Dye Lv. 0, DEX Pattern Dye Lv. 0 and MEN Pattern Dye (Sealed) Lv. 0.
 


	Dyes contribute points to these statistics, and increasing their level will provide even more benefits.
 


	The minimum level is +0 and the maximum is +30.
 


	
		
			
				
					Dye Stat
				 
			
			
				
					Bonus Provided
				 
			
		
	
	
		
			
				
					STR
				 
			
			
				
					P. Atk.
				 
			
		
		
			
				
					DEX
				 
			
			
				
					Atk. Spd., P. Accuracy, P. Evasion, P. Critical Rate
				 
			
		
		
			
				
					CON
				 
			
			
				
					Max HP/CP, HP/CP Recovery Rate, weight limit, breath gauge, Shield Defense Rate
				 
			
		
		
			
				
					INT
				 
			
			
				
					M. Atk.
				 
			
		
		
			
				
					WIT
				 
			
			
				
					Casting Spd., M. Accuracy, M. Evasion, M. Critical Rate, Magic Resistance
				 
			
		
		
			
				
					MEN
				 
			
			
				
					M. Def., Max MP, MP Recovery Rate, Casting Interruption Rate
				 
			
		
	



	To level up, you'll need a Dye Booster; the specific Dye Booster required depends on the dye's level. Together with Hidden Power, they can contribute to damage or resistances.
 


	
		
			
				
					Dye Booster
				 
			
			
				
					Enhanced Dye Booster
				 
			
			
				
					Superior Dye Booster
				 
			
		
	
	
		
			
				
					0-10
				 
			
			
				
					11-20
				 
			
			
				
					21-29
				 
			
		
	



	When you level up the Dye, you won't lose it. If you fail, the level will remain the same and you'll only lose the materials. As always, the higher the level, the lower your success rate will be.
 


	
 


	We will have access to 3 slots for placing dyes; to access the last one we will need the book of Spellbook: Expanded Potential of Dyes Sealed which will enable the last slot (this book can be obtained through trade, special crafting, and from bosses).
 


	Note: If you don't reach 50 WIT, it's recommended to use WIT Pattern Dye (Sealed) Lv. 0 to reach 50. If you already have that amount and you're a healer main (playing in a party), use 2 CON Pattern Dye Lv. 0, INT Pattern Dye (Sealed) Lv. 0, and 1 WIT Pattern Dye (Sealed) Lv. 0.
 


	If you're playing solo, you can choose the defensive setup mentioned above or go more aggressive by optimizing damage with 3 INT Pattern Dye (Sealed) Lv. 0 and 1 WIT Pattern Dye (Sealed) Lv. 0.
 


	Hidden Power



	The hidden power is a mechanic within Dyes where we can use the Hidden Power Booster Sealed to raise the level of a choice we make
 


	
 


	
		
			
				
					Slot
				 
			
			
				
					Bonus
				 
			
			
				
					Value Max
				 
			
		
	
	
		
			
				
					1st
				 
			
			
				
					P./M. Atk.
				 

				
					P./M. Def.
				 

				
					Atk. Spd./Casting Spd.
				 
			
			
				
					3000
				 

				
					3000
				 

				
					600
				 
			
		
		
			
				
					2nd
				 
			
			
				
					PvE skill damage
				 

				
					Received PvE skill damage
				 

				
					PvP skill damage
				 

				
					Received PvP skill damage
				 
			
			
				
					 15%
				 

				
					-15%
				 

				
					 15%
				 

				
					-15%
				 
			
		
		
			
				
					3rd
				 
			
			
				
					Skill Critical Damage
				 

				
					Skill Critical Rate
				 

				
					Received Skill Critical Damage
				 

				
					Received Skill Critical Rate
				 
			
			
				
					 15%
				 

				
					 15%
				 

				
					-15%
				 

				
					-10%
				 
			
		
		
			
				
					4th
				 
			
			
				
					Soulshot/Spiritshot damage
				 

				
					Soulshot/Spiritshot Damage Resistance
				 

				
					Damage reduction
				 

				
					Damage reduction ignore
				 

				
					Anomaly Atk. Rate
				 
			
			
				
					 30%
				 

				
					 15%
				 

				
					-2600
				 

				
					 2600
				 

				
					 20%
				 
			
		
	



	The daily number of attempts is limited to 20 for all hidden power types.
 


	Here we will supplement with whatever we need: defense, damage, reductions, etc.
 


	Note: The Hidden Power level is equal to the Dye level. If your Dye is +6, the Hidden Power effect level will be 6, even if you have a higher level of Dye.
 


	Hidden Power will only activate with Dye +1 or higher.
 


	PvP Combat Tactics



	In Duels (1v1): The key is to run to dodge, heal if necessary, and deal damage to recover health with your 9% vampirism. Your goal is to survive and deplete your opponent's resources. Vampiric Rage This "vampirism" allows you to stay in the fight for extended periods, reducing your reliance on potions and external healing. This effect stacks with certain epic accessories, further increasing your recovery capacity.
 


	Immobilize the attacker with Dryad Root / Mass Dryad Root / Duress.
 


	While running cast Shillien's Stigma to make your vampirism damage more effective.
 


	If it's a Daggers or Tyr, keep moving and use your roots to maintain distance.
 


	 
 


	 
 


	In Groups (CP): Your priority is keeping tanks and warriors alive. From a safe distance, apply your "Shillien's Stigma" and "Dark Disruption" to priority targets so your team can quickly eliminate them. Remove debuffs from your allies and use your Greater Group Heal to keep them alive and Vitalize for removing Debuff P/M Attack and P/M Defense. Your true power in PvP and in difficult situations lies in your ability to paralyze the enemy.
 


	Shillien's Stigma: Possibly the most iconic and powerful debuff in all of Lineage II. Reduces the target's Magic Defense by 30% and their melee weapon resistance by 60%. Applying this to a priority target is a death sentence, as it leaves them extremely vulnerable to your party's physical attacks.
 


	In Sieges or Mass PvP: You must position yourself in the back with a view of the battlefield. Your primary role is to communicate to your team which enemies are weakened or have lost their transformation. Place area debuffs to slow as many enemies as possible, survival is the most valuable resource.
 


	Other control tools include abilities that root, reduce attack and casting speed, or decrease the physical and magical attack of enemies in an area, making you an expert at battlefield management.
 


	Healing and Support Abilities
 


	 Greater Group Heal: Your primary tool for keeping the party alive. Recovery hp for all party members. 
	Vitalize: Recovery HP for all party members and removes P/M attack and P/M defense debuff.
 


	Mass Cure / Mass Purify: Removes negative effects such as poison, paralysis, or bleeding from the entire party, essential for collective survival.
 


	Synergies with Allied Classes



	With Physical DPS (Tyr, Dreadnought): Shillien's Stigma is their best friend; the 60% reduction to melee weapon resistance is a death sentence for the enemy.
 


	With Mages (Archmage, Soultaker): Shillien's Stigma and  Wind Shackles will greatly boost their burst damage, as well as reduce enemy attack or casting speed.
 


	With Tanks (Phoenix Knight, Hell Knight): Your mission is to keep them alive with constant heals so they can continue protecting the group.
 


	Group Combat Rotation



	Keep your essential buffs active
 


	
		Detect the enemy with a key transformation.
	
	
		Open with: Dark Disruption (to cancel their transformation and apply anti-potion).
	
	
		Control: Dryad Root / Mass Dryad Root/ Duress to immobilize as many as possible.
	
	
		Follow up with: Shillien's Mass Stigma on the rooted group.
	
	
		Heal: Greater Group Heal when the group takes massive damage and Vitalize in case the group has reductions in attack or defense.
	
	
		Cleanse: Mass Purify if the group is controlled by the enemy.
	



	Pets



	Pets are an important part of both PvE and PvP mechanics, and their effectiveness will depend on the pet you obtain and your specific needs.
 


	The Kookaburra's Necklace is a magic-style pet, so you can equip it with items you no longer use. It's also a pet for area-of-effect farming and benefits from your magic buffs. Also, it can use the Magic Blunt Weapon, which deals the most magic damage in the game.
 


	Its upgrade is the Guardian Contract: Glassia pet, which deals magic damage and also uses the Magic Blunt Weapon. Pet weapons and armor can also be equipped with soul crystals and augmentation stones.
 


	PVE



	While the Shillien Saint shines in PvP, her PvE side is also quite capable thanks to her pet and magic damage.
 


	Summon your pet Kookaburra's Necklace or Guardian Contract: Glassia and use your buffs (especially those that increase magic attack and casting speed).
 


	Attract a group of mobs (being careful not to group too many if your defense is low).
 


	Use the buff Saint's Burst: Dark and cast Divine Beam (Dark Beam) to quickly clear the group. The pet will help distribute damage and tank if needed.
 


	Survival in Elite Zones:



	Always keep Vampiric Rage active; the damage you inflict will keep you alive.
 


	Use Dryad Root to immobilize the most dangerous mobs and create distance if the pet loses aggro or if you are overwhelmed.
 


	Always keep Rapid Recharge ready for mana emergencies, as mana consumption can be high in PvE if you chain many abilities together.
 


	Epilogue



	In conclusion, we can say that the Shillien Saint is a versatile healer, slightly more focused on damage and debuffs, but undoubtedly useful in PvP due to its Dark Disruption, which will allow us to turn some fights in our favor. I hope this guide is helpful and that you can draw your own conclusions about the class.]]></description><pubDate>Tue, 05 May 2026 16:06:41 +0000</pubDate></item><item><title>Human - Archmage Lineage2 Essence</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308952-human-archmage-lineage2-essence/&do=findComment&comment=314431]]></link><description>Content



	Introduction
 


	Characteristics
 


	Abilities
 


	Equipment
 


	PVP
 


	Pets
 


	Epilogue
 


	Introduction



	The Archmage (or sorcerer) is the pure offensive Mage of the human race. Their combat abilities are primarily based on long-range spells, and their powerful attacks allow them to handle both individual opponents and groups of targets. Their attacks are fire-based; however, unlike previous chronicles, these elemental attacks (like all elemental attacks in this chronicle) are purely aesthetic, and the element you can imbue in their attacks is indifferent.
 


	They can use any magical weaponry and robe-type armor. Their great versatility allows them to adapt to various situations in battle; however, they are very vulnerable to physical attacks and can be easily defeated if outnumbered.
 


	
 


	Characteristics



	The Archmage is a balanced class among mages, with less WIT than Mystic Muses (MM) but more than Storm Screamers (STS), less INT than STS but more than MM, and with more CON than both. This positions them as a more versatile mage, useful in terms of speed and power. Together with the Soultaker (with whom they share statistics), they are the mage with the highest base HP.
 


	
		STR 22
	
	
		DEX 21
	
	
		CON 27
	
	
		INT 41
	
	
		WIT 20
	
	
		MEN 39
	



	Abilities



	The Archmage has a wide range of abilities, which we will divide into 5 categories:
 


	Passive: Here are all the passive abilities that the Archmage possesses. I consider all of them important since the majority increase stats and resistances, so try to learn them all!
 


	
		&#x423;&#x432;&#x435;&#x43B;&#x438;&#x447;&#x435;&#x43D;&#x438;&#x435; &#x42D;&#x444;&#x444;&#x435;&#x43A;&#x442;&#x438;&#x432;&#x43D;&#x43E;&#x441;&#x442;&#x438; &#x41C;&#x430;&#x433;&#x438;&#x438;
	
	
		&#x41C;&#x430;&#x441;&#x442;&#x435;&#x440;&#x441;&#x43A;&#x43E;&#x435; &#x411;&#x43B;&#x430;&#x433;&#x43E;&#x441;&#x43B;&#x43E;&#x432;&#x435;&#x43D;&#x438;&#x435; &#x42D;&#x439;&#x43D;&#x445;&#x430;&#x441;&#x430;&#x434; 
	
	
		&#x417;&#x430;&#x449;&#x438;&#x442;&#x430; &#x41F;&#x440;&#x43E;&#x444;&#x435;&#x441;&#x441;&#x438;&#x438;
	
	
		&#x41C;&#x43E;&#x449;&#x44C; &#x41F;&#x440;&#x43E;&#x444;&#x435;&#x441;&#x441;&#x438;&#x438;
	
	
		&#x420;&#x430;&#x437;&#x432;&#x438;&#x442;&#x438;&#x435; &#x416;&#x438;&#x437;&#x43D;&#x438;
	
	
		&#x41C;&#x430;&#x433;&#x438;&#x447;&#x435;&#x441;&#x43A;&#x438;&#x439; &#x41A;&#x440;&#x443;&#x433;
	
	
		&#x423;&#x441;&#x43A;&#x43E;&#x440;&#x435;&#x43D;&#x43D;&#x44B;&#x439; &#x41F;&#x440;&#x438;&#x440;&#x43E;&#x441;&#x442; &#x41C;&#x430;&#x43D;&#x44B;
	
	
		&#x412;&#x43B;&#x430;&#x434;&#x435;&#x43D;&#x438;&#x435; &#x410;&#x442;&#x430;&#x43A;&#x43E;&#x439; &#x41C;&#x430;&#x433;&#x430;
	
	
		&#x412;&#x43B;&#x430;&#x434;&#x435;&#x43D;&#x438;&#x435; &#x411;&#x440;&#x43E;&#x43D;&#x435;&#x439; &#x41C;&#x430;&#x433;&#x430;
	
	
		&#x412;&#x43B;&#x430;&#x434;&#x435;&#x43D;&#x438;&#x435; &#x412;&#x43E;&#x441;&#x441;&#x442;&#x430;&#x43D;&#x43E;&#x432;&#x43B;&#x435;&#x43D;&#x438;&#x435;&#x43C; &#x41C;&#x430;&#x433;&#x430;
	



	Active: Here, we list the main offensive and defensive active abilities of the Archmage. We'll make some important annotations here:
 


	
		&#x41F;&#x440;&#x43E;&#x442;&#x443;&#x431;&#x435;&#x440;&#x430;&#x43D;&#x435;&#x446;This is the primary attack skill for the Archmage starting at level 40, and you'll use it until you can afford to learn the next one.
	
	
		&#x412;&#x437;&#x440;&#x44B;&#x432; &#x41F;&#x43B;&#x430;&#x43C;&#x435;&#x43D;&#x438;Flame Explosion is a 3-star skill and the definitive main damage skill for the Archmage. It has the same MP consumption and casting speed as the previous skill but deals more damage. Additionally, it has the extra ability to inflict additional damage to players with abnormal states (such as those caused by Fire Spiral and Inferno or when affected by Magic Wound or Weakness). It is the first 3-star skill you should acquire, as it is useful for both PVP and PVE.
	
	
		&#x41E;&#x433;&#x43D;&#x435;&#x43D;&#x43D;&#x44B;&#x439; &#x414;&#x43E;&#x436;&#x434;&#x44C;This skill is used for area farming. Its cooldown is too high for regular farming, but when complemented with the Kookaburra, it can be somewhat useful.
	
	
		&#x418;&#x43D;&#x444;&#x435;&#x440;&#x43D;&#x43E;Inflicts damage and burns the target's MP. Interesting to combine with Flame Explosion.
	
	
		&#x41E;&#x433;&#x43D;&#x435;&#x43D;&#x43D;&#x430;&#x44F; &#x421;&#x43F;&#x438;&#x440;&#x430;&#x43B;&#x44C;A 3-star skill that hits in an area, inflicts damage, debuffs, and temporarily lowers stats. Moreover, it can be enchanted, further enhancing its effectiveness.
	
	
		&#x41E;&#x433;&#x43D;&#x435;&#x43D;&#x43D;&#x44B;&#x439; &#x412;&#x438;&#x445;&#x440;&#x44C;
	
	
		&#x41C;&#x435;&#x442;&#x435;&#x43E;&#x440;Meteor: Nothing to say, the best mage skill by far (there's a reason it's a 4-star skill). It reduces CP, delivers 3 devastating area hits, induces an abnormal state, lowers Mdef &#x2013; an all-encompassing skill.
	
	
		Faery Shield 
		This skill, along with the one learned with Tablets, is essential for staying alive in PVP. It is advisable to acquire it just after Flame Explosion.
	



	Buffs: Buff abilities are important enhancements for your character. While mages benefit only from those improving their defense and magical attack stats, consider that your pet will also benefit from these buffs. If you choose a pet focused on physical attack, it may be worthwhile to learn those buffs too (referring to Might, Focus, Death Whisper, and Haste).
 


	
		&#x429;&#x438;&#x442; 
	
	
		&#x41C;&#x43E;&#x433;&#x443;&#x449;&#x435;&#x441;&#x442;&#x432;&#x43E; 
	
	
		&#x41F;&#x440;&#x43E;&#x43D;&#x438;&#x446;&#x430;&#x442;&#x435;&#x43B;&#x44C;&#x43D;&#x43E;&#x441;&#x442;&#x44C;
	
	
		&#x412;&#x43E;&#x43E;&#x434;&#x443;&#x448;&#x435;&#x432;&#x43B;&#x435;&#x43D;&#x438;&#x435;
	
	
		&#x414;&#x438;&#x43A;&#x430;&#x44F; &#x41C;&#x430;&#x433;&#x438;&#x44F;
	
	
		&#x41B;&#x435;&#x433;&#x43A;&#x430;&#x44F; &#x41F;&#x43E;&#x445;&#x43E;&#x434;&#x43A;&#x430;
	
	
		&#x41C;&#x430;&#x433;&#x438;&#x447;&#x435;&#x441;&#x43A;&#x438;&#x439; &#x411;&#x430;&#x440;&#x44C;&#x435;&#x440;
	
	
		&#x424;&#x43E;&#x43A;&#x443;&#x441;&#x438;&#x440;&#x43E;&#x432;&#x43A;&#x430;
	
	
		&#x428;&#x435;&#x43F;&#x43E;&#x442; &#x421;&#x43C;&#x435;&#x440;&#x442;&#x438;
	
	
		&#x423;&#x441;&#x43A;&#x43E;&#x440;&#x435;&#x43D;&#x438;&#x435;
	
	
		&#x414;&#x443;&#x445; &#x411;&#x435;&#x440;&#x441;&#x435;&#x440;&#x43A;&#x430;
	
	
		&#x427;&#x438;&#x441;&#x442;&#x43E;&#x442;&#x430;
	
	
		&#x420;&#x435;&#x433;&#x435;&#x43D;&#x435;&#x440;&#x430;&#x446;&#x438;&#x44F; &#x41C;&#x430;&#x43D;&#x44B;
	
	
		&#x422;&#x430;&#x439;&#x43D;&#x430;&#x44F; &#x41C;&#x43E;&#x449;&#x44C;
	
	
		&#x421;&#x430;&#x43C;&#x43E;&#x431;&#x438;&#x447;&#x435;&#x432;&#x430;&#x43D;&#x438;&#x435;
	



	Debuffs: Here, we list enemy debilitation abilities, among which I consider the first two fundamental: Magic Wound and Weakness, which you will use the most. Heavy Sleep is preferable to keep in the background, as it's challenging to apply in equal team and condition settings.
 


	
		&#x41C;&#x430;&#x433;&#x438;&#x447;&#x435;&#x441;&#x43A;&#x430;&#x44F; &#x420;&#x430;&#x43D;&#x430;
	
	
		&#x421;&#x43B;&#x430;&#x431;&#x43E;&#x441;&#x442;&#x44C;
	
	
		&#x41C;&#x43E;&#x449;&#x43D;&#x43E;&#x435; &#x423;&#x441;&#x44B;&#x43F;&#x43B;&#x435;&#x43D;&#x438;&#x435;
	



	Others: Here, I compile other skills that both the Archmage and all characters in the game have:
 


	
		&#x41E;&#x441;&#x435;&#x434;&#x43B;&#x430;&#x442;&#x44C; &#x417;&#x43E;&#x43B;&#x43E;&#x442;&#x43E;&#x433;&#x43E; &#x41B;&#x44C;&#x432;&#x430;
	
	
		&#x41E;&#x441;&#x435;&#x434;&#x43B;&#x430;&#x442;&#x44C; &#x421;&#x43B;&#x430;&#x432;&#x43D;&#x43E;&#x433;&#x43E; &#x41A;&#x43E;&#x43D;&#x44F;
	
	
		&#x41E;&#x441;&#x435;&#x434;&#x43B;&#x430;&#x442;&#x44C; &#x421;&#x432;&#x435;&#x440;&#x43A;&#x430;&#x44E;&#x449;&#x443;&#x44E; &#x41B;&#x435;&#x434;&#x438;
	
	
		&#x422;&#x440;&#x430;&#x43D;&#x441;&#x444;&#x43E;&#x440;&#x43C;&#x430;&#x446;&#x438;&#x44F; &#x432; &#x411;&#x435;&#x43B;&#x43E;&#x433;&#x43E; &#x421;&#x442;&#x440;&#x430;&#x436;&#x430;
	
	
		&#x41E;&#x431;&#x43B;&#x438;&#x43A; &#x423;&#x431;&#x438;&#x439;&#x446;&#x44B; &#x414;&#x440;&#x430;&#x43A;&#x43E;&#x43D;&#x43E;&#x432;
	
	
		&#x421;&#x43B;&#x430;&#x432;&#x43D;&#x44B;&#x439; &#x412;&#x43E;&#x438;&#x43D;: &#x423;&#x432;&#x435;&#x43B;&#x438;&#x447;&#x435;&#x43D;&#x438;&#x435; &#x41B;&#x438;&#x43C;&#x438;&#x442;&#x430; &#x412;&#x435;&#x441;&#x430;
	
	
		&#x421;&#x43B;&#x430;&#x432;&#x43D;&#x44B;&#x439; &#x412;&#x43E;&#x438;&#x43D;: &#x423;&#x434;&#x43E;&#x431;&#x43D;&#x44B;&#x439; &#x418;&#x43D;&#x432;&#x435;&#x43D;&#x442;&#x430;&#x440;&#x44C; 
	
	
		&#x421;&#x43B;&#x430;&#x432;&#x43D;&#x44B;&#x439; &#x412;&#x43E;&#x438;&#x43D;: &#x41E;&#x441;&#x43E;&#x431;&#x44B;&#x439; &#x422;&#x435;&#x43B;&#x435;&#x43F;&#x43E;&#x440;&#x442;
	
	
		&#x421;&#x43B;&#x430;&#x432;&#x43D;&#x44B;&#x439; &#x412;&#x43E;&#x438;&#x43D;: &#x420;&#x430;&#x441;&#x448;&#x438;&#x440;&#x435;&#x43D;&#x438;&#x435; &#x421;&#x432;&#x43E;&#x431;&#x43E;&#x434;&#x43D;&#x43E;&#x433;&#x43E; &#x422;&#x435;&#x43B;&#x435;&#x43F;&#x43E;&#x440;&#x442;&#x430;
	
	
		&#x422;&#x438;&#x442;&#x443;&#x43B; &#x421;&#x43B;&#x430;&#x432;&#x43D;&#x43E;&#x433;&#x43E; &#x412;&#x43E;&#x438;&#x43D;&#x430;: &#x41D;&#x435;&#x431;&#x435;&#x441;&#x43D;&#x44B;&#x439; &#x421;&#x438;&#x43D;&#x438;&#x439;
	
	
		&#x421;&#x43B;&#x430;&#x432;&#x43D;&#x44B;&#x439; &#x412;&#x43E;&#x438;&#x43D;: &#x412;&#x43E;&#x441;&#x441;&#x442;&#x430;&#x43D;&#x43E;&#x432;&#x43B;&#x435;&#x43D;&#x438;&#x435; &#x41E;&#x43F;&#x44B;&#x442;&#x430;
	
	
		&#x421;&#x43B;&#x430;&#x432;&#x43D;&#x44B;&#x439; &#x412;&#x43E;&#x438;&#x43D;: &#x411;&#x44B;&#x441;&#x442;&#x440;&#x44B;&#x439; &#x422;&#x435;&#x43B;&#x435;&#x43F;&#x43E;&#x440;&#x442;
	
	
		&#x421;&#x43B;&#x430;&#x432;&#x43D;&#x44B;&#x439; &#x412;&#x43E;&#x438;&#x43D;: &#x423;&#x43B;&#x443;&#x447;&#x448;&#x435;&#x43D;&#x43D;&#x44B;&#x435; &#x421;&#x43F;&#x43E;&#x441;&#x43E;&#x431;&#x43D;&#x43E;&#x441;&#x442;&#x438;
	
	
		Glorious Warrior: Elixir Upgrade
	
	
		&#x41E;&#x431;&#x43D;&#x430;&#x440;&#x443;&#x436;&#x435;&#x43D;&#x438;&#x435; 
	
	
		&#x411;&#x43B;&#x430;&#x433;&#x43E;&#x441;&#x43B;&#x43E;&#x432;&#x435;&#x43D;&#x438;&#x435; &#x43E;&#x442; &#x421;&#x430;&#x439;&#x445;&#x438;
	
	
		&#x420;&#x430;&#x441;&#x448;&#x438;&#x440;&#x435;&#x43D;&#x43D;&#x44B;&#x439; &#x41F;&#x43E;&#x442;&#x435;&#x43D;&#x446;&#x438;&#x430;&#x43B; &#x41A;&#x440;&#x430;&#x441;&#x43E;&#x43A;
	
	
		&#x411;&#x43E;&#x436;&#x435;&#x441;&#x442;&#x432;&#x435;&#x43D;&#x43D;&#x43E;&#x435; &#x412;&#x434;&#x43E;&#x445;&#x43D;&#x43E;&#x432;&#x435;&#x43D;&#x438;&#x435;
	



	Equipment



	Archmages only have mastery with Robe armor, and they are practically obliged to wear it because their passive abilities determine so.
 


	Early Game Equipment



	Regarding equipment recommendations: When you reach level 61, you will be given the choice of two armors: Majestic and Nightmare. In L2 Essence, different A-grade set pieces have individual bonuses, so you can combine them as you wish to maximize their benefits. I personally recommend wearing the set as follows:
 


	
		Weapon: Daimon Crystal - Two-handed staff, and the weapon the game gives you with the highest M. Atk.
	
	
		Sigil: Majestic Sigil - As two-handed weapons prevent the use of a shield, use a Sigil (if you can't afford an MJ one, at least buy a C-grade Chain Sigil from Giran's armor shop).
	
	
		Helmet: Dark Crystal Robe - Although not given by the game, it is the best helmet available until you can acquire the mana helmet. If you can't afford it, the MJ Robe helmet is also suitable.
	
	
		Gloves and Boots: MJ Robe - These provide Casting Speed +50, which is more valuable than the M. Atk. bonus Nightmare gloves offer.
	
	
		Robe (Body): Majestic Robe - A matter of personal preference and resistances; you can replace it with a Nightmare Robe if desired.
	



	Late Game Equipment



	Here, it depends on the best equipment you can afford. Taking into account the class's shortcomings, you'll need certain items as you progress:
 


	
		Mana Helmet: Noticeable difference when acquired, especially at +5, where it frequently recovers MP. It helps your MP last longer when focusing on dealing damage over an extended period.
	
	
		Flaming Set: Noticeable difference from MJ set, especially in P. Def and the passive ability it provides (fire armor), aiding survival against a couple more hits.
	
	
		Beleth&#x2019;s Soul Eater / Frost Staff (two-handed): Both weapons have skills that improve with level and provide stat boosts.
	



	Soul Crystal



	Choose the appropriate skills for each case:
 


	
		Crystal 1: Magical Skill Critical Damage / Magic Attack / Magical Speed (depending on your mage's needs).
	
	
		Crystal 2 (PVP): Health Increase / PVE Magical Skill Critical Damage (depending on your focus).
	
	
		Hardin: Magical Abilities
	



	Dyes



	If you're not willing to spend much, go for INT dyes. While you might miss casting speed at lower levels, high-level items will eventually bring you to the speed limit. My recommendation is Full INT, but if you can afford it, try one or two WIT dyes early on and see how it works for you. In early game, if you're short on resources, it's beneficial to go for Lv3 dyes (the lowest ones with a +4 bonus to the needed stat), and later, when affordable, switch to Lv11 dyes directly (the lowest ones giving +5).
 


	PVP



	The mage's role in PVP is long-range AOE damage, controlling enemies. Despite their advantages, they have weaknesses: low health, low physical defense, and low speed. Mages are the class with the lowest defense in the game, even more vulnerable than archers. Their physical defense levels are also quite low, leaving them vulnerable to melee characters. Although Archmages, along with Necromancers, have more health points than other mages, they are still few compared to other characters. These drawbacks require Archmage players to constantly position and reposition themselves on the battlefield.
 


	Recommendation: Use AOE wisely to control the battlefield, and don't stay still. Consider acquiring a Kookaburra to support you with its own massive skills.
 


	Pets



	Pets are a fundamental part and sometimes a complement to your character in L2 Essence. A well-leveled and well-equipped pet can make a difference in both PVP and PVE. While you can choose the pet that best suits your playstyle, the Kookaburra is likely the most beneficial, especially considering you can equip it with the same gear you use.
 


	The Kookaburra is a magical-type pet, excelling in magical attacks. Its Stretching skill turns its main Nuke into a powerful and fast AOE attack, addressing one of the Archmage's main weaknesses: AOE farming. Equip it with the same gear as your mage (she started using the equipment my Archmage no longer used). While it has no mastery for robe-type clothing, Robe-type clothing gives it better bonuses to enhance its magical abilities. Note that the equipment bonus also applies to the pet. If you choose to use Robe, give it a DC Robe helmet. The difference in P. Def is noticeable (you can use your old one until you get the Mana Helmet). Regarding its weapon, its passives require blunt weapons or rapiers, with two-handed mage weapons providing the most M. Atk. Remember that pet weapons and armor can also have soul crystals and augmenting stones, and their bonuses also add up!
 


	Epilogue



	In conclusion, the Archmage is a versatile offensive Mage in L2 Essence, specializing in ranged spells and powerful attacks. Its adaptability in combat, combined with a balanced distribution of attributes, makes it an agile and potent choice for those looking to have fun. By using the right skills, equipment, and PVP strategies, you can enhance the Archmage's capabilities in all situations! I hope you enjoy playing, see you in-game!</description><pubDate>Tue, 05 May 2026 16:04:45 +0000</pubDate></item><item><title>Kamael - Soulhound Lineage2 Essence</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308951-kamael-soulhound-lineage2-essence/&do=findComment&comment=314430]]></link><description>Content



	From level 76 to 85
 


	From 85 to 90
 


	Hunting zones for farming based on levels
 



	Hello dear players, in this guide we are going to look at how to build a soulhound.
 


	First off in L2 Essence is very important your level, there are zones like Aztacan, Forgotten Garden, Tower of Insolence, Hellbound, Dream Land, Pagan, Kelbim, Antharas and Frozen Palace that you won't be able to go just because of your level and most of the times because of your gear. 
 


	First, let me start with this, every class is different and for playing soulhound is for free to play class that needs mid tear upgrades so as not to be dependent on orfen earring +2 for mana issues. This is very important as there are other clases that do need orfen +2 to play and are pay to win clases that are excellent at farming and pvp.
 


	From level 76 to 85



	Considering new players, it's going to be hard to go to some arenas like Aztacan, Forgotten Garden and Tower of Insolence as these three would be essential for you. 
 


	Items you should try to get in the very beginning as your target: 
 


	Weapons



	You will get a free &#x413;&#x440;&#x430;&#x432;&#x438;&#x440;&#x43E;&#x432;&#x430;&#x43D;&#x43D;&#x430;&#x44F; &#x420;&#x430;&#x43F;&#x438;&#x440;&#x430; - A grade weapon you can try +4 for free with scrolls if you can get for a good start.
 


	Sigil



	You should try to get a &#x421;&#x438;&#x43C;&#x432;&#x43E;&#x43B; &#x412;&#x435;&#x43B;&#x438;&#x447;&#x438;&#x44F; - A grade, they are pretty cheap for a starter item and is good if you can make +4.
 


	Essential Items



	&#x411;&#x440;&#x430;&#x441;&#x43B;&#x435;&#x442; &#x434;&#x43B;&#x44F; &#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D;&#x43E;&#x432; &#x423;&#x440;. 3
 


	&#x411;&#x440;&#x43E;&#x448;&#x44C; &#x423;&#x440;. 3
 


	&#x411;&#x440;&#x430;&#x441;&#x43B;&#x435;&#x442; &#x434;&#x43B;&#x44F; &#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D;&#x43E;&#x432; &#x423;&#x440;. 3
 


	The talisman bracelet can hold up to 4 talismans on lv. 3:
 


	&#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D; &#x421;&#x43A;&#x43E;&#x440;&#x43E;&#x441;&#x442;&#x438; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; +4 (min).
 


	&#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D; &#x412;&#x43B;&#x430;&#x441;&#x442;&#x438;&#x442;&#x435;&#x43B;&#x44F; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; +4 (min).
 


	&#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D; &#x410;&#x434;&#x435;&#x43D;&#x430; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; +4 (recommended +7 has bonus exp).
 


	&#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D; &#x415;&#x432;&#x44B; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; +4 (min).
 


	The brooch lv. 3 can hold 4 jewels:
 


	&#x41E;&#x43D;&#x438;&#x43A;&#x441; &#x423;&#x440;. 1 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; - lv. 3 (min).
 


	&#x41A;&#x43E;&#x440;&#x430;&#x43B;&#x43B; &#x423;&#x440;. 1 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; - lv. 3 (min).
 


	&#x426;&#x438;&#x440;&#x43A;&#x43E;&#x43D; &#x423;&#x440;. 1 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; - lv. 3 (min).
 


	&#x41E;&#x43F;&#x430;&#x43B; &#x423;&#x440;. 1 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - I recommend trying to get another one, opal is for PvP - &#x411;&#x435;&#x440;&#x438;&#x43B;&#x43B; &#x423;&#x440;. 1 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; or &#x428;&#x43F;&#x438;&#x43D;&#x435;&#x43B;&#x44C; &#x423;&#x440;. 1 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; or &#x420;&#x443;&#x431;&#x438;&#x43D; &#x423;&#x440;. 1 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; one of these 3 if you can get your hands on.
 


	The agathion bracelet lv. 3 can hold also 4 agathions:
 


	&#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x418;&#x433;&#x43D;&#x438;&#x441; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E;  - For start make +3 because its safe .
 


	&#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x420;&#x430;&#x434;&#x43E;&#x441;&#x442;&#x438; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - For start make +3 because its safe .
 


	&#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x41F;&#x435;&#x442;&#x440;&#x430;&#x43C; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - For start make +3 because its safe .
 


	&#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x41F;&#x440;&#x43E;&#x447;&#x435;&#x43B;&#x43B;&#x430; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - For start make +3 because its safe.
 


	Special items



	You will play for some time with &#x412;&#x435;&#x43D;&#x435;&#x446; &#x413;&#x435;&#x440;&#x43E;&#x44F; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; +0 and &#x41F;&#x43E;&#x44F;&#x441; &#x414;&#x440;&#x430;&#x43A;&#x43E;&#x43D;&#x430; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; +0. These two are quite hard to increase the enchants as you don't get that many and only donation can help. But there are zones where you can get them like Dream Land. 
 


	&#x41F;&#x43E;&#x434;&#x432;&#x435;&#x441;&#x43A;&#x430; &#x42D;&#x439;&#x43D;&#x445;&#x430;&#x441;&#x430;&#x434; &#x423;&#x440;. 1 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E;: this is the one you will get in the beginning. It can only increase in level if you compound it with the same one, it is very hard to make 2-3-4-5.
 


	&#x41F;&#x43B;&#x430;&#x449; &#x417;&#x430;&#x449;&#x438;&#x442;&#x44B; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E;: This is one of the items that is easy to farm if you have good level and items inside the Tower of Insolence quest. I recommend trying to get +5 at the beginning but try as high as possible but don't break it. It's essential.
 


	For jewels



	Very important to get &#x41E;&#x436;&#x435;&#x440;&#x435;&#x43B;&#x44C;&#x435; &#x412;&#x430;&#x43B;&#x430;&#x43A;&#x430;&#x441;&#x430; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - this item is normally very cheap to buy and I highly recommend getting it in the beginning even if you can't enchant it.
 


	&#x41A;&#x43E;&#x43B;&#x44C;&#x446;&#x43E; &#x414;&#x435;&#x440;&#x437;&#x43E;&#x441;&#x442;&#x438; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; and &#x421;&#x435;&#x440;&#x44C;&#x433;&#x430; &#x414;&#x43E;&#x43B;&#x438;&#x43D;&#x44B; &#x414;&#x440;&#x430;&#x43A;&#x43E;&#x43D;&#x43E;&#x432; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; try as safe as possible to keep at least some +1 +2 in the start as they do break easy but are good for m def.
 


	&#x41A;&#x43E;&#x43B;&#x44C;&#x446;&#x43E; &#x414;&#x435;&#x440;&#x437;&#x43E;&#x441;&#x442;&#x438; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; and &#x421;&#x435;&#x440;&#x44C;&#x433;&#x430; &#x414;&#x43E;&#x43B;&#x438;&#x43D;&#x44B; &#x414;&#x440;&#x430;&#x43A;&#x43E;&#x43D;&#x43E;&#x432; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; try as safe as possible to keep at least some +1 +2 in the start as they do break easy but are good for m def.
 


	For Armor



	&#x420;&#x443;&#x43A;&#x430;&#x432;&#x438;&#x446;&#x44B; &#x41A;&#x43E;&#x448;&#x43C;&#x430;&#x440;&#x43E;&#x432; - &#x41B;&#x435;&#x433;&#x43A;&#x438;&#x435; &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445;&#x438; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - Don't enchant these its not necessary
 


	&#x421;&#x430;&#x43F;&#x43E;&#x433;&#x438; &#x41A;&#x43E;&#x448;&#x43C;&#x430;&#x440;&#x43E;&#x432; - &#x41B;&#x435;&#x433;&#x43A;&#x438;&#x435; &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445;&#x438; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - Don't enchant these its not necessary
 


	&#x41A;&#x43E;&#x436;&#x430;&#x43D;&#x44B;&#x439; &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445; &#x41A;&#x43E;&#x448;&#x43C;&#x430;&#x440;&#x43E;&#x432; - Dont enchant you need light armor for Soulhound due to Soulhound &#x412;&#x43B;&#x430;&#x434;&#x435;&#x43D;&#x438;&#x435; &#x41B;&#x435;&#x433;&#x43A;&#x43E;&#x439; &#x411;&#x440;&#x43E;&#x43D;&#x435;&#x439;.
 


	&#x414;&#x438;&#x430;&#x434;&#x435;&#x43C;&#x430; &#x412;&#x435;&#x43B;&#x438;&#x447;&#x438;&#x44F; - &#x41C;&#x430;&#x433;&#x438;&#x447;&#x435;&#x441;&#x43A;&#x438;&#x435; &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445;&#x438; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - You can try to enchant to +4/+5 but it doesn't matter only for p def stat
 


	So the strategy is that in the beginning you need a vampiric effect and these boots will be very helpful in the beginning. Later you will switch to Majestic boots and gauntlets.
 


	&#x41C;&#x430;&#x441;&#x43A;&#x430; &#x41F;&#x440;&#x43E;&#x431;&#x438;&#x432;&#x430;&#x43D;&#x438;&#x44F; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - item can be obtained from monthly reward missions, from mission points and reaching lv 20 at some months only. Otherwise you can only get this item from paying in the store.
 


	Another way to boost mp regeneration is with increasing MEN but I don't recommend it. Other people recommend having WIT to reduce cooldowns but that just makes you hit faster in early game and stay without mp. It can work but for me I just go full INT because for me damage is better especially if you can reach 70 INT at least then put all on WIT since it will give you more magic skill critical too.
 


	From 85 to 90



	Things will get a lot easier here as monsters will hit you a lot less than usual because the level of the monsters will start to get lower compared to yours. This is very important if you are lower level from a monster you do less damage and the monster hits a lot more damage to you, this is the other way if you are higher level.
 


	Here you will really start playing the game, every zone is much more accessible than before and you should try to level up all items as high as you can.
 


	At this point you can start trying to get the following items little by little:
 


	I recommend just buying &#x41A;&#x440;&#x438;&#x441;&#x442;&#x430;&#x43B;&#x43B; &#x414;&#x443;&#x448;&#x438; &#x410;&#x434;&#x435;&#x43D;&#x430; &#x423;&#x440;. 16 - &#x41E;&#x440;&#x443;&#x436;&#x438;&#x435; two pics for your weapon as its maximum you can put.
 


	&#x41A;&#x440;&#x438;&#x441;&#x442;&#x430;&#x43B;&#x43B; &#x414;&#x443;&#x448;&#x438; &#x425;&#x430;&#x440;&#x434;&#x438;&#x43D;&#x430; &#x423;&#x440;. 11 - very important try to level it up to 13 or 14 gives good mp recovery.
 


	For Aden &#x41A;&#x440;&#x438;&#x441;&#x442;&#x430;&#x43B;&#x43B; &#x414;&#x443;&#x448;&#x438; &#x410;&#x434;&#x435;&#x43D;&#x430; &#x423;&#x440;. 8 - &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445;&#x438; - &#x41A;&#x440;&#x438;&#x441;&#x442;&#x430;&#x43B;&#x43B; &#x414;&#x443;&#x448;&#x438; &#x410;&#x434;&#x435;&#x43D;&#x430; &#x423;&#x440;. 11 - &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445;&#x438; (only if you think you need the extra defense) normally it's ok, this class does not need that much defense everything around you should be dying fast so defense is not a high priority.
 


	Things will get a lot easier here as monsters will hit you a lot less than usual because the level of the monsters will start to get lower compared to yours. This is very important if you are lower level from a monster you do less damage and the monster hits a lot more damage to you, this is the other way if you are higher level.
 


	Here you will really start playing the game, every zone is much more accessible than before and you should try to level up all items as high as you can.
 


	At this point you can start trying to get the following items little by little:
 


	I recommend just buying &#x41A;&#x440;&#x438;&#x441;&#x442;&#x430;&#x43B;&#x43B; &#x414;&#x443;&#x448;&#x438; &#x410;&#x434;&#x435;&#x43D;&#x430; &#x423;&#x440;. 16 - &#x41E;&#x440;&#x443;&#x436;&#x438;&#x435; two pics for your weapon as its maximum you can put.
 


	&#x41A;&#x440;&#x438;&#x441;&#x442;&#x430;&#x43B;&#x43B; &#x414;&#x443;&#x448;&#x438; &#x425;&#x430;&#x440;&#x434;&#x438;&#x43D;&#x430; &#x423;&#x440;. 11 - very important try to level it up to 13 or 14 gives good mp recovery.
 


	For Aden &#x41A;&#x440;&#x438;&#x441;&#x442;&#x430;&#x43B;&#x43B; &#x414;&#x443;&#x448;&#x438; &#x410;&#x434;&#x435;&#x43D;&#x430; &#x423;&#x440;. 8 - &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445;&#x438; - &#x41A;&#x440;&#x438;&#x441;&#x442;&#x430;&#x43B;&#x43B; &#x414;&#x443;&#x448;&#x438; &#x410;&#x434;&#x435;&#x43D;&#x430; &#x423;&#x440;. 11 - &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445;&#x438; (only if you think you need the extra defense) normally it's ok, this class does not need that much defense everything around you should be dying fast so defense is not a high priority.
 


	Talismans in late game



	You should be using {Eva - Speed- Venir-Baium-Authority-Aden(this last one can be swapped by hellbound if you want, i prefer aden because give bonus exp)}
 


	Eva talisman - try to make 2 eva talismans +6 and make it a &#x423;&#x43F;&#x430;&#x43A;&#x43E;&#x432;&#x43A;&#x430;: &#x411;&#x43B;&#x430;&#x433;&#x43E;&#x441;&#x43B;&#x43E;&#x432;&#x435;&#x43D;&#x43D;&#x44B;&#x439; &#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D; &#x415;&#x432;&#x44B; +6 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; through the Special Craft menu. Very important to get to where you don't need &#x421;&#x435;&#x440;&#x44C;&#x433;&#x430; &#x41E;&#x440;&#x444;&#x435;&#x43D; +2.
 


	Try to get a &#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D; &#x411;&#x430;&#x44E;&#x43C;&#x430; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; +3 (min) very expensive talisman.
 


	&#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D; &#x411;&#x435;&#x43D;&#x438;&#x440;&#x430; &#x423;&#x440;. 1 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; -Buy it cheap from the Special Craft menu- you need this one as high as possible but if you are smart &#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D; &#x411;&#x435;&#x43D;&#x438;&#x440;&#x430; &#x423;&#x440;. 28 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; is enough, &#x422;&#x430;&#x43B;&#x438;&#x441;&#x43C;&#x430;&#x43D; &#x411;&#x435;&#x43D;&#x438;&#x440;&#x430; &#x423;&#x440;. 30 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; have a bit more stat but nothing out of this world.Very expensive to lv up though compounding. To compound you need venir fragments that are only bought through the game via 100 L box events or buying from players.
 


	Agathions in late game



	&#x423;&#x43F;&#x430;&#x43A;&#x43E;&#x432;&#x43A;&#x430;: &#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x41D;&#x435;&#x431;&#x443;&#x43B;&#x430; +7 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E;, &#x423;&#x43F;&#x430;&#x43A;&#x43E;&#x432;&#x43A;&#x430;: &#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x418;&#x433;&#x43D;&#x438;&#x441; +7 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E;, &#x423;&#x43F;&#x430;&#x43A;&#x43E;&#x432;&#x43A;&#x430;: &#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x41F;&#x435;&#x442;&#x440;&#x430;&#x43C; +7 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E;, &#x423;&#x43F;&#x430;&#x43A;&#x43E;&#x432;&#x43A;&#x430;: &#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x42F;&#x439;&#x446;&#x43E; &#x414;&#x440;&#x430;&#x43A;&#x43E;&#x43D;&#x430; +7 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - If you can make this one even +5 it's good, but it's very expensive to make +7.
 


	&#x423;&#x43F;&#x430;&#x43A;&#x43E;&#x432;&#x43A;&#x430;: &#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x420;&#x430;&#x434;&#x43E;&#x441;&#x442;&#x438; +7 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; or &#x423;&#x43F;&#x430;&#x43A;&#x43E;&#x432;&#x43A;&#x430;: &#x410;&#x433;&#x430;&#x442;&#x438;&#x43E;&#x43D; &#x41F;&#x440;&#x43E;&#x447;&#x435;&#x43B;&#x43B;&#x430; +7 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; (if you have mp issues better Procella for me I use Joy for exp).
 


	Jewels in late game



	&#x41E;&#x43D;&#x438;&#x43A;&#x441; &#x423;&#x440;. 5 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; - best jew for damage, as bonus that it gives on character is almost double - that is because of way it scales.
 


	&#x41B;&#x443;&#x43D;&#x43D;&#x44B;&#x439; &#x41A;&#x430;&#x43C;&#x435;&#x43D;&#x44C; &#x423;&#x440;. 5 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; - I use moonstone for exp and for sayha consumption reduction.
 


	&#x411;&#x435;&#x440;&#x438;&#x43B;&#x43B; &#x423;&#x440;. 5 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; - On Soulhound you can even have lv 3 the attack that it gives is not that much but its generally one of best jews for attack and defense.
 


	&#x428;&#x43F;&#x438;&#x43D;&#x435;&#x43B;&#x44C; &#x423;&#x440;. 5 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; - Very good jew make as high as possible.
 


	&#x426;&#x438;&#x440;&#x43A;&#x43E;&#x43D; &#x423;&#x440;. 5 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; - Also very good jew for mages - if you can get it lv 6-7 on events is good as it gives M. Skill Critical Damage.
 


	&#x420;&#x443;&#x431;&#x438;&#x43D; &#x423;&#x440;. 5 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E; - This is new jew that on lv 5 gives PVE damage bonus and extra targets to hit - DOES NOT PROC FOR PVP so you won't flag other people.
 


	For jewels I recommend getting



	&#x421;&#x435;&#x440;&#x44C;&#x433;&#x430; &#x410;&#x446;&#x442;&#x430;&#x43A;&#x430;&#x43D;&#x430; +1 -This one can be obtained by compounding a hunter earring +10 with incredible stone and if you succeed you get an Aztacan Earring tradable. - Excellent item for PVE!
 


	&#x41E;&#x436;&#x435;&#x440;&#x435;&#x43B;&#x44C;&#x435; &#x424;&#x440;&#x438;&#x43D;&#x442;&#x435;&#x437;&#x44B; +2 - essential to get +2 as its better than Valakas Necklace.
 


	&#x41A;&#x43E;&#x43B;&#x44C;&#x446;&#x43E; &#x411;&#x430;&#x44E;&#x43C;&#x430; +2 - damage item , really good if you can get it or even +3 highest always better.
 


	&#x41A;&#x43E;&#x43B;&#x44C;&#x446;&#x43E; &#x411;&#x435;&#x43B;&#x435;&#x444;&#x430; +3 - very good on mage clases for the soulshot damage and skill cooldown.
 


	&#x421;&#x435;&#x440;&#x44C;&#x433;&#x430; &#x417;&#x430;&#x43A;&#x435;&#x43D;&#x430; +2  - item is good for life steal and sustainability.
 


	For armors



	&#x41A;&#x43E;&#x436;&#x430;&#x43D;&#x44B;&#x439; &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445; &#x41C;&#x43E;&#x43B;&#x43D;&#x438;&#x438; and &#x41A;&#x43E;&#x436;&#x430;&#x43D;&#x44B;&#x435; &#x411;&#x440;&#x44E;&#x43A;&#x438; &#x41C;&#x43E;&#x43B;&#x43D;&#x438;&#x438; all +5 is best and for gloves and boots try with &#x420;&#x443;&#x43A;&#x430;&#x432;&#x438;&#x446;&#x44B; &#x412;&#x435;&#x43B;&#x438;&#x447;&#x438;&#x44F; - &#x41C;&#x430;&#x433;&#x438;&#x447;&#x435;&#x441;&#x43A;&#x438;&#x435; &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445;&#x438; and &#x421;&#x430;&#x43F;&#x43E;&#x433;&#x438; &#x412;&#x435;&#x43B;&#x438;&#x447;&#x438;&#x44F; - &#x41C;&#x430;&#x433;&#x438;&#x447;&#x435;&#x441;&#x43A;&#x438;&#x435; &#x414;&#x43E;&#x441;&#x43F;&#x435;&#x445;&#x438; and make them +5.
 


	&#x41C;&#x430;&#x441;&#x43A;&#x430; &#x41F;&#x440;&#x43E;&#x431;&#x438;&#x432;&#x430;&#x43D;&#x438;&#x44F; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; try to make +4 at the very minimum. It really helps a lot, but of course try as much as possible, this is directly damage increase.
 


	&#x41F;&#x43E;&#x44F;&#x441; &#x414;&#x440;&#x430;&#x43A;&#x43E;&#x43D;&#x430; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; and &#x412;&#x435;&#x43D;&#x435;&#x446; &#x413;&#x435;&#x440;&#x43E;&#x44F; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; try as much as possible but optimal enchants are +5/+6 if you can make them blessed it will be awesome.
 


	&#x41F;&#x43B;&#x430;&#x449; &#x417;&#x430;&#x449;&#x438;&#x442;&#x44B; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; this item at this point you should have +7/+8 if you do Tower of Insolence daily quest every day.
 


	&#x41F;&#x43E;&#x434;&#x432;&#x435;&#x441;&#x43A;&#x430; &#x42D;&#x439;&#x43D;&#x445;&#x430;&#x441;&#x430;&#x434; &#x423;&#x440;. 3 &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E;: Every month you should create new 6 in-game characters(in the same account) and get the 1 for free and try to compound and so with all items that you get for free to maximize this pendant as much as possible. Optimal level is 3.
 


	Augmentations



	This is so important. Once you make a good item try to put augment on items. For example On Circlet of hero and piercing mask and also weapon you can get very good augmentations for damage - skill critical or skill power. Every jewel and every armor can have 1 augmentation.
 


	Collections



	For Soulhound really do defense as they are quite easy to make, at least all that you can, but really no need to get too insistent with these as you should focus for skill cooldown and skill power increase and maybe if you can on defense and some P/M attack collections that can add little by little.
 


	Skills to learn with Soulhound Class



	Try to get the skills in this order:
 


	&#x41A;&#x43D;&#x438;&#x433;&#x430; &#x417;&#x430;&#x43A;&#x43B;&#x438;&#x43D;&#x430;&#x43D;&#x438;&#x439; - &#x413;&#x440;&#x43E;&#x437;&#x43E;&#x432;&#x430;&#x44F; &#x414;&#x43E;&#x431;&#x43B;&#x435;&#x441;&#x442;&#x44C; &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E;
 


	&#x41A;&#x43D;&#x438;&#x433;&#x430; &#x417;&#x430;&#x43A;&#x43B;&#x438;&#x43D;&#x430;&#x43D;&#x438;&#x439; - &#x412;&#x43B;&#x430;&#x434;&#x435;&#x43D;&#x438;&#x435; &#x421;&#x438;&#x44F;&#x43D;&#x438;&#x435;&#x43C; &#x423;&#x440;. 2 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E;  (This one first if you have mp issues if not then go shadow master Lv 2)
 


	&#x41A;&#x43D;&#x438;&#x433;&#x430; &#x417;&#x430;&#x43A;&#x43B;&#x438;&#x43D;&#x430;&#x43D;&#x438;&#x439; - &#x412;&#x43B;&#x430;&#x434;&#x435;&#x43D;&#x438;&#x435; &#x421;&#x443;&#x43C;&#x440;&#x430;&#x43A;&#x43E;&#x43C; &#x423;&#x440;. 2 &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E;
 


	&#x41A;&#x43D;&#x438;&#x433;&#x430; &#x417;&#x430;&#x43A;&#x43B;&#x438;&#x43D;&#x430;&#x43D;&#x438;&#x439; - &#x41C;&#x430;&#x441;&#x442;&#x435;&#x440; &#x421;&#x445;&#x432;&#x430;&#x442;&#x43A;&#x438; &#x41D;&#x435;&#x434;&#x43E;&#x441;&#x442;&#x443;&#x43F;&#x43D;&#x43E;  (Only get this if you don't have anything else to and you have time limited book - or just put somewhere in collection your choice - but this skill is quite good for defense)
 


	All other skills are optional - I don't recommend getting 4* book on soulhound, yes it gives mass damage every X seconds based on skill cooldown but it consumes spirit ores and if you were to get a 4* book its better to play other classes.
 


	Hunting zones for farming based on levels



	First form lv 1 just follow missions and where to go. These missions will start to get fast really hard but don't think about it too much its only important that you make it to lv 76 with their help and onwards they dont matter that much.
 


	War Tons Plains on lv 71 to 78 and from lv 78 onwards Silent Valley. Based on your equipment you can skip War Tons Plains.
 


	From level 80 to 85- Farmable arenas Tower of Insolence - Forgotten Garden - for World Zones and in normal world - Lizardmans/Dragon valley (Skeletons area).
 


	From lv 85 + You should be able to do Hot springs area farm for daily quests that is something i recommend- in the beginning even with your healer as support this is doable and I recommend it. I recommend farming in Dragon Valley east is best.
 


	On lv 90+ you will be able to go almost all zones, except some high level places - Frost Lord Castle or high Arena farms of Kelbim and Pagan. These places are mostly for whales to farm.
 


	Here you will be able to farm in Hot springs / Seul Mahum / Giants Cave - Farm always at the spot where you one shot or 2-3 hit monsters.</description><pubDate>Tue, 05 May 2026 16:03:52 +0000</pubDate></item><item><title>Where and how to level up from level 1 to 85? Lineage II Essence For Newbies</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308950-where-and-how-to-level-up-from-level-1-to-85-lineage-ii-essence-for-newbies/&do=findComment&comment=314429]]></link><description>When you start your journey in Lineage 2 Essence, you will have to follow the lvl up quest guide for all classes, from which you will get your full equipment needed, experience points and the right path to teleport to follow the next path.
 


	Basically to have a better understanding of what the level up will be like:
 


	From lv. 1 to lv. 64 can be done in a few hours, just from following quests and leveling up to 64 by auto hunting. After that there are gonna be some quests to follow but based on the class you chose and items it might be a bit hard, but with the game starter kit you should be just fine.
 


	To claim your starter kit go to &#x2192; L2 store via the launcher &#x2192; Prolonge Kit 
 


	Once you claim it, leveling up should be a lot easier with the help of those items inside.
 


	From lv. 76 to lv. 85 will take a while especially if you are a new player since the only way you will have to level up will be with auto hunting in either Dragon Valley or Silent Valley. Because at some point the level missions will be harder and harder to hunt and not just that but your progression even after doing them will be slowed a lot so these missions will be just secondary, as they dont give as much experience as you would need to reach to the next level. 
 


	Once you get to the point of being lv. 76+ before 85 I highly recommend you to have a decent active clan where you can get passive buff for leveling up faster and get help by clan members. Depending on your party members your lantern in early levels will be increasing in an exponential amount. Just by going to Dragon Valley with low level party members you can level up very quickly but of course it will eat a lot of sayha cookies so I recommend while staying at these zones always using &#x421;&#x432;&#x438;&#x442;&#x43E;&#x43A; &#x41F;&#x43E;&#x43A;&#x440;&#x43E;&#x432;&#x438;&#x442;&#x435;&#x43B;&#x44C;&#x441;&#x442;&#x432;&#x430; &#x421;&#x430;&#x439;&#x445;&#x438; (&#x412;&#x440;&#x435;&#x43C;&#x435;&#x43D;&#x43D;&#x43E;) &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E;. It can be obtained in the training zones by killing certain bosses every day. You can get from 1 to 3 scrolls depending of boss you destroy.
 


	Similar zone for fast leveling is Catacomb of Witches. There are 2 paths, I recommend low levels in the beginning but after lv. 85 you can try the lv. 88 monsters.
 


	Same here I recommend going with a full party but even going alone is also profitable.
 


	Here you can see how the sayha system works in detail.
 


	Second best places to level up is doing dailies like transcendent instance zone and training zone as well. Orc fortress is good for getting some &#x41A;&#x440;&#x430;&#x441;&#x43D;&#x44B;&#x439; &#x421;&#x432;&#x435;&#x442;&#x43E;&#x447; - 1-&#x435; &#x41C;&#x435;&#x441;&#x442;&#x43E; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; for experience but then going to Balok is a lot better and I recommend you to farm here as much as possible, even hitting the boss Balok can give you red lanterns. 
 


	Here are some zones recommended by me for leveling based on level, but mostly try to follow quests before lv. 76.
 


	
		From level 59-65 &#x2192; Plains of Glory 
	
	
		From level 65-70 &#x2192; Plains of Glory / War Tons Plains
	
	
		From level 70-76 &#x2192; War Tons Plains / Silent Valley / Dragon valley (west)
	
	
		From level 76-80 &#x2192; Silent Valley / Dragon valley (west) 
	
	
		From level 80-85 &#x2192;  Dragon valley (west) / Dragon valley (east)
	
	
		From level 85-90 &#x2192; Dragon valley (east) / Sel Mahum Base / Cruma Tower (lower levels) / Hot Springs / Tower of Insolence - Floor 1
	
	
		From level 90+ &#x2192; Sel Mahum Base / Hot springs / Cruma Tower (higher levels) / Tower of Insolence - Floor 2-3-4 / Giant Cave / Orc Barracks.
	



	TIP - If you find that you can't farm at these zones with 1-3 hits per monster for each level go to a zone where monsters are at least 5-10 levels below you. This will ensure fast leveling overall. Trying to do pvp with monsters is not farming but wasting your time and not progressing.</description><pubDate>Tue, 05 May 2026 15:54:22 +0000</pubDate></item><item><title>Where to spend money: What should I buy first? Lineage II Essence For Newbies</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308949-where-to-spend-money-what-should-i-buy-first-lineage-ii-essence-for-newbies/&do=findComment&comment=314428]]></link><description>Content



	First Tear players
 


	Second Tear players
 


	Third Tear players
 


	Fourth Tear players
 


	 
 


	Hello dear players, this guide is going to be  a bit complex so I hope you like it. 
 


	For starters let's talk about where players should spend their adena and what is even more important is who should spend where and when. In lineage 2 Essence we have 4 tier of players. 
 


	
		First tear: Top whales who already have top items in game and farm exorbitant amount of adena every day/week/month/year 
	
	
		Second tear: Mid donors who are not at the top but still get one shot by top whales because the difference in items +9 or +10 in the final stages is that big.
	
	
		Third tear: People who are free to play and donate very rarely only on good events. 
	
	
		Fourth tear: People who are fully free to play and never invest money (buying L coins from store)
	



	There is another facet of the game that people don't comprehend and that is buying item +7 doesn't mean you are already the best you can be, there is augmentation (getting a top one), soul crystal and blessing.  This is where second tear players are, playing with +7 items but with mid augmentation. The first tear players already have invested correctly their money into getting that +300 skill critical on their weapon or 5 % skill power and same goes for the circlet of hero and mask.
 


	Meanwhile third and fourth tear players cant afford to reach these hights as its not profitable for them since they are fighting hard to even achieve items+7 not to speak of blessing them even.
 


	First Tear players



	So, lets talk about what should a first tear player be saving for? Let's imagine a person who has +8 blessed weapon with top augment and already has +7 item sets with top augments and top crystals. What's next? They already have top skills enchanted and all other items are top tear so what's next? You probably are thinking well you can always try to make a weapon +9 or +10 but that's incredibly hard to do. For first class players the best investment in this game is to collect adena and sell it at good events when adena price is high so that they can make L coins for resorections and specifically what they should be going for is awaiting good events that game offers or new items in the game that will be coming in future updates in order to stay TOP PLAYERS. Of Course you can try +9+10 weapons but just breaking +8 is very heavy loss. If there are good events for +8 weapons then I would suggest spending it there if they want to make +9 boss or even frost for pvp better. 
 


	Other than that, my recommendation is trying to get an immortal weapon, this is very very hard to achieve and so far nobody has, the reason is that high players don't commit to long term investments in the game, people prefer to invest money and get instant power. 
 


	Immortal weapons can be achieved within a clans help fro 5-6 months, its not impossible. Whales can craft frost weapons and break them for 1% chance to achieve hastest item for the immortal weapon. Other than that top clans can help the 1 person trying to achieve this and combine their resources in order to make it happen. So far nobody has crafted an immortal weapon. 
 


	Another option for these players is trying for events for Wind Helmet or immortal weapons if there will be any in the future, its the only events worth for these types of donors.
 


	Second Tear players



	Here players do have things to improve but they dont see it that way. Lets clarify players here make 1 b adena for just a few days with auto hunting. These players first thing in mind should be improving the rune of growth to as maximum as you can. This item is very underestimated and nobody tried to lv. it up because the price of the growth rune fragments in game cost 1 million adena per 1 piece (most people leave it at lv. 13-14-15). But second tear players should push this item to the highest value possible, it is worth it, every single item in the game adds up.  
	Second focus for these players is to try to get the best augmentations possible on their best items, I know this is repetitive but trying +8 talismans or +9 +10 to get a lot of power through some events can be very expensive, when augmentations can provide as  well very good boost but at lower price considering the augmentation stones prices. On certain events it is better to try to make authority +9 or +10 and same with speed talisman, these two will be the most valuable in your arsenal. Secondary for these players is to achieve +4 Baium talisman minimum. These players can farm these items and easily make +5 within a few months, its just a game of chance after all. Most common mistake is that people just leave it +3 or +4 equipped and just forget about it. 
 


	For mid donors it is good to focus on improving skills to a higher level whenever there is a decent doll event where with a lv 10 - 13 doll you can get 3 star books on daily bases.  
	It can also be made from donating in clan with Hardin Notes but chances to make 3 star or 4 star books is low using these but mid donors this is totally viable. Even though I recommend just trying from events instead.  
	Another way for boost here is by going to Great Battle (invesion) as most donors are forgetting that level in L2 Essence is very important and increasing your level is one of the best ways to boost your character no matter what class you play or items you may have. 
 


	Let's talk about Dolls. Right now dolls are cheap if you only get it with the weekly chests but the doll you get is sealed. This is a double edged sword, you are getting a sealed doll 2 but if you ever change class or want to change character this item will never be traded. However dolls that are tradable even after next doll updates will be very valuable.The fact that you can move dolls from one account to another is an incredible advantage. Right now prices of unsealed dolls are going down and this is a perfect moment to be buying dolls (current date February - 2024). Of course in future updates to use these dolls you need to register it so at the end it becomes sealed too. The point that tradable dolls are more expensive than sealed is also because these will be the only dolls on World Trade so if someone is in a rush to create a doll 3-4-5 they will have the option to buy your doll or just wait months and months. Sometimes people don't want to wait. This is Lineage 2 everything eventually gets sold. 
 


	For mid donors, dyes will be very important. If a mid donor already has lv 11 and hidden power upgraded to lv 11, my suggestion is to buy with coins now the powders to level them up. Hidden power is something people miss a lot of the time and leave for last but this is incredibly important for damage. You can always buy higher lv dyes from other players but if you think you can create your own, its also an option to level up the dyes from lv 11 to 20.You need to either farm the powders or buy  them from World trade. They usually cost about 150 coins each. But if you have friends I'm sure you can get a top deal. 
 


	As mid donator your goal is to have +7 blessed armors with good/mid augments and +7 blessed boss weapon (or +8 is meta for you) with a good augment with 5% skill power and anything else or top augment here 4-5% skill power + Either good soulshot damage for a mage class or skill critical damage 200-300 range this is the optimal for mid donors. 
 


	Jewels can be very expensive to make lv. 7 or more (with incredible stone by very little % chance)so if you have already got lv 6 jews or 7 my recommendation is to keep it lv 7, going higher is really expensive and not worth it for this type of mid donation. It's a lot better to wait for appropriate events where you can just buy the jews you need already at lv 6 -7 and compound from there if you want to go up. In other words I don't recommend buying the daily pack for jews. It's more profitable on events to get these already done and compounded.  
 


	Third Tear players



	Players here should know this, they should be focused for long term goals.  First off, these donors/F2P players should focus 1 step at a time. First start with getting a weapon +7 and gloves and boots +7 and down part of armor +7, upper part not that important for damage and farming whatever class you are playing.
 


	Also for this level of donation, you need some basic items Frintezza Necklace +2 / Baium ring +2 / Queen Ant Ring +2 or Beleth ring +2 (choose one) / Zaken Earring +2 and aztacan +1 or +2 if you can afford (extreme hard item to get and to make +2 - you can use orfen +2 earring)
 


	Please don't overpay for Orfen Earring +2 if you are not in a hurry, the item should cost between 6-8 box (1 box = 8000 L coins) 
	Frintezza Necklace +2 should be good for 10-13 box is a good price  
	Baium Ring +2 same thing right now about 9-11 box  
	Zaken Earring +2 and Queen Ant +2 are both about 7-8 box  
	Aztacan earring +0  goes for 10 - 12 box  
	Beleth Ring +2 can be about 8-10 box - people overly estimate this item because its a defensive item that gives damage in soulshots but Queen Ant is a decent replacement for PVE. 
	All these prices can change over time with supply and demand but I just wanted to let you know what normally goes around so that you don't get scammed.
 


	After this these players ought to focus on achieving dyes lv 11 when there are good events and slowly progress the hidden power.  
	From here, try focusing in these items in this order: 
 


	
		Talismans - Speed / Authority / Venir / Baium
	
	
		Jews - Ruby / Beryl / Spinel / Onyx /  Zircon
	
	
		Agathions - Nebula / Dragon Egg / Ignis / Petram / Joy 
	



	All these talismans, jews and agathions can be obtained in good events, I recommend you to only try when it's 100% to get an item limited in account, it's better to get that than gamble and overpay.
 


	Lates the prices of Brooch / Talisman Bracelet / Agathion Bracelet  - for lv. 7 has gone down so now or even a little in the future you can get each of these 2-3 box (16 000 - 24 000 coins)
 


	The one thing that mid donors should probably overpay is trying on a good event to get a circlet of hero +6 or more, and same with mask, belt and cloak.  
	For all these items there is a decent event where with little donation you can still get a decent amount of items. 
 


	For this type of donation I don't recommend upgrading skills with crafting books, only to do it when you get free from the game or on special events for crafting, but this is extremely hard to do, not for this level of donation. 
 


	I highly recommend slow progression and only donate when there is a good event to get something for 100 %, gambling is cool if its limited but sometimes even opening a lot of 100 L boxes doesn't guarantee a good reward. Patience is your best ally! 
 


	Fourth Tear players



	If you are here, throw all dilutions from ever doing pvp, just enjoy the game trading items with people, selling and buying stuff in order to make profit. For F2P players this is the best strategy to improve little by little. 
 


	 
 


	Here are some recommendations for making coins in game. First observe the items in game, how they are being sold in World Trade and what people are shouting for other players to buy and sell. Always items on World Trade will be more expensive, and people selling them for adena or box will be cheaper. 
 


	 
 


	Here playing for the long term is your goal and little improvements from free calendar events will be the grace you will be playing for.  
 


	Not to worry there are almost always good ways to get items via free events, we have an amazing team on EU and they provide us with good events all the time. You can even check the Facebook channel of Lineage 2 Essence. 
 


	 
 


	In this type of play only 1 focus is advised by me: Trying to increase only damage items, that would be getting boss weapon even +5 is fine, aden soul weapon x2 lv 18 and hardin 11 from which you can make it 13 easily. This is the best F2P combination and is very cheap right now. In total you could see to spend about 3 boxes for 2x aden soul weapon lv 18 and 4 box for hardin 11.  Boss weapons really depend on what you are playing and prices are different. 
 


	
		Items to focus after this:
	
	
		Baium talisman +3 
	
	
		Venir talism&#xE1;n lv 28
	



	These two are very important for damage and skill cooldown. Baium talisman +3 right now is about 7-8 boxes and to get venir talisman lv. 28 is tricky, I recommend buying the venir fragments when there are events for them, they are a lot cheaper at that time. The good thing for this is that once you make it lv 28 you wont need to look at this item anymore.
 


	Depending on what character you play, your damage is mostly dependent on class and skills, for F2P best characters to play are Soulhound and Shilien Elder. First one is best DPS and second one is best sustain without needing orfen earring +2 for mana issues.
 


	Try to get your books for free from calendar events if possible, otherwise it's very expensive to farm them. 
 


	On this level any small improvement even in collection counts. I mostly recommend trying to get items from random craft and enchanting those items and putting them in your collection, buying them from World Trade is not for you, you are not making much adena here. 
 


	Long Term commitment for LINEAGE 2 F2P players:
 


	A long term goal for F2P players is to try to achieve through missions in the game the 4th dye slot book. It costs about 300 000 AA (Ancient Adena), this is realistic if you plan to play for a long term here. Daily you can get:
 


	Dailies



	
		Daily hunting - 50 AA
	
	
		Transcendant - 50 AA
	
	
		Training -50 AA
	
	
		Orc Fortress - 50 AA 
	
	
		Baloc - 50 AA
	
	
		Catacombs - 50 AA 
	
	
		Hot springs daily mission -100 AA 
	
	
		Daily upgrade of hidden power - 10 AA 
	



	Weeklies



	
		Every week you get from Giran quest on Sundays - 200 AA 
	
	
		Every week you can make Forgoten Guarden - speed and eva quests 1k you can get up to 200 AA and if you do the Eva one too you can get 300 AA in total.
	
	
		Every week you can do Dream Land - 100 AA 
	
	
		Every week you can do Valakas temple with clan - 20 AA 
	
	
		Every week you can do Spirits with clan - 20 AA
	
	
		Every week you can do Frintezza raid with clan -20 AA 
	



	So in summary daily - 50+50+50+50+50+50+100+10 = 410 AA
 


	And weekly you can get -  200+200+100+100+20+20+20 =660 AA (Considering you dont make 3 quests 1k in forgotten, that is very hard)
 


	So every week you could be getting = 410 *7 = 2870 AA  + 660 AA = 3530 AA 
 


	So every month you get 3530 * 4 weeks a month =  14120 AA 
 


	So for 1 year you get = 14120 * 12 = 169440 AA 
 


	So if you want to play this game 2 years of hard core farming can achieve more than 300 000 L coins, this is a realistic goal for f2p players who love lineage 2. I highly recommend it. 
 


	There are even more ways to get extra AA for example from &#x41D;&#x430;&#x431;&#x43E;&#x440;: &#x411;&#x438;&#x43B;&#x435;&#x442; &#x43D;&#x430; &#x41D;&#x435;&#x434;&#x435;&#x43B;&#x44C;&#x43D;&#x44B;&#x439; &#x421;&#x443;&#x43D;&#x434;&#x443;&#x43A; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E; - it costs 2 000 L coins and you can buy 4 every week. The amount of L coins you get is random and you can even hit the jackpot from it. 
 


	Step by Step you can achieve a decent level in the game to farm adena on daily bases.</description><pubDate>Tue, 05 May 2026 15:53:32 +0000</pubDate></item><item><title>Daily Activities- Lineage II Essence For Newbies</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308948-daily-activities-lineage-ii-essence-for-newbies/&do=findComment&comment=314427]]></link><description>Hello My in game name is LorOkakushi ! Welcome to my Guide for new players for Daily Activities!
 


	 Let me start with the fact that you must always run 2 Lineage 2 games (1 main account and 1 adena farm account &#x2013; preferable Shilien Saint class/healer class -for the heal because you will need for your main for dailies)
 


	
		Always first start with Transcendent Instance Zone &#x2013; 10 min Duration &#x2013; always choose lowest adena choice when you have 2 options after lv 80+.
	



	Depending on your Level you will have different quests and monsters to do but there is one for 300 monsters to kill here and that reward is your goal plus all the experience you can get from this zone. I recommend always using Sayha&#xB4;s storm scrolls/XP growth scrolls/Blessed Soul and any other scrolls you can for this zone to maximize the amount of experience obtained.
 


	Rewards here depend on your lv but mostly you will get your sayha&#xB4;s cookies from here, AA  (Ancient Adena) and Mission Points.
 


	
		If it&#x2019;s not a Wednesday as usually in the game there is maintenance in the server for events and other updates you can follow up with either Training Zone (lv 76+) &#x2013; 1 h Duration. Be careful as here you can pick up to 3 buffs but I recommend only taking free buff for recovering hp &#x2013; Also if you just hit lv 76 -80 just don&#x2019;t overthink it and go Lizardmans plains it&#x2019;s the best for beginners. Don&#x2019;t forget the last 10 min there is a boss spawning in the center of the arena and you have 10 min to kill it. Try to pull it away from the monsters and then going at it alone against it. If you are strong, you might be able to take harder bosses from Tower of insolence lv 6 or lv 12 but this should be for lv 88 + with mid gear.
	



	There is a trick to playing this and if you are strong enough to kill higher bosses you can go out of a zone and enter a higher one waits the last 1 min for the boss to spawn and go back to the low zone where you farmed and the high lv boss will be there waiting for you!
 


	Only after killing the boss, you will be able to claim the rewards from this quest.
 


	Rewards here are AA(Ancient Adena) and Purge Equipment Newbie Pack.
 


	
		You can start with Aztacan&#xB4;s Temple (lv 60 +) take your full time 1 h and always use the fragments you get before the maintenance as after the fragments are going to be deleted. You have to kill 50 monsters and claim your daily rewards. But just stay here as long as you can to get more fragments.
	



	You can basically craft every 10 fragments with 10 % chance for 1 hunters earring, here you need to just make +6 minimum and from there go beyond if you can.
 


	Rewards here are Mission Points, crafting materials and Red lanterns (exp item).
 


	
		After this you can go on with Primeval Isle (lv 76+), where you have to kill 200 monsters for the daily rewards.
	



	Rewards here are simple just Mission Points and Grace Potions (These help you just as sayha&#xB4;s cookies to maintain sayha&#xB4;s grace) &#x2013; you need to always have this on your skill bar to use automatically because if you stop using them and get to 0 you won't be getting as much adena as you should be getting.
 


	 Sayha&#xB4;s Grace symbol in game.
 


	
		Next one should be if you can do it, as you should have a hard time in the start to do, Tower of Insolence &#x2014; I recommend in the start to ask for help from other players with the quest this will help you a lot ! There is a mission for 100 monsters with good daily rewards.
	



	Rewards here are simple just 2 cloaks of protection packs but still very good rewards and also you can get Tower of Insolence Time stones that can extend the time you can spend here. Don&#x2019;t worry there is more than enough time here (840 min).
 


	
		Next one will be tricky in the start as well. I recommend having a clan to help you do this one because its not going to be enough for solo in the start. Forgotten Garden (lv 76+) As you can surmise this one is one of the hardest as there are 3 daily quests for it:
	



	
		Garden of Eva &#x2014; you have to kill 100 TITLED MOBS -(Green names) and you can get 1 talisman of EVA from the quest &#x2013; every mob can drop in your inventory additional talisman with a certain chance.
	
	
		Forgotten Primeval Garden &#x2014; Here is the same quest but different titled monsters but after getting 100 kills you get 1 talisman of Speed &#x2013; every mob can drop in your inventory additional talisman with a certain chance.
	
	
		Garden of Authority &#x2014; This one has the same thematic but after 100 monster kills you get 1 talisman of authority -&#x2013; every mob can drop in your inventory additional talisman with a certain chance.
	



	*Also, in these 1 and 2 zone you can get some rare books as drops but those only drop on the ground and has to be picked up.
 


	For all these 3 quests there is a weekly reward that reset on every Wednesday 06:30 am server time. &#x2013; Basically, on the day of the scheduled maintenance. So be careful to do all the quests in time. The rewards here are 10 of each talisman (and AA -Ancient Adena) but this is after getting 1000 mobs individual quest on every of the 3 arenas. (For the end of the week).
 


	+ Example you make only 1000 monsters in authority and rest you don&#x2019;t reach them; you only get the rewards from the garden of authority and the rest you won&#x2019;t be able to get. You could try to do them by getting more time using Time Stones to increase your time in these zones but I don&#x2019;t recommend to use them for Free to Play players this is too expensive &#x2014; try to do dailies with help of clan and if you can manage 1000 of at least 2 zones it&#x2019;s a total win!
 


	Special Dailies



	There are some special dailies that not everyone does, but if you are Free to Play, I highly recommend doing them. Here you will need to have a support champion a little more as these are pretty hard to get at least the first one:
 


	
		Explore Goddard quest &#x2013; This daily quest (lv 85+) this quest is specifically for AA (Ancient Adenas) &#x2013; I will explain them latter. Here in the beginning, you will need to bring your support character for group healing to survive as the monsters are pretty tough specifically here and you need the daily rewards trust me!
	
	
		Orc Fortress &#x2013; This mission is a daily and it starts every day at 20:00 pm (duration 30min) You must kill 1 titled monster to claim your price if you want you can also try to kill other 50 normal monsters for secondary rewards but here basically you can get XP Growth Scrolls, Red Lanterns and AA (Ancient Aden) &#x2013; this one last is the best price and what you need to get overall. 20 min before the start there is a notification that it will be starting in 20min.
	



	
 


	
		Battle with Balok &#x2013; This mission (lv 60+) will be hard for you. It starts just after Orc Fortress ends (20:30 pm) and you can teleport to the location, the mission here is to kill 10 monsters for Free to Play and the rewards is AA (Ancient Adena) again this is the price you need to get and that&#x2019;s it. If you have mid decent character, you can try hitting balok but be careful if you get too close you can die easily.
	



	There are also other dailies for Kelbim and Pagan Temple but I won&#x2019;t go for them as they are specifically for other type of Guides where Donators can explain better than me as they hunt these and the bosses as well.
 


	In the ones that I went on there are certain places that bosses spawn but I did not go for them as these bosses are targeted by clans for farming and Free to Play players cannot compete, even for Donators solo playing would be hard as there are clans that fight over them so just forget about that part. If you ever enter a decent clan that does all these bosses your knowledge of the game will increase significantly!
 


	Olympiad



	For all of you that are adventures this one is for you, daily participating in the Olympiad (Not Daily but from Monday to Friday from 21:30 pm), if my any miracle your team end up wining 5 times in a roll the 3 v 3 match congratulations you win the price (Olympiad Tresure chest)! The best price as there are other prices for 1 -2 -3 -4 wins as well. The last price here is that you get a box and from here if you are *lucky* you can even get a box weapons pack where you get with 100 % chance a random boss weapon that you can start using (it will be sealed-which means you can&#x2019;t trade it or sell it). This won&#x2019;t happen very much as its hard enough even for Pay to Win to get the 5 wins sometimes, for Free to Play is especially hard. Also, there is a monthly reward for just participating and that is this box Olympiad Tresure chest as a reward for participating 50 times which means in total participate every day from Monday to Friday 5 times each 5 x 5 = 25 so basically 2 weeks.
 


	 There are other rewards from this box you can see more here in &#x421;&#x443;&#x43D;&#x434;&#x443;&#x43A; &#x41E;&#x43B;&#x438;&#x43C;&#x43F;&#x438;&#x430;&#x434;&#x44B; &#x417;&#x430;&#x43F;&#x435;&#x447;&#x430;&#x442;&#x430;&#x43D;&#x43E;.
 


	Once you start getting stronger you will farm in purge arenas where you have to open 1 box every day to get a mission for Mission Points- try to do this one as soon as possible.</description><pubDate>Tue, 05 May 2026 15:52:36 +0000</pubDate></item><item><title>What do newbies need to know? L2 Essence for Newbies</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308947-what-do-newbies-need-to-know-l2-essence-for-newbies/&do=findComment&comment=314426]]></link><description>You staring your adventure in Lineage 2 Essence - this info is for you. Guide is prepared by active 
	player that play on the server and its ready to help and answer to your questions. Please also consider 
	that guide is prepare in the perspective of one player. If you wish to learn more, check other guides 
	that for sure will be helpful and once again I invite you to ask question to other players in game or on 
	Discord.
 


	Content



	Starting your adventure
 


	Collect free items
 


	First steps and how to level your character
 


	Starting your adventure



	
 


	Start your adventure by picking character that you wish to play. Each character have different play 
	style, weapons and also required different level of effort.
 


	But don&#x2019;t worry currently leveling become quite easy and you can either start from beginning or 
	during the game you can change your character to other. Leveling up to level 76 required 1-2 days.
 


	Collect free items



	When you will create your character please don&#x2019;t forget to check:
 


	
		Current patch notes where could be some free gifts or codes for giveaways
	
	
		Check login page where you can find free packages for newcomers and packages related to current 
		patch
	
	
		There is always lot of useful items for beginners.
	



	Also please check links given by Innova Partners because using that link to create account will also give you some free items at beginning of your adventure.
 


	When you create and start your game you will revive those items using options available in game via Game Assistant.
 


	Please also consider that in game are available special free gifts like participation (login) calendars that also allow you to collect free gifts.
 


	
 


	First steps and how to level your character



	First of all current L2 essence is easy for beginners and for leveling, even without any additional donations.
 


	In case of playing you have free auto hunting tool that do not required from you targeting monsters. Additionally you have also very useful operating panel that you can adjust depending on your current needs.
 


	Remember that during auto hunting you have narked pick up ikon and you hunt monsters plus on your game bar have skills and buffs that are marked to repated in case will end.
 


	In case of leveling at the beginning you just need to fallow NPC and what they are say and approve all that they propose then you will quickly move between locations, you will get your fast leveling and also rewards that will be useful for you at beginning.
 


	Fallowing those steps and be active you will be able to get lvl 64 after 1 hour of play (approximately 1h and 20 min from login). Those 20 min difference coming from setting up character, collecting free gifts before you start your adventure.
 


	XP table up to level 90:
 


	
 


	Leveling and Time table.
 


	Remark: Table is prepare based on my experience and effort. 95% I was play at auto hunting and decreasing time for realization some quests at level from 70 -76 are possible by targeting only quest mobs. Time could be Time table prepared for assassin and could be different for other classes.
 


	
		
			
				
					level
				 
			
			
				
					Time
				 
			
			
				
					Remarks
				 
			
		
		
			
				
					5
				 
			
			
				
					1 min
				 
			
			
				
					Fallow the quest. Stay active.
				 
			
		
		
			
				
					15
				 
			
			
				
					2 min
				 
			
			
				
					 
				 
			
		
		
			
				
					20
				 
			
			
				
					3 min
				 
			
			
				
					Class change
				 
			
		
		
			
				
					25
				 
			
			
				
					4 min
				 
			
			
				
					 
				 
			
		
		
			
				
					30
				 
			
			
				
					5 min
				 
			
			
				
					 
				 
			
		
		
			
				
					35
				 
			
			
				
					7 min
				 
			
			
				
					 
				 
			
		
		
			
				
					40
				 
			
			
				
					9 min
				 
			
			
				
					Class change, available calendar gift (if avalible)
				 
			
		
		
			
				
					45
				 
			
			
				
					10 min
				 
			
			
				
					 
				 
			
		
		
			
				
					48
				 
			
			
				
					13 min
				 
			
			
				
					 
				 
			
		
		
			
				
					50
				 
			
			
				
					15 min
				 
			
			
				
					 
				 
			
		
		
			
				
					52
				 
			
			
				
					17 min
				 
			
			
				
					 
				 
			
		
		
			
				
					53
				 
			
			
				
					18 min
				 
			
			
				
					 
				 
			
		
		
			
				
					55
				 
			
			
				
					20 min
				 
			
			
				
					 
				 
			
		
		
			
				
					56
				 
			
			
				
					22 min
				 
			
			
				
					 
				 
			
		
		
			
				
					58
				 
			
			
				
					24 min
				 
			
			
				
					 
				 
			
		
		
			
				
					59
				 
			
			
				
					26 min
				 
			
			
				
					 
				 
			
		
		
			
				
					60
				 
			
			
				
					31 min
				 
			
			
				
					 
				 
			
		
		
			
				
					61
				 
			
			
				
					36 min
				 
			
			
				
					 
				 
			
		
		
			
				
					62
				 
			
			
				
					40 min
				 
			
			
				
					 
				 
			
		
		
			
				
					63
				 
			
			
				
					44 min
				 
			
			
				
					Transcendent zone (more info below)
				 
			
		
		
			
				
					64
				 
			
			
				
					46 min
				 
			
			
				
					Transcendent zone (more info below)
				 
			
		
		
			
				
					65
				 
			
			
				
					65 min
				 
			
			
				
					 
				 
			
		
		
			
				
					66
				 
			
			
				
					77 min
				 
			
			
				
					 
				 
			
		
		
			
				
					67
				 
			
			
				
					87 min
				 
			
			
				
					 
				 
			
		
		
			
				
					68
				 
			
			
				
					105
				 
			
			
				
					 
				 
			
		
		
			
				
					69
				 
			
			
				
					115
				 
			
			
				
					My mistake: I take second level of active skills mana start decreasing very much.
				 
			
		
		
			
				
					70
				 
			
			
				
					6h 20min
				 
			
			
				
					There is no quest, just pure farming If you do another day don&#x2019;t forget to do Transcendent zone and Orc Fort. Recommendation start evolving second character if you are new in this game. You can have two accounts with actively playing characters.
				 
			
		
		
			
				
					71
				 
			
			
				
					6h 50min
				 
			
			
				
					There is quest that is why level go so fast
				 
			
		
		
			
				
					72
				 
			
			
				
					7h 5min
				 
			
			
				
					Quest
				 
			
		
		
			
				
					73
				 
			
			
				
					7h 23min
				 
			
			
				
					Quest
				 
			
		
		
			
				
					74
				 
			
			
				
					7h 37min
				 
			
			
				
					Quest
				 
			
		
		
			
				
					75
				 
			
			
				
					9h 30min
				 
			
			
				
					Better to change spot for War-Torn Plains - not waste HP potions.
				 
			
		
		
			
				
					76
				 
			
			
				
					1d 14h
				 
			
			
				
					No quest except transition quest 3rd profession Making transition quest required solo game - no help from others 
					Better to farm at lower spot like War-Torn Plains after making that Quest.
				 
			
		
		
			
				
					77
				 
			
			
				
					3 days
				 
			
			
				
					That is pure farming, Transcendent zone and orc forts
				 
			
		
	



	Higher levels required time and effort, but along the way will be also some additional quest that will help to achieve those levels.</description><pubDate>Tue, 05 May 2026 15:51:05 +0000</pubDate></item><item><title>Which class to choose? Lineage II Essence For Newbies</title><link><![CDATA[https://l2network.eu/forums/index.php?/topic/308946-which-class-to-choose-lineage-ii-essence-for-newbies/&do=findComment&comment=314425]]></link><description>Welcome adventurer! You must be tired, take a seat! This is the world of Elmoreden, you must have heard of it, right? If not, don't worry, that's my job. I'm Apocalypso and I'll be your guide to help you choose which class is most suitable to start your adventure in these lands!
 


	To begin with, we can separate the possible classes to choose from according to 2 criteria: The character's Race and the character's Role within a group. Let's first take a look at the different races that exist here.
 


	Races of Lineage 2 Essence



	In the current version of the game (High Elf update), we have a total of 8 races to choose from, each with their strengths and weaknesses but with characteristics that define each character:
 


	
		Humans: Humans are the most diverse and capable of all races. They have the most balanced stats and the widest selection of available classes. Although humans were created by Gran Kain, they worship Einhasad, the Goddess of Light.
	
	
		Elves: Elves were born of water, making them swift, agile, and infused with good magic. Deeply in tune with the forces of nature, they worship Eva, the second goddess of water. They excel in beneficial magic, archery, and above all singing.
	
	
		Dark Elves: Dark Elves were part of the Elf tribe but were expelled after they learned dark magic in order to gain power to fight against Humans. They possess much more power than humans but very little defense and speed.
	
	
		Orcs: Orcs are the race of fire. Among all races, they possess the greatest physical strength, with high levels of HP and MP, but they have slow movement speed, attack speed, and spell casting speed.
	
	
		Dwarves: Dwarves are the race of earth. They excel in crafting, resource gathering, and heavy combat. Their dexterity and great physical strength allow them to take on multiple enemies at once.
	
	
		Kamael: Kamaels were created by the Giants as living combat weapons. They are extremely fast and powerful, using the souls of their enemies to enhance their abilities.
	
	
		Sylphs: Wind race, as messengers of the giants they are extremely agile and fast. They use firearms.
	
	
		High Elves: A new race, they are the original elves born from the mother tree, they use elements and their abilities are varied, although mostly ranged.
	



	Differences on each Race



	The table below clearly demonstrates the difference in characteristics between classes, and also shows the features of classes within each race. But first, you need to clarify what their characteristics affect:
 


	
		STR - affects the physical attack
	
	
		INT - affects the magic attack
	
	
		DEX - affects attack speed, physical accuracy and evasion, chance of physical critical attacks
	
	
		WIT - affects the speed of magic, magical accuracy and evasion, chance of magical critical attacks
	
	
		CON - affects the maximum amount of HP and CP, weight limit, lung volume, chance of the block by shield
	
	
		MEN - affects the magic protection, the maximum amount of MP, the chance of canceling magic. 
		 
		 
		
			
				
					
						 
					
					
						 
					
					
						Basic Features
					
				
				
					
						Race
					
					
						Archetype
					
					
						STR
					
					
						DEX
					
					
						CON
					
					
						INT
					
					
						WIT
					
					
						MEN
					
				
			
			
				
					
						Humans
					
					
						Warrior
					
					
						40
					
					
						30
					
					
						43
					
					
						21
					
					
						11
					
					
						25
					
				
				
					
						Magician
					
					
						22
					
					
						21
					
					
						27
					
					
						41
					
					
						20
					
					
						39
					
				
				
					
						Death Knigh
					
					
						40
					
					
						34
					
					
						41
					
					
						20
					
					
						10
					
					
						25
					
				
				
					
						Assassin
					
					
						41
					
					
						38
					
					
						38
					
					
						15
					
					
						10
					
					
						8
					
				
				
					
						Warrior
					
					
						36
					
					
						35
					
					
						36
					
					
						23
					
					
						14
					
					
						26
					
				
				
					
						
							Light Elves
						 
					
					
						
							Magician
						 
					
					
						21
					
					
						24
					
					
						25
					
					
						37
					
					
						23
					
					
						40
					
				
				
					
						
							Death Knight
						 
					
					
						40
					
					
						35
					
					
						40
					
					
						20
					
					
						10
					
					
						25
					
				
				
					
						Warrior
					
					
						41
					
					
						34
					
					
						32
					
					
						25
					
					
						12
					
					
						 26
					
				
				
					
						Dark Elves
					
					
						Magician
					
					
						23
					
					
						23
					
					
						24
					
					
						44
					
					
						18
					
					
						37
					
				
				
					
						Death Knight
					
					
						41
					
					
						34
					
					
						40
					
					
						20
					
					
						10
					
					
						25
					
				
				
					
						Assassin
					
					
						41
					
					
						38
					
					
						38
					
					
						15
					
					
						10
					
					
						28
					
				
				
					
						Warrior
					
					
						40
					
					
						26
					
					
						47
					
					
						25
					
					
						12
					
					
						26
					
				
				
					
						Orcs
					
					
						Wizard
					
					
						27
					
					
						24
					
					
						31
					
					
						31
					
					
						15
					
					
						42
					
				
				
					
						Vanguard
					
					
						40
					
					
						30
					
					
						35
					
					
						15
					
					
						10
					
					
						30
					
				
				
					
						Dwarves
					
					
						Warrior
					
					
						39
					
					
						29
					
					
						45
					
					
						20
					
					
						10
					
					
						27
					
				
				
					
						Kamael
					
					
						Warrior
					
					
						41
					
					
						35
					
					
						27
					
					
						25
					
					
						20
					
					
						22
					
				
				
					
						Sylph
					
					
						Warrior
					
					
						40
					
					
						35
					
					
						40
					
					
						20
					
					
						10
					
					
						25
					
				
				
					
						High Elves
					
					
						Magician
					
					
						20
					
					
						15
					
					
						25
					
					
						45
					
					
						25
					
					
						40
					
				
				
					
						Warrior
					
					
						38
					
					
						27
					
					
						45
					
					
						20
					
					
						20
					
					
						20
					
				
			
		
	



	Classification by Role



	As we've noted the differences between the races and the differences between each of the different "sub-races," for the sake of classification, it's simpler to separate all existing classes according to the role they fulfill. Among these classes, we can distinguish:
 


	Tanks



	They are the classic armored knights, ready to raise their shield to protect their allies. Tanks possess a vast array of protective skills, both active and passive, like the "aggression" ability to divert enemies' attention towards them while their allies fulfill their functions. The use of shields and their high defensive power, along with a large number of survival skills, allow them to withstand enemy attacks for a long time.
 


	At the same time, tanks have weak attacks, usually lack ranged abilities, and their speed is usually among the lowest compared to other melee characters. They often depend on damage-dealing characters in their group to level up more efficiently. 
	Tanks are quite useful in PVP, especially in group battles, as well as in farming difficult PVE areas.
 


	Equipment:
 


	Heavy armor 1-handed sword or 1-handed blunt weapon Shield
 


	Tank Professions:
 


	Phoenix Knight (human), Dark Avenger (human), Eva Templar (elf), Shillen Templar (dark elf).
 


	Healers



	In all versions of Lineage 2 and in any chronicle, the healer class is the most important and valuable profession, as a good healer can change the outcome of any battle. The healer's most important task is to restore the health of allies (HP), overlay positive protective spells, resurrect other characters in case of death, as well as suppress enemy aggression and apply negative effects on them.
 


	While their main role is healing, in L2 Essence, the healer class has received many attack and enhancement abilities, allowing them to solo monsters easily, and in 1vs1 PVP, they can pose a threat to almost any class.
 


	Equipment:
 


	Robe armor Single-handed magical swords, 1-handed magical staff, 2-handed magical staff Sigil or Shield (only with a 1-handed weapon)
 


	Healer Professions:
 


	Cardinal (human), Elven Elder (elf), Shillen Elder (dark elf).
 


	Buffers



	Buffers are a class with different auxiliary abilities to enhance the skills of an allied group. 
	In Essence, the "Buff" system has been completely redesigned, and now all enhancement spells are only available to the buffer itself, empowering it in monster hunting and PVP. However, they can still use some of them on their allies.
 


	Equipment:
 


	Heavy, Light, and Robe armor; 1-handed magical sword, 1-handed magical blunt weapon, 2-handed magical blunt weapon, 2-handed swords, 1-handed warrior sword Sigil or shield (in case of a 1-handed weapon, especially in warrior-type classes)
 


	Buffer Professions:
 


	Hierophant (human), Sword Muse (elf), Spectral Dancer (dark elf), Dominator (orc), Doomcryer (orc), 
	Let's pause here, there remains to discuss a rather extensive group of classes, the Damage Dealers (DDs), whose main role is to inflict damage, and which can be divided into several types: Close Combat Warriors, Long-Range Warriors, and Mages.
 


	Close Combat Warriors



	Close combat warriors are the stars of melee combat, their damage is absurd, their attack speed and mobility are unbeatable, and they are indispensable in a good party in need of DDs.
 


	They have high health, defense, and are quite balanced, both for PVP and PVE. Some have abilities for swift approach, while others deal heavy blows or can overwhelm a large number of enemies simultaneously.
 


	Equipment:
 


	Light and Heavy armor Single-handed swords, dual swords, ancient two-handed swords, spears, 1-handed and 2-handed blunts Sigil or shield
 


	Close Combat Warrior Professions:
 


	Dreadnought (human), Duelist (human), Hierophant (human), Titan (orc), Grand Khavatari (orc), Vanguard (orc), Fortune Seeker (dwarf), Maestro (dwarf), Doombringer (kamael).
 


	Rogues



	Rogues are a group of melee warriors specialized in rapid and lethal attacks. Due to their agility, they have high evasion rates, attack speed, and movement, but at the same time, they have very low defense and health, leaving them vulnerable in PVP.
 


	The main task of the rogue is to inflict maximum damage in the shortest time possible, before giving the enemy time to respond. For this purpose, they have a set of skills that make them invisible or increase their evasion.
 


	Equipment:
 


	Light armor Daggers Sigil
 


	Rogue Professions:
 


	Adventurer (human), Wind Rider (elf), Ghost Hunter (dark elf).
 


	Ranged Warriors



	Archers - a very popular class in almost all updates of Lineage 2, and Essence was no exception, especially because in the Seven Signs update, they received new abilities and mechanics, allowing them to inflict even more damage from a long distance and use combined skills.
 


	Archers are fast, have great evasion, but in return, they have weak defense and few hit points, so the main tactic of archers is to stay as far away from the enemy as possible.
 


	Storm Blaster: we should also include here the snipers of the game, the Sylphs, who, while they can fight at medium and short distances, shine in long-distance combat.
 


	Equipment:
 


	Light armor; Bow, Pistols Sigil
 


	Ranged Warrior Professions
 


	Sagittarius (human), Moonlight Sentinel (elf), Ghost Sentinel (dark elf), Trickster (kamael), Storm Blaster (sylph).
 


	Wizards



	Mages are long-range battle warriors who use a vast arsenal of magical abilities for hunting and PVP. According to the game's lore, each race of wizards possesses a certain element. For example, light elves use water magic, and dark elves use wind. But fundamentally, there is no difference between the elements, as the differences are merely aesthetic.
 


	Mages have several debuffs that block or weaken the enemy in some way, and they can even use protective abilities at the expense of their own MP.
 


	The biggest disadvantage of wizards is their low defense and health, their high MP consumption, and their low movement capacity.
 


	Equipment:
 


	Robe armor; Single-handed magical sword, 1-handed magical blunt weapon, 2-handed magical blunt weapon, Rapier Sigil
 


	Wizard Professions:
 


	Archmage (human), Soul Taker (human), Mystic Muse (elf), Storm Screamer (dark elf), Soul Hound (kamael).
 


	Summoners



	This is the name used to call the magical class of mages who summon. Their main mechanic is to summon a creature to fight for them.
 


	Summoners usually have the same disadvantage as wizards: low defense and health, high MP consumption, and low movement capacity.
 


	Equipment:
 


	Robe armor; Single-handed magical sword, 1-handed magical blunt weapon, 2-handed magical blunt weapon Sigil
 


	Summoner Professions:
 


	Arcana Lord (human), Elemental Master (elf), Spectral Master (dark elf).
 


	Death Knight



	The DK is one of the strongest classes in the world of Lineage 2 Essence. It can deal with both nearby and distant enemies equally, and can approach at great speed as well. The DK has enormous physical damage, a large number of control abilities, and a unique survival mechanic: when it receives mortal damage, it receives immortality for a time, which makes it possible to change the outcome of the battle.
 


	The DK has many skills that are aimed at exerting various blows, allowing it to hunt even faster and more efficiently. 
	DKs can be humans, elves, or dark elves, broadly they are very similar, although each race has its characteristic differences.
 


	Equipment:
 


	Heavy armor 1-handed sword Shield
 


	Death Knight Professions:
 


	Death Knight (human), Death Knight (elf), Death Knight (dark elf).
 


	Assassin



	A completely unique class in the world of Lineage 2 Essence, with a special skill mechanic that allows it to assassinate multiple targets quickly and efficiently, whether in PVE or PVP. It has incredible mobility, which literally leaves no opportunity for counterattacks.
 


	Almost all Assassin skills can cause ranged damage. Their passive abilities increase already considerable physical power indicators.
 


	Assassin, like the DK, is a formidable opponent for almost all other classes in the game, although where it really shines is in PVE farming or in massive PVPs. This class can be chosen by male or female elves and dark elves, with a set of skills and characteristics completely identical.
 


	Equipment:
 


	Light armor; Dagger Sigil
 


	Assassins are available in the following races:
 


	Assassin (human), Assassin (dark elf).
 


	High Elf



	High elves are the new class added to the game, they have elemental damage and many beneficial abilities for both PVP and PVE. Choosing a woman will give you access to the Weaver, while choosing a man will allow you to use the Templar class.
 


	The Weaver is a mage, attacks at a distance with single-target and multi-target abilities, has complex mechanics of skill usage that complement each other, deals a lot of damage but has the same disadvantages as other mages.
 


	The Templar, on the other hand, is a close-medium distance warrior, specializing in melee combat, with high defense and life, and considerable damage for the defense it possesses.
 


	Equipment:
 


	Robe, Heavy Armor 2-handed staff, 1-handed sword Sigil or shield
 


	High Elf Professions:
 


	Weaver (high elf), Templar (high elf).
 


	And if I already chose and didn't like it?



	Every player occasionally encounters situations where they want to change their class for various reasons. And in order not to have to create a new character when you've already invested a lot of time in the one you have, the game has a special Class Change coupon, which allows you to maintain the character's level, but at the same time change their class and gender. Therefore, if you initially chose a mage and realized that you prefer to make it a class more in line with the general trend of the server (like a DK), you can simply change its profession to one more in line with what you want.
 


	So, what should I consider when deciding what to choose?



	Returning to the main question of the guide: what class should I choose? The only thing I can tell you is that there is no wrong answer, each player chooses what they like in many ways:
 


	
		The appearance of the character.
	
	
		The combat style you prefer.
	
	
		The ability to farm and generate resources.
	
	
		How many resources you need to invest in that class.
	
	
		Combat ability for PvP.
	
	
		Dependence on 4* books.
	
	
		Competitiveness of that class in Olympiads.
	
	
		If the class is within the current meta.
	



	And many other factors.
 


	Therefore, set your goals in the game, and based on these objectives, it will be easier for you to answer the question of "what class am I going to choose?"
 


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